War Thunder - magazine2


Following on from our UU Booster collab, from today you can pick up the UU Girl Heart Decal in the Gaijin Store!



Here’s how:
  1. Go to the Gaijin Store
  2. Enter the following code: UUGIRLDECAL

That’s it. Enjoy your UU Girl Heart decal!
War Thunder - magazine2


  • A bug with the late appearance of allied tank markers in targeting optics in Ground Battles has been fixed. The fix for the distance at which markers for enemy aircraft appear in Air Battles when using optical targeting systems has been temporarily disabled.
Ground Vehicles
  • Vilkas, KF41, VBCI-2 (MCT30) — a bug that caused ammunition and modules located in the hull to disappear or take damage after the turret ammunition rack was on fire or destroyed has been fixed. (Report)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Feb 1, 2024
War Thunder - magazine2


Aircraft
Display of vehicles at a distance
Targeting pods and optics for high-ranked aircraft help to see ground targets and give the ability to launch at ranges that are comparable to the engagement ranges of SAMs. However, due to a bug in applying angular target sizes to the detection range through targeting optics, these ranges were noticeably smaller than they should have been for small targets. For example, for smaller vehicles such as the Swedish Lvrbv 701, the maximum range at which it could be detected in the targeting pod was about 8 km. After fixing this bug, its detection range will be over 20 km instead, and for larger targets even more.
  • A bug with the incorrect display of vehicles at long ranges when using targeting optics for aircraft has been fixed.
  • A bug where looking through targeting optics, such as target designation pods, enemy markers could be detected at distances exceeding the enemy marker detection capabilities and crew skills has been fixed.
Other aircraft fixes
  • A bug where the Prandtl-Glauert effect was not visible to other players has been fixed.
  • F-16C, Barak II — incorrect heading display on the HUD compass in the cockpit has been fixed.
Ground Vehicles
  • KPz-70, MBT-70 — a bug that caused the autocannon’s aim to raise in a specific area of fire has been fixed. (Report 1) (Report 2)
  • A bug during air events in Ground Arcade battles that caused the outlines of allied vehicles to be visible to players who were in an aircraft has been fixed.
Naval Vessels
  • A bug that caused sea mines to sink when coming into contact with allies has been fixed.
Other fixes
  • A bug that could cause repaired vehicles to remain crew locked has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Jan 31, 2024
War Thunder - Blitzkrieg Wulf


The Dragon, a symbol of the New Year, has prepared a magical box for you that contains artifacts from the past. Items that were previously available in the Chronicles of World War II, Pages of History, World War Mode and May events, as well as from War Thunder’s birthdays are waiting for you in this box!

The “Dragon Box” can be purchased from the in-game Item Shop for Silver Lions from February 1st (11:00 GMT) until February 28th (11:00 GMT). It doesn’t require a key and can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher on their account.

What’s in the box?

The “Dragon Box” contains vehicles and camouflages, decals and decorations, player icons and loading screens, as well as useful consumable items: boosters, universal backups, wagers and orders. Some items from past events are appearing as coupons for the first time, and you’ll be able to trade them on the Market!

60,000 Silver Lions is what the “Dragon Box” costs. On February 28th at 11:00 GMT, all Dragon Boxes will disappear from your inventory, so be sure to open them before then!


“Wolf Head” decal
“Strong” text decal
"Crocodile Jaws” decal

“PIAT” decoration
“Norman Schwarzkopf” profile icon
“Death Valley” sign decoration
[expand type=details]





[/expand]

All items are immediately credited to your account, but there’s a chance of receiving some of them in the form of a coupon, unless otherwise stated.

