Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,109 reviews)
Release Date: Jun 28, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (73)

January 31

Regarding the Update - Minor Delay, More Stuff

Hey ArkCoNauts!

This evening we hit some technical difficulties while getting ready to push the patch, so we made a tough decision, and we're going to hold it till Monday. Giving ourselves that extra time this weekend will allow us to cram even more into the update, and round things out better before it goes out. On the bright side, those who haven't had a chance to pack up all their favorite items and stick them on characters will have more time to do so in advance of the wipe. We'll be setting the timer accordingly, and if anything the patch will be even more worth the wait. Thanks for your patience and understanding guys, and stay awesome!

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January 24

ArkCo News - 1/24/15

Hey ArkCoNauts!

Hope everyone's holidays were wonderful, and that you're all as excited as we are about the new year! As you may or may not know, depending on whether you watch the countdown on the main menu screen, the next huge update is drawing near! We're very excited about this one, and so we wanted to fill you in on a few things we're working on. The headline is TIER 3!! The biomes in Edge of Space are massive, and the first two tiers of content are still being fleshed out as we go. Up till now, the gear in game has been just barely strong enough to glimpse the desert biome below, but not venture into it yet. We felt it was high time to finally unveil the mysterious 3rd biome, and let players advance that low for the first time in the game's history. It's a huge undertaking to be sure, and the first iteration will feel slimmer than the first two tiers in terms of content. That being said, once the foundations for it are there, it becomes easy to cram content in and bring the area to life. Along with the new biome, will come the new weapons and armor to accompany it, letting players stretch further along the progression chain. Here are a couple of screens of some of the new gear that awaits:

http://i.imgur.com/Q6VFdi2.png

http://i.imgur.com/vS5lief.png

http://i.imgur.com/JKKHqNG.png

Along with all this awesomeness, we have good news and bad news. The bad news, there will be a wipe needed, due to the extensive changes to the world in this patch. The good news? As of this writing, it appears only worlds will be zapped by it, your characters look like they will survive this one. This means if you get your inventory expanded, you can stuff your most prized possessions into your inventory, and bring them with you into your brand new worlds. Should this change before patch day, we will most definitely update the community, but here's hoping our little ArkCoNauts get to live on!

On the Community side, I wanted to take a moment to thank the 160 awesome people that turned out for our day-after-Christmas live giveaway on IRC! It was a record breaking event for us in terms of attendance, and because of the awesome success, I'm happy to announce we'll be doing it again! Our next ArkCoNaut Appreciation Day (a.k.a. live giveaway event) will take place Friday, January 30th, in anticipation of the big patch. You can find our IRC channel here:

http://webchat.indieirc.net/?channels=EdgeofSpace

or connect with us via client at: irc.indieirc.net (http://irc.indieirc.net/) #Edgeofspace any time! We're always there to hang out, answer questions, do some gaming, and have a good time, so you can show your support for EoS and future live events by getting involved in the community. We don't bite, I promise, and Core has had all her vaccines! Stay awesome everyone, and we'll see you guys next time for ArkCo News!

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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
43 of 50 people (86%) found this review helpful
2 people found this review funny
42.2 hrs on record
Posted: January 2
Early Access Review
EoS is still a buggy and slow paced game. No real wiki to find out your information from, you gotta learn it all by yourself. It'll take you a couple of hours before you really get started on how to play the game. Some of you may be bored after the first couple of hours, because you simply have no idea what you are doing.

BUT for those of you who can get past the first 5-8 hours of playing this game, it may become interesting to explore, to dig to find new stuff, head towards dungeons. With that said, how well you fare in this game is how much patience you really have. You have to read stuff in the codex to learn how things works, you may never get past some parts without help from the community. Its grind intensive, one thing that I don't really like. You have to kill, and kill, and kill, like in an MMORPG, just keep killing, and leveling, want to build more stuff? Kill more, get more science points, convert it to research data.

Eventually it gets so absurd that you need so much research datas and at the same time, you reach a point where you get alot of science points that you either have to find a couple of upgrade platforms and extend your Science maximum capacity OR you just kill and stop, convert it to datas, every few minutes.

