We’ve added the final large new feature to the game in this build, which is the adventure single player mainline story addition. Players of course can ignore it and do what they have been doing in Adventure mode all along. Besides the storyline, we’ve also added new sidequests and enemy states to this mode. Now, this isn’t something complicated like in Civilization, but you will be able to destroy enemy towns or make peace with them. Some features are still missing (such as making peace) and will be in in the next build. All replication scripts have been taken out, so players will need to find them by doing missions or hit the dungeons. Also in this build, we’ve tweaked the strength of some of the boss animals, they’re probably a little too hard now. But please try it out and give us some feedback. We’re done adding in any major new features, so what awaits are tweaks (balance, animation, control, UI, player accessibility), bug fixes, and small additions (like more ambient sounds and npc sounds). We’re going through all the suggestions and feedback from players and will try to polish the game as much as possible before release.
Changelog
Fixed collision issues in the desert city Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime) Fixed grass disappearing too slowly Fixed iso guns disappearing in first person Fixed mission UI not showing the target NPC portrait sometimes Fixed hydrogen taking too much time to replicate Fixed Paja ranged soldiers sometimes not fighting when close Fixed Paja launcher center not having a door Fixed animals lunging and not moving Fixed NPC standing on his/her own body when dead Fixed colony parts not counting for missions when they’re placed before the mission Fixed sometimes player getting up slowly from ragdoll Fixed 33 different UI bugs Fixed many colony bugs Optimized stuttering due to NPC spawning Optimized tree generation Optimized stuttering caused by antialiasing Optimized Puja and Paja so that they don’t switch weapons so often Optimized AI so that they don’t run into things as often Tweaked NPC behavior so that they can get ammunition directly from the colony storage Tweaked animal AI defense and HP (might be a little hard right now, still tweaking) Tweaked replicator speed for handheld and colony Added human enemies Added ability to hide the small map Added AI opting for range weapons first Added AI group attacking different targets Added AI calling for help Added AI group retreating behavior Added limitation to the amount of AI attacking the player at the same time in a group Added adventure storyline for single player Added new random missions for adventure mode Added enemy states to the adventure map in single player Added building ruins when a building is destroyed Added UI guide for driving vehicles Added dungeon with human enemies Added more player made template ISOs Can no longer continue game after a crash (which could cause more issues) Can now send us the crash data after a crash
We’ve added the final large new feature to the game in this build, which is the adventure single player mainline story addition. Players of course can ignore it and do what they have been doing in Adventure mode all along. Besides the storyline, we’ve also added new sidequests and enemy states to this mode. Now, this isn’t something complicated like in Civilization, but you will be able to destroy enemy towns or make peace with them. Some features are still missing (such as making peace) and will be in in the next build. All replication scripts have been taken out, so players will need to find them by doing missions or hit the dungeons. Also in this build, we’ve tweaked the strength of some of the boss animals, they’re probably a little too hard now. But please try it out and give us some feedback. We’re done adding in any major new features, so what awaits are tweaks (balance, animation, control, UI, player accessibility), bug fixes, and small additions (like more ambient sounds and npc sounds). We’re going through all the suggestions and feedback from players and will try to polish the game as much as possible before release.
Changelog
Fixed collision issues in the desert city Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime) Fixed grass disappearing too slowly Fixed iso guns disappearing in first person Fixed mission UI not showing the target NPC portrait sometimes Fixed hydrogen taking too much time to replicate Fixed Paja ranged soldiers sometimes not fighting when close Fixed Paja launcher center not having a door Fixed animals lunging and not moving Fixed NPC standing on his/her own body when dead Fixed colony parts not counting for missions when they’re placed before the mission Fixed sometimes player getting up slowly from ragdoll Fixed 33 different UI bugs Fixed many colony bugs Optimized stuttering due to NPC spawning Optimized tree generation Optimized stuttering caused by antialiasing Optimized Puja and Paja so that they don’t switch weapons so often Optimized AI so that they don’t run into things as often Tweaked NPC behavior so that they can get ammunition directly from the colony storage Tweaked animal AI defense and HP (might be a little hard right now, still tweaking) Tweaked replicator speed for handheld and colony Added human enemies Added ability to hide the small map Added AI opting for range weapons first Added AI group attacking different targets Added AI calling for help Added AI group retreating behavior Added limitation to the amount of AI attacking the player at the same time in a group Added adventure storyline for single player Added new random missions for adventure mode Added enemy states to the adventure map in single player Added building ruins when a building is destroyed Added UI guide for driving vehicles Added dungeon with human enemies Added more player made template ISOs Can no longer continue game after a crash (which could cause more issues) Can now send us the crash data after a crash
We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.