Full list of items in the Dragon Box (open spoiler)
[expand type=details]
Vehicles (will be immediately activated on the account or in the form of coupons):
  • BM-31-12 (immediately activated on the account only)
  • TOG II (immediately activated on the account only)
  • LVT(A)(4) (immediately activated on the account only)
  • Swordfish Mk II (immediately activated on the account only)
  • TKA-106 (immediately activated on the account only)
  • He 51 B-2/H
  • TB-3M-17-32 (immediately activated on the account only)
  • LaGG-3-23 (immediately activated on the account only)
  • DB-7 (Great Britain)
  • XF5F
  • I-29
  • M8 LAC
  • Ya-5M (immediately activated on the account only)
  • D.371 H.S.9 (immediately activated on the account only)
  • A13 Mk II 1939
  • 38 cm Sturmmörser (immediately activated on the account only)
  • IS-2 No.321 (immediately activated on the account only)
  • BA-11
  • USS Phelps
  • IL-2 M-82
  • M60 AMBT
  • AMX-50 Surblindé
  • Spitfire F Mk IXc
  • Hawk H-75A-2 (Germany)
  • T18E2
  • Lorraine 155 Mle.50 (immediately activated on the account only)
  • Tandem MAI (immediately activated on the account only)
  • Whirlwind P.9
  • PV-2D
  • Yak-3T (immediately activated on the account only)
  • MK-II "Matilda" (USSR)
  • Excelsior
  • KV-2 (1940)
  • Comet I "Iron Duke IV"
  • Bong's P-38J-15
  • MBR-2-M-34
  • Spitfire Mk IXc (USSR) (immediately activated on the account only)
  • SU-76M (5th Gv.Kav.Corps)
Camouflages (only in the form of coupons):
  • BA-11: Bicolor summer camouflage
  • USS Phelps: Deforming camouflage Measure 32
  • IL-2 M-82: Bicolor camouflage
  • M60 AMBT: Tricolor summer camouflage
  • T18E2: European camouflage
  • Whirlwind P.9: Standard unpainted camouflage
  • PV-2D: "Olathe" camouflage
  • MK-II "Matilda" (USSR): Summer camouflage
Decorations (will be immediately activated on the account or in the form of coupons):
  • Patchett Machine Carbine (first time as a coupon)
  • M1918A2 (first time as a coupon)
  • Colt–Browning M1895 (first time as a coupon)
  • “Death valley” sign (first time as a coupon)
  • Anniversary cake (immediately activated on the account only)
  • Golden X (immediately activated on the account only)
  • PIAT
  • M1919A6
  • Semi-automatic sniper rifle (Germany)
  • Assault rifle (Israel)
  • Reising M50
  • Owen Machine Carbine
  • PPD 34/38
  • Mauser M98K
  • Type 99 sniper rifle
  • Beretta Model 38
  • PPSh-41
  • М3 “Grease gun”
  • PPSh-42
  • StG 44
  • Type 100
Decals (will be immediately activated on the account or in the form of coupons):
  • "T-54-412" board number (first time as a coupon)
  • "For excellent artillery training" decal (first time as a coupon)
  • "Glory to the Stalin Guard!" text (first time as a coupon)
  • "T.O.G. №2" text (first time as a coupon)
  • Emblem of the Royal Tank Corps (first time as a coupon)
  • British Propaganda Poster (first time as a coupon)
  • 10 Year Better Together decal (immediately activated on the account only)
  • 10 years ahead! pin-up (immediately activated on the account only)
  • The Snail is 9 years old! decal (immediately activated on the account only)
  • 8 years of Victories! (immediately activated on the account only)
  • 7 years of War Thunder! (immediately activated on the account only)
  • 6 years of War Thunder! (immediately activated on the account only)
  • 5 years of War Thunder! (immediately activated on the account only)
  • Brave text
  • Strong text
  • 321 tank number
  • The Kerch–Eltigen Operation
  • The Philippines Campaign (1941-1942)
  • USS Phelps emblem (immediately activated on the account only)
  • Battle of the Chinese Farm
  • Battle for the Fulda Gap
  • Emblem of the 600th Armored Brigade (immediately activated on the account only)
  • Operation Nordwind
  • Second Battle of El Alamein
  • Battle for Caen
  • Battle of Vitebsk
  • Bear head
  • Boar head
  • Crocodile head
  • Snake head
  • Tiger head
  • Wolf head
  • Monster Jaws
  • Tiger Jaws
  • Shark Jaws
  • Boar Jaws
  • Crocodile Jaws
Profile icons (will be immediately activated on an account):
  • John Lavarack
  • Mikhail Yegorov
  • Richard Winters
  • Charles Upham
  • Aleksandra Samusenko
  • Marcario Garcia
  • Avigdor Ben-Gal
  • Marcel Albert
  • Gregory Boyington
  • Dmitry Osatyuk
  • Norman Schwarzkopf
  • Reginald Mitchell
  • Gerard Roope
  • Meliton Kantaria
  • Nikolai Gastello
  • Desmond Doss
  • David Currie
  • Roza Shanina
  • John Basilone
  • John Campbell
  • Ekaterina Mikhailova
  • William Arthur Shomo
Loading screens (will be immediately activated on the account):
  • 9th Anniversary of War Thunder
  • 38 cm Sturmmörser
Trophies (only in the form of coupons):
  • World War trophy (decoration)
  • World War trophy (vehicle)
Silver Lions
  • 10,000 - 1,000,000
Expendable item
  • Battle trophy (RP booster)
  • Battle trophy (SL booster)
  • Universal back-up
  • Universal back-up x2
  • Universal back-up x3
  • Random wager
  • Random order
[/expand]
War Thunder - magazine2


