Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.
I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).
IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).
If you encounter any problems, let us know :).
You know how this last bit goes already: Safe travels, Captains! :)
CHANGE LIST
FIXED: An issue where Iolian NPCs would equip Unique codename weapons
FIXED: An issue where enemies would launch wings with zero fighters
FIXED: A problem preventing Cloak stability parameter to work as expected
FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
FIXED: A database error in the localized versions that could cause the game to crash
FIXED: An error in At an empire's end mission with ships exploding in advance
FIXED: Numerous text errors
Thanks for this goes to Unbroken as he's done the additional proofreading.
FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
UPDATED: Mod Manager to reflect the addition of the Origins DLC
ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
ADDED: Tooltips for context menu in Controller mode
ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.
I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).
IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).
If you encounter any problems, let us know :).
You know how this last bit goes already: Safe travels, Captains! :)
CHANGE LIST
FIXED: An issue where Iolian NPCs would equip Unique codename weapons
FIXED: An issue where enemies would launch wings with zero fighters
FIXED: A problem preventing Cloak stability parameter to work as expected
FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
FIXED: A database error in the localized versions that could cause the game to crash
FIXED: An error in At an empire's end mission with ships exploding in advance
FIXED: Numerous text errors
Thanks for this goes to Unbroken as he's done the additional proofreading.
FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
UPDATED: Mod Manager to reflect the addition of the Origins DLC
ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
ADDED: Tooltips for context menu in Controller mode
ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!
But, let's return to the business at hand. What's this update about? Several things:
Preparations for the upcoming free DLC
Standard assortment of minor fixes
And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French. Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!
As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.
And finally we come to the already standard change list:
CHANGE LIST
ADDED: Follow mission button, which comes in handy when juggling several missions at once
FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
ADDED: Campaign missions now have mission-appropriate images
FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
FIXED: Several minor errors in Second Front Baeldor side mission
ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
UPDATED: Support for the following controllers:
Logitech F710 Wireless Controller
Logitech Rumble Gamepad F510
Thrustmaster Flight Hotas X
Logitech Extreme 3D Pro
FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
UPDATED: Minor changes in the flare system
FIXED: Minor fixes in the Defense platform hitpoints calculations
UPDATED: File loading system improved (optimized for mods and DLCs)
FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
FIXED: A potential problem related to loading textures on some graphics cards
FIXED: A potential problem when drawing asteroids on some graphics cards
FIXED: A potential problem when drawing junkyard on some graphics cards
FIXED: Several fixes and improvements in the game log recording
It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!
But, let's return to the business at hand. What's this update about? Several things:
Preparations for the upcoming free DLC
Standard assortment of minor fixes
And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French. Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!
As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.
And finally we come to the already standard change list:
CHANGE LIST
ADDED: Follow mission button, which comes in handy when juggling several missions at once
FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
ADDED: Campaign missions now have mission-appropriate images
FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
FIXED: Several minor errors in Second Front Baeldor side mission
ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
UPDATED: Support for the following controllers:
Logitech F710 Wireless Controller
Logitech Rumble Gamepad F510
Thrustmaster Flight Hotas X
Logitech Extreme 3D Pro
FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
UPDATED: Minor changes in the flare system
FIXED: Minor fixes in the Defense platform hitpoints calculations
UPDATED: File loading system improved (optimized for mods and DLCs)
FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
FIXED: A potential problem related to loading textures on some graphics cards
FIXED: A potential problem when drawing asteroids on some graphics cards
FIXED: A potential problem when drawing junkyard on some graphics cards
FIXED: Several fixes and improvements in the game log recording
It's been some time since our last update, but we've been hard at work.
The full change-list for the update is below, but as highlights I'd definitely mention the all new side missions, the shield charger structure and the new global events! Naturally, along came a number of fixes as well.
If you like what we're doing with the game, I'd suggest checking out the Secrets of Aethera DLC :).
CHANGE LIST
FIXED: A bug that could trigger a constant loading of new video files, without first releasing the unused ones
FIXED: An error that could in some instances cause asteroids to render improperly
FIXED: A rare crash bug that happened when the player chose maximum weapon energy or shield energy in the energy transfer panel while affected by an engine dampener anomaly.