If you want to go by the first method to make things a little easier, dig more! The upgrade platforms which are so beneficial and essential but of course, it is so god damn rare. For those of you who have played terraria, it is pretty much like the Crystal Hearts but rarer. Its interesting but also tiring because of how big the world is, You have to explore and explore and explore to find these upgrade platforms. There is simply no way you can chance upon this without luck since there is no navigation help or map for you to refer to.

So do I recommend this game? Sure, I do, but overall I give this game about a 6.5/10. Keep in mind that this is still in early access.

It has a massive content, but not enough help support, things are still very buggy, but it is not unplayable, the designs is pretty and simple, but a little unappealing. The developers are helpful, they respond alot, the game is updated very frequently,

My unsatisfaction with this game is due to its grinding factor of kill dig kill dig, find stuff, continue killing, build stuff, and finally, just finally, you can get to the first dungeon and die more, realising you need better armor, and to get better armor, you need better buildings, so you kill and dig more, to build these buildings and armor, but it is way too slow, so you need to build better tools, but for better tools, you also need to kill and dig more. THEN you also need better weapons, and you know where I'm going with this.

*edit*
So why am I still playing it? Well to be honest, it is because of the developers. They want to improve this game, so I close an eye while writing this review and at the same time, try to tell you guys about the truth of this game. It is not exciting, half of the game is not completed yet, but hearing what the developers have to say, I'm sure that EoS will be much more fun when it is launched. So i'll give you a couple of reasons to get this game and a couple not to.

Get this game if you
- are patient and want to see the game grow, contribute to the community and give feedback to the developers.
- are willing to fork out money to support the development of EoS.
- are willing to take the risk and pay a cheaper price for early access, with hopes that this game does not end up like other Early access games.
- You are a rich ♥♥♥♥♥♥♥, so why the hell not?

Do not get this game (now) if you
- Just want another Terraria-like game to fill your time. (Seriously, if that's your motive, don't get it yet)
- Want to get the full experience right now, and you are unable to tolerate buggy, and slow-paced game. (In this case, you should try Starbound for a better experience)
- Want a multiplayer game for you and your friends to play with. (Yes, reasons for this is because it is likely that either 1 of you are gonna get bored, and when you buy this for multiplayer, you are gonna play this for multiplayer, and end up not playing it when your friends stop.)

*Update*
While this game is not terrible, those of you who do not have that much patience, did not have an enjoyable experience or with expectations that are not met, but at the same time would like a concept similar to EOS, maybe "Signs Of Life" would appeal to you more.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: January 9
Early Access Review
So far I enjoy this game. It's colorful and fun to look at, the music is beautiful and somewhat trippy, and it's a standard 2-d mine and build game. My main issues with it are falling to my death at least thirty time in a session and the slightly odd way characters hold items and move. I assume an actual 'walking backwards' animation will be added at some point. But yeah, I recommend it for what it is at the moment.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
1 person found this review funny
39.2 hrs on record
Posted: January 9
Early Access Review
Terraria is better, but only because its a fully developed game. This one is still in progress, but is incredibly addictive, even more so than Terraria in my opinion. They've implemented a skilling system, where you repurpose dirt and mud etc into experience data which you then use to level your skills up in order to unlock new weapons and armor. Its a little complicated for those who just came from the simplicity of Terraria, but you catch on pretty quick.

Its a little unbalanced, but what can you expect from an early access game? I say if you liked Terraria, you'll probably like Edge of Space a lot too, but you'll want it when it comes out fully. The world's a little too big, with not enough to do, and the Arctic Biome is really dangerous, but again, I'm expecting these things will be expanded on eventually.

Final verdict: Currently not nearly as deep and immersive as Terraria but has INCREDIBLE potential to become an even better game.

9.5/10 cant wait for the released game
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8 of 14 people (57%) found this review helpful
1 person found this review funny
16.3 hrs on record
Posted: January 3
Early Access Review
I will keep this short and sweet, 8/10

good:

multi leveled world, deeper than terraria
balanced resource scrounging, nothing is handed to the player
an absolutely unforgiving survival situation, where one step can and will kill you.