Changelist
Fixed follower UI and colony UI not being consistent Fixed AI being indecisive Fixed AI pausing before action Fixed AI not being able to lunge while running Fixed Puja putting away weapon before attacking another target Fixed sound stuttering Fixed NPCs in the colony chasing one animal Fixed Michael being pulled back to the colony on the swamp mission Fixed NPC money not renewing each day in multiplayer adventure Fixed the dayu not dropping the fish tail and scales each time Fixed not being able to change the image type on the large map Fixed iso beds speeding up time in multiplayer Fixed Rol and Kayla mission conflict when cancelling one of the missions Fixed adventure mode NPC death in vehicle ragdoll issue Fixed Peter’s eyes model issue Fixed colony repair machine UI issue Fixed range weapon and mission UI having conflict Fixed tutorial crash Fixed collision on some desert city ruins Fixed some plants when grown cannot be clicked on Fixed RQAnimation crash Fixed Gerdy turning in the healing machine in multiplayer Fixed not being able to dodge right away when wielding dual weapons Fixed NPCs being sent to 0,0 in story coop Fixed L1 section collision issues Fixed follower NPC UI issue when changing armor Fixed random NPC not having any ammunition when made follower Fixed BTMonster crash Fixed NPC following the wrong player in story coop Fixed UI blocking mouse access bug Optimized loading and spawning Optimized ragdoll Tweaked bird sounds so that the player gets warned when attacked Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item Tweaked guide wording for build mode Tweaked some NPC stats Tweaked animal spawn in caves Tweaked ambient sound distance Tweaked fusion plant to more output Tweaked NPCs so they don’t get hungry or sleepy when under attack Tweaked block type textures (will add more later) Tweaked the speed at which the replicator operates, more objects will take more time Tweaked the monorail so the player can get on or off without pointing at the rail Tweaked build mode free camera so it can also penetrate water Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu Added organic fertilizer to adventure mode Added work icon for the follower when he/she’s working Added the heat pack (more advanced than torches) Added UI sound effects Added more sound effects Added cancel to the replicator Added controller enable option in Options Added controller remapping Added plants dropping pigments Added more variety to NPC colony foods Added Puja/Paja sounds Added Paja weapons Added more voiceovers Added damaged (not destroyed) blocks in colony shield auto regenerate Added 2 robot bosses to adventure mode Added colony medical facility giving medicine to the storage Added Chinese to the creation system
We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.
Changelist
Fixed follower UI and colony UI not being consistent Fixed AI being indecisive Fixed AI pausing before action Fixed AI not being able to lunge while running Fixed Puja putting away weapon before attacking another target Fixed sound stuttering Fixed NPCs in the colony chasing one animal Fixed Michael being pulled back to the colony on the swamp mission Fixed NPC money not renewing each day in multiplayer adventure Fixed the dayu not dropping the fish tail and scales each time Fixed not being able to change the image type on the large map Fixed iso beds speeding up time in multiplayer Fixed Rol and Kayla mission conflict when cancelling one of the missions Fixed adventure mode NPC death in vehicle ragdoll issue Fixed Peter’s eyes model issue Fixed colony repair machine UI issue Fixed range weapon and mission UI having conflict Fixed tutorial crash Fixed collision on some desert city ruins Fixed some plants when grown cannot be clicked on Fixed RQAnimation crash Fixed Gerdy turning in the healing machine in multiplayer Fixed not being able to dodge right away when wielding dual weapons Fixed NPCs being sent to 0,0 in story coop Fixed L1 section collision issues Fixed follower NPC UI issue when changing armor Fixed random NPC not having any ammunition when made follower Fixed BTMonster crash Fixed NPC following the wrong player in story coop Fixed UI blocking mouse access bug Optimized loading and spawning Optimized ragdoll Tweaked bird sounds so that the player gets warned when attacked Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item Tweaked guide wording for build mode Tweaked some NPC stats Tweaked animal spawn in caves Tweaked ambient sound distance Tweaked fusion plant to more output Tweaked NPCs so they don’t get hungry or sleepy when under attack Tweaked block type textures (will add more later) Tweaked the speed at which the replicator operates, more objects will take more time Tweaked the monorail so the player can get on or off without pointing at the rail Tweaked build mode free camera so it can also penetrate water Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu Added organic fertilizer to adventure mode Added work icon for the follower when he/she’s working Added the heat pack (more advanced than torches) Added UI sound effects Added more sound effects Added cancel to the replicator Added controller enable option in Options Added controller remapping Added plants dropping pigments Added more variety to NPC colony foods Added Puja/Paja sounds Added Paja weapons Added more voiceovers Added damaged (not destroyed) blocks in colony shield auto regenerate Added 2 robot bosses to adventure mode Added colony medical facility giving medicine to the storage Added Chinese to the creation system
This build came out a little earlier than expected, because we pushed the adventure mode and balancing changes to the next build, due to several issues in story that just couldn’t wait (namely the Allen Carter getting ported back to the colony issue at the Martian colony). We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster (by having Gerdy give out the bow and arrow and Allen give out a motorbike). Next build should be out around the 14th.