We’ve been fighting accounts that use bots for a long time, and we’re sure that active players have noticed the result as we’ve managed to significantly reduce the number of bots in all modes. We also continue to identify violators who use prohibited modifications, and today the number of blocked accounts is impressive.

Banned accounts
Over the last month, we’ve blocked 9,569 accounts that were found to be in violation of the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software.

For full transparency, we’re publishing the full list of these blocked players. This list will be available for two weeks starting from the publication of this article.

Player behavior analysis system and CAPTCHA for suspicious players
Over the past few months, we’ve been particularly focused on combating accounts that use automated gameplay, or bots as they’re normally called. Improved analysis methods that learn from player behavior allow us to effectively identify any offenders. Your complaints also play a key role in this process, as they help us quickly respond to new bot practices and provide a fair gaming experience for everyone.

We strive to ensure that every decision we make is fair and reasonable. Understanding that there are accounts that may seem suspicious, we’ve introduced new CAPTCHA functionality. Accounts that the system suspects of using bots will be periodically subject to automatic verification using CAPTCHA, and if your account is under suspicion don’t worry — just complete the CAPTCHA to continue playing. The CAPTCHA will be displayed to suspected players before the battle, which in turn will help further reduce the number of bots in the game.

In obvious cases by analyzing a player’s behavior when completing the CAPTCHA, the system will be able to automatically block a violator’s account. At the same time, we’re making every effort to avoid false positives in the system. This is an additional step in ensuring the integrity of all War Thunder battles.

What we recommend
We recommend that you set a strong password for your account and enable two-step authentication in your profile. This will help protect your account from fraudsters. And remember, don’t use forbidden client modifications and never share your account information with anyone!
Jan 31, 2024
War Thunder - magazine2


Enjoy a better ping until February 5th with our UU Booster collab!

If you're located in China, you'll be able to enjoy a better connection with UU Booster. Want to learn more? Check out the details here.
Jan 31, 2024
War Thunder - Blitzkrieg Wulf


Hey everyone, in this article we’ll be talking about the bug fixes and improvements that we’ve been working on in the past 2 weeks — thanks as always for your bug reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Customizing automatic selection of camos



We’re continuing to improve the functionality of automatic selection of camouflages for ground vehicles depending on the location. We’ve seen your comments and have added the ability to edit the list of camouflages that are automatically selected. If you don’t like one, simply exclude it and the camouflage in the list will then become inactive. You can remove any camouflage from the list apart from the Standard one, and you’ll still be able to select an excluded one manually before the battle.

