The Bridge is a 2D logic puzzle game that forces you to reevaluate your preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures.
User reviews: Very Positive (1,935 reviews) - 89% of the 1,935 user reviews for this game are positive.
Release Date: Feb 22, 2013

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Recommended By Curators

"RPS's 24th best puzzle game ever"
Read the full review here.


“I was simply flabbergasted at the complexity and simplicity they present at the same time.”
9/10 – The Indie Game Magazine

“One of the best puzzle games I've played in years...The Bridge is an experience that I haven't had since P.B. Winterbottom and Braid, and it gives both of them a run for their money”
90/100 – Destructoid

“The best of the PAX 10.”

"I took more away from the experience than I have with any other game in recent memory”
The Escapist

Steam Big Picture

About This Game

The Bridge is a 2D logic puzzle game that forces you to reevaluate your preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave you with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.

Key Features

  • 48 thought-provoking puzzles, each unique from the rest, all requiring an innovative solution.
  • Gravity manipulations, gravitational vortexes, parallel dimensions, and many more mind-bending concepts in a world where the laws of physics are not what they seem.
  • M. C. Escher-esque worlds with impossible architecture set in the style of beautifully hand-drawn black-and-white lithographic art.
  • An alternate version of the game unlocked after the main storyline has been completed, including challenging alternate versions of each of the 24 main puzzles, along with an alternate ending.
  • A time-backtracking system to alleviate any fears of making a mistake.

System Requirements

Mac OS X
SteamOS + Linux
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
    • OS X 10.6 or newer
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
Helpful customer reviews
16 of 22 people (73%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: April 30
tl;dr -> Played this game on acid, and now I keep trying to tilt the world and see everything as an M.C. Escher painting. 11/10 life perspective changing.

If you like puzzle platformers, tilting the game world around, and M.C. Escher artstyle, then you will enjoy this game.

The aesthetics are very nice - everything is hand-drawn in black-and-white. The details in the scenery are good and varied enough to keep things interesting. The music is decent, but I quickly muted it in favor of my own.

Controls are simple and easy to learn - much of your playthrough will involve rotating the game world left or right. There is a brief tutorial and large tip popups are provided when necessary (like when you die). The learning curve is minimal to moderate depending on your experience with platform puzzlers. I found most of the level solutions to be fairly intuitive and solvable through a bit of trial-and-error.

Gameplay involves you trying to reach a door to the next level. To get there, you will have to navigate through the level, most likely rotating the world in different ways to assist you. The door may sometimes be locked, forcing you to first obtain a key. As you progress through the game, new elements are added to keep you on your toes. Without wanting to spoil any surprises, some of the first additions include a ball that instantly kills you on touch and a vortex that will keep anything that touches it suspended . You have the ability to reverse time as far back as you wish to correct any mistakes. Some levels require a light touch - you may have to slowly rotate the world to get things where you need them to be.

Inspired by M.C. Escher's artstyle, physically-impossible level layouts require a lot of world manipulation in order to navigate to the exit. For example, you may have to do a complete 360 of the world to manoeuvre your character through several flights of stairs/ledges. The store page screenshots can give you good indications of what type of levels to expect.

Overall, the game is a fantastic puzzle platformer with a nice mechanic and a great artstyle. If you are interested in the genre, then definitely check it out.


DJSF @DJSF's Rogue Reviews
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2 of 2 people (100%) found this review helpful
7.4 hrs on record
Posted: September 21
Short version: 83%
The Bridge is a somewhat pretentious but great puzzle game about surreal perspectives and geometry. The difficulty rating will surely make it memorable for those who manage to somehow reach its end.

Long version:
Many things have been said about the Bridge. About the innovation of using puzzles based on impossible geometry (like the Penrose triangle). About the creativity of the hand-drawn black and white visual style. About the eerie, surreal story.

All of it is true. And all of it is (geatly) exaggerated.

First and foremost: the Bridge is nothing more than a set of rotation puzzles with good friction and momentum physics. Some levels are good. Some require a lot of tiresome fidgeting around to find that roughly 0.01° window to pull off the solution.
Don’t get me wrong: the puzzle design is great. It is also a little sadistic, especially in the second half of the game. This makes you to stop and think about the core of the problem instead of sheer trial and error, so it achieves that many other puzzle games could not.

Next to the difficulty, the most memorable feature of the Bridge is the visual style, which reminds us to the black & white underground obscure graphic novels from the late seventies. Strange as it may sound, but this surreal imagery really fits a logic-based puzzle game.
This warped mindset carries itself through the story, or more precisely the very conscious choice of not having any form of story whatsoever. It is just a collection of surrealistic monologues that try to make the player think deeper things into the levels than what they really are: a set of good rotational puzzles with really high difficulty.
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3 of 4 people (75%) found this review helpful
7.8 hrs on record
Posted: August 8
A puzzle-platform game like this needs three things to be effective - a pleasing art-style or atmosphere, a compelling central game-mechanic or gimmick around which to structure the puzzles, and well-planned puzzle-design. The Bridge has the first two, but is defeated on the third point. I made it all the way through to the final puzzle simply by trial and error, without any real understanding of what I was doing; the game doesn't unfold with the systematic clarity essential to teach the mechanics to the player as he plays. The final puzzle is the only true 'puzzle' in the whole game - and by then it is too late for the player to learn the basic skills needed to solve it. Disappointing.
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5 of 8 people (63%) found this review helpful
4.7 hrs on record
Posted: May 11
I disagree with some of the other top reviews. It is not an absent minded puzzler, you really have to focus if you want to get through all the levels and enjoy it. Slow controls and giving you little introduction to the various mechanics are the game's way of trying to tell you that you should sit back and plan what you are about to do, rather than dicking about until something seems to click (Which is permitted by many games, and therefore is tempting, but will ultimately be frustrating and unsatisfying in this one). Like the mathematics this game's story hints at, if you do not pay attention you'll miss something, and it only takes missing one thing to be stumped completely. Once you get into your focus-groove, though, you'll understand the appeal. If you don't know what I mean by that last sentence, then this game is probably not for you, so get it for free or cheap if you get it at all.

TLDR: It's a very good game, but different.
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9 of 16 people (56%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: June 17
this game has a gimmick of rotating the world to make things happen, but the rotation is too slow to make you feel like youre solving puzzles, but instead just trying to figure out how to get the floaty physics to work in your favor.
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