We’re releasing an updated version of the GODUS 2.0.5 build to the Opt-In branch of Steam Early Access today. The main purpose of this build is to address bugs and glitches from last week’s release.
As with all updates to the Opt-In branch, you may experience issues carrying your existing saved game across to the new version. Click here for instructions on how to delete your save games should you run into any issues.
For information on how to access the opt-in developer builds, please follow this link.
v2.0.5 PATCH NOTES
The new Opt-In build will still officially be labelled as 2.0.5 on the start-up splash screen, but if you check the Options menu you’ll see that the full build number is v2.0.5.122 instead of 2.0.5.75 from last week.
Please find below the change list for the v2.0.5 update. As always, please be sure to report any bugs and issues to Support@22Cans.com or http://support.22cans.com/ and feel free to discuss features for future updates on the Steam forums here.
Fixes:
Settlement tutorial crash fixed.
Ore mining not working fixes.
Sound now works in Windows XP.
Unclickable spot in Sticker bar on the Timeline is now gone.
Stickers are more responsive on the Timeline.
Images on cards no longer disappear at random.
Farming and Mining settlement cards no longer require stickers.
+30% radius increase card now correctly grants the radius increase to Settlements.
+50% to Beautify correctly working.
Rain of Purity cloud no longer gets stuck on Homeworld map if cancelled.
Amount of farmers specified on Farmer upgrade card fixed.
Ore and wheat counts now displayed correctly.
Population bar no longer counts number of Farming fields.
Known Issues: For the full list of known issues feel free to read through our Known Issues thread.
LOC Error is displayed on Pop-Up to reinforce event boats when you do not have enough Belief. When you are in the Events, if you lose some Followers, you can Reinforce your boat with more Followers by spending Belief. If you do not have enough Belief to do so a pop-up will appear which says LOC ERROR instead of “You do not have enough Belief”
NEW SETTLEMENTS GUIDE
Over the last week, we’ve received a number of queries about the new Settlement mechanics introduced in the last update. Some players had been building too many Abodes without enough Wheat Fields or Mines to support Population growth, which halted their progression through the game.
Our effervescent Community Consultant, MrDrPink, has hand-crafted the following guide to help you through any issues you may have been experiencing.
How Settlements work:
Once you reach the correct population level you will unlock the new mechanics for Settlements.
The first Farming and Mining Settlements will be free of cost (i.e. no stickers required).
In addition, the first Farming Settlement will not require belief either.
Once the new mechanics kick in for the Farming Settlements, each abode will cost 1 Wheat.
Once the Mining Settlement unlocks, it will cost 1 Ore and 1 Wheat to build an Abode.
Building Abodes within Settlements is free of charge.
Wheat and Ore no longer require collection as in previous versions of GODUS.
Each Wheat crop and Ore deposit accounts for 1 or 2 Wheat/Ore points, depending on how many workers are gathering them.
How to get more Wheat/Ore:
Wheat/Ore will “NOT” regenerate no matter how long you leave GODUS on!
If you would like more Wheat or Ore, build more Farms or Mines.
Build Farms or Mines outside of Settlements by leashing workers to empty plots.
Treat Wheat and Ore the same way as you treat your population.
How to get more Followers:
If you would like more Followers, destroy and then rebuild old Abodes.
Build Abodes within Farming and/or Mining Settlements to save spending Wheat or Ore on construction.
GODUS GAMEPLAY LIVE STREAM
As your ever-pulchritudinous Community Relations Manager, I will be livestreaming a GODUS play session this weekend. We’ve been tossing this idea around over in the forums and after talking with the community I’ve decided to do an 8 hour streaming marathon of GODUS!
I’ll be broadcasting this stream this upcoming Sunday at 6pm GMT / 1pm EST and I’ll be going for 8 hours straight over on my Twitch channel. Everyone is welcome to drop by and I’ll be talking with the community in the Twitch chatroom while I play in addition to live tweeting my progress over on my Twitter feed as well.
I’ll be using the very latest Steam build (the one coming out today) and I invite you all to come hang out with me while I stream and maybe even chime in and help influence the way I expand my Homeworld.
See you all there!
So there you have it, looks like this weekend will be a memorable one for the GODUS community. Until then, we’re Looking forward to seeing how you get on with today’s update!
NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, be sure to take a look at the Known Issues thread for the latest information on issues the team is currently aware of. Thanks everyone!
We’re releasing an updated version of the GODUS 2.0.5 build to the Opt-In branch of Steam Early Access today. The main purpose of this build is to address bugs and glitches from last week’s release.
As with all updates to the Opt-In branch, you may experience issues carrying your existing saved game across to the new version. Click here for instructions on how to delete your save games should you run into any issues.
For information on how to access the opt-in developer builds, please follow this link.
v2.0.5 PATCH NOTES
The new Opt-In build will still officially be labelled as 2.0.5 on the start-up splash screen, but if you check the Options menu you’ll see that the full build number is v2.0.5.122 instead of 2.0.5.75 from last week.
Please find below the change list for the v2.0.5 update. As always, please be sure to report any bugs and issues to Support@22Cans.com or http://support.22cans.com/ and feel free to discuss features for future updates on the Steam forums here.
Fixes:
Settlement tutorial crash fixed.
Ore mining not working fixes.
Sound now works in Windows XP.
Unclickable spot in Sticker bar on the Timeline is now gone.
Stickers are more responsive on the Timeline.
Images on cards no longer disappear at random.
Farming and Mining settlement cards no longer require stickers.
+30% radius increase card now correctly grants the radius increase to Settlements.
+50% to Beautify correctly working.
Rain of Purity cloud no longer gets stuck on Homeworld map if cancelled.
Amount of farmers specified on Farmer upgrade card fixed.
Ore and wheat counts now displayed correctly.
Population bar no longer counts number of Farming fields.
Known Issues: For the full list of known issues feel free to read through our Known Issues thread.
LOC Error is displayed on Pop-Up to reinforce event boats when you do not have enough Belief. When you are in the Events, if you lose some Followers, you can Reinforce your boat with more Followers by spending Belief. If you do not have enough Belief to do so a pop-up will appear which says LOC ERROR instead of “You do not have enough Belief”
NEW SETTLEMENTS GUIDE
Over the last week, we’ve received a number of queries about the new Settlement mechanics introduced in the last update. Some players had been building too many Abodes without enough Wheat Fields or Mines to support Population growth, which halted their progression through the game.
Our effervescent Community Consultant, MrDrPink, has hand-crafted the following guide to help you through any issues you may have been experiencing.
How Settlements work:
Once you reach the correct population level you will unlock the new mechanics for Settlements.
The first Farming and Mining Settlements will be free of cost (i.e. no stickers required).
In addition, the first Farming Settlement will not require belief either.
Once the new mechanics kick in for the Farming Settlements, each abode will cost 1 Wheat.
Once the Mining Settlement unlocks, it will cost 1 Ore and 1 Wheat to build an Abode.
Building Abodes within Settlements is free of charge.
Wheat and Ore no longer require collection as in previous versions of GODUS.
Each Wheat crop and Ore deposit accounts for 1 or 2 Wheat/Ore points, depending on how many workers are gathering them.
How to get more Wheat/Ore:
Wheat/Ore will “NOT” regenerate no matter how long you leave GODUS on!
If you would like more Wheat or Ore, build more Farms or Mines.
Build Farms or Mines outside of Settlements by leashing workers to empty plots.
Treat Wheat and Ore the same way as you treat your population.
How to get more Followers:
If you would like more Followers, destroy and then rebuild old Abodes.
Build Abodes within Farming and/or Mining Settlements to save spending Wheat or Ore on construction.
GODUS GAMEPLAY LIVE STREAM
As your ever-pulchritudinous Community Relations Manager, I will be livestreaming a GODUS play session this weekend. We’ve been tossing this idea around over in the forums and after talking with the community I’ve decided to do an 8 hour streaming marathon of GODUS!
I’ll be broadcasting this stream this upcoming Sunday at 6pm GMT / 1pm EST and I’ll be going for 8 hours straight over on my Twitch channel. Everyone is welcome to drop by and I’ll be talking with the community in the Twitch chatroom while I play in addition to live tweeting my progress over on my Twitter feed as well.
I’ll be using the very latest Steam build (the one coming out today) and I invite you all to come hang out with me while I stream and maybe even chime in and help influence the way I expand my Homeworld.
