Today we thought it might be worth talking about the Abodes and different layers that you can build on. After reading through a couple of messages we received though our Support portal as well as over Facebook and Reddit, we thought it might a good idea to create a little guide to give you all a clearer picture.
OKAY, SO WHAT'S THE PROBLEM?
When you get to a certain part of the game, you may notice that you can no longer build Abodes on high level ground (the dark green layer to be exact, or eleven layers above the first layer of grass to even more exact). Some believe that this could possibly be a bug – however, that’s not the case as you can build above the dark green layer!
Simples, but it will take a little bit of work to do – in fact, you’ll need to unlock the Mining Settlement and gather 30 ore to unlock the Stone Lodge. After you get past this point, you’ll be able to build to your heart’s content.
THE GUIDE
In Godus, there are many layers you can build on, but you may be asking yourself which Abodes goes where.
Starting off with the sand layer, your Followers will start off building Shelters. Once you have reached a population of 10 you’ll unlock the Straw Hut Abode and your Followers will start building this type of Abode instead of Shelters. A bit later in the game, once you’ve unlocked the Farming Settlement and gathered 9 Wheat, you will unlock the Wooden Hut and your Followers will start building these Abodes on the sand layer instead of Straw Huts. This wraps up any Abodes for the sand layer.
Next up, the grass layer (or the light green layer). Once you reach a population level of 27 you’ll unlock the Mud Hut Abode and this will allow your Followers to make the transition from sand to grass. Upon reaching the 115 population level, you’ll unlock the Mud Cabins – this Abode will really help in building up your population and in no time you’ll unlock the Farming Settlement. Once your Farmers have gathered 9 Wheat you’ll unlock the Wooden Hut Abode and this will take over the Straw Hut and Mud Hut Abodes. Once you have gathered 24 Wheat you’ll unlock the Wooden Cabin Abode and this will take over the Mud Cabin Abode.
Next up is the Wooden Lodge Abode, which unlocks at 70 Wheat – this will immediately start to increase your population level. Once you have reached 900 population level, you’ll unlock the final Wooden Abode called Wooden Cottage and this is the last Abode you can build on the grass layer. Once you have unlocked the Wooden Hut, Wooden Cabin, Wooden Lodge and Wooden Cottage, you’ll be able to use these from the first grass layer and ten layers above. Once you have reach the eleventh layer (dark green) above the first grass layer, you will no longer be able to progress with these Abodes.
At this point, you’ll need to unlock the Mining Settlement and gather 30 Ore to unlock the Stone Lodge Abode, after 140 Ore you’ll unlock the Stone Cottage Abode. Once these Abodes have been unlocked, you’ll be able to continue building past the dark green grass layer, up until you reach the snow layer (or the top white layer). If you try to build these type of Abodes below the dark green grass layer, you’ll just end up building more Wooden Abodes.
That about wraps things up this guide. We hope you find it helpful and if you need any extra help, you are always welcome to drop us a message at support@22cans.com.
Today we thought it might be worth talking about the Abodes and different layers that you can build on. After reading through a couple of messages we received though our Support portal as well as over Facebook and Reddit, we thought it might a good idea to create a little guide to give you all a clearer picture.
OKAY, SO WHAT'S THE PROBLEM?
When you get to a certain part of the game, you may notice that you can no longer build Abodes on high level ground (the dark green layer to be exact, or eleven layers above the first layer of grass to even more exact). Some believe that this could possibly be a bug – however, that’s not the case as you can build above the dark green layer!
Simples, but it will take a little bit of work to do – in fact, you’ll need to unlock the Mining Settlement and gather 30 ore to unlock the Stone Lodge. After you get past this point, you’ll be able to build to your heart’s content.
THE GUIDE
In Godus, there are many layers you can build on, but you may be asking yourself which Abodes goes where.
Starting off with the sand layer, your Followers will start off building Shelters. Once you have reached a population of 10 you’ll unlock the Straw Hut Abode and your Followers will start building this type of Abode instead of Shelters. A bit later in the game, once you’ve unlocked the Farming Settlement and gathered 9 Wheat, you will unlock the Wooden Hut and your Followers will start building these Abodes on the sand layer instead of Straw Huts. This wraps up any Abodes for the sand layer.