Bad:

the tech tier is off a bit, making it nearly insane to get the stuff to explore the lower levels of the world.
The inability to move your spawn point. It wouldn't even need to be moved, if there was a way to remove the tiles underneath it.
The combat damage is way to OP, 90+ damage from flying jellyfish is a bit much.

But none of the bad things listed should detract you from trying this great game out.
Was this review helpful? Yes No Funny
8 of 15 people (53%) found this review helpful
1.7 hrs on record
Posted: January 30
Early Access Review
Edge of Space is a bad game. Not only that, but it advertises itself as "The next Terraria". You DO NOT get the feel of Terraria while playing this game, and thats not what I base my opinion on. I base it off of, the VERY BAD tutorial. What game messes up ON A TUTORIAL. I was confused on what to do DURING THE HELP PART OF THE GAME. Eventually, I made my way to the planet, on which, I died. Was it fun? No. Did I learn anything about this game through so called death? No. Did I enjoy a single second of the gameplay? No. If you want a fun Terraria-like space adventure game that is in Early Access? GO GET STARBOUND. STARBOUND IS A MILLION TIMES BETTER THAN THIS FOR ONLY $15 GO. NOW.
Was this review helpful? Yes No Funny
6 of 12 people (50%) found this review helpful
3 people found this review funny
66.1 hrs on record
Posted: January 11
Early Access Review
As a person who was hyped for Starbound, this game brings to the table a lot of what I wanted from it. While it still is very much an incomplete game, it offers a comfy environment to build your bases in and already enough diversity to satisfy my curiosity. If you enjoy fighting monsters, mining for resources, raiding dungeons with your friends, or just messing around then this game with its 12.99 price tag is absolutely worth it. If you have doubts, buy it now and wait for it to be finished. The team is giving regular patchs and communicating with the community.
Was this review helpful? Yes No Funny
119 of 151 people (79%) found this review helpful
51.8 hrs on record
Posted: November 14, 2014
Early Access Review
First off let me appologize, I'm not the best at words and this review's probably a bit all over the place, but do yourself a favor and give it a chance.

While this game is quite underdevelopped with stuff like missing info, dev notes on a few items and unfinished content (Note all the twits posting bitter reviews. While they do have good points on some of them THIS IS FEEDBACK TO BE GIVEN FOR THE DEVELOPERS, not splattered onto the review section to give the game a bad face. They listen AMAZINGLY well to feedback.), the developers have been producing updates and status reports at a near constant rate and on top of that they are highly responsive in the forums, having replied many times to my silly little posts in the past about small things. They feel like people, not faces put on for a job but at the same time remain professional, and to top it off they feel honest and seem to genuinely care about their game.

To be blunt, I see this game going places if they market it right when the game's finished, I just hope people give this game a chance and help fund it by picking up a copy while it's in early access. It's fairly priced, and as I said before the devs are a stellar example of what developers SHOULD be like, and I can honestly feel the game improving a good amount as the game goes through production with lots of polish and fine tuning, feedback from the community being taken into account, and big bugs that pop up are usually fixed very quickly. If you've played this game before and hated it, do yourself a huge favor, give it another go upon release. I might just be overly optimistic, but I have good feelings for this game, and that's saying a lot in the world of scams, lies, "bullzhitting" and greed that is the current gaming industry.

Oh, and if you're wondering why I didn't really talk about the actual game, it's because the game's changing a lot so quickly, to review it while it's doing so would be completely unfair and unreasonable. You can find some info you might be after on the storefront. Just do yourself a favor and ignore the bitter reviews for reasons I've stated already.