See you all there!
So there you have it, looks like this weekend will be a memorable one for the GODUS community. Until then, we’re Looking forward to seeing how you get on with today’s update!
NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, be sure to take a look at the Known Issues thread for the latest information on issues the team is currently aware of. Thanks everyone!
Today we're releasing v2.0.5 in the opt-in branch and we're here to get you up to speed on all the fixes and known issues with this recent opt-in update. Below you'll also find an introduction from our new community guru, George, as well as the list of fixes, new features, and known issues with v2.0.5.
My name’s George and, along with Bruno Tavares and Lin Lin Li, we’re the newest members of the 22cans team! Bruno is our Lead Server Architect, responsible for all our game client to server networking needs; Lin Lin is our resident analytics expert, responsible for sharing insights about how you play to the team; and I’m the new Community Chap, aka The Guy In The Online Asbestos Suit (full credit to Matt Soell for that epithet).
I’m not going to spend lots of time telling you how thrilled I am to have joined the team here in Guildford (although I very much am) and how excited I am to now be working on project I first got involved with as a Kickstarter backer (very excited, since you ask). Instead, I’m going to tell you about the kind of things I will be working to implement so that the community has a greater sense of involvement and awareness about what’s going on with Godus.
First up, I’m working with Peter and Jack to publish a features roadmap – hopefully this will give you much clearer insight as to how Godus is shaping up and the direction in which it’s moving. I’m hoping to publish this before the end of next week, barring any unforeseen eventualities.
Secondly, I’m looking to implement some processes to enable us to gather, filter and implement community feedback (i.e. issues and suggestions) more effectively. First step – familiarise myself with you, the game and your outstanding concerns.
Thirdly, I’ve been aware that we need to update the info on Godus’ store page on Steam so that it better reflects the content that’s currently in-game, as well as the direction of future content. That’s something I’d like to do this month.
Patch Info
Today, however, we are updating the Steam Early Access build to version 2.0.5 – we believe that this build isn’t quite ready for primetime, so we’ll be releasing it to the Opt-In branch on Steam.
You may experience issues carrying your existing saved game across to the new version, so we recommend you delete your existing save to take advantage of all the new features and changes in this build. Click here for instructions on how to delete your save games.
For information on how to access the opt-in developer builds, please follow this link.
Peter and Jack have recorded a video update where they talk about the release of version 2.0.5 and some of the work that went into it, which you can find at the top of this update.
In future, we’ll probably save full-blown video updates for larger content updates, as we’ll be able to update you more frequently on the comings and goings of Godus via words and pictures on this blog.
Patch Notes
Please find below the change list for the v2.0.5 update. As always, please be sure to report any bugs and issues to Support@22Cans.com or Support.22Cans.com and feel free to discuss features for future updates on our forum here.
FEATURES:
Storms now have a chance to replenish chests in your world within your area of influence
Settlements have been redesigned to feel more like settlements instead of a sprawl
How Settlements Work Mining ore and farming for wheat now occurs as a variable rate depending on how many mines and farms you build; how many workers are in a mine or farm; any buffs applied to the mine or farm and/or its workers; and proximity of a mine or farm to a settlement (i.e. how far miners or farmers have to commute to work), as opposed to specific amounts of ore and wheat gathered over time.
The resource bar now correlates to resource generated per hour instead of a total amount of the resource collected.
The more fields/mines you have, the higher your per hour rate will be. For example, building additional mines/farms will increase the overall rate at which you generate ore/wheat. The more mines/farms you build, the faster you will level up.
Fields and mines further from the Settlement are less efficient than those within a Settlement
Fields, mines and abodes built inside a Settlement do not cost any resources to build however if you build outside a Settlement, it costs resources. The cost is displayed on the empty plots.
Various balance improvements, including reduction of time it takes to complete building
FIXES: Crash on start up: Players were that the game will crash at the splash screen, which should now be fixed in this version. If the problem persists, please refer to the workaround here.
Crash when hitting "return to home" on voyages: Players were reporting a crash every time they select "return to home" on a voyage, which should now be fixed in this version.
Finger of God causes red graphic issues: Players were reporting a graphics issue of red squares whenever using the Finger of God, which should now be fixed in this version.