FIXED: A problem with the drydock turret button that caused it to become permanently disabled
FIXED: A bug related to Freelance mission generation that could in some instances cause the game to crash
FIXED: A visual bug related to very bright or very dark ships
FIXED: Several errors in the Assembly editor
FIXED: Several minor errors on Taxy and Ferry Freelance missions
FIXED: Side mission HUD icon is now identical to the log icon
FIXED: Side mission markers are now properly shown on the Starchart, when the mission is acquired
FIXED: Various minor errors that could appear when using controllers
FIXED: A minor error with Thaddeus Malen hero definition file
FIXED: A minor bug related to audio playback while anchored
FIXED: A minor database error in the Russian localization
FIXED: An error where a notification did not always appear when exiting a wormhole even if an event occured
ADDED: Ships can now be added using global parameters instead of only local (region-based)
ADDED: Automated repair facilities, artefacts, shield chargers now have special individual Starchart icons for easier recognition
ADDED: Ion storm global event can now occur
Be careful when entering Ion storm. It's discharges can severely damage your ship
ADDED: Ion Storm now encompasses the Maelstrom region
Maelstrom can be a good source of Ionized gas which you can sell for profit
ADDED: Numerous side missions, mostly faction-related
Side missions can be triggered in various ways
Appearance of side missions is linked to both Reputation and player level
ADDED: Bounty hunters of the Gladius Group now hunt for the player if his/her reputation is Outlaw
The lower the reputation, the higher the chance of appearance
Chance is automatically higher in some regions
ADDED: Shield charger structure is placed in the world and can be used in the same manner as Automated repair facility (enter it...)
Charging your shield costs Credits
Simply enter the ring-like structure to start charging your shield. Credits are automatically deducted
ADDED: Regions now become more difficult in several stages
First switch occurs when player reaches level 30
Second switch occurs when player reaches level 60
ADDED: A third control scheme ONLY for Xbox 360 and Xbox One controllers
when starting the game, choose the Joystick/Gamepad scheme
this scheme has predefined controls configured specifically for these controllers
modifying controls in this mode is NOT possible!
ADDED: Several gameplay effects on anomalies (when scanned) and accompanying HUD warnings
ADDED: A specific side mission related script function to prevent bugs and glitches
UPDATED: Target locking of objects is now automatic when using gamepads.
Simply cross over an object with the targeting reticle to lock onto it
In combat, some objects are filtered out so they don't get in the way (you can still manually target such objects by cycling through available targets)
UPDATED: The in-game menu on the upper right (Starchart, Captain info...) is now hidden by default when using controllers. You can get the menu to appear by pressing the START button. This automatically pauses the game as well.
You can change which key is used for this action in the Controls Menu, command is called "Show Menu". This change allowed us to free up some additional buttons on the controller, like DPad Up/Down for Tactical Overlay/Align To Plane
UPDATED: Opening any panel/in-game menu/context menu pauses the game when using controllers
UPDATED: When boarding enemy ships, troopers are automatically sent when possible
UPDATED: Various hints and tooltips are added when using controllers (Drydock, Trader, Hiring... panels)
UPDATED: Hints when using controllers are no longer placed in the middle of the screen
UPDATED: Changing your avatar name when starting a new Freeroam game, when using controllers is now possible
UPDATED: Changing the name of your ship on the Drydock->Customization panel when using controllers is now possible
UPDATED: Autosave is now created when ANCHORING on a station/planet, NOT when leaving
UPDATED: On normal and lower difficulty levels, when boarding an enemy ship - all allied/neutral/mercenary ships will immediately stop firing on it, unless instructed otherwise by Marking the ship (via the Context Menu)
UPDATED: Starchart icons of collected Artifacts are greyed out
UPDATED: NPCs no longer attack a ship you're attempting to capture
UPDATED: Several minor changes in NPC AI
UPDATED: Several changes to the game text files
UPDATED: Increased level requirement for some events to occur when leaving stations or planets
UPDATED: Numerous smaller changes made to different files to make the Secrets of Aethera DLC possible and in working order. Modders are encouraged to cross-reference their files with the default game files
UPDATED: Added current contraband quantities so that players can decide whether they should pay the fine or fight for the valuable goods.
