In this build, we’ve continued to kill bugs and tweak issues. We added in a new tutorial system in Story mode so that new players will not be lost (it's a little wonky right now). For the next build, we’ll start the comprehensive balance tweaks and adventure mode storyline, it should be out around September 5th. We’re also looking at how to get the game working correctly in 4K, we finally got a 4K monitor in the studio.
Changelist
Fixed audio manager crash Fixed colony network nullreference crash Fixed behave runtime select weapon crash Fixed bonepanel UI crash Fixed not being able to change the brush from the quickbar in build mode Fixed window not closing when exporting iso buildings Fixed only seeing the weapons of a NPC and not the body Fixed dash stuttering when turning camera very fast Fixed Chen not joing colony if left at Giant Tree Fixed Adisa eyes problem when in idle Fixed players and NPCs not being able to use items in multiplayer on Linux Tweaked andhera attack and defense, probably should avoid now Tweaked story NPC missions so that they’re not prepetual Tweaked disease system so players will know when you’re about to get sick and do something about it Tweaked AI spawn map Tweaked follow missions so that NPCs can also fast travel Tweaked adventure terrain generation Tweaked Calling Home mission Tweaked lights in the tutorial level for better performance Tweaked old effects Tweaked vehicle attack power for cannons Tweaked animal sounds Tweaked animal spawn numbers a little lower Tweaked shockwave gun so it takes more energy Tweaked mouse pointer Deleted some unidentified objects Optimized group AI Optimized AI physics Optimized birds running into objects Added new guidance for the Creations System Added simple template ISOs to the Creations System Added new effects Added NPC skill advanced explorer icon Added new Andy guidance system in game (can turn off in options, some bugs) Added voiceovers for 5 NPCs Added ISO parts descriptions Added more ambient sounds Added new NPC animations Added new player animations Added reloading a gun for NPCs
In this build, we’ve continued to kill bugs and tweak issues. We added in a new tutorial system in Story mode so that new players will not be lost (it's a little wonky right now). For the next build, we’ll start the comprehensive balance tweaks and adventure mode storyline, it should be out around September 5th. We’re also looking at how to get the game working correctly in 4K, we finally got a 4K monitor in the studio.
Changelist
Fixed audio manager crash Fixed colony network nullreference crash Fixed behave runtime select weapon crash Fixed bonepanel UI crash Fixed not being able to change the brush from the quickbar in build mode Fixed window not closing when exporting iso buildings Fixed only seeing the weapons of a NPC and not the body Fixed dash stuttering when turning camera very fast Fixed Chen not joing colony if left at Giant Tree Fixed Adisa eyes problem when in idle Fixed players and NPCs not being able to use items in multiplayer on Linux Tweaked andhera attack and defense, probably should avoid now Tweaked story NPC missions so that they’re not prepetual Tweaked disease system so players will know when you’re about to get sick and do something about it Tweaked AI spawn map Tweaked follow missions so that NPCs can also fast travel Tweaked adventure terrain generation Tweaked Calling Home mission Tweaked lights in the tutorial level for better performance Tweaked old effects Tweaked vehicle attack power for cannons Tweaked animal sounds Tweaked animal spawn numbers a little lower Tweaked shockwave gun so it takes more energy Tweaked mouse pointer Deleted some unidentified objects Optimized group AI Optimized AI physics Optimized birds running into objects Added new guidance for the Creations System Added simple template ISOs to the Creations System Added new effects Added NPC skill advanced explorer icon Added new Andy guidance system in game (can turn off in options, some bugs) Added voiceovers for 5 NPCs Added ISO parts descriptions Added more ambient sounds Added new NPC animations Added new player animations Added reloading a gun for NPCs
As you may know, we are about to launch the final in the next month. And for the final version of our game, we are gonna need a bunch of ISOs as defaulted templates in the creation system. And we need your imagination to create some simple but nice items for us.
Equipment: Sword, Shield, Gun, Bow, Axe Carrier: Small Vehicle, Large Vehicle, Helicopter, Battleship, Boat Object: tiny (fine, rough), small (fine, rough), large (fine, rough) Armor: head, body, arm and leg, hand and foot, decoration Robot (fine, rough) AI Turret
Please choose one of above type to create. If you prefer to make an object, or a robot, please do create both fine and rough ones (the fine and the rough will not require exact the same, but should look similar).
Rewards: 1. If your work has been chosen, you will get a steam key as reward. If you provided us multiple ISOs, and more than one of your pieces got chosen, then you will get more than one steam key (one steam key for one ISO). 2. The author will be also named in the credit list.
