Sep 19, 2015
Edge of Space - LadyAijou
More fixes today! We’re tackling issues as fast as we get them reported, so thanks to those sending tickets, and letting us know where the problems are!

  • Players can no longer become stuck in sloped tiles in tight spaces
  • You can no longer place items near the top of the world.
  • Boson Blasters work better at close range.
  • The Skiff Pad should no longer fail to create Headhunter Dungeons.
  • Cubbs has been informed that Headhunter Dolls are no longer available and asks for a Headhunter Fluid instead.

Sep 19, 2015
Edge of Space - LadyAijou
More fixes today! We’re tackling issues as fast as we get them reported, so thanks to those sending tickets, and letting us know where the problems are!

  • Players can no longer become stuck in sloped tiles in tight spaces
  • You can no longer place items near the top of the world.
  • Boson Blasters work better at close range.
  • The Skiff Pad should no longer fail to create Headhunter Dungeons.
  • Cubbs has been informed that Headhunter Dolls are no longer available and asks for a Headhunter Fluid instead.

Edge of Space - coreoveride
Hey ArkCoNauts!

Welcome to our first post-launch hotfix! Expect many more in the days and weeks to come as we continue to polish the 1.0 patch and work out the kinks from dropping that many changes at once.


Fixes

  • Corrected upgrade description spelling and numbering
  • Corrected a misspelling in primal zone event
  • Increased swarm crab xp grant
  • Corrected a typo in tier 4 of melee knowledge
  • Adjusted the default chest UI position to the right
  • Corrected an issue that could cause projectiles to hit terrain before creatures adjacent to the terrain
  • Reduced spawning of Headhunters in the Headhunter Fortresses in the lower half of protolife biome
  • Added loot to Headhunter jars in the Headhunter Fortress
  • Corrected alignment of upgrade icons on upgrade UI screen
  • Corrected Projectile Weapons knowledge names
  • Corrected an issue that prevented First Responder Armor from showing on preview screens
  • Particles are no longer generated server side
  • All laser picks now mine radium and rarer materials
  • Adjusted stats of First Responder armor
  • Adjusted Melee XP requirements
  • Corrected Headhunter dungeon boss so he is visible and takes damage properly
Edge of Space - coreoveride
Hey ArkCoNauts!

Welcome to our first post-launch hotfix! Expect many more in the days and weeks to come as we continue to polish the 1.0 patch and work out the kinks from dropping that many changes at once.


Fixes

  • Corrected upgrade description spelling and numbering
  • Corrected a misspelling in primal zone event
  • Increased swarm crab xp grant
  • Corrected a typo in tier 4 of melee knowledge
  • Adjusted the default chest UI position to the right
  • Corrected an issue that could cause projectiles to hit terrain before creatures adjacent to the terrain
  • Reduced spawning of Headhunters in the Headhunter Fortresses in the lower half of protolife biome
  • Added loot to Headhunter jars in the Headhunter Fortress
  • Corrected alignment of upgrade icons on upgrade UI screen
  • Corrected Projectile Weapons knowledge names
  • Corrected an issue that prevented First Responder Armor from showing on preview screens
  • Particles are no longer generated server side
  • All laser picks now mine radium and rarer materials
  • Adjusted stats of First Responder armor
  • Adjusted Melee XP requirements
  • Corrected Headhunter dungeon boss so he is visible and takes damage properly
Edge of Space - MountainOutcast
Thank you so much for making today a reality! We've been in Early Access for some time and have been listening to and implementing a ton of the community feedback. You can now pick up the game for 27% off in celebration of the 27 amazing, crazy, intense months we've had developing the game. This is only the beginning!

For the first week you can also pick up the Greenlight helmet as a thank you for greenlighting way back when as well as the limited time Hallowed Armor set. Redeem them through Steam Inventory here: http://handymanstudios.com/steamapi/

Thank you!
-Handyman
Edge of Space - MountainOutcast
Thank you so much for making today a reality! We've been in Early Access for some time and have been listening to and implementing a ton of the community feedback. You can now pick up the game for 27% off in celebration of the 27 amazing, crazy, intense months we've had developing the game. This is only the beginning!

For the first week you can also pick up the Greenlight helmet as a thank you for greenlighting way back when as well as the limited time Hallowed Armor set. Redeem them through Steam Inventory here: http://handymanstudios.com/steamapi/

Thank you!
-Handyman
Edge of Space - Valve
Edge of Space is Now Available and is 27% off!*

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.

*Offer ends September 24 at 10AM Pacific Time
Sep 17, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts! Can’t believe we’re really saying it, but here it is! 1.0!! Before you settle in for a 5 page read on the notes for this patch, we want to extend a heartfelt thank you from the team. This journey has been challenging, and at many times exhausting, and we wouldn’t be here today if not for the community and all the years of bug reports, play testing, and support from all of you. Today represents a huge milestone for the game, and for us as a studio, as we step out of Early Access and into the realm of post-release development. We can’t make it clear enough, we plan to stand by Edge of Space, and continue to actively develop new content and features for the game, as well as continue our track record of nuking bugs and issues from orbit. As long as the game sees support from our players, we’ll be here working as hard as ever to keep delivering. We hope to see players who haven’t picked up the game in a long while, return to give it another go, and that those who have been playing actively will still be surprised by what we’ve done since the last public patch at the end of June. We’d also like to give a special thank you to the testers who opted in to the pre-launch testing, and who have been incredibly helpful in getting the game ready for today! Given the sheer size of this patch, we fully expect that things will break, so please be sure to file in game tickets, or join us on Discord live chat for real time tech support help (or just to hang out!). You can find our Discord server here:

https://discord.gg/0RV4AFwI8nd80Rw3


Without further ado, we bring to you Edge of Space, 1.0!