On the topic of camos, we’ve fixed a bug that would cause a selected “auto” camouflage setting to not save after a battle, which lead to unfortunate moments in using a winter camouflage on a forest map.

QoL improvements to selecting universal backups



We’ve recently added the ability to use universal backups directly in a battle, and to prevent a universal backup from being used accidentally the game provided a popup message asking you if you were sure that you wanted to use one — but this was a lot of clicks.

We’ve now added a “Skip Confirmation” box next to the backup use button so that you can activate it faster. Once ticked, this setting will be remembered on your account and the game will no longer ask you if you really want to use a universal backup.

There’s one other quality of life improvement when using backups in battle. In the respawn window, if it was only possible to spawn by only activating a universal backup, a selected vehicle did not have the “Backup” text indicating that it could be used — that’s been added now!

Reloads in naval battles



There was complete chaos at sea: ships had been allowed to ignore the reloading of torpedoes and bombs! These were allowed to be used one after another without an issue until they ran out entirely. This was quite problematic, but we’ve now found the root cause of the issue and now it’s no longer a problem.

That’s not all
That about finishes up today’s news, but there’s still more to look through. The full list of improvements and bug fixes can be found in the below update notes. We’ll quickly list a few others: the “Order of Maritime Merit” award has been added for the French Navy, the highlighting of projectile impact points that were missing have been fixed, and the overlapping multifunction display in the cockpit has been fixed too.

Today's update: 2.33.0.100

Awards
  • The “Order of Maritime Merit” award has been added for the French Navy.
Interface
  • The ability to edit the list of camouflages that are automatically selected for a certain type of location has been added. You can now exclude any camouflages from the auto selection list except the Standard one.
  • A bug when selecting the “Automatic” camouflage type causing it to not save after a battle has been fixed.
  • In the crew upgrade window, crew qualification for the current vehicle is now shown across all tabs.
  • In the universal backup activation window in battle, an option to disable the confirmation message popup when using a backup has been added.
  • A bug where the “Backup” text on a vehicle was missing in the respawn window when it was possible to spawn with it only using a universal backup has been fixed.
  • A bug that caused the performance characteristics of a shell to not show in the Protection Analysis if a vehicle only had one type of shell has been fixed.
Ground Vehicles
  • A bug that made it possible to change a loaded belt, clip or magazine without firing a loaded round has been fixed.
  • Ariete (P), Ariete, Ariete PSO, Ariete AMV — the blowout panel mechanic has been removed, as it was incorrectly present whilst all ammo was actually stored in the crew fighting compartment instead. (Report)
  • Ariete (P), Ariete, Ariete PSO, Ariete AMV — a bug where there was no secondary shrapnel formation when the upper front hull was hit has been fixed.
  • M60 AMBT — a bug where there was no stabilizer for the 25 mm LW25 gun has been fixed. (Report)
Naval Vessels
  • MS-53, Soukou-Tei — the aiming angles for guns of the first group of weapons have been increased.
  • HMS Gay Archer — the previously empty ammunition magazine, located closer to the stern, is now filled with shells.
  • Vauquelin — a bug that caused a deck anti-aircraft machine gun to not attack enemy aircraft and boats has been fixed. (Report)
  • A bug that caused the highlighting of the projectile impact point to be missing has been fixed.
  • A bug that allowed rockets to be fired while reloading has been fixed.
  • A bug where torpedoes did not take reloading into account has been fixed. For example, on the destroyer Pr.45 Opytny it was possible to fire a salvo of 10 torpedoes from 8 tubes without reloading. (Report)
Aircraft
  • SB2C (all variants) — a bug that caused the defensive turret to be able to fire through the fuselage has been fixed. (Report)
  • TIS-MA — a bug that caused rocket launcher rails to show on the wings when selecting FAB-100 bombs has been fixed. (Report)
  • AJS37 — launch rail for the RB 74 missiles has been replaced with a correct one.
  • SA.341F Gazelle — the HOT-1 ATGM no longer requires modification research and is available immediately. The HOT-2 modification has been moved from Rank III of modification research to Rank II. The HOT-1 modification has been removed. The modification cost in Golden Eagles or Research Points will be compensated.
  • A.109EOA-2 — the 2 x BGM-71C ITOW option has been added, which does not require researching any modifications and is available immediately.
  • A bug where it was possible to fire guns even if control was lost due to overloads has been fixed.
  • A bug in Arcade Battles that caused the visibility of dropped or fired secondary weapons to not update after reloading while in spectator mode has been fixed.
  • A bug that caused part of the image of one multifunction display to be overlapped onto another has been fixed. For example, the frontline of the enabled map was overlapping on other screens in the cockpit. (Report)
  • A bug which caused messages about the inability to fire rockets due to the landing gear being deployed to not appear has been fixed.
  • A bug which caused the inability to fire rockets after the landing gear was torn off on aircraft where having landing gear down blocks rockets from firing has been fixed.
  • A bug that caused rocket boosters to work incorrectly when the instructor’s “auto control of engine” setting was enabled has been fixed.
  • Su-17M2 — a bug that prevented the launch of a missile in a direction different from the direction to the activated target point has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2
Hey everyone! We’ve finished processing your feedback and are ready to present the next Roadmap.