And another little note, they usually have a countdown INGAME for their next updates with info on the patch usually found in the forum, and while this can be off a few days for valid reasons they generally provide, it's pretty reliable.
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98 of 123 people (80%) found this review helpful
37.6 hrs on record
Posted: November 24, 2014
Early Access Review
this game is getting a LOT of negative reviews and I see some same complaints-- No tutorial (There wasnt, there is now) - cant skip the tutorial (You obviously DIDNT read anything at all, did you?) - There's no content updates blah blah or theres not enough of X in the game yet... well I have been involved in a TON of early access projects (DayZ pops into my mind when people say "No content") and I would personally want them to re-hash and re-do gameplay mechanics before adding content, and this one has gone from having nothing but tiles, to having a power grid, to having a control system (Machines need command nodes to run) and more, and more content and bosses... went from having nothing but a few penguins with rocket launchers to terraria crossover bosses and random events... it is still early and the team may not be as large as you would like, but development is constant, and consistent-- meaning they arent working on other projects with early access money from this, at least not to the point its affecting development. Most complaints are people "I cant find ores" those people are used to easier games (Like terraria, which is fun, but face it, not hard at all) this game forces you to completely upgrade before moving much further through an exposure system (Go too low, die from the planets core radiation. makes perfect sense, but most people cry) and extremely tough enemies that dont take much damage from the starter guns.

All in all I am excited to see where they go with the rest of this project. As 2 out of 5 biomes are done as of this review, and countless systems still planned, and some tweaks to existing ones. Amazing progression system if you arent a crybaby.

TL:DR: Most reviews on this game are because people are stupid and don't read, this game is solid, and has constant updates and shows not just promise, but progress.... suppourt it if you liked terraria but it was too easy
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62 of 72 people (86%) found this review helpful
10.4 hrs on record
Posted: August 24, 2014
Early Access Review
You've just crashed on a planet. All you've got is some utilities from your ship you were able to grab. You can mine, you can build, and you can craft. What will you do to survive?

(tl;dr at bottom)

If you're a fan of Terraria, but want something a little more bizarre, and more focused on space, this is definitely your game. Don't see it as Terraria or Minecraft knock-off, though. This game is one of the most unique games of this type that I've seen. Most notably, the crafting system. The way this game's crafting system works is just fantastic. Rather than picking around for specific blocks, you are able to craft things by finding blocks to fit the requirements for density, permiability, and other criteria for creating an object. There is more to this, but I'd rather let you find that out for yourself, as there are many machines in this game that would take a while to fully explain.

As you can see the graphics in the screenshots, and audio in the trailers, I'm not really going to dive that deep into them. The only thing I'd like to note is character creation. There is at least a moderate amount of customization for your character off the bat, and even more when you consider vanity and armor further in the game, so if that's the type of thing you're into, consider it another plus.

This game isn't completely great though, and I won't be able to stress enough that this game is EARLY ACCESS, and that's what you're paying for. A lot of it isn't done. There are bugs and glitches (though not really anything that will ruin the experience).

tl;dr

Pros:
+ Crafting system
+ Plenty of other machines to play around with
+ Block variety (there are vending machines, TVs, etc that you can craft)
+ Customization
+ Boss fights
+ Misc. world events (worm holes and such will crop up here and there)
+ Concept (the idea is cool)
+ Playtime (lots of playtime in this, even at this stage)

Cons:
- Graphics (while the graphics aren't bad, you could get sick from watching the world backdrop)
- Not finished (bugs - bugs everywhere)
- Emphasis on not finished (not that much content)

I'll expand this review if anyone actually reads it, or has any questions.
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69 of 94 people (73%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: September 2, 2014
Early Access Review
***I will retain the original review here, but I will add and mark new points. If you want my most up-to-date review, scroll down.***

I'm going to be completely honest; there's a lot of potential here and I hope it reaches it, but so far I'm just not seeing it. I'm trying not to be too harsh, I respect the dev team and their game, but here are my impressions...

The first thing that comes to mind with this game is; There's alpha games, and then there's ALPHA games. While I play a lot of games in alpha and beta stages, I usually enjoy the experience because they often bring something new and innovative to the table to make them interesting. Sadly, I'm just not seeing it with the alpha of this game. There's little that I would consider standout, innovate, or unique. The mining lazer is cool, but not groundbreaking, and mindnumbingly slow without any upgrades in sight. At the very least, it should have the option to heat the targeted rock and at least one sqaure of the rocks around it at a slower rate. This would speed up the process while still allowing precision. Jetpacks are cool, but the limited energy and energy regen followed by blind jumps makes them more frustrating than anything. If nothing else, the early jetpacks could use a massive buff until more is added and that situation is sorted out strictly for exploration purposes. Beyond those two features, the game doesn't have much to offer.

