War Thunder - CyberStonka

Welcome to the 10th War Thunder Steam Screenshot Competition!
Biplanes, biplanes everywhere! Almost 100 screenshots with these beautiful machines! It was not easy to select three best! Great job and congratulations to all six winners (three additional selected by you!), 300 GE should be on your accounts by now! Don’t forget to take lifebuoys or some inflatables, because next week's theme is Waterworld!
Before we announce 9th edition winners, let’s begin the 10th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen10. You have time until 24.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Waterworld
Terms:
  • Your screenshot needs to be focused on Water. Naval vessel, amphibious, float plane? Or maybe a sunken tank at the bottom of the lake? We are waiting for all of them!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 8th edition - Slow but Sure!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2716001342
https://steamcommunity.com/sharedfiles/filedetails/?id=2715452822
https://steamcommunity.com/sharedfiles/filedetails/?id=2715247330
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2716571787
https://steamcommunity.com/sharedfiles/filedetails/?id=2715761887
https://steamcommunity.com/sharedfiles/filedetails/?id=2715026340
Each winner will get 300GE! Congratulations and see you next week!
Jan 17, 2022
War Thunder - CyberStonka

  • Physically correct moonlight has been added.
  • Display of some objects (for example bushes and trees) has been improved when observed through a ground vehicle sight by graphic settings “max” and “movie”.
  • MiG-27K, Jaguar GR.1A — a bug has been fixed that caused camera rotation while maneuvering.
  • A bug has been fixed where Roland 1 missiles had a limited effective range within 1 km versus helicopters.
  • Display of trophy contents has been improved.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Jan 14, 2022
War Thunder - CyberStonka

A new set of decals for rarity hunters!
Until February 10th, earn in battle, or purchase rare decals for War Thunder gaming nations!

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.
Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.
Jan 14, 2022
War Thunder - CyberStonka

On January 14th, 1950, the prototype SI (I-330) aircraft, soon after named the MiG-17, took her maiden flight. Even then the aircraft showed better flight characteristics than its predecessor, the MiG-15bis jet fighter. The MiG-17 was in service with many armed forces and was used in intense combat becoming the principal for Chinese, Polish, and Czechoslovakian licensed copies.
Complete the task from 11:00 GMT on the 14th of January until 11:30 GMT on the 16th of January and get the reward!
Rewards
Completing the “Birthday of the MiG-17” task will bring you a battle trophy with one of the following rewards:
  • 10-30% RP booster for 3-10 battles
  • 10-30% SL booster for 3-10 battles
Task
  • Destroy 20/10/10 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles.
The task can be completed only in vehicles from the following list:
  • MiG-17, MiG-17AS, Shenyang F-5, J-4
Follow progress by clicking on your nickname → Achievements → Memorial Date.
Jan 12, 2022
War Thunder - CyberStonka

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Fixing a bug in the displaying of contacts

This issue might occur when the resolution of the game doesn’t match the physical resolution of your monitor. Air targets, in this case, could behave incorrectly and disappear even at a relatively close distance.
We investigated the reason for this bug which was caused by the complex system of rendering contacts and have now fixed it. Now enemies will not hide from you (and you from them).
Equalizing smoke temperatures

Sometimes some points in our digest look like chapters in an alchemist’s book but behind them is some pretty technical and useful work. For example the smoke screen, where a mistake at different times of the day, has different temperatures in your thermal imaging camera. This of course is wrong and we have corrected this mistake.
Exhaust while towing