Requirements: 1. Please keep the item as simple as possible. 2. For the equipment that are made of the same materials, please keep their attack level and the defense level consistence. 3. Please do not place weapons on the carrier. 4. Please do not use customized materials or textures. 5. ISO shall not contain illegal content. 6. Please do not copy other people's design or the existing design. 7. You can add description or your signature in the ISO.
Deadline: August 31th. Deadline has been extended to September 12th.
Please leave us the download link of your ISO(s) on our board or email us at admin@pathea.net.
As you may know, we are about to launch the final in the next month. And for the final version of our game, we are gonna need a bunch of ISOs as defaulted templates in the creation system. And we need your imagination to create some simple but nice items for us.
Equipment: Sword, Shield, Gun, Bow, Axe Carrier: Small Vehicle, Large Vehicle, Helicopter, Battleship, Boat Object: tiny (fine, rough), small (fine, rough), large (fine, rough) Armor: head, body, arm and leg, hand and foot, decoration Robot (fine, rough) AI Turret
Please choose one of above type to create. If you prefer to make an object, or a robot, please do create both fine and rough ones (the fine and the rough will not require exact the same, but should look similar).
Rewards: 1. If your work has been chosen, you will get a steam key as reward. If you provided us multiple ISOs, and more than one of your pieces got chosen, then you will get more than one steam key (one steam key for one ISO). 2. The author will be also named in the credit list.
Requirements: 1. Please keep the item as simple as possible. 2. For the equipment that are made of the same materials, please keep their attack level and the defense level consistence. 3. Please do not place weapons on the carrier. 4. Please do not use customized materials or textures. 5. ISO shall not contain illegal content. 6. Please do not copy other people's design or the existing design. 7. You can add description or your signature in the ISO.
Deadline: August 31th. Deadline has been extended to September 12th.
Please leave us the download link of your ISO(s) on our board or email us at admin@pathea.net.
Fixed fish swimming above water Fixed mainline NPC not returning to give missions when being sent out as workers Fixed character creator using a lot of memory Fixed falling through the ground sometimes when fast travelling in adventure Fixed talk icon not showing up for Allen Carter Fixed replicator being able to replicate the number selected when a replication process is already going Fixed replicator giving twice the amount of resources when pressing cancel during replication process Fixed being able to delete the colony during an attack Fixed build selection boxes affecting the camera Fixed NPC chasing after birds without a usable weapon Fixed Todd and Chen mission problem Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process Fixed no aid troops during a later battle Fixed not being able to pick up ash boxes of some characters Fixed colony attack animals sleeping when it’s night Fixed the smoke not disappearing for the crashed lifeboat at the start Fixed Rol sometimes following a player that just logged on into a coop story game Fixed alien camp spawning too many aliens Fixed NPCs not transferring enemy targets to other NPCs in a colony Fixed gathering plants not precise in the tutorial Fixed ISO weapon collision box inconsistency Fixed vehicle bouncing into the air when hitting animal droppings Fixed GRV mission sending the player to the swamp in one of the ships Tweaked the monorail speed from 20 meters per second to 40 Tweaked monorail camera near clip Tweaked NPC behavior so that he/she will prioritize range weapons Tweaked some swamp animals so that they drop oil Tweaked the character creation to also play the main menu music Tweaked shockwave gun strength Tweaked the way the build quickbar works Tweaked animal spawn rates to more in story and adventure Tweaked some animal projectile attacks Tweaked the amount of birds spawned (less) Tweaked quickbar number so that it’s always on top (still tweaking) Optimized pathfinding Changed launcher logo Added more tooltips to the Creation Mode Added anti-air cannons into multiplayer Added new animation for some NPCs Added vsync to all none ingame scenes Added Kickstarter supporter names to the credits (tier $40 plus)
Fixed fish swimming above water Fixed mainline NPC not returning to give missions when being sent out as workers Fixed character creator using a lot of memory Fixed falling through the ground sometimes when fast travelling in adventure Fixed talk icon not showing up for Allen Carter Fixed replicator being able to replicate the number selected when a replication process is already going Fixed replicator giving twice the amount of resources when pressing cancel during replication process Fixed being able to delete the colony during an attack Fixed build selection boxes affecting the camera Fixed NPC chasing after birds without a usable weapon Fixed Todd and Chen mission problem Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process Fixed no aid troops during a later battle Fixed not being able to pick up