My next gripe is the actual game's goal and layout. The game gives you the goal of terraforming, and that's about it. I really didn't like that goal. I don't feel like it's a goal at all. Terraforming is just something you DO in this kind of game from start to finish. I don't feel like something I'm going to be doing anyways -and can do at any point- should be my final goal. It gives little to work towards other than "look I mined out this rock lol." If my goal is to terraform, than I want to be given a final idea of what I'm terraforming towards, rather than just changing the landscape slowly. Which brings me to my other argument; the real "goal" players give themselves is simply going downwards. I feel like the only way to progress is to mine resources and then continue falling downwards in hopes of new discoveries. There's also multiple levels as you fall downwards, resulting in higher risk areas. This is great and all but then why terraform anything on the top levels if the better resources and more interesting stuff is downwards? Why even set your roots and your house at the top just to work your way back down and farther again? I'm not trying to be harsh, I just think some good thought has to be put into these concepts before the game moves forward and falls flat on its face.

I'm hoping that my investment, and the investments of everyone else gets put to good use here. I think somewhere in this alpha is a great game, but right now it's barely in a playable stage. It's just very unsinspiring when compared to the games everyone, myself included, will immediately pin it to- being Terraria and Starbound. Both of those games have unique and recognizeable art, music, gameplay, and attitude. Even the art in Edge of Space feels cluttered and weird and just like it needs to have its own personality to it. I will say that I love the music at the opening menu though.

Closing thoughts; I don't regret supporting this game and I hope it continues getting support so that it can become a full-fledged competitor with other similar games, and hold a meaningful spot in a steam library. That said, until the game brings proof that it's serious and has something to prove to the gaming world, I wouldn't recommend putting coin into it to have it gather dust in your steam library.


*** As of Jan. 30th, a few months after original review

Well I'm not entirely sure I can list everything they did, but the devs are pulling through on this one. With some UI overhauls, and massive variable tweaks, even the initial few minutes feel much more active and fluid than before. The progress curve is much more obvious right now and you have to work towards your progress points individually. Exploration is a bit easier now as jetpacks have recieved decent buffs, nulling my earlier complaint about them. Also mining has been considerably buffed, with an early "overcharged" mining lazer now available that damages at least 2 layers of blocks at a time. So my mining complaint is decently nulled. There's a bunch of other tweaks/buffs that improve fluidity of gameplay including changes to weapons, monster health, so on so on.

My initial impression before was that the game was an unplayable wreck and I was a bit disappointed in it. Right now my impression is that I can really start to get into this game. Although I feel it's a bit lacking in overall content right now, yaddayadda it's an alpha, we've been here before. It could just use a bit more... Variation? Maybe just several different sprites for the wildlife or something. The sights get a bit repetitive at the start. I haven't moved too far in yet as there is quite a lot of grinding involved now.

All-in-all I'm refraining from saying I recommend this game just yet. While it has shown significant improvement and I feel like the devs have listened to complaints and worked to better the game, I'm still not ready to recommend this game. I'm going to see if the devs are still dedicated to improving the game and adding content, and if they seem committed and the game starts to come together I will change it to recommended in a heartbeat.
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48 of 63 people (76%) found this review helpful
345.8 hrs on record
Posted: November 24, 2014
Early Access Review
This game is one of the good examples for Early Acces. The Dev team is really nice and are very present and working with the community. Constant patches and addet content keeps making the game get better and better and i don´t regret buying into this at all. The art style, music and ambient is just awesome and everyone who like this genre should give it a try.
Even tho it got Terraria content in it it is by far not a clone and got it´s own unique feeling to it as it is more focused on action and plays more like a metroid game when it comes to progression and gunplay.
A big thumbs up from me .
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63 of 90 people (70%) found this review helpful
4 people found this review funny
5,225.3 hrs on record
Posted: September 24, 2014
Early Access Review
I LOVE THIS GAME; IGNORE THE FACT THAT I CREATED IT.
Was this review helpful? Yes No Funny
63 of 99 people (64%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: December 24, 2014
Early Access Review
Join the Multiplayer group here! http://steamcommunity.com/groups/TheEdgeOfSpaceServerHostingGroup

