Dungeon Defenders II on Steam is now in Open Alpha. You can download our game for free on Steam. Please tell your friends!
“But Trendy, what does this mean?” you cry out. Well, friends, it means:
NO MORE full wipes. All of your heroes are secure. Unless of course, #fsociety.
Lots of new players. Welcome them in and show them the ropes!
If you’re new to the community, here’s a breakdown of some of our regularly scheduled programming:
Wednesday: Dev Log. The Dev Log is a weekly blog where various members of the Trendy Team talk about what we’re working on that week. The idea is that you just tapped us on the shoulder in the studio and asked, “Hey, what’s going on?” We like being able to share things in a laid-back style, and we hope you’ll appreciate it.
Thursday: Trendy Weekly Defense. Every Thursday from 5PM to 7PM EDT on the TrendyEnt Twitch channel, Community Manager @iamisom plays DD2 with the community, talks about current community topics and gives away free schtuff. Think of this as our weekly Game Night with the community.
Friday: Devstream. Every Friday from 5PM to 6PM EDT on the TrendyEnt Twitch channel, we host our Devstream where we’ll talk more in-depth about upcoming changes to the game or about feedback given to us during the week. This is where our biggest giveaways happen.
And finally, here are some important links to keep in mind:
Dungeon Defenders II on Steam is now in Open Alpha. You can download our game for free on Steam. Please tell your friends!
“But Trendy, what does this mean?” you cry out. Well, friends, it means:
NO MORE full wipes. All of your heroes are secure. Unless of course, #fsociety.
Lots of new players. Welcome them in and show them the ropes!
If you’re new to the community, here’s a breakdown of some of our regularly scheduled programming:
Wednesday: Dev Log. The Dev Log is a weekly blog where various members of the Trendy Team talk about what we’re working on that week. The idea is that you just tapped us on the shoulder in the studio and asked, “Hey, what’s going on?” We like being able to share things in a laid-back style, and we hope you’ll appreciate it.
Thursday: Trendy Weekly Defense. Every Thursday from 5PM to 7PM EDT on the TrendyEnt Twitch channel, Community Manager @iamisom plays DD2 with the community, talks about current community topics and gives away free schtuff. Think of this as our weekly Game Night with the community.
Friday: Devstream. Every Friday from 5PM to 6PM EDT on the TrendyEnt Twitch channel, we host our Devstream where we’ll talk more in-depth about upcoming changes to the game or about feedback given to us during the week. This is where our biggest giveaways happen.
And finally, here are some important links to keep in mind:
Item Enhancement was very costly at the high end. In a first step towards improving the system, the cost of enhancing items was reduced by ~66%.
Increased the sell value of Legendary items by 75%.
Pet Costs and XP:
Reduced the gold cost required to level up Pet Power
Reduced the gold cost required for Pet Rerolling
Increased the health of the Campaign Throne Room Ogre.
Multiple projectile weapon critical damage change: Technically a bug fix, but including here in the balance section for visibility. Each projectile now gains a relative portion of Hero Critical Damage depending on how many projectiles were fired. Before, each projectile gained the full bonus of Hero Critical Damage.
Bug Fixes
Fixed a few server crashes.
Fixed an issue where the tooltip text for the third stat on an item was too small.
Flying enemies in Little-Horn Valley no longer get stuck in the spawner.
Lane wisps in Throne Room should now have the correct resistance color.
Fixed an issue where other players could easily obstruct the view in the Costume Shop.
Fixed an issue where after rebinding the Mana Drop keys, the keys would no longer work.
Added a potential fix to the black tower graphics bug.
Fixed an issue where pet stats could reroll its Empowerment Stats to the same type.
Fixed an issue with the chance rate in the Dragon egg.
Fixed an issue where Throne Room Onslaught had incorrect lane spawner billboards.
Fixed an issue where all heroes would appear invisible while at the Hero Deck in the Forge.
Fixed an issue where players could purchase and have 2 Serenity Range Gambit Skill Spheres even though it's a Large Sphere.
Added missing VFX to the Tier 3 Ranged Goblin.
Fixed an issue where some Small Skill Spheres were showing up as IV when they were actually III.