Next up, the grass layer (or the light green layer). Once you reach a population level of 27 you’ll unlock the Mud Hut Abode and this will allow your Followers to make the transition from sand to grass. Upon reaching the 115 population level, you’ll unlock the Mud Cabins – this Abode will really help in building up your population and in no time you’ll unlock the Farming Settlement. Once your Farmers have gathered 9 Wheat you’ll unlock the Wooden Hut Abode and this will take over the Straw Hut and Mud Hut Abodes. Once you have gathered 24 Wheat you’ll unlock the Wooden Cabin Abode and this will take over the Mud Cabin Abode.
Next up is the Wooden Lodge Abode, which unlocks at 70 Wheat – this will immediately start to increase your population level. Once you have reached 900 population level, you’ll unlock the final Wooden Abode called Wooden Cottage and this is the last Abode you can build on the grass layer. Once you have unlocked the Wooden Hut, Wooden Cabin, Wooden Lodge and Wooden Cottage, you’ll be able to use these from the first grass layer and ten layers above. Once you have reach the eleventh layer (dark green) above the first grass layer, you will no longer be able to progress with these Abodes.
At this point, you’ll need to unlock the Mining Settlement and gather 30 Ore to unlock the Stone Lodge Abode, after 140 Ore you’ll unlock the Stone Cottage Abode. Once these Abodes have been unlocked, you’ll be able to continue building past the dark green grass layer, up until you reach the snow layer (or the top white layer). If you try to build these type of Abodes below the dark green grass layer, you’ll just end up building more Wooden Abodes.
That about wraps things up this guide. We hope you find it helpful and if you need any extra help, you are always welcome to drop us a message at support@22cans.com.
22cans has an iterative, suck-it-and-see approach to Godus’ design, where new features are designed, implemented, improved and refined in sequence after extensive play testing. Whilst this practice may appear a bit over-adventurous and unstructured when exposed so openly with the nature of Steam Early Access, this is a legitimate development practice that has aided innovative designers such as Peter Molyneux throughout his entire career in creating bold, unique experiences.
With Godus, we’re focused on delivering a creative experience with intuitive, clean gameplay for both core and casual gamers that connects people together and provides a consistently surprising and ever-expanding tail-end of the game.
We really want players to treat Godus like a hobby, where they will be so proud of the results of their time spent in the game that players will want to show off the results to their friends, families and peers.
There is still a long way to go with the development of Godus. For those who felt that the game has yet to meet their satisfaction, let us reiterate that the average development cycle for a modern game can be between 2 and 4 years! Godus was released a shy 9 months into development on Steam via Early Access, far ahead of the average Kickstarter first-playable turnaround. So the build you can play today is still very much on the way to becoming a truly great PC game.
22cans has an iterative, suck-it-and-see approach to Godus’ design, where new features are designed, implemented, improved and refined in sequence after extensive play testing. Whilst this practice may appear a bit over-adventurous and unstructured when exposed so openly with the nature of Steam Early Access, this is a legitimate development practice that has aided innovative designers such as Peter Molyneux throughout his entire career in creating bold, unique experiences.
With Godus, we’re focused on delivering a creative experience with intuitive, clean gameplay for both core and casual gamers that connects people together and provides a consistently surprising and ever-expanding tail-end of the game.
We really want players to treat Godus like a hobby, where they will be so proud of the results of their time spent in the game that players will want to show off the results to their friends, families and peers.
There is still a long way to go with the development of Godus. For those who felt that the game has yet to meet their satisfaction, let us reiterate that the average development cycle for a modern game can be between 2 and 4 years! Godus was released a shy 9 months into development on Steam via Early Access, far ahead of the average Kickstarter first-playable turnaround. So the build you can play today is still very much on the way to becoming a truly great PC game.
Last week we saw v.2.0.5.122 hit the main branch for all Steam users and we saw some new features make their way into the game, such as:
Storms now have a chance to re-spawn chests within your world.
Settlements had been redesigned to feel more like Settlements instead of a sprawl.
