War Thunder - TheShaolinMonkCM
https://www.youtube.com/watch?v=i135o2djHdY

In one of the updates being introduced soon, War Thunder will begin to implement an improved version of its “Dagor Engine 4.0”. In our previous Devblogs we showed you the Physically Based Rendering and advanced destructible environment technology which is being introduced.

Different materials such as wood, earth, leaves, metal, stone etc. look more natural with the new rendering - by virtue of complex calculations of light reflecting from different surfaces, which makes vehicles and the ingame environment look even more realistic.

Another part of the improved engine is the integration of NVIDIA GameWorks technologies. War Thunder’s quest for increased realism is further enhanced with the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all react to in-game ballistic physics. Players now have the ability to destroy an enemy’s cover or create new firing positions, changing the dynamics of tank battles.







Also, the inclusion of NVIDIA Waveworks technology will generate incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction. An interesting fact is that this technology provides water surfaces the ability to interact with other game objects and players.

Watch video of this feature here!

The developers are putting a lot of effort into the optimization of all the graphical improvements. New technologies affect gameplay so they should work on all the supported platforms and configurations. If someone destroys the wall it should disappear for all players in a battle. The same can be said for realistic waves - they do not only look amazing but also interfere with sea planes when landing or taking off. We are proud that the NVIDIA Gameworks technologies in War Thunder will be available for all users, even those with low-end computers whatever platform they are operating on.
War Thunder - TheShaolinMonkCM
https://www.youtube.com/watch?v=i135o2djHdY

In one of the updates being introduced soon, War Thunder will begin to implement an improved version of its “Dagor Engine 4.0”. In our previous Devblogs we showed you the Physically Based Rendering and advanced destructible environment technology which is being introduced.

Different materials such as wood, earth, leaves, metal, stone etc. look more natural with the new rendering - by virtue of complex calculations of light reflecting from different surfaces, which makes vehicles and the ingame environment look even more realistic.

Another part of the improved engine is the integration of NVIDIA GameWorks technologies. War Thunder’s quest for increased realism is further enhanced with the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all react to in-game ballistic physics. Players now have the ability to destroy an enemy’s cover or create new firing positions, changing the dynamics of tank battles.







Also, the inclusion of NVIDIA Waveworks technology will generate incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction. An interesting fact is that this technology provides water surfaces the ability to interact with other game objects and players.

Watch video of this feature here!

The developers are putting a lot of effort into the optimization of all the graphical improvements. New technologies affect gameplay so they should work on all the supported platforms and configurations. If someone destroys the wall it should disappear for all players in a battle. The same can be said for realistic waves - they do not only look amazing but also interfere with sea planes when landing or taking off. We are proud that the NVIDIA Gameworks technologies in War Thunder will be available for all users, even those with low-end computers whatever platform they are operating on.
War Thunder - TheShaolinMonkCM


Vyacheslav Bulannikov, Game-designer:
A post-war SPG built on components of the HS 30 armoured transport. The SPG is armed with a 90mm cannon and uses post-war ammunition. This SPG’s small dimensions and high mobility give it a maximum speed of 70 km/h, allowing it to take the most advantageous positions on the map. However, frontal combat against tier 5 tanks is probably not a good idea due to its weak armour. On the whole, the SPG will play more like the Leopard than other vehicles of the the German nation





Svetlana Smirnova, Artist:
The SPG has a low profile, which gives it a good chance to make it a difficult target for the enemy. And it looks truly frightening.
http://steamcommunity.com/sharedfiles/filedetails/?id=527621738
http://steamcommunity.com/sharedfiles/filedetails/?id=527621774
Watch video of this vehicle in action here!
War Thunder - TheShaolinMonkCM


Vyacheslav Bulannikov, Game-designer:
A post-war SPG built on components of the HS 30 armoured transport. The SPG is armed with a 90mm cannon and uses post-war ammunition. This SPG’s small dimensions and high mobility give it a maximum speed of 70 km/h, allowing it to take the most advantageous positions on the map. However, frontal combat against tier 5 tanks is probably not a good idea due to its weak armour. On the whole, the SPG will play more like the Leopard than other vehicles of the the German nation





Svetlana Smirnova, Artist:
The SPG has a low profile, which gives it a good chance to make it a difficult target for the enemy. And it looks truly frightening.
http://steamcommunity.com/sharedfiles/filedetails/?id=527621738
http://steamcommunity.com/sharedfiles/filedetails/?id=527621774
Watch video of this vehicle in action here!
War Thunder - TheShaolinMonkCM


The Stalingrad map is very familiar to our pilots. Now tankers too will be able to do battle on the winter version of this map in an upcoming update.