These are the abridged notes, please see the Discussion area for the full notes!

http://steamcommunity.com/app/238240/discussions/0/517142253860767644/

Headline features:

  • New Events: Find nests, fortresses, and more! Complete the objectives, dominate the area, and make off with shiny new tiles and items to build with!****
  • New Lasers and Beams****
  • Terraforming: Dominate primal zones, upgrade your tech, make off with loot and special tiles, and take control of the entire world!
  • Melee weapons! Yes, we’ve done it! Who’s ready to hack n’ slash those crabs?! (angry nautilus, long sword, segmented sabers, blazing swords, axes)
  • Beam Weapons
  • Energy weapons
  • New vehicles
  • 13 New pets
  • New decoration items
  • Shiny new lighting!
  • Tutorial Replaced! Fineous will now be your guide to the dangers of Edge of Space, and he is brimming with new help topics to share!
  • Fineous the Laser Shark mount! You asked, we listened!
  • Craftable Battle Mech is here!
  • Dungeon map system! The game will now track your location in the dungeons, no more getting lost!
  • Rifts Return! Random events can happen anytime, anywhere! Find the epic battle mech and cause destruction before it runs out of fuel; defend a platform under attack by hordes of jellies; stumble into deadly hazards and nests full of bad guys!
  • Steam Achievements!
Sep 17, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts! Can’t believe we’re really saying it, but here it is! 1.0!! Before you settle in for a 5 page read on the notes for this patch, we want to extend a heartfelt thank you from the team. This journey has been challenging, and at many times exhausting, and we wouldn’t be here today if not for the community and all the years of bug reports, play testing, and support from all of you. Today represents a huge milestone for the game, and for us as a studio, as we step out of Early Access and into the realm of post-release development. We can’t make it clear enough, we plan to stand by Edge of Space, and continue to actively develop new content and features for the game, as well as continue our track record of nuking bugs and issues from orbit. As long as the game sees support from our players, we’ll be here working as hard as ever to keep delivering. We hope to see players who haven’t picked up the game in a long while, return to give it another go, and that those who have been playing actively will still be surprised by what we’ve done since the last public patch at the end of June. We’d also like to give a special thank you to the testers who opted in to the pre-launch testing, and who have been incredibly helpful in getting the game ready for today! Given the sheer size of this patch, we fully expect that things will break, so please be sure to file in game tickets, or join us on Discord live chat for real time tech support help (or just to hang out!). You can find our Discord server here:

https://discord.gg/0RV4AFwI8nd80Rw3


Without further ado, we bring to you Edge of Space, 1.0!

These are the abridged notes, please see the Discussion area for the full notes!

http://steamcommunity.com/app/238240/discussions/0/517142253860767644/

Headline features:

  • New Events: Find nests, fortresses, and more! Complete the objectives, dominate the area, and make off with shiny new tiles and items to build with!****
  • New Lasers and Beams****
  • Terraforming: Dominate primal zones, upgrade your tech, make off with loot and special tiles, and take control of the entire world!
  • Melee weapons! Yes, we’ve done it! Who’s ready to hack n’ slash those crabs?! (angry nautilus, long sword, segmented sabers, blazing swords, axes)
  • Beam Weapons
  • Energy weapons
  • New vehicles
  • 13 New pets
  • New decoration items
  • Shiny new lighting!
  • Tutorial Replaced! Fineous will now be your guide to the dangers of Edge of Space, and he is brimming with new help topics to share!
  • Fineous the Laser Shark mount! You asked, we listened!
  • Craftable Battle Mech is here!
  • Dungeon map system! The game will now track your location in the dungeons, no more getting lost!
  • Rifts Return! Random events can happen anytime, anywhere! Find the epic battle mech and cause destruction before it runs out of fuel; defend a platform under attack by hordes of jellies; stumble into deadly hazards and nests full of bad guys!
  • Steam Achievements!
Sep 12, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts!

5 Days remaining till the big day, and we are working like crazy to get ready. As the launch week events start to line up, we don't want to drive you guys nuts with a ton of Steam alerts going off, so I've scheduled them all out on the Community Calendar instead. Any changes to the schedule will be reflected there as they happen. You can keep an eye on the calendar here:

http://edgeofspace.invisionzone.com/index.php?/calendar/1-community-calendar/09-2015

I know the question on everyone's mind: How's it all coming together? Our answer is we're very happy with where the game is now! Nearly 5 pages of patch notes are already written up for 1.0 on Thursday, and we can't wait to see everyone exploring all the new changes, content, and features. We want to give a special shoutout and a heartfelt thanks to more than 50 people who opted in to help test the game and get us ready to rock on launch day. I'm very proud of this community, and can't wait to welcome all of our new players as we exit Early Access. Stay awesome!
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