The new infamous Settlements mechanics (that has caused mass confusion for a lot of people).
So What's New This Week?!
In the spirit of keeping our promises to the community we'll be releasing a new patch on the Opt-In branch but please be warned that they isn't much in the way of improvements this week except we have added new art for the Event Dock. There is a possibility that there could be even more bugs this week. Such is the case with active development - it's not always a straight line of progress, sometimes it's a little bit more like two steps forward, one step back!
If you would like to play a more stable build we recommend that you opt-out this week and either continue playing with .122 or .165. However, if you're a fearless bug hunter then please do feel free to dive into v2.0.5.178 and report any new bugs and glitches you encounter.
BUG FIXES:
Champion area of influence will move with the Champion.
Mines will convert to Abodes in a Mining Settlement if destroyed by Finger of God.
KNOWN ISSUES: For the full list of known issues feel free to read through our Known Issues thread.
Click on the chest tutorial issue Possibly the biggest issue players come across when starting a new game. We urge all players starting a new game not to click on the chest until the tutorial asks you to.
Freeze upon quitting The most consistently reported bug is that the game freezes upon quitting and has to be closed via the Task Manager. This is due to middleware issue and a workaround is being investigated.
Maximum number of Monuments that can be placed is 36 When you get to a certain point in the game, you will start to notice that you can’t place any more Monuments and that it will still cost you Belief.
Community Concerns
We've noticed on the Steam forums that some players may be holding back their bug reports because of duplicates and that players do not email support@22cans.com because there is no way of knowing whether the bug has already been reported or not. We urge everyone to report bugs via the forums and the support e-mail - the more people who report a bug, the more complete an idea of the number of people being affected by it we get. This helps us prioritise which bugs get fixed first.
That about sums up this week's update. If you have any more questions please feel free to drop our support team a message at support@22cans.com.
Last week we saw v.2.0.5.122 hit the main branch for all Steam users and we saw some new features make their way into the game, such as:
Storms now have a chance to re-spawn chests within your world.
Settlements had been redesigned to feel more like Settlements instead of a sprawl.
The new infamous Settlements mechanics (that has caused mass confusion for a lot of people).
So What's New This Week?!
In the spirit of keeping our promises to the community we'll be releasing a new patch on the Opt-In branch but please be warned that they isn't much in the way of improvements this week except we have added new art for the Event Dock. There is a possibility that there could be even more bugs this week. Such is the case with active development - it's not always a straight line of progress, sometimes it's a little bit more like two steps forward, one step back!
If you would like to play a more stable build we recommend that you opt-out this week and either continue playing with .122 or .165. However, if you're a fearless bug hunter then please do feel free to dive into v2.0.5.178 and report any new bugs and glitches you encounter.
BUG FIXES:
Champion area of influence will move with the Champion.
Mines will convert to Abodes in a Mining Settlement if destroyed by Finger of God.
KNOWN ISSUES: For the full list of known issues feel free to read through our Known Issues thread.
Click on the chest tutorial issue Possibly the biggest issue players come across when starting a new game. We urge all players starting a new game not to click on the chest until the tutorial asks you to.
Freeze upon quitting The most consistently reported bug is that the game freezes upon quitting and has to be closed via the Task Manager. This is due to middleware issue and a workaround is being investigated.
Maximum number of Monuments that can be placed is 36 When you get to a certain point in the game, you will start to notice that you can’t place any more Monuments and that it will still cost you Belief.
Community Concerns
We've noticed on the Steam forums that some players may be holding back their bug reports because of duplicates and that players do not email support@22cans.com because there is no way of knowing whether the bug has already been reported or not. We urge everyone to report bugs via the forums and the support e-mail - the more people who report a bug, the more complete an idea of the number of people being affected by it we get. This helps us prioritise which bugs get fixed first.
That about sums up this week's update. If you have any more questions please feel free to drop our support team a message at support@22cans.com.
Firstly, we’re releasing v.2.0.5.122 onto the main branch of Steam (at last!). Secondly, we’re releasing v2.0.5.165 on to the Opt-In branch. For people that are completely new to v2.0.5, follow this link to find out what’s new and even find a guide to the new Settlement Mechanics.