Now back to my review

PROS:
Good storyline
Good Multiplayer
Good Gameplay
Good Ideas
Sandbox
Creativity
Something always to do
Good Graphics
Decent Community

CONS:
Some updates wipe your profiles/chars
Animations are bugged
Not Much Storyline
Not Alot Of Music
Gets boring fast without other people
Not many multiplayer servers that work
(/\ join this group to fix that /\: http://steamcommunity.com/groups/TheEdgeOfSpaceServerHostingGroup )
Hard to learn controls

If you are interested/like these topics then buy this game:
sandboxes
2D
Terraria
Starbound
Minecraft
Freedom
Merica
Toast

Story time:

I just made it past the tutorial
I spawn in a ditch
spending 10 minutes to get out of the ditch, and having no clue why my jetpack wornt work
I make it out of the ditch
I Find a Snale Thingy
I ride it off a cliff
i somehow survive
My snale brings me down like 200 more cliffs and we still survive
I find ores
my screen says i need to warm up
but i dont get damaged by not warming up
I jump off another cliff with my Snale Steed
we fall for eternity

9/10
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27 of 39 people (69%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: September 23, 2014
Early Access Review
I came to Edge of Space expecting a lot, having heard so much about it in relation to Terraria and Starbound. I suppose that was a mistake on my part, and I'll admit as much.

As such, I tried my best to look beyond the horrifically clunky and unhelpful user interface, the occasionally slightly janky graphics and the various spelling mistakes, grammatical errors and so forth... And, for a while, I did.

Unfortunately, what lay underneath wasn't all that great. Yes, being able to "fudge" resources and use one thing in place of another is nice, but you can't combine two different types and the drop-down list bugs out if you have too many candidates.

But then we get to the matter of the actual tech tree and what you're building with all this space junk... The game praises its "unique, Borderlands-style procedurally generated weapons", but all this means is that rock gun 1 may have +2 minimum damage and +1 clip size, while rock gun 2 has considerably less of either but 15 more accuracy (note, I have yet to discover what, if any, effect "accuracy" actually has on anything. It certainly doesn't do anything with the projectile spread) and a different abstract "quaility" [sic] rating. And between the three first tiers of weapons, with a really vast difference in required resources, there was only a tiny upgrade in regards to damage and clip size. All other stats were pretty much the same, and they all looked like so much jumbled bulk.

There's no smooth progression, as all tech is unlocked by picking up and consuming data bricks that get dropped randomly by enemies. Yup, you're gonna have to shoot a LOT of electric jellyfish before you can build that kitchen counter you always wanted. You'll also need to do a spitload of grinding to get all the metals you need for anything beyond just dirt guns and mud armor, because ore veins are very rare and often stupefyingly dangerous to go near.

Speaking of danger, this game incorporates a life system. It's not game over once you reach 0, but if you die after that all the items in your tragically small inventory will get expunged onto the surrounding terrain.

This game is early access, VERY early. It's fully possible it will shape up in time, but right now it's clunky, incredibly grindy and half the items in the tech tree are obscenely expensive and serve no purpose. In closing, I figured out how to infinitely duplicate any resource in the game before I managed to work out how to split a stack in two. Wouldn't recommend in its current state.
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29 of 44 people (66%) found this review helpful
167.0 hrs on record
Posted: October 14, 2014
Early Access Review
Edge of space is a very ambitious game with current plot holes and some minor glitches. The game however its self has a unique array of weapons, functions, game mechanics overall are interesting. At first I thought this would be somewhat like terraria but I was quickly mistaken. It only looks somewhat similar. Probably a concept overlap in overal cosmetics but other than that it all functions quite seperately. It revolves around you and your character who crash lands on archoa. You need to terraform the planet to be suitable, build a base, etc. Terraforming is not available yet unless they consider base building terraforming but that's unlikely. Overall, I don't have too much to say but this game is great. I'm hooked and it's absolutely a blast with friends! They come out with new content regularly, and while some times things break, other times you get cool things as of now like a gun that glitched past the clip capacity to have 65 ammo. Neat stuff all around. If you like the idea, please support the game and buy it! I pirated it first, and was happy with it until I ran out of cyro rods. That killed it, but then I bought the real deal and ho boy! 10/10, as of right now, I suggest it! The deal maker was cyro rods dropping from jellyfish for me and the fire fox. It takes a bit of brains to figure things out on your own, but do not give up arconauts, it is a journey to see through to the end!

