From 13:00 GMT on October 9th to 09:00 GMT on October 12th, 2015
We present you a special "Floats!" event in War Thunder! It features American, Japanese and German floatplanes and flying boats contending for control of special points located on the water surface. Capture and hold them by alighting on the water near aircraft-carriers. Take part in the fierce sea battle!
You can find the Event 'Floats' in the 'Events & Tournaments' tab!
From 13:00 GMT on October 9th to 09:00 GMT on October 12th, 2015
We present you a special "Floats!" event in War Thunder! It features American, Japanese and German floatplanes and flying boats contending for control of special points located on the water surface. Capture and hold them by alighting on the water near aircraft-carriers. Take part in the fierce sea battle!
You can find the Event 'Floats' in the 'Events & Tournaments' tab!
With update 1.53 “Fire Storm” comes the move to Dagor Engine 4.0 along with significant changes to the game thanks to alterations in the visibility of ground vehicles and aircraft. We hope that you can check these changes out for yourselves and enjoy the work we’ve done in "Fire Storm" very soon.
...How is visibility for an aircraft defined? One might often hear that “they’re more visible in real life” or “you can recognize an plane’s silhouette from X kilometers away” or “in the game Y is more/less visible, more/less realistic”. It’s far easier to detect an aircraft by sound than by sight. On a windless day, in clear weather, the sound of the engine can be heard from 10-12 km away, while an aircraft can only be seen without binoculars at a distance of 8-10 km...
With update 1.53 “Fire Storm” comes the move to Dagor Engine 4.0 along with significant changes to the game thanks to alterations in the visibility of ground vehicles and aircraft. We hope that you can check these changes out for yourselves and enjoy the work we’ve done in "Fire Storm" very soon.
...How is visibility for an aircraft defined? One might often hear that “they’re more visible in real life” or “you can recognize an plane’s silhouette from X kilometers away” or “in the game Y is more/less visible, more/less realistic”. It’s far easier to detect an aircraft by sound than by sight. On a windless day, in clear weather, the sound of the engine can be heard from 10-12 km away, while an aircraft can only be seen without binoculars at a distance of 8-10 km...
Frequent readers of our news articles already know that we regularly present new decals to be added to War Thunder. Most of the time, these decals fit into the historical context of the article at hand or are somehow related with the persons, units or armies involved.
With Update 1.53 we will introduce a great variety of new historical decals to War Thunder, which will allow you to decorate your vehicles with a piece of World War II or Korean War history. Good luck on the battlefield!
The following historical decals will be added to War Thunder in Update 1.53. Click on the name to check the background of a particular decal: (Decals are planned for update 1.53, however some may be introduced into the game at a later date after the major update release.)
Frequent readers of our news articles already know that we regularly present new decals to be added to War Thunder. Most of the time, these decals fit into the historical context of the article at hand or are somehow related with the persons, units or armies involved.
With Update 1.53 we will introduce a great variety of new historical decals to War Thunder, which will allow you to decorate your vehicles with a piece of World War II or Korean War history. Good luck on the battlefield!
The following historical decals will be added to War Thunder in Update 1.53. Click on the name to check the background of a particular decal: (Decals are planned for update 1.53, however some may be introduced into the game at a later date after the major update release.)
From 15.00 GMT on the 2nd of October to 09.00 GMT on the 5th of October, 2015
The Event 'Large Calibres!' (+20% RP & +20% Lions) is available!
Allowed vehicles:
P-39 Airacobra (all US and USSR variants except Р-400); P-63 Kingcobra (all US and USSR variants); PBJ-1H; Me 410 A-1/U4; Ме 410 B-2/U4; Me 262 A-1/U4; Ju 87 G-1; Ju 87 G-2; Hs 129 B-3; LaGG-3-34; Yak-9T; Yak-9K; Yak-9P; Yak-9UT; Il-2-37; Tempest Mk. V (Vickers P); Mosquito Fb Mk. 18; Hurricane Mk.IV; Ki-102 otsu; Ki-96; Ki-45 otsu; Ki-45 tei; Ki-45 hei
In the 'Large Calibres' Arcade event, the most hard-hitting aircraft in War Thunder combat each other in unforgiving aerial duels. Pilots! Get your cannons ready and join in on the fun and earn extra Research Points and Silver Lions!
The most widespread calibres used in aviation before World War II were the rifle 7.62mm and 7.7mm (.303-inch) calibres. However once the war started it became obvious that more potent weapons were needed to reliably destroy air targets, so 12.7mm (.50) MGs and 20mm autocannons became indispensable elements of fighter aircraft equipment in the early 1940s. Even higher firepower was needed to have a chance to damage tanks, ships and submarines, so different countries started developing more powerful weapons for aircraft.
German engineers mounted the experimental BK 5 50mm cannon on the Ju 88 and Me 410 planes, and used the Hs 129 equipped with a 75mm cannon to gain the upper hand over the Soviet KV and T-34 tanks. The British experimented with semi- and fully automatic 40mm and 57mm guns (adaptation of the famous Ordnance QF 6-pounder for the needs of aviation). But the Italian engineers surpassed their rivals by far, fitting out the Piaggio P.108A four-engine bomber with a monstrous 102mm cannon as well as a set of torpedoes and impressive defensive armament.