NEW DEVELOPER BUILD
The new Opt-In build will officially be labelled as v2.0.5.165 in the Options screen, this update is primarily a small bug fix that will squish a couple pesky bugs. For information on how to access the opt-in developer builds, please follow this link.
Please find below the change list for the v2.05.165 update. As always, If you find any new bugs or issues please be sure to send a report to Support@22cans.com or http://support.22cans.com/ and please feel free to discuss features for future updates on the Steam forums.
FIXES:
Speed up button in the Voyage of Discovery missions has been temporarily disabled until the feature can be properly implemented.
Timers will only appear over building site when you have selected them.
Storm Chests should spawn in your area of influence.
Shrines will now only buff abodes.
Trees will no longer show buffs over field.
KNOWN ISSUES: For the full list of known issues feel free to read through our Known Issues thread.
Maximum number of Monuments that can be placed is 36. When you get to a certain point in the game, you will start to notice that you can’t place any more Monuments and that it will still cost you Belief.
NEW VIDEO UPDATE FROM OUR DESIGN TEAM
We also grabbed some time with Peter and Jack earlier today to talk about the design process behind GODUS (as well as all of Peter’s previous games) and respond to some of the most recent comments from the community.
Check it out to discover fresh details about what we’ve currently got in production, some of the upcoming content that will soon be playable and what the future holds in store for GODUS.
http://youtu.be/yMrzxuzIx6I Quite exciting, we are getting closer to a major update where new features will be released! That’s all for now, rest assured we’ll keep you posted of all the latest developments right here on our blog.
Firstly, we’re releasing v.2.0.5.122 onto the main branch of Steam (at last!). Secondly, we’re releasing v2.0.5.165 on to the Opt-In branch. For people that are completely new to v2.0.5, follow this link to find out what’s new and even find a guide to the new Settlement Mechanics.
NEW DEVELOPER BUILD
The new Opt-In build will officially be labelled as v2.0.5.165 in the Options screen, this update is primarily a small bug fix that will squish a couple pesky bugs. For information on how to access the opt-in developer builds, please follow this link.
Please find below the change list for the v2.05.165 update. As always, If you find any new bugs or issues please be sure to send a report to Support@22cans.com or http://support.22cans.com/ and please feel free to discuss features for future updates on the Steam forums.
FIXES:
Speed up button in the Voyage of Discovery missions has been temporarily disabled until the feature can be properly implemented.
Timers will only appear over building site when you have selected them.
Storm Chests should spawn in your area of influence.
Shrines will now only buff abodes.
Trees will no longer show buffs over field.
KNOWN ISSUES: For the full list of known issues feel free to read through our Known Issues thread.
Maximum number of Monuments that can be placed is 36. When you get to a certain point in the game, you will start to notice that you can’t place any more Monuments and that it will still cost you Belief.
NEW VIDEO UPDATE FROM OUR DESIGN TEAM
We also grabbed some time with Peter and Jack earlier today to talk about the design process behind GODUS (as well as all of Peter’s previous games) and respond to some of the most recent comments from the community.
Check it out to discover fresh details about what we’ve currently got in production, some of the upcoming content that will soon be playable and what the future holds in store for GODUS.
http://youtu.be/yMrzxuzIx6I Quite exciting, we are getting closer to a major update where new features will be released! That’s all for now, rest assured we’ll keep you posted of all the latest developments right here on our blog.
We’ve received a plethora of requests asking us about what it is we’re currently working on and whether we could share any documentation that details our present activities.
Well, your wish is our command and so today we present the design docs for our current sprint, hot from the desk of Peter Molyneux himself. Our short sprints usually last for two weeks and our long sprints can last for up to three months – hopefully this will give you a clearer insight as to our inner-workings.
We’ve received a plethora of requests asking us about what it is we’re currently working on and whether we could share any documentation that details our present activities.
Well, your wish is our command and so today we present the design docs for our current sprint, hot from the desk of Peter Molyneux himself. Our short sprints usually last for two weeks and our long sprints can last for up to three months – hopefully this will give you a clearer insight as to our inner-workings.