Contraption Maker - gorilla nest


Our next big 1.1 update is coming along great. Lots of new stuff coming your way soon. To help the wait, we have a little bonus for you guys. 10 new official puzzles have been added to the game, enjoy!
Contraption Maker - gorilla nest


Our next big 1.1 update is coming along great. Lots of new stuff coming your way soon. To help the wait, we have a little bonus for you guys. 10 new official puzzles have been added to the game, enjoy!
Super Splatters - contact@rockpapershotgun.com (Adam Smith)

If one thing has become clear to me over the last couple of years, it’s that Those Who Game need even more ways to spend their cash on discounted games. In the lull between digital sales events that are engineered with more precision than Black Friday’s SWAT support, wallets are exposed to a paltry forty two thousand bundles and Steam has not yet incorporated second-long flash sales into its infrastructure.

Good news arrives in the form of Indie Pi ata, a collection of games selected by developers. They’re all on Steam and if you own one, you qualify for discounts on the rest. I’m not particularly interested in the discounts (too common), but I am intrigued by the idea of dev-curated collections. Particularly now that keeping track of ‘new’ releases on Steam has become rather difficult.

… [visit site to read more]

Contraption Maker - gorilla nest


Contraption Maker is a part of Indie Piñata, an event organized by indie developers to promote similar titles, all available on Steam.

http://youtu.be/41rlaIwZwBQ
How does it work?
It’s very simple – the event lasts for 10 days, and if you buy or own at least one title from the collection you can get any of the others for a discounted price:
Visit the Indie Piñata website for more details.
Contraption Maker - gorilla nest


Contraption Maker is a part of Indie Piñata, an event organized by indie developers to promote similar titles, all available on Steam.

http://youtu.be/41rlaIwZwBQ
How does it work?
It’s very simple – the event lasts for 10 days, and if you buy or own at least one title from the collection you can get any of the others for a discounted price:
Visit the Indie Piñata website for more details.
Contraption Maker - gorilla nest

It's been 10 months, and here we are. Today is the day that we shed the Early Access name and move to our 1.0 Release! During our time in Early Access, we had 6 major Alpha releases, followed by a Beta release that had a number of updates and improvements. The support and feedback from our community has been so great along the way. Every day, we have loved reading your thoughts on the game, and seeing the awesome things that have been uploaded to the Steam Workshop.

Now that the game is in 1.0, you no longer have to worry about parts changing and breaking your wonderful creations. Make and share anything you want, and it will continue to work as we update the game in the future. And there will be many future updates. Just because we are out of Early Access now doesn't mean that work on the game is stopping. We will continue to have regular updates to the game that will add new puzzles, new features, new parts, and improve upon the usability of the game.

This may be the end of Early Access, but it's the beginning of something great that we are so excited about!


http://youtu.be/Q31YlQd3OIM
Contraption Maker - gorilla nest

It's been 10 months, and here we are. Today is the day that we shed the Early Access name and move to our 1.0 Release! During our time in Early Access, we had 6 major Alpha releases, followed by a Beta release that had a number of updates and improvements. The support and feedback from our community has been so great along the way. Every day, we have loved reading your thoughts on the game, and seeing the awesome things that have been uploaded to the Steam Workshop.

Now that the game is in 1.0, you no longer have to worry about parts changing and breaking your wonderful creations. Make and share anything you want, and it will continue to work as we update the game in the future. And there will be many future updates. Just because we are out of Early Access now doesn't mean that work on the game is stopping. We will continue to have regular updates to the game that will add new puzzles, new features, new parts, and improve upon the usability of the game.

This may be the end of Early Access, but it's the beginning of something great that we are so excited about!


http://youtu.be/Q31YlQd3OIM
Contraption Maker - gorilla nest

We have been going pedal to the metal for the last month! In addition to some small bug fixing releases, we have put out 8 major updates since Beta. Each release has made the game more stable, more playable, and more awesome. We are now super close to leaving Early Access, and officially turning 1.0!

Instead of adding new features this next week, it's just going to be heavy bug testing and crash fixing. We want this to be an extremely stable build, so we can launch our release version on MONDAY 7/7!

So now the question on everyone's mind, what does 1.0 mean? The most important part about hitting our release version is that we will no longer be changing the size, shape, and behaviors of parts in the games. This means that no longer will your contraptions break and need rebuilt or adjusting when we put out a new version. We also feel that 1.0 is finally a complete game. There are 140 official puzzles to play, 100 parts to play with, online multiplayer, and so many community puzzles and contraptions to play. We feel that if someone buys this game at 1.0, they are getting a full, complete experience that we are proud of.

Does this mean we are done working on the game? Hell no! If anything, it means we are just getting started. We have a big backlog and idea board full of all sorts of sweet parts to add to the game. However, we don't want to hold people back from playing the game now just because it's "Early Access." Like I said, we feel that the game is a complete experience right now. We will continue to add new parts, puzzles, and features through regular updates like we have throughout the Early Access process.
Contraption Maker - gorilla nest

We have been going pedal to the metal for the last month! In addition to some small bug fixing releases, we have put out 8 major updates since Beta. Each release has made the game more stable, more playable, and more awesome. We are now super close to leaving Early Access, and officially turning 1.0!

Instead of adding new features this next week, it's just going to be heavy bug testing and crash fixing. We want this to be an extremely stable build, so we can launch our release version on MONDAY 7/7!