Let’s first start by saying that this list contains only a part of all changes and new features that we’re planning to add to the game in the first part of 2024. This list does not affect the addition of new types of weapons and vehicles, some mechanics and gamemodes, as well as graphic improvements. We’re planning to present add these improvements separately, where we’ll talk about them when they’re ready.


Take a look at the Roadmap! (click to expand)

This Roadmap presents you with the changes and improvements that we plan to add to War Thunder from the Spring leading up to the Summer. If all features have been implemented, we’ll again ask for feedback from the community so that we can create another list for a new Roadmap until the end of 2024.

We’d also like to note that game development takes time and within the Roadmap are quite a few complex features, meaning some of them may not be able to meet the planned date that we’ve set for them. The opposite may be true as well — where if some features are good to go before the planned date, we’ll release them as soon as they’re ready.

Game Mechanics and Gameplay


In terms of game mechanics, we’re working on a lengthy list of new changes and additions.

Let’s go through them. In the first major update of 2024, we’re planning to introduce new tutorial missions for controlling technically complex types of aircraft weaponry such as guided missiles and bombs with laser seekers, as well as missiles with TV and thermal imaging heads. In addition to this for the first update, if we’re able to develop it on time and within existing constraints, we’ll be implementing an aircraft fuel slider and will solve the issue of duplicating researchable and default air-launched missiles in the weapons selector menu.

For ground force players, the first major update of the year will bring improvements to the synchronization of the destruction of objects on ground maps — fences, bushes and other objects will be destroyed first on the player’s side, and then server-side for all players.

We’re also planning to introduce detection of enemy aircraft at aircraft spawn points in Ground Realistic Battles, just like how it works for ground vehicle spawn zones. The mechanics for replenishing at capture points in ground battles will be reworked too: vehicles that can currently replenish rounds, missiles and rockets only after they are completely used up will have the ability to replenish any missing ones that have been used. The replenishment times of all rounds, missiles and rockets will be revised to improve on the overall dynamics of battles. In addition to this, the replenish action will not instantly be reset when moving in and out of a capture point.



The second major update of the year may bring in new effects to the game regarding damage to ground vehicle crews — shell shock for gunners and commanders, the occurrence of a new type of fire: one that can start in the fighting compartment, and so on. In addition to this, it may be possible to heal ground crew members that were wounded in battle. We say “may” because we’ll be working on these new features and before releasing them, we’ll be publishing a series of Development Blogs to present our design, with polls so that you can vote and let us know if you like the idea or not.