UPDATED: Stations now show faction-ownership changes
UPDATED: Several minor changes done to cloaked NPC ships
UPDATED: More distant stations now keep a more detailed info on commodity prices
UPDATED: Accepting quests is no longer possible when using T-Drive to open the Starchart
UPDATED: Player name is now displayed on the dialog panel
UPDATED: Add & Remove turret buttons are now exchanged with the Configure turrets button so it gives more info on what exactly is going on
It's been some time since our last update, but we've been hard at work.
The full change-list for the update is below, but as highlights I'd definitely mention the all new side missions, the shield charger structure and the new global events! Naturally, along came a number of fixes as well.
If you like what we're doing with the game, I'd suggest checking out the Secrets of Aethera DLC :).
CHANGE LIST
FIXED: A bug that could trigger a constant loading of new video files, without first releasing the unused ones
FIXED: An error that could in some instances cause asteroids to render improperly
FIXED: A rare crash bug that happened when the player chose maximum weapon energy or shield energy in the energy transfer panel while affected by an engine dampener anomaly.
FIXED: A problem with the drydock turret button that caused it to become permanently disabled
FIXED: A bug related to Freelance mission generation that could in some instances cause the game to crash
FIXED: A visual bug related to very bright or very dark ships
FIXED: Several errors in the Assembly editor
FIXED: Several minor errors on Taxy and Ferry Freelance missions
FIXED: Side mission HUD icon is now identical to the log icon
FIXED: Side mission markers are now properly shown on the Starchart, when the mission is acquired
FIXED: Various minor errors that could appear when using controllers
FIXED: A minor error with Thaddeus Malen hero definition file
FIXED: A minor bug related to audio playback while anchored
FIXED: A minor database error in the Russian localization
FIXED: An error where a notification did not always appear when exiting a wormhole even if an event occured
ADDED: Ships can now be added using global parameters instead of only local (region-based)
ADDED: Automated repair facilities, artefacts, shield chargers now have special individual Starchart icons for easier recognition
ADDED: Ion storm global event can now occur
Be careful when entering Ion storm. It's discharges can severely damage your ship
ADDED: Ion Storm now encompasses the Maelstrom region
Maelstrom can be a good source of Ionized gas which you can sell for profit
ADDED: Numerous side missions, mostly faction-related
Side missions can be triggered in various ways
Appearance of side missions is linked to both Reputation and player level
ADDED: Bounty hunters of the Gladius Group now hunt for the player if his/her reputation is Outlaw
The lower the reputation, the higher the chance of appearance
Chance is automatically higher in some regions
ADDED: Shield charger structure is placed in the world and can be used in the same manner as Automated repair facility (enter it...)
Charging your shield costs Credits
Simply enter the ring-like structure to start charging your shield. Credits are automatically deducted
ADDED: Regions now become more difficult in several stages
First switch occurs when player reaches level 30
Second switch occurs when player reaches level 60
ADDED: A third control scheme ONLY for Xbox 360 and Xbox One controllers
when starting the game, choose the Joystick/Gamepad scheme
this scheme has predefined controls configured specifically for these controllers
modifying controls in this mode is NOT possible!
ADDED: Several gameplay effects on anomalies (when scanned) and accompanying HUD warnings
ADDED: A specific side mission related script function to prevent bugs and glitches
UPDATED: Target locking of objects is now automatic when using gamepads.
Simply cross over an object with the targeting reticle to lock onto it
In combat, some objects are filtered out so they don't get in the way (you can still manually target such objects by cycling through available targets)
UPDATED: The in-game menu on the upper right (Starchart, Captain info...) is now hidden by default when using controllers. You can get the menu to appear by pressing the START button. This automatically pauses the game as well.