Another strange thing happened during the towing of vehicles. Armoured vehicles that were pulled or pushed would start to spontaneously accelerate and leave an exhaust. The reasons were figured out and everything has been fixed.
Back to fighting mode!
Together with the end of the holidays, we returned to the conventional battle hangar. Everything is in the right places, be sure to check it!
Update 2.13.0.60
Ground vehicles
  • A bug has been fixed that caused the rendering of exhaust gases on towed or rammed vehicles.
  • A bug has been fixed where smoke from smoke grenades was displayed as low temperature in the thermal imagers in night scenarios .
  • A bug has been fixed that resulted in shot loss when another enemy vehicle was located near the target and the shot vector was directed to the ground’s surface.
  • FlaRakRad, SARC MkVI (6pdr) — a bug has been fixed that caused the model to disappear when observed from the commander’s sight at certain angles.
  • Eland 90 Mk.7, AML-90, Ratel-20, Ratel-90, ZT3A2 — smoke grenades now launched in two salvos.
  • ZTZ59D1 — smoke grenades have been changed to modern spray grenades activated in mid-air.
  • Char 25t — turret traverse speed has been specified - 24°/sec → 36°/second.
  • Char 25t — sight magnification has been specified - х6 → х7.9 (report).
  • M18 GMC — sight magnification has been changed from x3 to the standard (х1.9 — 3.5).
  • Leopard 2K — max speed has been specified from 70 to 72 kph.
  • M4A3 (76) W (JSDF) — underestimated turn time of the AA machine gun has been fixed. Speed has been changed in accordance with other open flak cannons 30°/second → 90°/second.
  • Vickers Mk.3 — overestimated thickness of the bulkhead between engine and combat compartments has been fixed - 500mm → 10mm.
  • TCM AGS — a bug has been fixed that resulted in different targeting angles of the gun and the coaxial machine gun.
  • Ikv 91, Ikv 91-105 — sight magnification has been specified - х8-16 → x10 .
  • Ikv 91, Ikv 91-105 — turret traverse speed has been specified - 20°/second → 25°/second.
  • STB-1 — targeting angles on the AA machine gun have been specified in order to avoid intersections with the turret.
  • 155-mm sgr m/60 round — tracer has been removed.
Aviation
  • ITP (М-1) — a bug has been fixed that caused a fuselage break when the tail was detached.
  • MiG-21MF, MiG-21bis-SAU, MiG-21SMT, MiG-21bis — visuals of pylons for R-60 and R-3S missiles have been fixed.
  • Bf 109 (all versions) — separate drop has been added for 50kg bombs.
  • F.C.20 Bis — the name of the 37mm Breda Model 39 gun has been fixed.
  • 800kg armour piercing bomb Type 99 number 80 — explosives type has been changed to Type 91.
Naval
  • Targeting speed parameters of the Italian 100-mm/47 utility guns have been corrected.
  • IJN Mutsuki, IJN Satsuki, Scharnhorst — errors in the info cards concerning the armour thickness of the main calibre turrets have been fixed.
Other changes
  • Standard hangar has been enabled.
  • A bug has been fixed with missing aircraft contacts when the game resolution was set lower than the resolution of the monitor.
  • Battle task “Aerial Superiority ” now features the “Rogue wave” award.
  • Marker position under the airfield in the “Domination:Vietnam” mission has been fixed.

[\hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Welcome to the 9th War Thunder Steam Screenshot Competition!
Slowly but surely we have managed to check all the screenshots you uploaded and we are ready to announce this week's winners! The three most popular and the three selected by us from over 200 entries will get 300GE! We will meet again next week, to check who will win the 9th edition!
Before we announce 8th edition winners, let’s begin the 9th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen09. You have time until 17.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Biplane Frenzy!
Terms:
  • Your screenshot needs to be focused on Biplanes. If it has two pairs of wings - Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 8th edition - Slow but Sure!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2706668482
https://steamcommunity.com/sharedfiles/filedetails/?id=2708343273
https://steamcommunity.com/sharedfiles/filedetails/?id=2707389441
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2713857840
https://steamcommunity.com/sharedfiles/filedetails/?id=2714276837
https://steamcommunity.com/sharedfiles/filedetails/?id=2711507578
Each winner will get 300GE! Congratulations and see you next week!
War Thunder - CyberStonka

In January 1945, the Vistula-Oder offensive by the Soviet army began to liberate the western part of Poland and provide a further advance by troops into German territory. The operation became perhaps the most intensive strategic offensive operation in the history of modern Europe. Possessing total air superiority and a significant advantage in manpower and armored vehicles, the troops of the Red Army, as well as the Polish formations that came under the command of the USSR, threw back the Wehrmacht forces with powerful blows beyond the border of Germany. An Allied victory became just a matter of time.
Complete the task from 11:00 GMT on the 10th of January until 11:30 GMT on the 13th of January and get the reward!
Rewards
Completing the “Vistula-Oder offensive” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-IV for USSR or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
The task can be completed only in vehicles from the following list:
  • USSR: T-34-85, T-34-85 (D-5T), IS-1, IS-2, IS-2 (1944), ISU-122, ISU-122S, SU-100, ZiS-12 (94-KM), SU-76M, T-80, SU-85M, SU-85, La-7, Yak-3, Yak-9U, IL-2-37, IL-2M (1943), Tu-2S.
  • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/2 TD, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, Ostwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Tiger II (P), Tiger II (H), Panther D, Panther A, Panther G, Jagdpanther, Bfw. Jagdpanther, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 F-8.
Follow progress by clicking on your nickname → Achievements → Memorial Date.
War Thunder - CyberStonka