Return to Civilization button disappears upon abandoning challenges: Players were reporting the red message "Map Preview" at the beginning of each challenge, if not closed, caused the Return to Civilization button to disappear. That should now be fixed in this version.
Additional fixes:
Sculpting tutorial responsiveness fixed
Keyboard hot keys updated to reflect new configuration
Memory optimizations since version 2.0.4, increasing responsiveness and stability
Buried chest graphical effects should no longer disappear
Freeze upon quitting: The most consistently reported bug is that the game freezes upon quitting and has to be closed via the Task Manager. This is due to a middleware issue and a workaround is being investigated.
Meteor will sometimes leave behind small pieces of land: When a meteorite strikes it can leave behind a small square of land that can’t be removed by sculpting.
The Belief button will appear faded out at the beginning of the Tutorial before unlocking Belief: This bug affects the Mac build only.
That’s all from me today and I’m looking forward to familiarising myself with you further over the coming days, weeks and months.
NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, be sure to take a look at the Known Issues thread for the latest information on issues the team is currently aware of. Thanks everyone!
Today we're releasing v2.0.5 in the opt-in branch and we're here to get you up to speed on all the fixes and known issues with this recent opt-in update. Below you'll also find an introduction from our new community guru, George, as well as the list of fixes, new features, and known issues with v2.0.5.
My name’s George and, along with Bruno Tavares and Lin Lin Li, we’re the newest members of the 22cans team! Bruno is our Lead Server Architect, responsible for all our game client to server networking needs; Lin Lin is our resident analytics expert, responsible for sharing insights about how you play to the team; and I’m the new Community Chap, aka The Guy In The Online Asbestos Suit (full credit to Matt Soell for that epithet).
I’m not going to spend lots of time telling you how thrilled I am to have joined the team here in Guildford (although I very much am) and how excited I am to now be working on project I first got involved with as a Kickstarter backer (very excited, since you ask). Instead, I’m going to tell you about the kind of things I will be working to implement so that the community has a greater sense of involvement and awareness about what’s going on with Godus.
First up, I’m working with Peter and Jack to publish a features roadmap – hopefully this will give you much clearer insight as to how Godus is shaping up and the direction in which it’s moving. I’m hoping to publish this before the end of next week, barring any unforeseen eventualities.
Secondly, I’m looking to implement some processes to enable us to gather, filter and implement community feedback (i.e. issues and suggestions) more effectively. First step – familiarise myself with you, the game and your outstanding concerns.
Thirdly, I’ve been aware that we need to update the info on Godus’ store page on Steam so that it better reflects the content that’s currently in-game, as well as the direction of future content. That’s something I’d like to do this month.
Patch Info
Today, however, we are updating the Steam Early Access build to version 2.0.5 – we believe that this build isn’t quite ready for primetime, so we’ll be releasing it to the Opt-In branch on Steam.
You may experience issues carrying your existing saved game across to the new version, so we recommend you delete your existing save to take advantage of all the new features and changes in this build. Click here for instructions on how to delete your save games.
For information on how to access the opt-in developer builds, please follow this link.
Peter and Jack have recorded a video update where they talk about the release of version 2.0.5 and some of the work that went into it, which you can find at the top of this update.
In future, we’ll probably save full-blown video updates for larger content updates, as we’ll be able to update you more frequently on the comings and goings of Godus via words and pictures on this blog.
Patch Notes
Please find below the change list for the v2.0.5 update. As always, please be sure to report any bugs and issues to Support@22Cans.com or Support.22Cans.com and feel free to discuss features for future updates on our forum here.
FEATURES:
Storms now have a chance to replenish chests in your world within your area of influence
Settlements have been redesigned to feel more like settlements instead of a sprawl
How Settlements Work Mining ore and farming for wheat now occurs as a variable rate depending on how many mines and farms you build; how many workers are in a mine or farm; any buffs applied to the mine or farm and/or its workers; and proximity of a mine or farm to a settlement (i.e. how far miners or farmers have to commute to work), as opposed to specific amounts of ore and wheat gathered over time.
The resource bar now correlates to resource generated per hour instead of a total amount of the resource collected.