Checklist:
Story: Work in progress but check.
Weapons: Check! (wish they had bigger hit boxes, though you get used to it.)
Monsters: I hate you. (check)
Mechanics: Colorful. Lots of stuff to do and figure out. Check.
Difficulty: Hell yeah! Check!
Variety: I'm not sure. Check in my book.
Fun: Check!
Many moar checks, including bugs. Oh well!

BUY.
THIS.
GAME.
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36 of 60 people (60%) found this review helpful
17.4 hrs on record
Posted: December 6, 2014
Early Access Review
In the first part of my review, I will point out, on the spot, that THIS IS NOT TERRARIA, nor will it ever be. Just as Starbound was seen as another rip-off of a loved game before it became famous, it's the same here. Terraria is less loved by the developers, and Starbound even moreso. The developers here are happy to patch any bug that would be found, in addition to being friendly and helpful, were someone to get lost or to ask for help.

The soundtrack in the game actually DOES give it the feel of Minecraft, what with the lonely venture and all, but it's not. The game [also] has a unique take on the 'RPG' aspect, with it not being the typical 'grind for hours and hours to get to the max'. No. You instead would get SP (Science Points) which are used for the creation of plenty of things, such as items to increase your skill in a specific area. SP is gained by killing things (as per RPG-like game) as well as destroying things, be it trees or some odd plant you've never seen before, though the amount varies.

Also, you remember in Terraria where you could feel safe at night, in your little cardboard underpants alongside your wooden sword? Not here. Go ahead; Try to survive the night in your first, second, or third armourset. You'll never live to see the sun! Speaking of 'living', it also has a reason NOT to die. You crash-land on some planet, as the lore goes, then you go on to set your small CryoPod up. Note, though, that even though said CryoPod keeps you from death for ten times, it doesn't mean you can waste them. It's quite a journey to craft up a small, cryogenic tube you slot into said CryoPod, which gives you one extra 'life', so-to-speak.

Of course, who could forget the tutorial? It's relatively in-depth, and it explains all you need to know to not die horribly the first time you set foot into the world. Now, with all these good things, what are the downsides? Well, the first, and probably most notable, is that the game is in Early Access/Beta, and has a plethora of features not-yet implimented (such as mercy invincibility after getting struck, which isn't as bad as you think, but can be kind of annoying), but even with that, it's still moving forward at a great pace, and, as I point out, it gets almost any and every bug patched up when said bug is first found.
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18 of 27 people (67%) found this review helpful
11.6 hrs on record
Posted: November 25, 2014
Early Access Review
TL;DR: It's an early access game with a strong foundation that needs more content, a little tweaking, and polish.

This game just had a pretty big update from what I understand. Look at your review dates, if it is dated before Nov 24th, then it's not reflecting the game in it's current state.

I'll have a more detailed review once I log more hours.
First few hours:

Cons:
-Tutorial is a little frusterating, got confused at one point and thought my progress was blocked. (Turns out I was trying to craft the wrong thing during it)
-Progress is not entirely intuitive yet.
-The gear grind is a little on the slow side.

Pro's:
-Stong basic mechanics.
-The one mini-boss fight I've been in was terrifying and fun. Tons of little critters coming after me in a cave putting out my temporary lights as they advanced. (If I didn't have the regen pack by then I probably would have died)
-Fun building mechanics (if not entirely intuitive yet)
-I made a jetpack out of dirt.

Something I'm unsure about but rates mention:
-Science xp, and these data modules: Maybe it's just because Starforge did something similar (and they did it poorly), but I'm wary of having to unlock recipies with xp and blueprints. This system could either make or break the gear progression in the game and needs to be handled well.

