Update 6:06PM EDT: The game will be down for up to an hour and not the estimated 15 minutes as we previously reported. We expect the game will go back online around 7PM EDT. Stay tuned for more updates.
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Greetings Defenders,
We’ve been working all night on a fix to the game invite issue that occurred in our last patch. To recap, we split our matchmaking into three regions (United States, Europe, Oceanic) as a short-term solution to the server issues that happen when we have too many players on at once. For the time being, you will only be able to play with friends within the same region. Sometime next week, we’re planning to allow players to manually change regions so you can play with friends in other regions.
In our last patch, we saw that players were unable to invite friends within the same region, which was not intended. We’re currently wrapping up testing on a fix for this issue. All signs are positive so far. If things continue to go smoothly, we’ll be taking the game down at 6PM EDT to deploy the patch, with an estimated downtime of 15 minutes. Note that you will NOT need to download anything. This patch is on our backend.
We’ll be updating everyone in one hour (5PM EDT) to confirm we’re good for the deployment, so please stay tuned. At 6PM EDT, we’re going to take the game down for maintenance for about 15 minutes to upload this fix. We’ll keep an eye on our forums and social media to see if this is working properly in a live environment, and if things haven’t improved, we’ll move to Plan B.
Thanks again for being patient as we go through our Open Alpha growing pains. For updates on this as we progress, please keep an eye on this forum thread.
Update 6:06PM EDT: The game will be down for up to an hour and not the estimated 15 minutes as we previously reported. We expect the game will go back online around 7PM EDT. Stay tuned for more updates.
----------------------------------
Greetings Defenders,
We’ve been working all night on a fix to the game invite issue that occurred in our last patch. To recap, we split our matchmaking into three regions (United States, Europe, Oceanic) as a short-term solution to the server issues that happen when we have too many players on at once. For the time being, you will only be able to play with friends within the same region. Sometime next week, we’re planning to allow players to manually change regions so you can play with friends in other regions.
In our last patch, we saw that players were unable to invite friends within the same region, which was not intended. We’re currently wrapping up testing on a fix for this issue. All signs are positive so far. If things continue to go smoothly, we’ll be taking the game down at 6PM EDT to deploy the patch, with an estimated downtime of 15 minutes. Note that you will NOT need to download anything. This patch is on our backend.
We’ll be updating everyone in one hour (5PM EDT) to confirm we’re good for the deployment, so please stay tuned. At 6PM EDT, we’re going to take the game down for maintenance for about 15 minutes to upload this fix. We’ll keep an eye on our forums and social media to see if this is working properly in a live environment, and if things haven’t improved, we’ll move to Plan B.
Thanks again for being patient as we go through our Open Alpha growing pains. For updates on this as we progress, please keep an eye on this forum thread.
Today’s hotfix is focused on putting the Monthly Mission requirements back to their intended values. We're still working to fix the Invite issue and are hopeful to have a fix in later today, but we're not quite there yet. We’ll have more news soon.
Bug Fixes
Reduced the criteria numbers for the October Monthly Mission back to 35 Legendaries, 35 Skeleton Special Enemies and 10 Incursions.
Fixed an issue that was preventing some players from launching the game.
Feature
We’ve heard you, Defenders. You don’t want to sit through the tutorial. Even though it’s educational and good for you. So go ahead, skip it. Players who skip the tutorial will be sent to the Easy version of The Gates of Dragonfall without the tutorialized elements. If you select Play and not Play Private from the Main Menu, you may have other players in your first match.
Today’s hotfix is focused on putting the Monthly Mission requirements back to their intended values. We're still working to fix the Invite issue and are hopeful to have a fix in later today, but we're not quite there yet. We’ll have more news soon.
Bug Fixes
Reduced the criteria numbers for the October Monthly Mission back to 35 Legendaries, 35 Skeleton Special Enemies and 10 Incursions.
Fixed an issue that was preventing some players from launching the game.
Feature
We’ve heard you, Defenders. You don’t want to sit through the tutorial. Even though it’s educational and good for you. So go ahead, skip it. Players who skip the tutorial will be sent to the Easy version of The Gates of Dragonfall without the tutorialized elements. If you select Play and not Play Private from the Main Menu, you may have other players in your first match.
Getting HF1 out the door, Content Update 1 & 2 planning, and trying to take over the world.