The more fields/mines you have, the higher your per hour rate will be. For example, building additional mines/farms will increase the overall rate at which you generate ore/wheat. The more mines/farms you build, the faster you will level up.
Fields and mines further from the Settlement are less efficient than those within a Settlement
Fields, mines and abodes built inside a Settlement do not cost any resources to build however if you build outside a Settlement, it costs resources. The cost is displayed on the empty plots.
Various balance improvements, including reduction of time it takes to complete building
FIXES: Crash on start up: Players were that the game will crash at the splash screen, which should now be fixed in this version. If the problem persists, please refer to the workaround here.
Crash when hitting "return to home" on voyages: Players were reporting a crash every time they select "return to home" on a voyage, which should now be fixed in this version.
Finger of God causes red graphic issues: Players were reporting a graphics issue of red squares whenever using the Finger of God, which should now be fixed in this version.
Return to Civilization button disappears upon abandoning challenges: Players were reporting the red message "Map Preview" at the beginning of each challenge, if not closed, caused the Return to Civilization button to disappear. That should now be fixed in this version.
Additional fixes:
Sculpting tutorial responsiveness fixed
Keyboard hot keys updated to reflect new configuration
Memory optimizations since version 2.0.4, increasing responsiveness and stability
Buried chest graphical effects should no longer disappear
Freeze upon quitting: The most consistently reported bug is that the game freezes upon quitting and has to be closed via the Task Manager. This is due to a middleware issue and a workaround is being investigated.
Meteor will sometimes leave behind small pieces of land: When a meteorite strikes it can leave behind a small square of land that can’t be removed by sculpting.
The Belief button will appear faded out at the beginning of the Tutorial before unlocking Belief: This bug affects the Mac build only.
That’s all from me today and I’m looking forward to familiarising myself with you further over the coming days, weeks and months.
NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, be sure to take a look at the Known Issues thread for the latest information on issues the team is currently aware of. Thanks everyone!
Today we're releasing update 2.0.4, a brand new official update for GODUS which introduces numerous changes and additions. Due to the number of changes in this version we've also introduced a brand new homeworld for you to play through. If you'd like to continue using your existing save you're free to do so, but to take advantage of all the new features and changes in version 2.0.4 you will need to delete your saves to restart your homeworld. Bear in mind that having to restart your homeworld is occasionally a part of the early access process, but we hope that you'll find these changes and new homeworld worth the loss of your existing homeworld. For instructions on how to delete your saves just head here.
Also, feel free to check out Peter and Jack's video update where they talk about the release of version 2.0.4 and some of the work that went into it.
http://youtu.be/WAypbsI-y4g Below is a list of many of the changes introduced since our last update (version 2.0.1). We're also still hard at work taking care of any remaining bugs and issues that still exist in the current version. For the full list of known issues feel free to read through our Known Issues thread. As always, please be sure to report any bugs and issues to Support@22Cans.com or http://support.22cans.com.
UPDATES
Brand new homeworld
New cards
Temples disappear on completion
Different abodes only on different ground types
Locking underwater sculpting
Added raft to events for reinforcements
Landscape colours updated
Town statue updated
Incomplete cards now show next to the timeline button in homeworld
Incomplete cards interface acts as shortcuts to timeline
New animations for followers
Brand new art and layout for the cards
Revised flow for the cards
Loincloths for your first two followers
Straw hut abode type
New belief collection tunes
Event mission music
CPU optimisation
New buried ruins
God beams from shrines
Tutorial polish
Water clicking visual effects
Tons of bug fixes
And much more!
Please note that you may have to restart Steam for this to take effect. Thanks 22Cans community!
NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, for more information on opting in to developer builds feel free to read here. Thanks everyone!
Today we're releasing update 2.0.4, a brand new official update for GODUS which introduces numerous changes and additions. Due to the number of changes in this version we've also introduced a brand new homeworld for you to play through. If you'd like to continue using your existing save you're free to do so, but to take advantage of all the new features and changes in version 2.0.4 you will need to delete your saves to restart your homeworld. Bear in mind that having to restart your homeworld is occasionally a part of the early access process, but we hope that you'll find these changes and new homeworld worth the loss of your existing homeworld. For instructions on how to delete your saves just head here.
