War Thunder - CyberStonka

Welcome to the 7th War Thunder Steam Screenshot Competition!
It was a real adventure to wade through all the jungle screenshots you submitted to the 6th edition of our contest. Wild animals did not stop us from selecting three best, three more were selected by you, so traditionally, we have 6 lucky winners whose accounts will be boosted with 300GE!
Before we announce 6th edition winners, let’s begin the 7th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen07. You have time until 03.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Carnival!
Terms:
  • Your screenshot needs to be focused on the Carnival theme. Crazy decals or colourful decorations on vehicles? Why not!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 6th edition - Jungle Thunder!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2688093630
https://steamcommunity.com/sharedfiles/filedetails/?id=2691020428
https://steamcommunity.com/sharedfiles/filedetails/?id=2694619617
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2688032705
https://steamcommunity.com/sharedfiles/filedetails/?id=2688788736
https://steamcommunity.com/sharedfiles/filedetails/?id=2688371083
Each winner will get 300GE! Congratulations and see you next week!
War Thunder - CyberStonka

The Wehrmacht's offensive against the USSR was interrupted by numerous Soviet counter-offensive operations. One of the most notable was a liberation of the Kerch peninsula by the landing troops from the Black Sea Fleet. The following counter-offensive was expected to set Sevastopol and the whole Crimea free from the invaders, however it was bogged down and, after a series of defeats in May 1942, Soviet forces were thrown back from the peninsula.
Complete the battle task until 11:30 GMT on the 29th of December to get the reward!
Rewards
Completing the “Battle of the Kerch Peninsula” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-II for USSR or Germany from among those available to obtain in-game through achievements or purchase for GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
Tasks can be completed only on vehicles from the list:
  • USSR: T-60, T-34 (1940), T-34 (1941), KV-1 (L-11), GAZ-AAA (4M), GAZ-MM (72-K), MiG-3-15, LaGG-3-8, LaGG-3-11, Yak-1, IL-2 (1941), Pe-2-1, Pe-3
  • Germany: Pz.III J1, Pz.III J, Pz.IV E, Pz.IV F1, Pz.38(t) A, Pz.38(t) F, Flakpanzer I, Bf 109 F-2, Bf 109 F-4, Ju 87 B-2, Bf 109 E-7/U2
Follow the progress by clicking on your nickname → Achievements → Memorial Date.
Dec 27, 2021
War Thunder - CyberStonka

  • Visibility issues with some icons have been resolved.
  • Radars will no longer acquire terrain instead of failed target acquisitions at low altitude.
  • Smoothed indication of ground clutter on a radar scope.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Dec 24, 2021
War Thunder - CyberStonka

  • The ‘blind’ sector 90 degrees relative to the target’s course has been increased 1.5 times for pulse-doppler modes of AN/APG-59 and AN/AWG-11/12 and slightly decreased for AN/APG-66J and PS-37A/46A.
Sound
  • RWR sounds have been changed to something less annoying and loud. The reference sound used has been brought from the F-14 Tomcat RWR.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Dec 23, 2021
War Thunder - CyberStonka

Ground vehicles
  • 2S3M — thickness of the bulkhead between the driver and the transmission has been corrected.
  • Challenger 2, Challenger 2 (2F) — a bug has been fixed where the rear armour plate was missing in the hull in the xray mode.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES — the armour type of the turret bottom has been changed to cast steel (report)
  • Challenger 2 TES — overestimated durability of the side skirts has been fixed.
Sound
  • The volume of jet engines from first and third person views has been slightly decreased.
  • Enemy/allied jet engines do not overlap the whole sound of battle for players on the ground. Jet engine sounds now have less priority over explosions, gun fire, and ground vehicle engines.
  • Player gunshots from ground vehicles are now more distinctive and detailed in comparison to allied/enemy gunshots.
  • Signal of the laser warning system is now more distinctive for a player, it becomes louder and higher in tone.
  • A bug has been fixed that prevented playback of rocket engines of enemy\allied aircraft.
  • Bugs in the playback of player aircraft rocket engines have been fixed.
  • Other
  • A bug has been fixed where snow and rain in VR headsets were displayed only for one eye.
  • Artefacts from exhaust gases animation on the AMD Radeon graphic cards have been fixed.
  • The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick
War Thunder - CyberStonka

Snow sparkles in the hangar, so that means it’s time to celebrate the festivities in War Thunder. Discounts, sales and special events are waiting for you! Here is a guide to the War Thunder festive calendar - let’s take a look!

How nice is it to have this holiday in our lives! It doesn’t matter if you expect miracles from them or come up with a sober calculation in anticipation of gifts, this New Year we will delight everyone once again.
Discounts, sales and gifts. We welcome 2022 together in War Thunder!
Gifts under the Christmas tree!
Some nice gifts to enhance the festive mood for your aircraft, ground vehicles and fleet!
From December 24th (12:00 GMT) until January 3rd (07:00 GMT)

“Raging Tiger” decal
Play 3 battles in vehicles of rank III or above with an activity of 70% or higher.

Decoration for ground vehicles “Christmas sock”
Defeat 30 enemy players while controlling ground vehicles of rank III or higher.

Decoration for fleet “Christmas deer”
Inflict 50,000 damage while controlling bluewater ships of rank III or higher.

Operation W.I.N.T.E.R.
A traditional event with cool prizes for every taste. You still have time to participate and pick up premium vehicles. decals and decorations.

From 17th of December until 10th of January

https://steamcommunity.com/games/236390/announcements/detail/3108044142067383868

Discounts

From December 22nd (11:00 GMT) until December 27th (11:00 GMT).
Useful and necessary things for for half the regular price!