Changelist
Fixed scrambled adventure map Fixed “destroy and see” mission not counting correctly in multiplayer Fixed Allen Carter teleporting back to the colony during the rescue mission Fixed character skin and hair color changing Fixed aim issue in 4K Fixed world map not showing completely in 4K Fixed mouse position being off in 4K Fixed colony change armor UI changing the shapes of characters or deleting them Fixed some trees not shining when being planted Fixed Chen shooting animation sliding Fixed some NPC skills icons being wrong Fixed after a switch to the Mari currency fast travel still using meat Fixed adventure skill tree appearing in story mode Fixed birds not being deleted in multiplayer even when the AI turns off Fixed NPC ragdoll issue Fixed NPC following doing back and forth sometimes Fixed adventure difficulty changing to normal upon loading Fixed vehicle weapons aim Fixed follower robot not attacking ranged foes Fixed Creation tooltips Fixed ISO beds not working in multiplayer Fixed NPC eye problems Changed name of pivot to hinge in scripts Changed Puja salad to native salad Changed block textures Tweaked Tariq mission so that players can fight the Pujans Tweaked Peter mission so that players can fight the Pajans Tweaked monster beacon animal spawn types Tweaked McTalk structure placement distance Tweaked the level of ambient sounds Tweaked Andy ingame aid Tweaked fatigue animation so that it’s further apart Tweaked ISO weapon aim Tweaked building UI so that icons grays out when in voxel building mode Added prompt UI for when something is in the way of building Added sound effects Added cave pathfinding points in story mode Added simple controller support Added Kayla’s song Added more NPC voiceovers Added ISO motorcycle to Allen Carter mission Added wooden bow and arrow to the weapons Gerdy gives
This build came out a little earlier than expected, because we pushed the adventure mode and balancing changes to the next build, due to several issues in story that just couldn’t wait (namely the Allen Carter getting ported back to the colony issue at the Martian colony). We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster (by having Gerdy give out the bow and arrow and Allen give out a motorbike). Next build should be out around the 14th.
Changelist
Fixed scrambled adventure map Fixed “destroy and see” mission not counting correctly in multiplayer Fixed Allen Carter teleporting back to the colony during the rescue mission Fixed character skin and hair color changing Fixed aim issue in 4K Fixed world map not showing completely in 4K Fixed mouse position being off in 4K Fixed colony change armor UI changing the shapes of characters or deleting them Fixed some trees not shining when being planted Fixed Chen shooting animation sliding Fixed some NPC skills icons being wrong Fixed after a switch to the Mari currency fast travel still using meat Fixed adventure skill tree appearing in story mode Fixed birds not being deleted in multiplayer even when the AI turns off Fixed NPC ragdoll issue Fixed NPC following doing back and forth sometimes Fixed adventure difficulty changing to normal upon loading Fixed vehicle weapons aim Fixed follower robot not attacking ranged foes Fixed Creation tooltips Fixed ISO beds not working in multiplayer Fixed NPC eye problems Changed name of pivot to hinge in scripts Changed Puja salad to native salad Changed block textures Tweaked Tariq mission so that players can fight the Pujans Tweaked Peter mission so that players can fight the Pajans Tweaked monster beacon animal spawn types Tweaked McTalk structure placement distance Tweaked the level of ambient sounds Tweaked Andy ingame aid Tweaked fatigue animation so that it’s further apart Tweaked ISO weapon aim Tweaked building UI so that icons grays out when in voxel building mode Added prompt UI for when something is in the way of building Added sound effects Added cave pathfinding points in story mode Added simple controller support Added Kayla’s song Added more NPC voiceovers Added ISO motorcycle to Allen Carter mission Added wooden bow and arrow to the weapons Gerdy gives
Fixed character transparency issue after death Fixed NPC missing at 0,0 point when another NPC tries to find him/her Fixed NPC some skills descriptions being wrong Fixed NPCs not hitting Paja and Puja laying on the ground Fixed blurry font being checked in options on default Fixed random missions sometimes not saving correctly Fixed processing facility workers suffocating Fixed build mode instructions not consistant with actual controls Fixed follower dying and not moving bug after getting released Tweaked pickaxe speed so it’s faster Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path Tweaked Andy guidance UI Tweaked fish tail and scales to rare items Tweaked colony animations Added option for having prompt for gathering in options Added ending cg Added colony sound effects Added Allen Carter voiceover
Fixed character transparency issue after death Fixed NPC missing at 0,0 point when another NPC tries to find him/her Fixed NPC some skills descriptions being wrong Fixed NPCs not hitting Paja and Puja laying on the ground Fixed blurry font being checked in options on default Fixed random missions sometimes not saving correctly Fixed processing facility workers suffocating Fixed build mode instructions not consistant with actual controls Fixed follower dying and not moving bug after getting released Tweaked pickaxe speed so it’s faster Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path Tweaked Andy guidance UI Tweaked fish tail and scales to rare items Tweaked colony animations Added option for having prompt for gathering in options Added ending cg Added colony sound effects Added Allen Carter voiceover