So now the question on everyone's mind, what does 1.0 mean? The most important part about hitting our release version is that we will no longer be changing the size, shape, and behaviors of parts in the games. This means that no longer will your contraptions break and need rebuilt or adjusting when we put out a new version. We also feel that 1.0 is finally a complete game. There are 140 official puzzles to play, 100 parts to play with, online multiplayer, and so many community puzzles and contraptions to play. We feel that if someone buys this game at 1.0, they are getting a full, complete experience that we are proud of.

Does this mean we are done working on the game? Hell no! If anything, it means we are just getting started. We have a big backlog and idea board full of all sorts of sweet parts to add to the game. However, we don't want to hold people back from playing the game now just because it's "Early Access." Like I said, we feel that the game is a complete experience right now. We will continue to add new parts, puzzles, and features through regular updates like we have throughout the Early Access process.
Jun 25, 2014
Contraption Maker - gorilla nest


Since Beta, we have been putting out a bunch of smaller updates more often, to get great new features and changes out to you guys. We have been updating the Beta thread in the forum, but here is a summary of everything we have added to the game since the Beta release.

Version 0.170 Update 6/24
  • Fixed a crash introduced by 0.167 when resetting a level with effects like explosions

Version 0.167 Update 6/24
This is a smaller update that fixes a couple different crashes. We also just added a super helpful feature: the cannon trajectory line!
  • Added a subtle wind effect to the fan, bellows, and vacuum
  • New icons for the limited walls and pipe
  • The limited conveyor belt has new art and a new icon for the part bin
  • Trajectory line for the cannon. See where it's going to shoot before you run the contraption
  • Fix crash when CM window is closed with publish window open
  • Fixed a crash that would happen if you canceled a community level downloading
  • Fix for single shot effects

Version 0.165 Update 6/23
A lot more fixes and adjustments for you guys. Pulleys had a lot of work done to them, so contraptions involving pulleys may behave slightly different. We only had to adjust a few puzzles, so hopefully everyone isn't affected too much.
  • Fixed Paper Lantern, Blimp, and Balloon to make sure that no collision shapes are still active after they pop
  • Made Blimp explode with small force when hit by Energy Burst or Flame
  • Fixed pulleys -- wrote a new pulley joint method from scratch that is more solid
  • New laser splitter icon that is easier to see in the part tray
  • Assorted puzzle fixes
  • Adjusted code so that part bin can be ordered in a way that makes more logical sense
  • Added animations for popped Blimp and Paper Lantern
  • Fixed a few part group flags for some parts that had missing flags
  • Change cancel button to OK when publish succeeds
  • Do not display scrollbar for empty grid
  • Fixed external website links for Wiki, Bugs, Community
  • Fixed scrollbar position for puzzle description
  • Made sure all animations switch correctly so overlapping crocs animations aren't playing at the same time
  • Fixed bug where pulley collide shape wasn't being deleted correctly
  • Some setup work to have a separate inactive part list (to make game run faster)
  • Fixed Flashlight so artwork will line up correctly when initial state is set to be "on" in the editor
  • Added check for impulse from explosion so that if explosion and body affected are in exact same spot then divide-by-zero won't happen
  • Changed Balloon, Blimp, and Paper Lantern popping so that rope disconnect won't occur while Chipmunk space is locked
  • Load multiplayer servers from remote data
  • Fixed code so pulley will rotate correctly when rope is pulled through it. It was only right about 80% of the time before (but no one seem to notice)
  • Fixed calculation of dynamic rope segments on each end of a rope that goes through pulleys to be much more accurate
  • Changed a slide joint calculation to use 64 bits to take care of possible overflows if a generated impluse was greater than 32,767 or less than -32,768
  • Removed unused assets to reduce game size
  • Better centering of puzzle cards
  • Null out shared window when it closes in make state
  • Fix outline sprite for spring trapdoor
  • Reset page numbers in community browser when switching filters

Version 0.162 Update 6/12
More additions and fixes coming in hot!
  • Tutorial puzzles: There are now tutorial puzzles to help players just getting started.
  • Zone of effect: Parts like the fan and anti-gravity pad now show their "zone of effect" when they are selected. This makes it easier to place them in the right spot without trial and error.
  • Fixed an issue where the inverse laser goal states were backwards.
  • The color of the laser outlet and delay of the laser repeater can now be set when they are puzzle parts.
  • New paste button

Version 0.160 Update 6/9
  • Better alignment of mouse with rotation of walls and parts
  • Added a number of fixes for puzzle exploits
  • New pipe wall art
  • Brick, Caution, and Pipe Inclines implemented
  • Added placeholder art for Paper Lantern and Blimp in flames
  • Added a whole lot more parts that can be created by the Part Creator
  • Fixed a windows compile error
  • Improved the text tool. You can now choose from a few different fonts and colors
  • New functionality for the state and goal windows. States & goals are now shown as animated contraptions
  • Puzzles no longer show unattached belts, ropes, and cords in the workshop screenshot
  • When in viewing contraption mode, reset now stops the simulation and resets the camera instead of crashing the game
  • Draggable tab control in part and scenery windows
  • Fixed an issue making it hard to select ropes and belts in Play mode
  • Fix crash when switching contraption windows with state editor
  • Remove early out which prevented selection in play mode
  • Fix crash when switching contraption windows with state editor open, hide state/goal editor when switching contraption windows
  • Fix for crashing when deleting textfield while editing text (also clears the text edit window when selection is cleared)
  • Fix Raygun state messages
  • Added message for Rock Block part help
  • Fixed goals for a few parts
  • Can no longer enter negative numbers in number fields
  • Reduced size of Flashlight selection box and made sure Flashlight shows up in same place in earlier created puzzles/contraptions
...