Fixed an issue where, with a controller active, the keybinds for actions assigned to the keyboard all say "[No Key]" in the options menu.
Fixed an issue where there is no VFX in the Petrinarian for the Dragolich pet.
Fixed an issue with hero lighting at the Forge.
Fixed an issue where the Headless Horseman's attack animation does not play if he kills an enemy and then immediately attacks another.
Fixed an issue where the tooltips no longer stated which item is the currently equipped one.
Fixed an issue where rapidly clicking on the right-click attack with 1/second ranged weapons while holding down the primary attack will give a huge, unintended Ranged DPS Boost.
Fixed an issue where Attack Damage is showing as Max HP in the Inspect Defense for the Training Dummy.
Fixed an issue where the default Huntress bow had a grey box in the tooltip for the projectile type icon.
Fixed an issue where the Serenity Aura range gambit Large Sphere reduced the health of ALL auras.
Fixed an issue where minimizing a bag in Customize mode made the UI display incorrectly.
Fixed an issue where after unlocking an NPC via progression, that HUD text showing the unlock requirement was still shown.
Fixed an issue where the "Confirm Controller Support" prompt always displayed when a player made a change and clicked Apply in the Options while the controller was active.
Fixed an issue where the Blizzard pet ability buff was not playing sounds.
Fixed an issue where Defense Range Skill Spheres were not affecting Uber Defenses.
Fixed a bug where pet VFX would disappear in the Pet Shop UI after evolution.
Fixed a bug where eggs would get their stat points reset, causing the UI to display a rot timer after incubation has finished.
Fixed an issue with the Tier Orc icons not appearing correctly on the Mini-map.
Fixed an issue with one of the Squire’s medium melee attack swings playing sound too early.
Fixed a visual issue with the Headless Horseman.
Fixed an issue where players were sometimes unable to purchase anything.
Fixed an issue with NPC unlocking after completing all of the quests.
Fixed a visual bug in the Pet Shop.
Fixed an issue where a pet wouldn’t appear after loading into a map.
Item Enhancement was very costly at the high end. In a first step towards improving the system, the cost of enhancing items was reduced by ~66%.
Increased the sell value of Legendary items by 75%.
Pet Costs and XP:
Reduced the gold cost required to level up Pet Power
Reduced the gold cost required for Pet Rerolling
Increased the health of the Campaign Throne Room Ogre.
Multiple projectile weapon critical damage change: Technically a bug fix, but including here in the balance section for visibility. Each projectile now gains a relative portion of Hero Critical Damage depending on how many projectiles were fired. Before, each projectile gained the full bonus of Hero Critical Damage.
Bug Fixes
Fixed a few server crashes.
Fixed an issue where the tooltip text for the third stat on an item was too small.
Flying enemies in Little-Horn Valley no longer get stuck in the spawner.
Lane wisps in Throne Room should now have the correct resistance color.
Fixed an issue where other players could easily obstruct the view in the Costume Shop.
Fixed an issue where after rebinding the Mana Drop keys, the keys would no longer work.
Added a potential fix to the black tower graphics bug.
Fixed an issue where pet stats could reroll its Empowerment Stats to the same type.
Fixed an issue with the chance rate in the Dragon egg.
Fixed an issue where Throne Room Onslaught had incorrect lane spawner billboards.
Fixed an issue where all heroes would appear invisible while at the Hero Deck in the Forge.
Fixed an issue where players could purchase and have 2 Serenity Range Gambit Skill Spheres even though it's a Large Sphere.
Added missing VFX to the Tier 3 Ranged Goblin.
Fixed an issue where some Small Skill Spheres were showing up as IV when they were actually III.
Fixed an issue where, with a controller active, the keybinds for actions assigned to the keyboard all say "[No Key]" in the options menu.
Fixed an issue where there is no VFX in the Petrinarian for the Dragolich pet.
Fixed an issue with hero lighting at the Forge.
Fixed an issue where the Headless Horseman's attack animation does not play if he kills an enemy and then immediately attacks another.
Fixed an issue where the tooltips no longer stated which item is the currently equipped one.
Fixed an issue where rapidly clicking on the right-click attack with 1/second ranged weapons while holding down the primary attack will give a huge, unintended Ranged DPS Boost.