ash boxes of some characters Fixed colony attack animals sleeping when it’s night Fixed the smoke not disappearing for the crashed lifeboat at the start Fixed Rol sometimes following a player that just logged on into a coop story game Fixed alien camp spawning too many aliens Fixed NPCs not transferring enemy targets to other NPCs in a colony Fixed gathering plants not precise in the tutorial Fixed ISO weapon collision box inconsistency Fixed vehicle bouncing into the air when hitting animal droppings Fixed GRV mission sending the player to the swamp in one of the ships Tweaked the monorail speed from 20 meters per second to 40 Tweaked monorail camera near clip Tweaked NPC behavior so that he/she will prioritize range weapons Tweaked some swamp animals so that they drop oil Tweaked the character creation to also play the main menu music Tweaked shockwave gun strength Tweaked the way the build quickbar works Tweaked animal spawn rates to more in story and adventure Tweaked some animal projectile attacks Tweaked the amount of birds spawned (less) Tweaked quickbar number so that it’s always on top (still tweaking) Optimized pathfinding Changed launcher logo Added more tooltips to the Creation Mode Added anti-air cannons into multiplayer Added new animation for some NPCs Added vsync to all none ingame scenes Added Kickstarter supporter names to the credits (tier $40 plus)
We fixed a lot of issues found in 0.1 in this build. Now with this behind us, the next build will be out around the 22nd. For the next build, we’ll be improving the user experience for the Creations Editor as well as the game overall.
Changelist:
Fixed monster beacons not disappearing sometimes Fixed reticle not aimed at center in resolutions higher than 1080p Fixed storage box causing movement and visual issues Fixed Agnes dayu mission markers Fixed disconnect from server issue Fixed first person not able to correctly cut trees Fixed linux memory issue Fixed NPCs not being able to pathfind steeper slopes Fixed NPC with little money showing “NPC_NAME” Fixed Ataro stating not everyone’s in the colony yet Fixed controller causing spinning (needs more testing) Fixed not being able to pick up a torch Fixed repairs costing too much Fixed species wiki length and width numbers being switched Fixed max replication numbers being wrong Fixed background noises only playing once Fixed numbers for Dayita turtle shells Fixed not able to hit the GRV computer Fixed Ava and Peter not returning to colony after the translations missions Fixed Agnes getting stuck in the What Lies Beneath mission Fixed Allen not being able to pick up Gerdy if she’s moved Fixed colony showing two power plant tabs when one should be a nuclear reactor Fixed other players not being able to grab items from the round storages players drop when they die Fixed pressing the replicator construct button without selecting a script causing a crash Fixed the first adventure mode mission pointing to another town Fixed stairs not being able to lockon anymore after turning Fixed not being able to right click on items with the build menu open Fixed “under attack, can’t sleep” Fixed headgear being in the wrong slot Fixed Rol not following when conversation gets out of range Fixed some skinning issues for armor Fixed no random animals in linux Fixed unable to right click items after using NPC shop Fixed effects sounds not stopping after exiting vehicle Fixed not being able to get one of Kayla’s missions Fixed NPCs not firing range weapons at close range sometimes Fixed being able to click on another character to talk when already talking with a character Fixed colony being damaged without AI showing up Fixed multiplayer logon issues Fixed not being able to kill the marihare in the tutorial Fixed laser turret tracking issue Fixed all items being available in custom mode Fixed NPC not moving after mission complete Fixed Allen not displaying the talk icon when mouse overing him Tweaked the distance in which birds follow Tweaked armor defense numbers (very obvious now) Tweaked Agnes fish mission to a side mission Tweaked the building UI to be simpler and added a regular selection option Tweaked the speed at which a player can get a disease Tweaked dual swords swing speed Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue) Tweaked building block defense numbers to much higher Tweaked adventure mode terrain generation Tweaked intro music Tweaked world map Tweaked NPC cave pathfinding Optimized terrain generation Added fertilizer sprayer script to adventure mode Added the , and . keys for quickbar page toggle Added followers moving away from digging UI boxes Added wind sounds to mountain and volcano areas Added more animal sounds Added invincibility during cutscenes Added music for Creations Editor Added music for alien towns in adventure Added more voiceovers Added exclamation marks on the large map Added doors to the Paja launch center model Added the grappling hook to all modes Added town names in adventure mode Added tool tips to the Creations Editor
We fixed a lot of issues found in 0.1 in this build. Now with this behind us, the next build will be out around the 22nd. For the next build, we’ll be improving the user experience for the Creations Editor as well as the game overall.