The map is based on real photographs of the Stalingrad tractor plant district, taken during the bloody battles for the city.

Tank production continued until the conflict moved into the grounds of the plant itself. Before then, practically all the buildings had already been destroyed and tank components were not being delivered, but the workers created armoured vehicles by producing the missing parts on their own. The ground combat part of the map is fairly large – 16 square kilometers.







Our artists have recreated the entire factory complex, the railroad and the surrounding area with many unique buildings and units being designed especially for this map.









Gameplay on this map will be pretty intense. The enemy can appear from numerous directions as the main encounters between the two sides will take place amongst the factory buildings.

Watch the video of this tank in action here!
War Thunder - TheShaolinMonkCM


The Stalingrad map is very familiar to our pilots. Now tankers too will be able to do battle on the winter version of this map in an upcoming update.

The map is based on real photographs of the Stalingrad tractor plant district, taken during the bloody battles for the city.

Tank production continued until the conflict moved into the grounds of the plant itself. Before then, practically all the buildings had already been destroyed and tank components were not being delivered, but the workers created armoured vehicles by producing the missing parts on their own. The ground combat part of the map is fairly large – 16 square kilometers.







Our artists have recreated the entire factory complex, the railroad and the surrounding area with many unique buildings and units being designed especially for this map.









Gameplay on this map will be pretty intense. The enemy can appear from numerous directions as the main encounters between the two sides will take place amongst the factory buildings.

Watch the video of this tank in action here!
War Thunder - OrsonES


Kirill "Lassar" Vostretsov, Game Designer:

This was the first torpedo-carrying aircraft in the world built with a cantilever monoplane design. It became a true workhorse of US naval aviation during operations in the Pacific Ocean. In War Thunder, this aircraft will be able to take its place among other low-level US torpedo aircraft. Apart from torpedoes, the aircraft can carry a decent bomb load for its level, so it can be useful as an attacker aircraft even on tank maps. However, its weak frontal and defensive weaponry means that anyone flying this torpedo aircraft has to watch out for fighters.

http://steamcommunity.com/sharedfiles/filedetails/?id=524554522
http://steamcommunity.com/sharedfiles/filedetails/?id=524554510

Elena Bykova, Artist:

As a beautiful aircraft with a large and spacious cockpit which could seat three crew members, this carrier-borne aircraft is an impressive achievement of the USA’s pre-war aviation industry. It’s very beautiful, and that’s at least one reason to get one in your hangar.

http://steamcommunity.com/sharedfiles/filedetails/?id=524554580
http://steamcommunity.com/sharedfiles/filedetails/?id=524554584

Watch video here!

Discuss it here!
War Thunder - OrsonES


Kirill "Lassar" Vostretsov, Game Designer:

This was the first torpedo-carrying aircraft in the world built with a cantilever monoplane design. It became a true workhorse of US naval aviation during operations in the Pacific Ocean. In War Thunder, this aircraft will be able to take its place among other low-level US torpedo aircraft. Apart from torpedoes, the aircraft can carry a decent bomb load for its level, so it can be useful as an attacker aircraft even on tank maps. However, its weak frontal and defensive weaponry means that anyone flying this torpedo aircraft has to watch out for fighters.

http://steamcommunity.com/sharedfiles/filedetails/?id=524554522
http://steamcommunity.com/sharedfiles/filedetails/?id=524554510

Elena Bykova, Artist:

As a beautiful aircraft with a large and spacious cockpit which could seat three crew members, this carrier-borne aircraft is an impressive achievement of the USA’s pre-war aviation industry. It’s very beautiful, and that’s at least one reason to get one in your hangar.

http://steamcommunity.com/sharedfiles/filedetails/?id=524554580
http://steamcommunity.com/sharedfiles/filedetails/?id=524554584

Watch video here!