Fixed an issue where Attack Damage is showing as Max HP in the Inspect Defense for the Training Dummy.
Fixed an issue where the default Huntress bow had a grey box in the tooltip for the projectile type icon.
Fixed an issue where the Serenity Aura range gambit Large Sphere reduced the health of ALL auras.
Fixed an issue where minimizing a bag in Customize mode made the UI display incorrectly.
Fixed an issue where after unlocking an NPC via progression, that HUD text showing the unlock requirement was still shown.
Fixed an issue where the "Confirm Controller Support" prompt always displayed when a player made a change and clicked Apply in the Options while the controller was active.
Fixed an issue where the Blizzard pet ability buff was not playing sounds.
Fixed an issue where Defense Range Skill Spheres were not affecting Uber Defenses.
Fixed a bug where pet VFX would disappear in the Pet Shop UI after evolution.
Fixed a bug where eggs would get their stat points reset, causing the UI to display a rot timer after incubation has finished.
Fixed an issue with the Tier Orc icons not appearing correctly on the Mini-map.
Fixed an issue with one of the Squire’s medium melee attack swings playing sound too early.
Fixed a visual issue with the Headless Horseman.
Fixed an issue where players were sometimes unable to purchase anything.
Fixed an issue with NPC unlocking after completing all of the quests.
Fixed a visual bug in the Pet Shop.
Fixed an issue where a pet wouldn’t appear after loading into a map.
Hello Defenders! In this Devstream, Phil, Tim and Jay reveal changes to the pet system and answer your questions! What changes to the pet system, you ask?
We've removed the hatch timer and will be switching to a standard inventory system.
All players who have purchased or played the game before Open Alpha will start with 40 pet slots.
Any players that come in after this will start with 16 pet slots.
Players will be able to buy up to 80 pet slots using gems
8 slots will cost 200 gems and 16 slots will cost 320 gems.
We will be looking to expand normal inventory bags in the future.
What do you think about these changes to pets, Defenders?
Hello Defenders! In this Devstream, Phil, Tim and Jay reveal changes to the pet system and answer your questions! What changes to the pet system, you ask?
We've removed the hatch timer and will be switching to a standard inventory system.
All players who have purchased or played the game before Open Alpha will start with 40 pet slots.
Any players that come in after this will start with 16 pet slots.
Players will be able to buy up to 80 pet slots using gems
8 slots will cost 200 gems and 16 slots will cost 320 gems.
We will be looking to expand normal inventory bags in the future.
What do you think about these changes to pets, Defenders?
Refunds for missing Skill Spheres! If you purchased Skill Spheres before the Ascension update that were taken away with the Stat Points System change, you’ll find a gold refund when you launch the game after this patch.
Bug Fixes
Fixed a server crash that could occur while traveling to another map.
Fixed an issue where elemental weapons VFX could display improperly.
Fixed an issue where the chance rate for the legendary dragon egg was much higher than intended.
Fixed the issue where some pets would flicker.
Known Issues
Due to how quickly we’re putting in the gold refunds for Skill Spheres, there’s a small bug that some of you may run into. Just a small one. Some players may get the Gold Popup message, and then it’ll pop up again, and then it’ll keep popping up for eternity. Just close the game and relaunch it to fix the problem.
If you clear out your .ini files before launching the game for the first time after this update, you’ll receive your gold but you won’t receive the popup.
Refunds for missing Skill Spheres! If you purchased Skill Spheres before the Ascension update that were taken away with the Stat Points System change, you’ll find a gold refund when you launch the game after this patch.
Bug Fixes
Fixed a server crash that could occur while traveling to another map.
Fixed an issue where elemental weapons VFX could display improperly.
Fixed an issue where the chance rate for the legendary dragon egg was much higher than intended.
Fixed the issue where some pets would flicker.
Known Issues
Due to how quickly we’re putting in the gold refunds for Skill Spheres, there’s a small bug that some of you may run into. Just a small one. Some players may get the Gold Popup message, and then it’ll pop up again, and then it’ll keep popping up for eternity. Just close the game and relaunch it to fix the problem.
If you clear out your .ini files before launching the game for the first time after this update, you’ll receive your gold but you won’t receive the popup.