Also, feel free to check out Peter and Jack's video update where they talk about the release of version 2.0.4 and some of the work that went into it.
http://youtu.be/WAypbsI-y4g Below is a list of many of the changes introduced since our last update (version 2.0.1). We're also still hard at work taking care of any remaining bugs and issues that still exist in the current version. For the full list of known issues feel free to read through our Known Issues thread. As always, please be sure to report any bugs and issues to Support@22Cans.com or http://support.22cans.com.
UPDATES
Brand new homeworld
New cards
Temples disappear on completion
Different abodes only on different ground types
Locking underwater sculpting
Added raft to events for reinforcements
Landscape colours updated
Town statue updated
Incomplete cards now show next to the timeline button in homeworld
Incomplete cards interface acts as shortcuts to timeline
New animations for followers
Brand new art and layout for the cards
Revised flow for the cards
Loincloths for your first two followers
Straw hut abode type
New belief collection tunes
Event mission music
CPU optimisation
New buried ruins
God beams from shrines
Tutorial polish
Water clicking visual effects
Tons of bug fixes
And much more!
Please note that you may have to restart Steam for this to take effect. Thanks 22Cans community!
NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, for more information on opting in to developer builds feel free to read here. Thanks everyone!
Today we are updating the Opt-In branch of GODUS to v2.0.3. This update comes with a BRAND NEW HOMEWORLD. What does that mean? It means that in order to experience this new Homeworld and give us your feedback, we request for you to delete your save. If you don’t delete your save, you will unfortunately experience destroyed Abodes and homeless Followers. Click here for instructions on how to delete your save games.
If you wish to opt-out, you can go back to the main branch but this will unfortunately mean you are back to using v2.0.1.
Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to Support@22Cans.com or http://Support.22Cans.com.
v2.0.3 Fixes
Crash fixed in the sculpting tutorial
Crash fixed when placing a Settlement statue
Followers will no longer die on voyage maps 2, 5 and 8
Follower navigation is improved
Various text fixes
Many images are no longer placeholder
Updated v2.0.3 Known Issues
NEW! Clicking on the first chest before the prompt will break the logic of the Tutorial and stop progression.
NEW! The second Follower in the Leash Tutorial does not help build the abode.
Female names are assigned to the male character models of the miners and farmers.
Followers wandering around in circles: No navigable path to temple goal; will be looking into ways to make blockages more clear.
Voyage map 12 repeated.
First time loading the game offline will crash. You can still play offline if you first launch while online.
The Steam overlay does not appear when GODUS is in full screen.
When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slide.
Sometimes there will be graphical glitches after placing roads in a Settlement.
Story mode and Versus mode are disabled.
Changing to fullscreen mode may cause the game to crash.
How to Opt-In
Go to your Steam Library
Right click on GODUS and select "Properties"
Click on the "Betas" tab
Enter your beta access code, which is ‘22canstester'
Click "Check Code"
Click on the dropdown menu and make sure “releasetest” is selected
Hit "Close" and you're all set
Please note that you may have to restart Steam for this to take effect.
Today we are updating the Opt-In branch of GODUS to v2.0.3. This update comes with a BRAND NEW HOMEWORLD. What does that mean? It means that in order to experience this new Homeworld and give us your feedback, we request for you to delete your save. If you don’t delete your save, you will unfortunately experience destroyed Abodes and homeless Followers. Click here for instructions on how to delete your save games.
If you wish to opt-out, you can go back to the main branch but this will unfortunately mean you are back to using v2.0.1.
Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to Support@22Cans.com or http://Support.22Cans.com.
v2.0.3 Fixes
Crash fixed in the sculpting tutorial
Crash fixed when placing a Settlement statue
Followers will no longer die on voyage maps 2, 5 and 8
Follower navigation is improved
Various text fixes
Many images are no longer placeholder
Updated v2.0.3 Known Issues
NEW! Clicking on the first chest before the prompt will break the logic of the Tutorial and stop progression.
NEW! The second Follower in the Leash Tutorial does not help build the abode.
Female names are assigned to the male character models of the miners and farmers.
Followers wandering around in circles: No navigable path to temple goal; will be looking into ways to make blockages more clear.
Voyage map 12 repeated.
First time loading the game offline will crash. You can still play offline if you first launch while online.