Changelist:
Fixed monster beacons not disappearing sometimes Fixed reticle not aimed at center in resolutions higher than 1080p Fixed storage box causing movement and visual issues Fixed Agnes dayu mission markers Fixed disconnect from server issue Fixed first person not able to correctly cut trees Fixed linux memory issue Fixed NPCs not being able to pathfind steeper slopes Fixed NPC with little money showing “NPC_NAME” Fixed Ataro stating not everyone’s in the colony yet Fixed controller causing spinning (needs more testing) Fixed not being able to pick up a torch Fixed repairs costing too much Fixed species wiki length and width numbers being switched Fixed max replication numbers being wrong Fixed background noises only playing once Fixed numbers for Dayita turtle shells Fixed not able to hit the GRV computer Fixed Ava and Peter not returning to colony after the translations missions Fixed Agnes getting stuck in the What Lies Beneath mission Fixed Allen not being able to pick up Gerdy if she’s moved Fixed colony showing two power plant tabs when one should be a nuclear reactor Fixed other players not being able to grab items from the round storages players drop when they die Fixed pressing the replicator construct button without selecting a script causing a crash Fixed the first adventure mode mission pointing to another town Fixed stairs not being able to lockon anymore after turning Fixed not being able to right click on items with the build menu open Fixed “under attack, can’t sleep” Fixed headgear being in the wrong slot Fixed Rol not following when conversation gets out of range Fixed some skinning issues for armor Fixed no random animals in linux Fixed unable to right click items after using NPC shop Fixed effects sounds not stopping after exiting vehicle Fixed not being able to get one of Kayla’s missions Fixed NPCs not firing range weapons at close range sometimes Fixed being able to click on another character to talk when already talking with a character Fixed colony being damaged without AI showing up Fixed multiplayer logon issues Fixed not being able to kill the marihare in the tutorial Fixed laser turret tracking issue Fixed all items being available in custom mode Fixed NPC not moving after mission complete Fixed Allen not displaying the talk icon when mouse overing him Tweaked the distance in which birds follow Tweaked armor defense numbers (very obvious now) Tweaked Agnes fish mission to a side mission Tweaked the building UI to be simpler and added a regular selection option Tweaked the speed at which a player can get a disease Tweaked dual swords swing speed Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue) Tweaked building block defense numbers to much higher Tweaked adventure mode terrain generation Tweaked intro music Tweaked world map Tweaked NPC cave pathfinding Optimized terrain generation Added fertilizer sprayer script to adventure mode Added the , and . keys for quickbar page toggle Added followers moving away from digging UI boxes Added wind sounds to mountain and volcano areas Added more animal sounds Added invincibility during cutscenes Added music for Creations Editor Added music for alien towns in adventure Added more voiceovers Added exclamation marks on the large map Added doors to the Paja launch center model Added the grappling hook to all modes Added town names in adventure mode Added tool tips to the Creations Editor
It has been a long road, but we've finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we're only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:
Ingame aid - something like the Word paperclip, optional but should be very helpful for new players. Adventure storyline - we'll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements. AI tweaks and additions - there are still several species and behaviors to be added, also lots of balancing to do. Storyline tweaks - adding in more cutscenes and more animation to bring the story to life, also balancing. Optimization - optimize the game where ever possible. Balancing gameplay - tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc. Animation - polishing up animation Make ISO site - attempt to make an official download site for ISOs. Bugs - terminate all bugs. 32 bit - Make the game run decent enough on a 32 bit machine.
Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we're in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!
For this build, we've fixed a ton of things and added a ton more. We're still working on the ending cg for the story mode, we will add that over the next two weeks. Here's a non-spoiler screenshot from it.