Jay Twining, Senior Game Designer (TrendyJayT)
Finishing up some final touches on some new challenges for the event. Otherwise brainstorming some new builds, and an idea for skill spheres for Freeplay and beyond.
This week I’m doing some much-needed overhauling of our tutorial, making sure our INSANELY SCARY BEWARE spooky event is good to go, and setting up for this week’s internal playtest of our new boss fight.
Many thrills and chills await y’all in less than a week! I’m looking forward to hopping on and playing with some of you during the event, watching some streamers tackle it (if they’re brave enough - it’s pretty scary), and seeing if anyone can uncover all the spooky secrets hiding in the maps.
Steven Collins, Level Designer (Esorath)
Look, spooky is getting closer and closer. Making sure all those bugs are fixed. Can’t wait to see people playing on the brand new maps. The Incursion is gunna be super dope.
Chris Flores, QA Lead (likethatwhenigothere)
Trying to test the Spooky Event and also the constant influx of hotfix builds. So far behind.
Abraham Abdala, Lead Tech Animator (Broham)
R&D for future rigs and setups for skins. Prep work for Carl, sniping bugs as they come. Polishing and finalizing the Spooky Maps and any content related to it.
Joshua Javaheri, Lead Technical Artist (javahawk)
I love cookie crisp cereal! They’re GRRRRRREAT!
Adam Stow, Associate Producer (TE_Stow)
Trying to upgrade some last minute visuals. Normally I veto these things... but I’ll look the other way this time. Wait, I want to look at the visuals. What do I do!?
Javier Barreto, Lead Software Programmer (javo)
Troubleshooting the live game is part of my day to day now. I think it’s worth noting we almost have no server crashes; this means less random disconnections from the user’s standpoint.
We’ve encountered some matchmaking issues that are only being exposed now because of the amount of users… we are working on it. I have to confess that when they started showing up I went into a frenzy mode and started cutting stuff up… of course none of that made it in but we did learn a few things from that: first; keep it cool (always keep it cool), secondly; there is quite the room for improvement.
Last but not least … we have another engine programmer working with us: welcome Matt!
He is actively working on client optimization (you guys probably noted that the win32 os clients are working again!... for the most part). Expect further improvements there as we have already identified some of the problems you guys are having.
Jesus Diaz, World Builder (N3oDoc)
Working on a new boss level (temporary name carl), creating basic geo such as walls, floors and trims.
Daniel Diaz, World Builder (DanielKaMi)
We're working side by side with the artists/designers team on the new boss level, Carl.
The level is coming along pretty fast and furious!
Dani Moore, Remote QA Manager (Dani)
Bug juggling! Trying to get the Playtest Group going for this milestone, whilst keeping the RQA folks stomping on the bugs.
Getting HF1 out the door, Content Update 1 & 2 planning, and trying to take over the world.
Jay Twining, Senior Game Designer (TrendyJayT)
Finishing up some final touches on some new challenges for the event. Otherwise brainstorming some new builds, and an idea for skill spheres for Freeplay and beyond.
This week I’m doing some much-needed overhauling of our tutorial, making sure our INSANELY SCARY BEWARE spooky event is good to go, and setting up for this week’s internal playtest of our new boss fight.
Many thrills and chills await y’all in less than a week! I’m looking forward to hopping on and playing with some of you during the event, watching some streamers tackle it (if they’re brave enough - it’s pretty scary), and seeing if anyone can uncover all the spooky secrets hiding in the maps.
Steven Collins, Level Designer (Esorath)
Look, spooky is getting closer and closer. Making sure all those bugs are fixed. Can’t wait to see people playing on the brand new maps. The Incursion is gunna be super dope.
Chris Flores, QA Lead (likethatwhenigothere)
Trying to test the Spooky Event and also the constant influx of hotfix builds. So far behind.
Abraham Abdala, Lead Tech Animator (Broham)
R&D for future rigs and setups for skins. Prep work for Carl, sniping bugs as they come. Polishing and finalizing the Spooky Maps and any content related to it.
Joshua Javaheri, Lead Technical Artist (javahawk)
I love cookie crisp cereal! They’re GRRRRRREAT!
Adam Stow, Associate Producer (TE_Stow)
Trying to upgrade some last minute visuals. Normally I veto these things... but I’ll look the other way this time. Wait, I want to look at the visuals. What do I do!?