You can change which key is used for this action in the Controls Menu, command is called "Show Menu". This change allowed us to free up some additional buttons on the controller, like DPad Up/Down for Tactical Overlay/Align To Plane
UPDATED: Opening any panel/in-game menu/context menu pauses the game when using controllers
UPDATED: When boarding enemy ships, troopers are automatically sent when possible
UPDATED: Various hints and tooltips are added when using controllers (Drydock, Trader, Hiring... panels)
UPDATED: Hints when using controllers are no longer placed in the middle of the screen
UPDATED: Changing your avatar name when starting a new Freeroam game, when using controllers is now possible
UPDATED: Changing the name of your ship on the Drydock->Customization panel when using controllers is now possible
UPDATED: Autosave is now created when ANCHORING on a station/planet, NOT when leaving
UPDATED: On normal and lower difficulty levels, when boarding an enemy ship - all allied/neutral/mercenary ships will immediately stop firing on it, unless instructed otherwise by Marking the ship (via the Context Menu)
UPDATED: Starchart icons of collected Artifacts are greyed out
UPDATED: NPCs no longer attack a ship you're attempting to capture
UPDATED: Several minor changes in NPC AI
UPDATED: Several changes to the game text files
UPDATED: Increased level requirement for some events to occur when leaving stations or planets
UPDATED: Numerous smaller changes made to different files to make the Secrets of Aethera DLC possible and in working order. Modders are encouraged to cross-reference their files with the default game files
UPDATED: Added current contraband quantities so that players can decide whether they should pay the fine or fight for the valuable goods.
UPDATED: Stations now show faction-ownership changes
UPDATED: Several minor changes done to cloaked NPC ships
UPDATED: More distant stations now keep a more detailed info on commodity prices
UPDATED: Accepting quests is no longer possible when using T-Drive to open the Starchart
UPDATED: Player name is now displayed on the dialog panel
UPDATED: Add & Remove turret buttons are now exchanged with the Configure turrets button so it gives more info on what exactly is going on
Time for the first update in 2015. This is a rather small update, primarily assembled as preparation for some bigger changes and additions to come in the next couple of updates. Check the list below for details please!
Happy hunting!
CHANGE LIST
FIXED: An error related to Maintenance freelance mission that would cause it to malfunction
FIXED: Numerous small errors to increase stability
FIXED: A potential error that would manifest as a blue floating line on the Starchart when choosing a destination TGate
FIXED: Planetary landing panel now no longer slides across the screen in certain instances
FIXED: Info panel scrollbar can now be used with the mousewheel
FIXED: Several smaller errors related to the Convoy escort freelance mission
Convoy security escort will now always join the defense
Once destination is reached, the convoy ships are no longer marked as quest objects
If a marked ship in the convoy gets destroyed, the marker is removed as intended
FIXED: An error in the reputation calculation script when destroying ships of the Thaurian Alliance. You'll be getting positive rep now. (Thanks Dewar. I dunno how I missed it.)
UPDATED: Script system cleared of redundant data
UPDATED: A slight change related to flares to make sure nothing works out of the ordinary
UPDATED: Game log records more information
UPDATED: Standard random encounters now do NOT spawn if a battle is ongoing
UPDATED: The game automatically slightly adjusts graphics settings on minimum configurations (more specifically graphics card)
UPDATED: Weapons firing range that is displayed as hint on the Drydock and the Schematics are now synced
UPDATED: Increased the number of freelance mission spawnpoints for Convoy escort missions
UPDATED: Added several modifiers to the Convoy escort freelance mission
Ambushes can occur
Convoy path displayed on the starchart is now colored differently
If convoy leader gets to 1500 units distance from the player, the convoy slows down, almost to a halt and waits for the player to arrive
Convoy slows down during an attack
UPDATED: Older save files (both freeroam and campaign) will now include the change in the reputation system which allows you to become good or even allied with Nyx, Empire, Directorate and Thauria
ADDED: It is now possible to become neutral and allied with Nyx, Directorate, Empire And Thauria on older freeroam save files and after finishing the campaign mode (even if your save file is older).
ADDED: Game log is now recorded through a separate process, so don't be alarmed if you see a console window popup when you're entering or exiting the game
ADDED: OnLoadWorld script event
ADDED: Region info panel now available when clicking on the starchart