Welcome to the 8th War Thunder Steam Screenshot Competition!
Over 100 screenshots with a carnival theme! Who needs fireworks when you have crazy decals and aerobatic smoke?! We have selected three of the best screenshots, another three were selected by you! Every winner will get 300GE! We will see you all in 7 days with the latest edition’s winners announcement!
Before we announce 7th edition winners, let’s begin the 8th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen08. You have time until 10.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Slow but Sure!
Terms:
  • Your screenshot needs to be focused on the “Slow but Sure” theme. Heavy but slow tanks? Big bombers with even bigger bombs? Huge Dreadnoughts? Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 7th edition - Carnival!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2702819620
https://steamcommunity.com/sharedfiles/filedetails/?id=2698960966
https://steamcommunity.com/sharedfiles/filedetails/?id=2696881242
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2697764941
https://steamcommunity.com/sharedfiles/filedetails/?id=2698298022
https://steamcommunity.com/sharedfiles/filedetails/?id=2697552281
Each winner will get 300GE! Congratulations and see you next week!
Jan 2, 2022
War Thunder - CyberStonka

Active aircraft and air defense unit supply from the USSR created significant difficulties for the US Air Forces during the Vietnam War. The appearance in the skies of the latest Soviet MiG-21 fighters was a key factor in launching an active operation to eliminate this threat.

During operation “Bolo”, the F-4 Phantom II was demonstrating normal strike aircraft behavior, luring into the sky and destroying more than seven MiG-21’s of the North Vietnamese Air Force without casualties to the US aircraft.
Complete the task from 11:00 GMT on the 2nd of January until 11:30 GMT on the 5th of January and get the reward!
Rewards
Completing the “Operation Bolo” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified aircraft in random battles
The task can be completed only in vehicles from the following list:
  • USA: F-4C Phantom II, F-4E Phantom II, F-4J Phantom II
  • USSR: MiG-21F-13, MiG-21SMT, MiG-21bis, MiG-21PFM
Follow progress by clicking on your nickname → Achievements → Memorial Date.
Dec 29, 2021
War Thunder - CyberStonka

A reminder about the new bug reporting service.
We already told you about it last time but we would like to remind you about it this time too. Now, our projects have a convenient service through which you can report bugs right in the game. If you come across a report with the same problem as yours, mark it with “I have the same problem!”. This way, frequently occuring bugs won’t go unnoticed.
https://community.gaijin.net/issues/p/warthunder
For now, the forum is also still available for bug reports but soon we intend fully switching to a new service for collecting bug reports. You can get to the service directly from the game by clicking: “Community → Report an issue”.
Separately we want to note that this service should be used only to report errors in the game. With all problems concerning payments, crediting of goods and operation of the store in general, please contact our support by using https://support.gaijin.net.
Separate launch by following hot reports

Today's digest will be opened by an inaccuracy reported to us by players in the new bug service. On the Hellcat the missiles came off the pylons in pairs and only when selecting rocket and bomb suspended weaponry it was possible to use a separate launch.
The Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon and their variants now have separate rocket launches.
Illuminating and not blinding shells

In night battles, illuminating shells help players better see terrain and vehicles on the battlefield under low light conditions. But with a night vision device the glow from special shells was too strong and players had to turn off the device for a while.
Now the maximum brightness of the picture in the night vision devices has been reduced and even with turned on NV the illuminating shells don’t interfere with the view.
“Rangefinder” modifications in AB

Each vehicle modification is useful and necessary in its own way. The same applies to the “Rangefinder” modification which allows you to determine the distance to the target and make the decisive shot from a long distance.
In ground AB the situation was somewhat different, the “Rangefinder” modification influenced only the displayed range next to the crosshair which in the case of postwar vehicles with fire control system made shooting at long ranges in AB even more difficult than in RB/SB. Now the “Rangefinder” modification will increase the range of the ballistic marker (AB cross) but only in terms of aiming while the armour penetration indicator range will remain the same.
Fireball over water
In naval battles there are often pilots who are ready to risk their vehicle in order to sink another ship and its crew with topmast bombardment. When the attack failed and the aircraft was shot down the effect of the destroyed aircraft could travel rapidly over the water leaving a visible smoke trail or even bright fire.
We have fixed this bug and now the smoke and fire trail will not be displayed across the entire location. Thank to our players for the correct passed bug.
Update 2.13.0.53