So, should you pick up this game now? I'm leaning towards yes. The Dev's seem dedicated and attentive to their players, and the game has a strong foundation.
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17 of 26 people (65%) found this review helpful
2 people found this review funny
45.6 hrs on record
Posted: December 30, 2014
Early Access Review
Hello readers!

Let's get the obvious out the of the way: it's in Beta. There will be changes. There are glitches. Boo-hoo.

Pros:

It's engaging, especially compared to the garden variety of miners and crafters out there. There is a multifaceted approach to crafting that requires both raw materials and the know-how of a specific skill to be able to craft. Science Points (SP) are awarded for everything - killing baddies to laser-punching dirt - and are used for increasing skill levels in broad categories such as Base Construction (BUILD BIGGER CHESTS!) to Utilities (MAKE STRONGER LAZERBEAM!) to Consumables (WHO NEEDS CRYORODS ANYWAYS?). Once your skill level is increased you can then craft a better item for yourself! Enough on crafting..

Enemies! They're gorgeous! They're varied! They kick my ♥♥♥ =( They have weaknesses that make it an engaging combat game beyond point-and-click. Angles of attack, parabolic arcs, and reload times all need to be taken into consideration when fighting the local floral and fauna. Build stronger weapons! Fight bigger baddies! Get more SP! Build Data from SP into building better weapons! Rinse - repeat - pwn.

Dungeons! Just when you think you've found it all - suddenly you're platforming through a mega-dungeon fighting off mechanical brains with well-timed plasma rifle shots! Loot Loot Loot Loot.

More dungeons! Did you know penguins like pre-marital sex and Daft Punk? Play this game to find out why. They're promiscious. And deadly. More Loot! Why do I need all these brain stems? SCIENCE!

Cons:

It's in Beta. Lighting sometimes ♥♥♥♥♥ itself - sometimes there's no shadows at all! Hitboxes have been off before - but appear to have been patched. Nothing gamebreaking that I've run into with my 38 hours. 1/2 the world isn't filled in yet - but I'm sure it will be amazing when it is! There's more than enough to explore as is.

The only gripe I have is lack of map - but it is a planned implementation, and I'm sure will be here soon. It's a large and confusing world - even with teleportation available you still get your ♥♥♥ lost.


OVERALL GRADE:

WOULD BUY AGAIN / 10

I give it a solid 8.5 - with the possibility to be a 9 or even 10 when all the bugs are worked out and content is added. The time I have put into it should say enough. As a fan of Minecraft and Terraria - both Vanilla - the Edge of Space more than meets my expectations and is my current crack.

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19 of 31 people (61%) found this review helpful
48.0 hrs on record
Posted: November 17, 2014
Early Access Review
Love this art style for sure and how helpful and friendly the dev team is. I play this game solo and really don't have any plans to play MP.

I do enjoy the idea that all the fighting (for now) is with guns rather than melee. It is hard to get used to because enemies are smaller and fast but you get better over time.

The game itself has just had a UI overhaul and progression is being changed up right now. I have no fear that this game will turn out to be bad in any way. The team listens to us and makes great decisions on their own as well.

I have been part of some rough early access games (Warz :( , The Stomping Land :(( and Starbound :-\ ) so I have had my share of ups and downs. Edge of Space has kept me even, while I want the game to be done I am not demanding them. I know they are working on everything and it will be great no matter what.

I originally came to this game because Starbound was updated and it killed a connection to a mod that made the game fun. (survivalist mod) Obviously starbound is so easy, no challenge at all. This game is actually much harder and makes you feel the need to be careful and play safe at times.
Give Edge of Space a try some time or just keep it in mind and watch for updates!
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21 of 35 people (60%) found this review helpful
43.8 hrs on record
Posted: November 11, 2014
Early Access Review
Finished playing Terraria with a friend and needed a similar game to play. With Gaben's infinite knowledge, steam recommended this game. After looking around and reading reviews for a few days I can honestly say I do not regret buying this a bit. Game felt grindy but with the new system being implemented, that's going to change completely. The devs are active and actually pay attention to people's positive AND negative reviews and react positively to both (Unlike starbound...). The reviews on the developers played a huge part in my purchase and I'll be buying a copy for my friend in the near future (aka the steam sale). Couldn't recommend enough.
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