The Ship: Remasted will launch on Steam Early Access this February and Blazing Griffin is looking for fans of the original game to get involved.
One of the challenges of remastering an old game is striking a balance between replicating old features that players have fond memories of, and improving them. A reddit user joked recently that The Ship’s convoluted solution to connect to servers is part of the original game’s charm! But, we think we can all agree that it’s also something that can, and should be improved upon!
This is why we’re taking an iterative approach to releasing the game, starting with a few maps at launch in February and releasing the remaining content and features over the next few months.
This means we can get feedback from fans on the changes we’ve made…like the UI, the layout of security and the values of the needs system. These are relatively small tweaks, but we’d like to know from fans…does it still feel like The Ship? We believe it does and fans will be happy with the approach we’ve taken with these things.
Early Access isn’t for all games or all studios (or for all players), but we’ve always been transparent with our communities and we think it’s a great process to release The Ship: Remasted through. We’ve already taken on a lot of player feedback throughout this project and we want to hear what fans think of what we’ve done so far and to help steer the direction that The Ship takes.
The Ship: Remasted will launch on Steam Early Access this February and Blazing Griffin is looking for fans of the original game to get involved.
One of the challenges of remastering an old game is striking a balance between replicating old features that players have fond memories of, and improving them. A reddit user joked recently that The Ship’s convoluted solution to connect to servers is part of the original game’s charm! But, we think we can all agree that it’s also something that can, and should be improved upon!
This is why we’re taking an iterative approach to releasing the game, starting with a few maps at launch in February and releasing the remaining content and features over the next few months.
This means we can get feedback from fans on the changes we’ve made…like the UI, the layout of security and the values of the needs system. These are relatively small tweaks, but we’d like to know from fans…does it still feel like The Ship? We believe it does and fans will be happy with the approach we’ve taken with these things.
Early Access isn’t for all games or all studios (or for all players), but we’ve always been transparent with our communities and we think it’s a great process to release The Ship: Remasted through. We’ve already taken on a lot of player feedback throughout this project and we want to hear what fans think of what we’ve done so far and to help steer the direction that The Ship takes.
We will be launching The Ship: Remasted in 2016 and are pleased to announce that if you have The Ship: Murder Party in your Steam library, there will be a 25% discount on the new game at launch. Drop by the community if you have any questions:
The microsite is in diary format (start at the first entry here) and has many entries still to be posted and these are scheduled daily throughout the holiday season and well into 2016.
You can follow The Ship on Twitter and Facebook for more updates.
We will be launching The Ship: Remasted in 2016 and are pleased to announce that if you have The Ship: Murder Party in your Steam library, there will be a 25% discount on the new game at launch. Drop by the community if you have any questions:
The microsite is in diary format (start at the first entry here) and has many entries still to be posted and these are scheduled daily throughout the holiday season and well into 2016.
You can follow The Ship on Twitter and Facebook for more updates.
As the year comes to a close, we’re looking at our plans for 2016 and the first thing that’s coming our way is a closed testing phase for The Ship: Remasted.
We’re looking for fans of The Ship to help us test The Ship: Remasted with a particular focus on a few specific maps and the general multiplayer experience (connecting to games, setting up new games, etc). The game is still in alpha phase, so expect loads of bugs and not all content and features will be available.
Closed testing will start in January 2016 and scale up week to week.
We’re looking for people who are fans of The Ship and preferably have some previous testing experience and enjoy working with games that are still in development.
At this time, we’re alpha testing on Windows only.
As the year comes to a close, we’re looking at our plans for 2016 and the first thing that’s coming our way is a closed testing phase for The Ship: Remasted.
We’re looking for fans of The Ship to help us test The Ship: Remasted with a particular focus on a few specific maps and the general multiplayer experience (connecting to games, setting up new games, etc). The game is still in alpha phase, so expect loads of bugs and not all content and features will be available.
Closed testing will start in January 2016 and scale up week to week.
We’re looking for people who are fans of The Ship and preferably have some previous testing experience and enjoy working with games that are still in development.
At this time, we’re alpha testing on Windows only.