Discuss it here!
War Thunder - TheShaolinMonkCM
1280x1024 | 1920x1080 | 2560x1440

Again, we would like to invite you to join a new test of the new "Enduring Confrontation" game mode in Realistic and Simulator Battles. Many improvements and changes have been made since the fourth test, and today you can test it on Stalingrad with German and USSR aircraft available. Thank you to everyone who already provided feedback on this new game mode, and we are looking forward for more opinions and suggestions!

From the 24th of September at 16:00 GMT for 24 hours
"Enduring Confrontation" (RB/SB) is available!

You can find it in the "Events and Tournaments" tab in the game's menu.
Please leave your feedback here: Realistic | Simulator


What's new?
  • New location "Stalingrad" has been adjusted for the mode.
  • Mission type "Convoy" has been fixed and implemented: At the start of the mission, reconnaissance locates an enemy convoy on a random point of the map, which may either be a military or supply convoy. This convoy is moving to a designated point and if the enemy finds it while the distance to the destination is still big enough, the teams receive the objective to either destroy or protect the column, respectively. Supply convoy consists mostly of trucks, while military feature mostly tanks. Cooperate! If your AI reconnaissance aircraft are still operating, you’ll receive a significant bonus to the detection radius.
  • A Bug with the timer not resetting after the aircraft was destroyed has been fixed.
  • Number of active zones available for bombing increased from 2 to 3.
  • Maximum number of zones available for bombing on Stalingrad location has been increased. This allows for a greater choice over active zones available for bombing and zones will now be spread wider all over the map.
  • Bomb tonnage required to destroy bases has been rebalanced. Bomb damage depends on the bomber's BR. These changes have been implemented to increase the chances for a solo bomber to destroy a base in a single run.
    • BR 1.0 - 2.0: 2 x 500 kg (instead of 5)
    • BR 2.3 - 4.7: 4 x 500 kg (instead of 6)
    • BR 5.0 and higher: 6 x 500 kg (instead of 8)
  • Bomb tonnage required to destroy airfields has been rebalanced. Bomb damage depends on the bomber's BR. These changes have been implemented to make airfields more vulnerable and thus more valuable targets.
    • BR 1.0 - 2.0: 3 x 1000 kg (instead of 4)
    • BR 2.3 - 3.3: 4 x 1000 kg (instead of 5)
    • BR 3.7 - 4.7: 5 x 1000 kg (instead of 6)
    • BR 5.0 - 6.3: 8 x 1000 kg (instead of 10)
    • BR 6.7 and higher: 10 x 1000 kg (instead of 12)

    Features of the 5th EC Test:
    • Four events with different Battle Ratings are available:
      • 1.0 - 2.7
      • 2.3 - 4.3
      • 4.0 - 6.3
      • 6.0 - 9.3
    • For your first aircraft to fly out in a session, you may only choose aircraft with the lowest BR for the given game session or those 0.3 or 0.7 points above the minimum (e.g if the Battle Rating for the session is 2.3 - 4.3, you may only choose an aircraft with a BR of 2.3, 2.7 or 3.0 for the first flyout).
    • If all of the vehicles in your lineup come with higher BR than minimally acceptable for the session, you will be given a vehicle with minimal available BR, but without any upgraded modules or crew

    Required bomb tonnage for base destruction (depending on bomber's BR):
    • BR 1.0 - 2.0: 2 x 500 kg bombs;
    • BR 2.3 - 3.3: 4 x 500 kg bombs;
    • BR 3.7 - 4.7: 4 x 500 kg bombs;
    • BR 5.0 - 6.3: 6 x 500 kg bombs;
    • BR 6.7 and higher: 6 x 500 kg bombs.
    Required bomb tonnage for airfield destruction (depending on bomber's BR):
    • BR 1.0 - 2.0: 3 x 1000 kg bombs;
    • BR 2.3 - 3.3: 4 x 1000 kg bombs;
    • BR 3.7 - 4.7: 5 x 1000 kg bombs;
    • BR 5.0 - 6.3: 8 x 1000 kg bombs;
    • BR 6.7 and higher: 10 x 1000 kg bombs.