From 15.00 GMT on the 2nd of October to 09.00 GMT on the 5th of October, 2015
The Event 'Large Calibres!' (+20% RP & +20% Lions) is available!
Allowed vehicles:
P-39 Airacobra (all US and USSR variants except Р-400); P-63 Kingcobra (all US and USSR variants); PBJ-1H; Me 410 A-1/U4; Ме 410 B-2/U4; Me 262 A-1/U4; Ju 87 G-1; Ju 87 G-2; Hs 129 B-3; LaGG-3-34; Yak-9T; Yak-9K; Yak-9P; Yak-9UT; Il-2-37; Tempest Mk. V (Vickers P); Mosquito Fb Mk. 18; Hurricane Mk.IV; Ki-102 otsu; Ki-96; Ki-45 otsu; Ki-45 tei; Ki-45 hei
In the 'Large Calibres' Arcade event, the most hard-hitting aircraft in War Thunder combat each other in unforgiving aerial duels. Pilots! Get your cannons ready and join in on the fun and earn extra Research Points and Silver Lions!
The most widespread calibres used in aviation before World War II were the rifle 7.62mm and 7.7mm (.303-inch) calibres. However once the war started it became obvious that more potent weapons were needed to reliably destroy air targets, so 12.7mm (.50) MGs and 20mm autocannons became indispensable elements of fighter aircraft equipment in the early 1940s. Even higher firepower was needed to have a chance to damage tanks, ships and submarines, so different countries started developing more powerful weapons for aircraft.
German engineers mounted the experimental BK 5 50mm cannon on the Ju 88 and Me 410 planes, and used the Hs 129 equipped with a 75mm cannon to gain the upper hand over the Soviet KV and T-34 tanks. The British experimented with semi- and fully automatic 40mm and 57mm guns (adaptation of the famous Ordnance QF 6-pounder for the needs of aviation). But the Italian engineers surpassed their rivals by far, fitting out the Piaggio P.108A four-engine bomber with a monstrous 102mm cannon as well as a set of torpedoes and impressive defensive armament.
This friday a new automated squadron tournament is starting in the format of 7v7 Combined Battles, as a qualifying tournament for the Thunder Cup I!
Qualifying Tournament
From October 2nd to October 7th, check the “Events and Tournaments” tab for Squadron tournaments 7v7 – You will be able to try your skill in the new squadron format and compete to win prizes:
In Arcade and Realistic Battles mode you can win the following prizes:
1st Place: 2 000 Golden Eagles for 15 squadron players
2nd Place: 1 500 Golden Eagles for 15 squadron players
3rd Place: 1 250 Golden Eagles for 15 squadron players
4th Place: 1 000 Golden Eagles for 15 squadron players
5th Place: 750 Golden Eagles for 15 squadron players
6th Place: 500 Golden Eagles for 15 squadron players
The 6 best squadrons who play in Realistic Battles will take part in the Thunder Cup I together with teams of the Professional League:
Arcade eSports
Verve
THINK
Der Adler
Akai Victory
POPE
Stormo Caccia
Poltergeist
GOF
Cube
The Grand prize of Thunder Cup I: Players from the winning team will travel to China to compete against the best Chinese team for the prize fund of $11 000!
Terms and conditions of receiving the prizes will be published on the forum and sent to the commanders of the winning squadrons.
Tournaments will be available in the “Events and Tournaments” tab. Only squadrons can take part in the tournaments
Tournaments start October 2nd at 12:00 GMT. Tournaments end October 7th at 08:00 GMT. Tournaments will not be available each day from 22:00 to 03:00 GMT and from 08:00 to 15:00 GMT (except the starting day).
This friday a new automated squadron tournament is starting in the format of 7v7 Combined Battles, as a qualifying tournament for the Thunder Cup I!
Qualifying Tournament
From October 2nd to October 7th, check the “Events and Tournaments” tab for Squadron tournaments 7v7 – You will be able to try your skill in the new squadron format and compete to win prizes:
In Arcade and Realistic Battles mode you can win the following prizes:
1st Place: 2 000 Golden Eagles for 15 squadron players
2nd Place: 1 500 Golden Eagles for 15 squadron players
3rd Place: 1 250 Golden Eagles for 15 squadron players
4th Place: 1 000 Golden Eagles for 15 squadron players
5th Place: 750 Golden Eagles for 15 squadron players
6th Place: 500 Golden Eagles for 15 squadron players
The 6 best squadrons who play in Realistic Battles will take part in the Thunder Cup I together with teams of the Professional League:
Arcade eSports
Verve
THINK
Der Adler
Akai Victory
POPE
Stormo Caccia
Poltergeist
GOF
Cube
The Grand prize of Thunder Cup I: Players from the winning team will travel to China to compete against the best Chinese team for the prize fund of $11 000!
Terms and conditions of receiving the prizes will be published on the forum and sent to the commanders of the winning squadrons.
Tournaments will be available in the “Events and Tournaments” tab. Only squadrons can take part in the tournaments
Tournaments start October 2nd at 12:00 GMT. Tournaments end October 7th at 08:00 GMT. Tournaments will not be available each day from 22:00 to 03:00 GMT and from 08:00 to 15:00 GMT (except the starting day).