For aircraft players, we’re planning on implementing the separate use of Flares and Chaff. More Air Conquest missions will appear in the Air Arcade gamemode with a respawn zone protected by anti-aircraft guns. The same update should include a division of the Battle Rating of vehicles by mode — for example, some attack aircraft will be given a different Battle Rating in ground and air battles. We’re also planning to complete the work being done on updating crew character models with era based military equipment, as well as adding new models for crews for more modern vehicles.

In this year’s summer update, you’ll have the opportunity to recycle inventory items that you no longer need (orders, wagers, boosters, backups) into other random items, and we’re planning to complete work on updating the damage model for helicopters. The ability to control the types of fuzes for ammunition while in battle will also be added — you’ll be able to turn the radio fuze on or off, and change the high-explosive and fragmentation settings.



We’re also planning to implement mechanics for saving aircraft at an exit zone: for air events in Ground Arcade Battles with a random reward (mission points, Silver Lions, air event points or artillery), which will also be included in World War mode with an instant Silver Lion reward for saving an aircraft instead of making the next respawn cheaper.

We’ll announce in advance our plans to correct the scattering scenarios of APHE shell fragments while keeping the head of the projectile on the trajectory after armor penetration, where if you vote for these changes, they’ll be appearing in the game in the summer. In addition to this, we’ll have a vote on whether or not it would be useful to add the ability to build trenches and replenishment zones to ground vehicles that have a limited amount of ammunition for their primary weapons (some SPGs, anti-aircraft and air defense vehicles). We’re looking for your input here: many planned features will only appear in the game after an approved vote — stay tuned for further news regarding this.

Economy


For planned economy changes, we’d like to highlight an important improvement from the previous Roadmap. This is the research bonuses for new nations that we want to implement in the second major update of this year. Thanks for your patience on this one.

Interface

We’ve received many requests and wishes from you concerning the game’s interface, so here are some improvements that we’re preparing. For the first major update of 2024, the killfeed in battle will be improved — you’ll be able to enable and disable nicknames, squadrons and the type of weapon used to destroy another player and so on. The second major update will add changes to the game, such as a visual selector that will have quick selection for secondary weapons, a timer with the time left before ammunition (missiles and bombs) hits their target, as well as the ability to drag and and drop vehicles from research trees into a crewslot and changing the order of crew slots.

For the summer update, a new aiming reticle is planned for modern ground vehicles, plus improved indicators for the operation of vehicle systems. And lastly, you’ll receive notifications if a player that you reported was banned.

Social Features


War Thunder has always primarily been a team game, where teamwork without communication is really difficult. New social features will make your communication easier and your public profiles much cooler than before. First of all, we’re planning on introducing an integration of the Steam friends list into the in-game client, and a wishlist, where you’ll be able to wish for things you want with the ability to gift others through this wishlist too. These features should be ready in time for the first major update of the year.

In the second major update of the year, team mechanics will be improved and a search for squads based on interests will be added. In the summer, we’ll be introducing customizable options to the player card window, the addition of a mini-card as a tooltip in the statistics window and when you destroy another player, you’ll be able to show off your awesome profile in the vehicle destruction replay camera.
War Thunder - Blitzkrieg Wulf


The French AMX-30 main battle tank entered service as early as 1966, but its first real combat test came on January 30th 1991 during the Gulf War. During the Battle of Khafji, Qatari AMX-30s fought Iraqi T-55s, destroying three enemy tanks and capturing four more with only the loss of two AMX-30s.

The AMX-30 Super is available for Golden Eagles and is here to stay!

When: From January 30th (11:00 GMT).
Where: France > Army > Premium vehicles.