    Attention! As this is a test run, it may be stopped at any time. Don’t waste your chance, and be sure to take part in the test!
War Thunder - TheShaolinMonkCM
1280x1024 | 1920x1080 | 2560x1440

Again, we would like to invite you to join a new test of the new "Enduring Confrontation" game mode in Realistic and Simulator Battles. Many improvements and changes have been made since the fourth test, and today you can test it on Stalingrad with German and USSR aircraft available. Thank you to everyone who already provided feedback on this new game mode, and we are looking forward for more opinions and suggestions!

From the 24th of September at 16:00 GMT for 24 hours
"Enduring Confrontation" (RB/SB) is available!

You can find it in the "Events and Tournaments" tab in the game's menu.
Please leave your feedback here: Realistic | Simulator


What's new?
  • New location "Stalingrad" has been adjusted for the mode.
  • Mission type "Convoy" has been fixed and implemented: At the start of the mission, reconnaissance locates an enemy convoy on a random point of the map, which may either be a military or supply convoy. This convoy is moving to a designated point and if the enemy finds it while the distance to the destination is still big enough, the teams receive the objective to either destroy or protect the column, respectively. Supply convoy consists mostly of trucks, while military feature mostly tanks. Cooperate! If your AI reconnaissance aircraft are still operating, you’ll receive a significant bonus to the detection radius.
  • A Bug with the timer not resetting after the aircraft was destroyed has been fixed.
  • Number of active zones available for bombing increased from 2 to 3.
  • Maximum number of zones available for bombing on Stalingrad location has been increased. This allows for a greater choice over active zones available for bombing and zones will now be spread wider all over the map.
  • Bomb tonnage required to destroy bases has been rebalanced. Bomb damage depends on the bomber's BR. These changes have been implemented to increase the chances for a solo bomber to destroy a base in a single run.
    • BR 1.0 - 2.0: 2 x 500 kg (instead of 5)
    • BR 2.3 - 4.7: 4 x 500 kg (instead of 6)
    • BR 5.0 and higher: 6 x 500 kg (instead of 8)
  • Bomb tonnage required to destroy airfields has been rebalanced. Bomb damage depends on the bomber's BR. These changes have been implemented to make airfields more vulnerable and thus more valuable targets.
    • BR 1.0 - 2.0: 3 x 1000 kg (instead of 4)
    • BR 2.3 - 3.3: 4 x 1000 kg (instead of 5)
    • BR 3.7 - 4.7: 5 x 1000 kg (instead of 6)
    • BR 5.0 - 6.3: 8 x 1000 kg (instead of 10)
    • BR 6.7 and higher: 10 x 1000 kg (instead of 12)

    Features of the 5th EC Test:
    • Four events with different Battle Ratings are available:
      • 1.0 - 2.7
      • 2.3 - 4.3
      • 4.0 - 6.3
      • 6.0 - 9.3
    • For your first aircraft to fly out in a session, you may only choose aircraft with the lowest BR for the given game session or those 0.3 or 0.7 points above the minimum (e.g if the Battle Rating for the session is 2.3 - 4.3, you may only choose an aircraft with a BR of 2.3, 2.7 or 3.0 for the first flyout).
    • If all of the vehicles in your lineup come with higher BR than minimally acceptable for the session, you will be given a vehicle with minimal available BR, but without any upgraded modules or crew

    Required bomb tonnage for base destruction (depending on bomber's BR):
    • BR 1.0 - 2.0: 2 x 500 kg bombs;
    • BR 2.3 - 3.3: 4 x 500 kg bombs;
    • BR 3.7 - 4.7: 4 x 500 kg bombs;
    • BR 5.0 - 6.3: 6 x 500 kg bombs;
    • BR 6.7 and higher: 6 x 500 kg bombs.
    Required bomb tonnage for airfield destruction (depending on bomber's BR):
    • BR 1.0 - 2.0: 3 x 1000 kg bombs;
    • BR 2.3 - 3.3: 4 x 1000 kg bombs;
    • BR 3.7 - 4.7: 5 x 1000 kg bombs;
    • BR 5.0 - 6.3: 8 x 1000 kg bombs;
    • BR 6.7 and higher: 10 x 1000 kg bombs.

    Attention! As this is a test run, it may be stopped at any time. Don’t waste your chance, and be sure to take part in the test!
...