World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".
Studio co-founder Ron Carmel surveyed 200 independent game makers, some of which are responsible for significant - but undisclosed - XBLA titles.
He discovered that more developers want to make PSN games now than titles for XBLA. He also found PSN and XBLA seventh and eighth in a list of target platforms for 2011. The most popular was Windows, followed closely by Mac, iOS, Linux, Flash/browser and Android platforms.
Nearly three quarters of the developers surveyed said ease of working with a platform holder was paramount - followed by installed base and platform suitability.
When asked about specific platform holders, the majority deemed Steam, Facebook and Apple "very easy" to work with. Sony's PSN majority, like Google's Android, was "so-so". Most people found WiiWare "difficult", whereas Microsoft's XBLA was "excruciating".
"Given that ease of working with the platform owner was voted the most important factor in choice of platforms, it becomes perfectly clear why XBLA, despite being a very strong channel with a large audience and huge earning potential, is dropping in popularity among these developers," observed Carmel.
"But if things keep going the way they are, and XBLA keeps losing talented developers, I believe the diversity of games available on XBLA will diminish, quality will suffer, and revenue numbers will drop as players start to move away from an unremarkable portfolio of games. We will see a lot more 'genrefication' and big publisher franchises."
"XBLA is no longer the king it used to be. Microsoft is no longer in a position to demand exclusivity now that PSN has more developers and is growing."
Ron Carmel, co-founder, 2D Boy
"Once players start to leave in large numbers it will be too late to turn things around," he added. "Given that it takes at least a year or two to make an XBLA game, no developer would want to start working on one knowing that XBLA is declining in popularity and could be significantly weaker by the time the game is ready.
Carmel believes full-scale gamer "migration" away from XBLA is "a few years away", which allows "more than enough time for XBLA to change course".
To this end, Carmel shared "10 Things Microsoft Can Do To Improve XBLA".
"XBLA played a pivotal role in the popularisation of independent games," concluded Carmel, name-checking N+, Castle Crashers, Braid, Limbo and Super Meat Boy.
"Microsoft proved that indie games can be million sellers on consoles, and then sat on its laurels for half a decade as more nimble and innovative companies like Valve and Apple took the lead.
"I would love to see Microsoft rise to the challenge of adapting to new digital distribution landscapes," he wrote. "More healthy platforms means more interesting, creative games that push the limits of our medium."
Video: World of Goo.
World of Goo, already a hit on WiiWare, PC and iOS, is building a gooey bridge to Android. Yes, that means phones and tablets, says 2D Boy, which is "working out the final kinks in the machinery." [2D Boy]
The Binding of Isaac is a roguelike-or-is-it/shooter/body-horror/religion-bating curio from Edmund McMillen and Florian Himsl. It’s… different. It’s nasty. It’s funny. It’s lightning fast. It’s cruel. It’s a lot of things, in one small and very cheap package. But is it any good? In the name of finding out, Alec and Adam gathered to discuss mutant babies, shooting human waste products, dicing with the devil and laser eyeballs.> (more…)
The Binding of Isaac, the latest gruesome game from Edmund McMillen - one of the creators of Super Meat Boy , is out on Steam for both PC and Mac for $5. Pick it up.
It's always wonderful to see a worthy indie game slowly bud and blossom over time.
In this case we're talking about the underwater fantasy world of Aquaria which is, after winning awards at the Indie Game Festival and hitting Steam, now making a debut on the iPad this fall.
The iPad version of the game includes new gameplay and a bit more visual polish. This version is also the result of one amazing collaboration between Alec Holowka (Paper Moon, Marian), Derek Yu (TIGSource, Spelunky), Adam Saltsman (Wurdle, Canabalt) and Andrew Church (Aquaria PSP).
So pretty.
For some, a video game doesn't stop when the power is turned off - their gaming experiences are bleeding into their day-to-day lives.
This can lead to video game-like reactions to real-life situations, Nottingham Trent University and Stockholm University have discovered.
It's called Game Transfer Phenomena.
The study - Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study - interviewed 42 "frequent" gamers aged between 15 and 21 years old. "Many" of the subjects "appeared to integrate elements of video game playing into their real lives".
The full study must be bought for $30. One amusing excerpt reported on The Metro website describe a 15 year-old boy wanting to use a gravity gun from Half-Life 2 to fetch something from the fridge. And why not?
One 19-year-old Price of Persia: Sands of Time enthusiast dropped his sandwich and immediately his finger used to press the rewind-time button twitched. A natural response.
Another 19-year-old thought he could use World of Warcraft's search function to locate his brother in a crowd. What a good idea.
Apparently half of the gamers interviewed said they'd looked for something from a video game to solve a real-life issue. One interviewee apparently saw a menu of topics available for him to think about (Heavy Rain?); another formulated a list of possible responses after being insulted (Mass Effect 2?).
Of course, there is a darker side to all of this. Use of aggressive, criminal and/or violent fantasies as solutions to real-life problems were reported by "a few" of the players.
The Daily Mail focused on one particular 15-year-old who said that "sometimes" he wants to be able to get a gun and "shoot down" people. "Irritating people", mind you.
"A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences," concluded report author professor Mark Griffiths, "with enormous implications for software developers, parents, policy makers and mental health professionals."
This research is being followed up by a study of 2000 gamers.
The Game Transfer Phenomena report hits headlines a day after Grand Theft Auto was linked to a shooting spree and eventually a murder onboard a Royal Navy submarine.
The "Indie 2D Bundle" has gone on a super-Steam-sale: you can grab Bit.Trip Runner, NightSky, NyxQuest: Kindred Spirits, Swords and Soldiers HD, and World of Goo for just $9.99 total. Each game normally costs $9.99 (discounted to $39.99 for all five), so it's basically five for the price of one.
When Kotaku chatted with NightSky producer Tyrone Rodriguez earlier today, he mentioned that all five developers know each other, and wanted to do a kind of "indie friend bundle." Aww!
If you've yet to give these games a try, I recommend giving 'em a spin.
(And by the way, that headline was all Totilo. Props.)
indie 2D bundle [Steam]