About this tank
  • The AMX-30 Super derived from a modernization project for the AMX-30B tank offered to Saudi Arabia in 1988, but was never adopted. This tank features an improved fire control system with a stabilizer and a 850 hp engine. A combination of a great APFSDS shell, thermals, good mobility and a stabilizer — which is lacking on other AMX-30 variants — makes the AMX-30 Super a super fun tank to play!
War Thunder - magazine2


In this month’s Pages of History, you’ll be at the center of events that took place in different theaters of war. Many important battles ranging from the end of World War II, as well as major battles in the Middle East: take part in battles with the vehicles corresponding to these historic battles and receive prizes.

From February 1st until February 29th, you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.

Reward for completing all 8 tasks

Eugene Esmonde
Eugene Esmond was a Fleet Air Arm pilot during World War II. He earned the Distinguished Service Order for his participation in the attack on the German battleship Bismarck. On February 12th 1942, Esmond led a torpedo bomber squadron against a heavily defended German convoy crossing the Strait of Dover as part of Operation Cerberus. Left without cover, he continued the attack on enemy ships under heavy fire. As a result, his entire squad was destroyed with Esmond himself killed. For his heroism he was posthumously awarded the Victoria Cross.

You can immediately purchase this profile icon for Golden Eagles until March 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.
You can see a detailed description of what task is for what day and your overall progress by going to your Nickname → Achievements → Pages of History.


February 1st — February 4th
Battle of Manila
On February 3rd 1945 the battle for Manila, the capital of the Philippines, began. It took the superior US forces a month to liberate the city from Japanese troops, who fought to the last. For the Americans, these were the fiercest urban battles in the entire Pacific theater.

February 4th — February 7th
Battle of the Admin Box
In early 1944, there was much fighting on the border between Japanese-occupied Burma and British India. As part of a foray from the Japanese into Burma on February 5th, British troops were surrounded, but were able to quickly build a defense around the administrative area (which is why the place received the nickname “Admin box”). Thanks to the presence of tanks and a constant supply of supplies from the air, the Allies managed to hold out for 18 days until the starving Japanese were forced to retreat.

February 8th — February 11th
Lam Son 719
From February 8th to March 25th, 1971, South Vietnamese troops, under the cover of artillery and the US Air Force, carried out an operation in Laos to defeat North Vietnamese forces. The operation ended in failure: the Viet Cong continued to use supply routes through Laos, and the losses of US helicopters alone exceeded over a hundred.

February 11th — February 14th
Operation Cerberus
From February 11th to 13th 1942, an operation took place to redeploy the German battleships Scharnhorst and Gneisenau and the heavy cruiser Prinz Eugen from Brest in western France to Germany. British attempts to intercept the convoy were made in haste: the bombers did not receive sufficient cover and suffered heavy losses without causing damage to the ships. Germany achieved its goals.

February 15th — February 18th
Narva offensive
In the second half of February 1944, Army Group North made a successful attempt to stop the advance of Soviet troops into Estonia. The strengthened Wehrmacht forces successfully repelled the advance of the Red Army and inflicted huge losses on it. The USSR managed to take Narva only at the end of July.

February 19th — February 22nd
Battle of Kasserine Pass
The first major battle on the North African front involving American troops showed their inexperience and poor organization. On February 19th, 1943, Axis forces under the command of Field Marshal Rommel, who fled under Allied pressure to Tunisia, launched a counteroffensive — and achieved considerable success. Allied forces, especially US units, suffered huge losses and were forced to retreat tens of kilometers. This defeat delayed the end of the North African campaign by several months.

February 22nd — February 25th
Operation Grenade
After victory at the Bulge, the Allies advanced deeper into Germany. In early February 1945, the Germans opened the floodgates on the Ruhr River to stop the enemy advance. The American 9th Army only managed to cross the river on February 23rd, defeating the German troops and taking many prisoners.

February 26th — February 29th
Battle of Norfolk
On February 27th 1991, the largest tank battle in the Gulf War took place: more than 12 divisions took part in it. The international coalition won a resounding victory: the loss of equipment on its side amounted to tens of units, and on the Iraqi side — in the thousands.
...