Ground vehicles
  • All ground vehicles with rangefinders now feature longer distances for the Arcade ballistic calculator (colour cross). Max distance depends on the type:
  • Up to 1.5 km — regular rangefinder;
  • Up to 4 km — stereoscopic rangefinder;
  • Up to 10 km — laser rangefinder;
  • E-100 — material of the side skirts has been changed to cast armour.
  • Vickers Mk.1 — the depletion order for the ammo rack has been changed.
  • ZTZ-96A — durability values of the ERA protection on the turret’s front in xray mode have been fixed..
  • T-72B3 — name of the AA machine gun has been corrected to 6P49.
  • M60A2 — fire control has been added to the commander’s sight.
  • XM975 — vertical aiming angles of the launcher have been fixed.
  • Type-10 — a bug has been fixed that prevented damage to the crew in event of an ammo stowage fire with damaged bulkhead between ammo and the crew.
  • Leopard 2PL — a bug has been fixed that allowed the gun to pass through the track shoulder.
  • ZSU-37-2 — camera position bug has been fixed that caused the vehicle to disappear in certain observation angles.
  • AMX-30 (1972), AMX-30B2, AMX-30B2 BRENUS, AMX-32, AMX-40 — display of the horizontal traverse speed on the coaxial 20mm gun has been fixed.
  • Т-55АМ — position of the radiation emitter of the IR spotlight has been fixed.
  • Calliope — sight magnification has been fixed from x3 to standard (х1.9 — 3.5).
  • TOW-2B — a bug has been fixed that prevents damage from the charge core when the ATGM hits sloped parts (report).
  • kulsgr m/90 round — the tracer has been disabled.
  • Sprgr. 38 round for the 50mm KwK 39 and Mk.214a guns— weight, muzzle velocity, and velocity drop along the trajectory have been specified (report).
  • 47-mm mle1936 round — velocity drop along the trajectory has been specified (report).
  • Vickers Mk.7 — physically accurate tracks have been added.
  • Type-90, Type-16, Type-74 (all versions), Type-10 — the elevation angles of the M2 anti-aircraft machine gun have been standardized. Max elevation angle is now 60°, previous angles varied from 20° to 40° depending on the vehicles.
Aircraft
  • F2G-1 — ammo capacity has been increased from 300 to 600 rounds per gun (report).
  • F-100A (China) — AN/APR-25 radar warning system has been added (report).
  • EC-665 Tiger UHT — a bug has been fixed that allowed elements of the targeting device to be visible at the extreme left and right positions.
  • Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon (all versions) — separate rocket launch has been added.
  • Me 264 — engine sound has been fixed.
  • AIM-9C Sidewinder — missile weight has been changed from 88 to 95 kg; burn time has been changed from 5 to 5.2 sec (report).
  • AIM-9J/P Sidewinder — a bug with incorrect values of the max launch load has been fixed for certain presets, max load has been corrected from 4G to 7G.
  • 120-kg bomb М/71 — explosive type has been corrected from TNT to COMP B.
  • AA-20, AS-20 — missile speed has been converted to Mach.
Naval
  • A bug has been fixed where the recon aircraft model remained visible in the x-ray view after its launch.
  • A bug with the effect of fire for burning aircraft instantly crossing the battlefield in naval battles has been fixed.
  • AI gunners of 20-mm guns won’t fire at destroyers anymore.
  • Parameters of the shells of 114mm/45 guns Mark IV and Mark V have been changed:
  • Explosives type of the HE rounds has been changed to RDX/TNT;
  • Weight of the explosives in the HE rounds has been changed: 1.22 → 1.81 kg;
  • Weight of the explosives in the semi-AP rounds has been changed: 0.72 → 0.91 kg.
  • Parameters of the Mk.7 rockets on US patrol boats have been changed (report):
  • Explosives weight: 1.27 → 0.79 kg;
  • Rocket weight: 22.6 → 22.27 kg.
Other changes
  • Max brightness on the NVD has been reduced when the illuminating rounds are fired.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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