Changelist
Fixed animals being indecisive Fixed 1000 missions issue Fixed tree respawning upon reload in adventure mode Fixed left mouse click once to cut a tree in the tutorial Fixed grappling hook pulling the player underground Fixed NPC not arriving at the destination on time during Ataro mission Fixed able to get 3 followers while in colony Fixed McTalk ship appearing on the ground after it's taken off Fixed NPC face image appearing blank after alt-tab Fixed Confrontation mission, where Peter's not moving Fixed NPCs moving off when selling things Fixed multiplayer movement stuttering Fixed colony buildings getting damage without seeing enemies Fixed blindatillo ground shake attack Fixed not being able to receive a mission in multiplayer custom maps Fixed colony being destroyed during the final battle causing NPCs to run for 0,0 Fixed player canceling reviving causing a UI issue during the last battle Fixed follower getting smacked underground Fixed flying vehicle causing name stuttering Fixed getting teleported when talking to a NPC in the training center Fixed random NPC head image issue Fixed follower inventory issue in multiplayer Fixed NPCs not being able to use ISO guns Fixed first bullet of the fertilizer gun not working Fixed the fertilizer sprayer blocking the view in first person Fixed dropping a second colony in multiplayer causing a crash Fixed not being able to place a second marker on the map in multiplayer Fixed not being able to save very far grass in options Fixed crash when quiting to main menu from the first mission in the tutorial Fixed player camera zooming in very fast when hit by bullets Fixed arrow keys binding Fixed stairs not auto locking Fixed a follower's current command changing after fast traveling Fixed gathering plants distance and icon not being the same distance in the tutorial Fixed Puja attacking with axe without a target Fixed mobile turrets not auto attacking devilwolf groups Fixed some animals not fading in and out correctly Fixed various UI bugs Fixed factory replicator numbers bug Fixed initial NPC face not displaying in adventure mode Fixed Puja backing into a wall while trying to get a better shot Tweaked tutorial level for better instructions Tweaked the default selection tool when building blocks (now just click, drag, and lift) Tweaked initial digging animation to be faster Tweaked NPC aiming to be more accurate Tweaked glider drop speed Tweaked adventure mode river render Tweaked vehicle controls to be more stable and less bouncy Tweaked missile lockon time (.4 seconds) Tweaked mineral spawning too low in the ground in adventure mode Tweaked the grappling hook's low aim Tweaked mineral scanner to be able to zoom closer Tweaked armor and comfort relationship Tweaked NPC group behavior (no more entire colony chasing after one rabbit) Tweaked NPC attack behavior (won't all dodge at the same time) Tweaked pathfinding for AI to get out of corners Tweaked animal amounts in forest and rainforest Tweaked animal amounts in adventure mode Tweaked adventure mode terrain generation Tweaked animal collision so that it's harder to push them above player head Tweaked the timing for double tap when dodging Tweaked story mode rivers Tweaked when the player gets a fever Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we'll add swing speed and damage relationship later) Tweaked some UI icons Tweaked how far mobile turrets can be placed Tweaked grass types and placement Optimized tree generation Completed the story mode coop mode, should be able to play all the way to the end of the story Deleted some legacy items now useless in gameplay Added new logo to the main menu Added new intro theme Added damage to vehicle from running into objects or terrain at high speeds Added dual wield swords (actual two hands this time) Added storage box seller in story mode (Anjum) Added vehicle auto cruise (middle mouse button) Added custom map co-op (bugs included) Added AI attacking building blocks Added an animal wiki (talk to Agnes), still working on the texts Added more voiceovers Added new NPCs Added new story locations in story mode Added being able to see NPCs on the large map within a certain ranch after Rol's mission Added more animal sounds Added UI icons Added laser turret script to story mode Added comfort to the main UI Added new NPC animations Added several side missions Added many new story terrain features Added 3 new ores (titanium, lithium, diamonds) Added new mineral deposits in story mode Added new minerals to scanner Added new cave systems in story mode Added storyline messages UI Added Paja/Puja airships Added Paja/Puja airdrop troops Added Paja/Puja ground to air cannons Added roads between towns in adventure mode Added random attacks on colony in story mode Added random animal attacks on towns and colony in single player adventure mode Added random Puja/Paja attacks on towns and colony in single player adventure mode Added new adventure biomes Added new specific biome color scheme for adventure mode Added background music to adventure mode Added credits (Kickstarter backers will go up next build) Added colony NPC behavior schedule Added fusion plant Added falloff for range weapon damage Added ability to pull players back into the dungeon if he/she somehow falls out
It has been a long road, but we've finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we're only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:
Ingame aid - something like the Word paperclip, optional but should be very helpful for new players. Adventure storyline - we'll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements. AI tweaks and additions - there are still several species and behaviors to be added, also lots of balancing to do. Storyline tweaks - adding in more cutscenes and more animation to bring the story to life, also balancing. Optimization - optimize the game where ever possible. Balancing gameplay - tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc. Animation - polishing up animation Make ISO site - attempt to make an official download site for ISOs. Bugs - terminate all bugs. 32 bit - Make the game run decent enough on a 32 bit machine.
Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we're in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!
For this build, we've fixed a ton of things and added a ton more. We're still working on the ending cg for the story mode, we will add that over the next two weeks. Here's a non-spoiler screenshot from it.
