Godus - contact@rockpapershotgun.com (Alec Meer)

look into the eyes of the chap on the left

Peter Molyneux and 22 Cans’ intended Populous heir Godus is the most miserable gaming experience I’ve had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming’s future, it was a betrayal of its own heritage, and it was an insult to all that had been promised. I struggled to find anything to convince me that it existed for any reason beyond making money. As an angry young man, I loathed games often. These days, I simply feel sadness and tiredness when I play a game I don’t enjoy. But Godus I loathed, and completely so. There should be no surprise, by now, at unmet promises, but the sheer scale of the oath-breaking here was breathtaking.

Now there is Godus 2.0. There are apologies. There are promises. There is talk of it being an almost ground-up rethink. It may very well be true, and certainly an attempt at salvage on this scale is to be admired. But we have been fooled so very many times before. … [visit site to read more]

Godus - Kristine Greaves
  • The Steam overlay does not appear when GODUS is in full screen
  • The GODUS icon is pixelated on Windows
  • Mines are labelled as fields in info screen
  • Some images are currently placeholder in info screens
  • Breeders in Abode info screens are blue instead of pink
  • When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slider
  • Friendship card info is blank
  • The award for the Voyage of Discovery has a placeholder image
  • The belief bar will still be visible in a Voyage of Discovery map even when no Belief is needed
  • Sometimes there will be graphical glitches after placing roads in a Settlement
  • Some God Powers are missing information
  • Belief counter in Settlements info screen is incorrect
  • Various text alignment issues
  • The reward alert for Arctic Expedition incorrectly reads “NONE”
  • Story mode and Versus mode are disabled
    Godus - Kristine Greaves
    • The Steam overlay does not appear when GODUS is in full screen
    • The GODUS icon is pixelated on Windows
    • Mines are labelled as fields in info screen
    • Some images are currently placeholder in info screens
    • Breeders in Abode info screens are blue instead of pink
    • When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slider
    • Friendship card info is blank
    • The award for the Voyage of Discovery has a placeholder image
    • The belief bar will still be visible in a Voyage of Discovery map even when no Belief is needed
    • Sometimes there will be graphical glitches after placing roads in a Settlement
    • Some God Powers are missing information
    • Belief counter in Settlements info screen is incorrect
    • Various text alignment issues
    • The reward alert for Arctic Expedition incorrectly reads “NONE”
    • Story mode and Versus mode are disabled
      Mar 12, 2014
      Godus - Kristine Greaves
      This update has been a while coming and we thank everyone who entered the Early Access for their patience. It’s taken a while because we made the decision to avoid trivial updates that would prolong the core problems. Instead we’ve rebuilt the foundations of the game based on the strong feedback we’ve received from players. For this we also thank you - your involvement has literally reshaped the experience. We hope you enjoy the new aspects of the game and continue to look out for ongoing content updates as well as other refinements. To enable us to deliver this new version, it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game.

      Wonderful new interfacing with the world (LESS CLICKING!). Every interaction with the world has been rethought to be more fluid and less frustrating. You can now hold and drag easily to interact with trees, rocks and belief.

      Improved Sculpting. Moving the land is much more accurate and more responsive. You’ll be able to move further and with more control. And rest assured, sculpting will continue to improve even more! No more repeated clicking - you just hold and drag in any direction, at any speed.

      Introducing the Leash. We’ve waved goodbye to the clumsy totem power. Now you can hold on any number of Followers or occupants, then drag towards a destination in the world and release on it to send them there. It’s a big advance and feels lovely!

      Complete redesign of the cards system. Now players discover cards across a timeline and unlock them by applying stickers that are found in the world. You choose which cards to unlock and thus your people’s advances will be unique to you. As time goes on each player’s civilisation will become vastly different from the others.

      Brand new GUI implementation. Much sweat and many tears have gone in to a more intuitive and beautiful interface with which to play the game.

      Voyages of Discovery. A brand new game mode where you must guide your Followers across uncharted lands against the clock. There are special rewards for successful voyages!

      Explore a new Homeworld. Start your Followers on a new journey, with a completely re-authored landscape to explore.

      New God Powers. Put out fires and increase the beauty of trees with the Rain of Purity, or customise your world by planting trees with the God Seed power.

      Reengineered Follower Behaviour. We’ve implemented a much more intelligent Follower system that gives unique attributes to each follower’s brain and makes them react to the world.

      Countless redesigns, gameplay tweaks, and bug fixes. Months of hard work has gone into improvements to the experience. There are so many that we couldn’t start to list them, but you’ll feel them throughout.