Javier Barreto, Lead Software Programmer (javo)
Troubleshooting the live game is part of my day to day now. I think it’s worth noting we almost have no server crashes; this means less random disconnections from the user’s standpoint.
We’ve encountered some matchmaking issues that are only being exposed now because of the amount of users… we are working on it. I have to confess that when they started showing up I went into a frenzy mode and started cutting stuff up… of course none of that made it in but we did learn a few things from that: first; keep it cool (always keep it cool), secondly; there is quite the room for improvement.
Last but not least … we have another engine programmer working with us: welcome Matt!
He is actively working on client optimization (you guys probably noted that the win32 os clients are working again!... for the most part). Expect further improvements there as we have already identified some of the problems you guys are having.
Jesus Diaz, World Builder (N3oDoc)
Working on a new boss level (temporary name carl), creating basic geo such as walls, floors and trims.
Daniel Diaz, World Builder (DanielKaMi)
We're working side by side with the artists/designers team on the new boss level, Carl.
The level is coming along pretty fast and furious!
Dani Moore, Remote QA Manager (Dani)
Bug juggling! Trying to get the Playtest Group going for this milestone, whilst keeping the RQA folks stomping on the bugs.
As thanks for being patient while we work through our Open Alpha growing pains, we’re giving everyone 100 free gems! In order to receive the gems, you’ll need to login to the game between now and Tuesday, Oct. 27th.
Content
Item icons in the Inventory now have colored frames depending on its rarity. For example, Legendary icons now have orange frames. Hipster icons have black, bold frames. #sounique #sospecial
You can create characters in the group tavern now.
Bug Fixes
Put in a potential fix for the issue where the matchmaking service was doing wonky things when we hit a high number of concurrent users. We wanted to get this fix in before the weekend, so the speed at which we needed to get this in has a side effect. We are dividing our matchmaking into three different regions: Oceanic, United States and Europe. For a short period of time, players will not be able to change regions or matchmake with a friend who is in a different region. Tentatively next week, we plan on releasing a way to change regions manually, and shortly after that, a way to change regions dynamically based on a friend invite (this work is in-progress now).
Fixed an issue where Bearkira’s slowing effect wasn’t wearing off on some enemies.
Known Issues
A merge issue has reverted the requirements of the Monthly Mission back to their pre-cutdown numbers. This will be fixed in tomorrow's hotfix.
You won’t be able to skip the introductory cutscene on the first viewing. If it shows up again, you’ll be able to skip it.
Fugazi is still on indefinite hiatus. Not a known issue with the patch. Just a known issue with life.
As thanks for being patient while we work through our Open Alpha growing pains, we’re giving everyone 100 free gems! In order to receive the gems, you’ll need to login to the game between now and Tuesday, Oct. 27th.
Content
Item icons in the Inventory now have colored frames depending on its rarity. For example, Legendary icons now have orange frames. Hipster icons have black, bold frames. #sounique #sospecial
You can create characters in the group tavern now.
Bug Fixes
Put in a potential fix for the issue where the matchmaking service was doing wonky things when we hit a high number of concurrent users. We wanted to get this fix in before the weekend, so the speed at which we needed to get this in has a side effect. We are dividing our matchmaking into three different regions: Oceanic, United States and Europe. For a short period of time, players will not be able to change regions or matchmake with a friend who is in a different region. Tentatively next week, we plan on releasing a way to change regions manually, and shortly after that, a way to change regions dynamically based on a friend invite (this work is in-progress now).
Fixed an issue where Bearkira’s slowing effect wasn’t wearing off on some enemies.
Known Issues
A merge issue has reverted the requirements of the Monthly Mission back to their pre-cutdown numbers. This will be fixed in tomorrow's hotfix.
You won’t be able to skip the introductory cutscene on the first viewing. If it shows up again, you’ll be able to skip it.
Fugazi is still on indefinite hiatus. Not a known issue with the patch. Just a known issue with life.
Are you tired of your Hero having boring old flesh? Do you long to feel the wind on your ribcage? Do you believe that thin is in? I mean, really, REALLY believe it? If so, then take a look at our Grave Danger Costume Pack!
Are you tired of your Hero having boring old flesh? Do you long to feel the wind on your ribcage? Do you believe that thin is in? I mean, really, REALLY believe it? If so, then take a look at our Grave Danger Costume Pack!