The Steam overlay does not appear when GODUS is in full screen.
When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slide.
Sometimes there will be graphical glitches after placing roads in a Settlement.
Story mode and Versus mode are disabled.
Changing to fullscreen mode may cause the game to crash.
How to Opt-In
Go to your Steam Library
Right click on GODUS and select "Properties"
Click on the "Betas" tab
Enter your beta access code, which is ‘22canstester'
Click "Check Code"
Click on the dropdown menu and make sure “releasetest” is selected
Hit "Close" and you're all set
Please note that you may have to restart Steam for this to take effect.
Jack here again. Thanks to all of you who have picked the game back up and to those of you playing GODUS for the first time. It’s been a fascinating couple of days watching playthroughs, reading thousands of bits of feedback, and catching the bugs you’ve thrown at us. We’ve been making some changes live to the build as announced over Peter’s Twitter and we’ve also prepared a small update that improves on the game in various ways. These are mostly bug fixes and balance changes based on the top issues we’ve received from you. Again this is all thanks to you guys that we’ve been able to discover these bugs and we’re happy to act on strengthening the build. Keep your feedback and issues coming so we can keep refining the experience.
Peace and love,
Jack @Jakamofo
Beta v2.0.1 Updates
Crash fix when first placing a Settlement.
“Checkerboard” graphical glitch now has a workaround. Turn “Disable Buffers” ON in the Options menu if you experience this glitch.
Placing a statue, including Settlements, no longer requires you to hold the card, only click!
Fix for Followers not working after returning from Events.
New and improved balance in belief generation and cost.
Beta v2.0.1 Known Issues
Occasional crash in the Sculpting Tutorial for Mac users
Sculpting Tutorial is sometimes missing land. Restarting the game will fix this issue.
First time loading the game offline will crash. You can still play offline if you first launch while online.
The Steam overlay does not appear when GODUS is in full screen
The GODUS icon is pixelated on Windows
Some images are currently placeholder in info screens
Breeders in Abode info screens are blue instead of pink
When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slider
Friendship card info is blank
The award for the Voyage of Discovery has a placeholder image
The belief bar will still be visible in a Voyage of Discovery map even when no Belief is needed
Sometimes there will be graphical glitches after placing roads in a Settlement
Some God Powers are missing information
Belief counter in Settlements info screen is incorrect
Various text alignment issues
The reward alert for Arctic Expedition incorrectly reads “NONE”
Jack here again. Thanks to all of you who have picked the game back up and to those of you playing GODUS for the first time. It’s been a fascinating couple of days watching playthroughs, reading thousands of bits of feedback, and catching the bugs you’ve thrown at us. We’ve been making some changes live to the build as announced over Peter’s Twitter and we’ve also prepared a small update that improves on the game in various ways. These are mostly bug fixes and balance changes based on the top issues we’ve received from you. Again this is all thanks to you guys that we’ve been able to discover these bugs and we’re happy to act on strengthening the build. Keep your feedback and issues coming so we can keep refining the experience.
Peace and love,
Jack @Jakamofo
Beta v2.0.1 Updates
Crash fix when first placing a Settlement.
“Checkerboard” graphical glitch now has a workaround. Turn “Disable Buffers” ON in the Options menu if you experience this glitch.
Placing a statue, including Settlements, no longer requires you to hold the card, only click!
Fix for Followers not working after returning from Events.
New and improved balance in belief generation and cost.
Beta v2.0.1 Known Issues
Occasional crash in the Sculpting Tutorial for Mac users
Sculpting Tutorial is sometimes missing land. Restarting the game will fix this issue.
First time loading the game offline will crash. You can still play offline if you first launch while online.
The Steam overlay does not appear when GODUS is in full screen
The GODUS icon is pixelated on Windows
Some images are currently placeholder in info screens
Breeders in Abode info screens are blue instead of pink
When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slider
Friendship card info is blank
The award for the Voyage of Discovery has a placeholder image
The belief bar will still be visible in a Voyage of Discovery map even when no Belief is needed
Sometimes there will be graphical glitches after placing roads in a Settlement
Some God Powers are missing information
Belief counter in Settlements info screen is incorrect
Various text alignment issues
The reward alert for Arctic Expedition incorrectly reads “NONE”