      What’s NOT in the latest build? We’ve taken out the aspects of the game that we feel aren’t quite up to the quality of the new refinements. We’re still working on these, though, so rest assured they will return/appear in the future.
      • Story mode
      • Battles
      • Meteor
      • Hubworld
      • Extra ages
      • Extra Settlements
      As you’ve just read, we’ve been hard at work. The nature of game development is such that it’s taken time to prepare this major improvement package. However, in doing so, we’ve learned that listening to our wide and dedicated base of supporters works well, and we thank you for directly influencing us and helping to make, and now to improve, the entire GODUS experience. We look forward to your next round of feedback, and will use it to continue moving GODUS along the path towards greatness.

      Peter and I have also prepared a video (here) to talk through all the changes we’ve been making to the game. Thank you once more for bearing with us and we hope you’ll now try this new, improved GODUS for yourselves!

      Peace and love,

      Jack
      @jakamofo
      Mar 12, 2014
      Godus - Kristine Greaves
      This update has been a while coming and we thank everyone who entered the Early Access for their patience. It’s taken a while because we made the decision to avoid trivial updates that would prolong the core problems. Instead we’ve rebuilt the foundations of the game based on the strong feedback we’ve received from players. For this we also thank you - your involvement has literally reshaped the experience. We hope you enjoy the new aspects of the game and continue to look out for ongoing content updates as well as other refinements. To enable us to deliver this new version, it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game.

      Wonderful new interfacing with the world (LESS CLICKING!). Every interaction with the world has been rethought to be more fluid and less frustrating. You can now hold and drag easily to interact with trees, rocks and belief.

      Improved Sculpting. Moving the land is much more accurate and more responsive. You’ll be able to move further and with more control. And rest assured, sculpting will continue to improve even more! No more repeated clicking - you just hold and drag in any direction, at any speed.

      Introducing the Leash. We’ve waved goodbye to the clumsy totem power. Now you can hold on any number of Followers or occupants, then drag towards a destination in the world and release on it to send them there. It’s a big advance and feels lovely!

      Complete redesign of the cards system. Now players discover cards across a timeline and unlock them by applying stickers that are found in the world. You choose which cards to unlock and thus your people’s advances will be unique to you. As time goes on each player’s civilisation will become vastly different from the others.

      Brand new GUI implementation. Much sweat and many tears have gone in to a more intuitive and beautiful interface with which to play the game.

      Voyages of Discovery. A brand new game mode where you must guide your Followers across uncharted lands against the clock. There are special rewards for successful voyages!

      Explore a new Homeworld. Start your Followers on a new journey, with a completely re-authored landscape to explore.

      New God Powers. Put out fires and increase the beauty of trees with the Rain of Purity, or customise your world by planting trees with the God Seed power.

      Reengineered Follower Behaviour. We’ve implemented a much more intelligent Follower system that gives unique attributes to each follower’s brain and makes them react to the world.

      Countless redesigns, gameplay tweaks, and bug fixes. Months of hard work has gone into improvements to the experience. There are so many that we couldn’t start to list them, but you’ll feel them throughout.


      What’s NOT in the latest build? We’ve taken out the aspects of the game that we feel aren’t quite up to the quality of the new refinements. We’re still working on these, though, so rest assured they will return/appear in the future.
      • Story mode
      • Battles
      • Meteor
      • Hubworld
      • Extra ages
      • Extra Settlements
      As you’ve just read, we’ve been hard at work. The nature of game development is such that it’s taken time to prepare this major improvement package. However, in doing so, we’ve learned that listening to our wide and dedicated base of supporters works well, and we thank you for directly influencing us and helping to make, and now to improve, the entire GODUS experience. We look forward to your next round of feedback, and will use it to continue moving GODUS along the path towards greatness.

      Peter and I have also prepared a video (here) to talk through all the changes we’ve been making to the game. Thank you once more for bearing with us and we hope you’ll now try this new, improved GODUS for yourselves!

      Peace and love,

      Jack
      @jakamofo
      Godus - Valve
      Save 50% on Godus as part of this week's Weekend Deal*!

      GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply. As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become.

      Whilst you are free to lose yourself in this tranquil experience, other gods reign outside of the ever-expanding reach of your influence. If you so wish, you may challenge other gods and their civilisations to epic multiplayer battles that involve hundreds of Followers fighting in your name whilst you cast devastating god powers from the skies above. As you conquer more lands, your powers will grow allowing you to nurture the advancement of your own Followers.

      *Offer ends Monday at 10AM Pacific Time
      Godus - samvt
      The following blog-style updates will narrate the daily going-ons of the development team, they are written by Sam.

      Godus - samvt
      The following blog-style updates will narrate the daily going-ons of the development team, they are written by Sam.

      Godus - samvt
      We released GODUS on 13th September 2013 after organizing a successful Kickstarter campaign in December 2012. The following blog-style updates will narrate the daily going-ons of the development team.

      Godus - samvt
      We released GODUS on 13th September 2013 after organizing a successful Kickstarter campaign in December 2012. The following blog-style updates will narrate the daily going-ons of the development team.

      ...