  • 50% off all vehicles in the game
  • 50% off talismans, back-ups, and modifications
  • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin.Net online store
Discounts work both for Silver Lion and Golden Eagle prices for all vehicles, except those added in the updates “Winged Lions” and “Ground Breaking” and squadron vehicles.

Giveaway

Our friends at Zotac have a special surprise for you, check Instagram on the 24th ;)
War Thunder - CyberStonka

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Making bug reports easier to pass!
Most updates that are released and even some of the improvements in this digest are based on your bug reports. It’s hard to overestimate their usefulness and your help so we want to make it so that you don’t spend a lot of time and effort making bug reports.

We are happy to introduce a brand new service which will make reporting bugs to developers easier and faster.
https://community.gaijin.net/issues/p/warthunder
Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client.

You can get to the new service directly from the game by clicking: “Community → Report an issue” And of course we are waiting for your feedback and suggestions on how to improve the new service.

Bug logging continues to be available on the forum as well.
Where did the shell disappear to?

Such a question, although rarer, can still occur to any tanker since the release of the “Ground Breaking” update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells.

To explain briefly the shell wasn’t really missing but if there was a surface behind your tank’s turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle).

We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank.

Clarifying the models of rockets and air-to-surface missiles

Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator.

It will mean that the epicentre of detonation of such rockets and AGM’s will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments.

You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGM’s will become a little more dangerous. We will continue the work of modeling more sophisticated weapons.

Speeding up the onset of a well-deserved victory

This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory.

We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds.

We wish you fast victories and successful overpowering - depending on which side you represent in the battle.

Fixed a bug in “Global Illumination”

Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction.

For this edition of the “It’s Fixed” we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem.

Update 2.13.0.39

Ground vehicles
  • T-69 II G — a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).
Aircraft
  • An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report).
  • Incorrect bomb drop from the central pylons has been fixed.
  • A28B — the sightmark shift after missile launch has been corrected.
  • A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
  • Aichi E13A1 - turret machine gun type has been changed from Type 99 to Type 97.
  • A-7E - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
  • A-129CBT - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
  • B-25 (all series), PBJ-1J - the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
  • Mirage 3E - radar view in the cockpit has been changed from cone to square.
  • 37mm М4/М10 gun - spread has been corrected.
  • Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:
  • S-1OF
  • S-13OF
  • S-21
  • S-24
  • S-24B
  • S-25O
  • S-25L
  • Type-130-2
  • Zuni Mk32
  • Tiny Tim
  • Red Angel
  • Uncle Tom
  • Triplex R.P.
  • Kh-66
  • Kh-23M
  • Kh-25
  • Kh-25ML
  • Kh-29L
  • Kh-29T
  • AS-20
  • AS-30
  • AS-30L
  • Rb05A
  • AGM-12B
  • AGM-12C
Fleet
  • The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
  • HMS Norfolk - a bug preventing torpedo reload in Arcade battles has been fixed.
  • JDS Harukaze - flag has been changed in the info card.
  • Prinz Eugen - take off angles of reconnaissance aircraft have been corrected.
Other changes
  • PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
  • PC: ground darkening has been fixed, when setting the global illumination quality higher than “low”.
  • Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
  • Fixed a bug where the squadron tag was indicated in front of the name of the AI ​​that replaced the player who did not join a battle.
  • The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

On the 20th of December 1941, a Chinese air force unit of volunteers from the United States under the informal designation "Flying Tigers" received its first baptism of fire. The “Tigers” had to repel an attack of Japanese bombers flying from the south towards the Burma road, which was of strategic importance for supply delivery to China.
In this raid, the fighter group opened its own battle count and the Japanese were unable to deliver their bombs to their target, instead, turning and fleeing whilst losing four aircraft.
Feel like one of the legendary squadron pilots in the P-40 series fighter!
Complete the task from 11:00 GMT on the 20th of December until 11:30 GMT on the 22nd of December and get the reward!
Rewards
Completing the “First combat mission of "Flying Tigers” task will bring you a battle trophy with one of the following rewards:
  • 10-30% RP booster for 3-10 battles
  • 10-30% SL booster for 3-10 battles
Task
  • Destroy 20/10/10 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
Tasks can be completed only on vehicles from the list:
  • P-40C, P-40E-1, P-40E-1 TD, H-81A-2, P-40E-1 (China), P-40E-1 (USSR), P-40F-5 Lafayette
Follow the progress by clicking on your nickname → Achievements → Memorial Date.
War Thunder - CyberStonka

Welcome to the 6th War Thunder Steam Screenshot Competition!
Almost 200 screenshots with your best shots? Many of you hit the bullseye, but only 6 will get the prize! We appreciate all the entries and are waiting for more! Congratulations to the winners and as always, see you next week!
Before we announce 5th edition winners, let’s begin the 6th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen06. You have time until 27.12.2021 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Your best shot
Terms:
  • Your screenshot needs to be focused on the jungle theme. Tropical scenery, bushes everywhere or low flight above jungle? Why not!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 5th edition - your best shot!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2682367420
https://steamcommunity.com/sharedfiles/filedetails/?id=2682153402
https://steamcommunity.com/sharedfiles/filedetails/?id=2675231612
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2406763171
https://steamcommunity.com/sharedfiles/filedetails/?id=2682855750
https://steamcommunity.com/sharedfiles/filedetails/?id=2683617373
Each winner will get 300GE! Congratulations and see you next week!
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