Changelist
Fixed animals being indecisive Fixed 1000 missions issue Fixed tree respawning upon reload in adventure mode Fixed left mouse click once to cut a tree in the tutorial Fixed grappling hook pulling the player underground Fixed NPC not arriving at the destination on time during Ataro mission Fixed able to get 3 followers while in colony Fixed McTalk ship appearing on the ground after it's taken off Fixed NPC face image appearing blank after alt-tab Fixed Confrontation mission, where Peter's not moving Fixed NPCs moving off when selling things Fixed multiplayer movement stuttering Fixed colony buildings getting damage without seeing enemies Fixed blindatillo ground shake attack Fixed not being able to receive a mission in multiplayer custom maps Fixed colony being destroyed during the final battle causing NPCs to run for 0,0 Fixed player canceling reviving causing a UI issue during the last battle Fixed follower getting smacked underground Fixed flying vehicle causing name stuttering Fixed getting teleported when talking to a NPC in the training center Fixed random NPC head image issue Fixed follower inventory issue in multiplayer Fixed NPCs not being able to use ISO guns Fixed first bullet of the fertilizer gun not working Fixed the fertilizer sprayer blocking the view in first person Fixed dropping a second colony in multiplayer causing a crash Fixed not being able to place a second marker on the map in multiplayer Fixed not being able to save very far grass in options Fixed crash when quiting to main menu from the first mission in the tutorial Fixed player camera zooming in very fast when hit by bullets Fixed arrow keys binding Fixed stairs not auto locking Fixed a follower's current command changing after fast traveling Fixed gathering plants distance and icon not being the same distance in the tutorial Fixed Puja attacking with axe without a target Fixed mobile turrets not auto attacking devilwolf groups Fixed some animals not fading in and out correctly Fixed various UI bugs Fixed factory replicator numbers bug Fixed initial NPC face not displaying in adventure mode Fixed Puja backing into a wall while trying to get a better shot Tweaked tutorial level for better instructions Tweaked the default selection tool when building blocks (now just click, drag, and lift) Tweaked initial digging animation to be faster Tweaked NPC aiming to be more accurate Tweaked glider drop speed Tweaked adventure mode river render Tweaked vehicle controls to be more stable and less bouncy Tweaked missile lockon time (.4 seconds) Tweaked mineral spawning too low in the ground in adventure mode Tweaked the grappling hook's low aim Tweaked mineral scanner to be able to zoom closer Tweaked armor and comfort relationship Tweaked NPC group behavior (no more entire colony chasing after one rabbit) Tweaked NPC attack behavior (won't all dodge at the same time) Tweaked pathfinding for AI to get out of corners Tweaked animal amounts in forest and rainforest Tweaked animal amounts in adventure mode Tweaked adventure mode terrain generation Tweaked animal collision so that it's harder to push them above player head Tweaked the timing for double tap when dodging Tweaked story mode rivers Tweaked when the player gets a fever Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we'll add swing speed and damage relationship later) Tweaked some UI icons Tweaked how far mobile turrets can be placed Tweaked grass types and placement Optimized tree generation Completed the story mode coop mode, should be able to play all the way to the end of the story Deleted some legacy items now useless in gameplay Added new logo to the main menu Added new intro theme Added damage to vehicle from running into objects or terrain at high speeds Added dual wield swords (actual two hands this time) Added storage box seller in story mode (Anjum) Added vehicle auto cruise (middle mouse button) Added custom map co-op (bugs included) Added AI attacking building blocks Added an animal wiki (talk to Agnes), still working on the texts Added more voiceovers Added new NPCs Added new story locations in story mode Added being able to see NPCs on the large map within a certain ranch after Rol's mission Added more animal sounds Added UI icons Added laser turret script to story mode Added comfort to the main UI Added new NPC animations Added several side missions Added many new story terrain features Added 3 new ores (titanium, lithium, diamonds) Added new mineral deposits in story mode Added new minerals to scanner Added new cave systems in story mode Added storyline messages UI Added Paja/Puja airships Added Paja/Puja airdrop troops Added Paja/Puja ground to air cannons Added roads between towns in adventure mode Added random attacks on colony in story mode Added random animal attacks on towns and colony in single player adventure mode Added random Puja/Paja attacks on towns and colony in single player adventure mode Added new adventure biomes Added new specific biome color scheme for adventure mode Added background music to adventure mode Added credits (Kickstarter backers will go up next build) Added colony NPC behavior schedule Added fusion plant Added falloff for range weapon damage Added ability to pull players back into the dungeon if he/she somehow falls out