Gone Home - Fullbright


They're out of Early Access, y'all...

Since the initial Early Access release, the first entry in the Fullbright Presents series of short, strange games now features a new intro and ending sequence, new notes to find and Achievements to achieve, plenty of bugfixes and performance improvements, new spooky scare moments, more usability and controller features, and... Commentary Mode?!

https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/

I'm excited to bring this weird game out of Early Access with the 1.0 Update. Here's the latest in Version 1.0:

  • Randomized Scripted Scare Moments: The spiders have escaped their toilets... Players have requested more life to the facility in between bathrooms, so as of v1.0, you may now encounter unexpected events during your playthrough. Keep your eyes peeled...
  • Along with the controller vibration that was added in the last update, there is now DualShock 4/DualSense controller light support on desktop! If you have a PlayStation controller handy, give it a go.
  • "Resource Peek" ability added! I got tired of having to pause the game to check my light bulb/flashbang count when entering a bathroom, so now you can hold R1/Tab at any time to "peek" at what you have in your pockets.
  • Super rare spider kill variant, by request (of a five-year-old.) Exactly one out of the 100 spiders present in the facility has now learned karate.
  • Commentary Mode! Like all Fullbright games, Toilet Spiders now has a dedicated Commentary Mode. Just toggle it on in the options and a selection of Commentary icons will appear throughout the facility. Activating them will give you a little insight into the inspirations for the game, how it was made, how it works under the hood, and other little bits and bobs! It was fun to make and I hope you'll enjoy learning a little bit more about where the game came from. I mean, Half-Life 2 just did it, why not us? Oh, and there's a new Achievement for finding all the Commentary nodes in one run as well.



From this point forward Toilet Spiders will be in maintenance mode-- so if you run into any major bugs, let me know in the Steam discussion forums. And if any new translation languages come in, I'll add those in an update as well! (If you'd like to do a translation into your language and be credited in the game, take a look in the Steam discussion forum for instructions.)

Alright, thank you Volunteers-- and good luck!
Gone Home - Fullbright
It’s in Early Access for just $5.99— with a launch discount of 17% off, and an additional discount if you complete the Fullbright Collection bundle!

In the Summer issue of the Fullbright Newsletter (which you should sign up for if you haven’t!), I introduced the concept of Fullbright Presents: an ongoing series of small, strange, lo-fi games I'm producing as a solo developer, to be released into Steam Early Access as they roll off the production line. And now, just a few short months later, here it is! This isn't a super-rough alpha Early Access launch either, the game is actually a pretty polished version of itself. There's a little more in the way of features and content to add, balance to improve, and bugs you'll help me find that I'll need to fix, but really at its heart this is the game as it's intended to be played.

So, what is this game you might ask? Perhaps the real place to begin with that question is: what is a Fullbright game? With Gone Home and Tacoma, and even Minerva's Den, which is the proto-Fullbright game in many ways, these games at their core have been about humanity: the human side of the characters' experience, understanding who they are as people, what events in their lives shaped them, and in the end how their experiences might relate to our own lives, outside the game. Whether it's Charles Milton Porter's attempts to overcome immeasurable loss only to have to learn to accept and move on, Sam Greenbriar's struggles to reconcile her own identity with the expectations and prejudices of her peers and her family, or the crew of Lunar Transfer Station Tacoma banding together in the face of impossible odds and learning to rely on each other in spite of their many differences— these are games about people first, and through learning about them, perhaps we learn just a little bit about ourselves as well.

Anyway, the new game is called TOILET SPIDERS, enjoy!

https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/

You may be asking yourself: “What?”

And to you, my answer is:

Toilet. Spiders.


Truly excellent cover art and logo by Markus Bülow

In brainstorming ideas for Fullbright Presents entries I've gone far afield, sketching up concepts for cinematic vignettes, digital travelogues,  job simulators, single-room immersive sims, and yes, one darkly comedic, play-the-odds, randomization-based arachnid-centric non-combat survival horror game.

But Toilet Spiders didn't come strictly from my own imagination: my five-year-old daughter Juniper actually gave me the idea, when one day she speculated about what if a spider jumped out of the toilet and scared grandma— and of course my immediate response was, well I could make a video game out of that. Now the game is out, and if you're able to complete it, you'll see that Juniper gets the first line in the credits.

The idea for the game ended up aligning with a number of other conceptual items I'd been wanting to play with: a game set in an abandoned research facility, a straight-up horror game, a game about managing your resources and tilting the odds inspired by the brilliant Buckshot Roulette. And so, for better or worse, TOILET SPIDERS was born.

"What PSYCHO did for showers…

What JAWS did for the ocean…

You’ll never look at a toilet the same way again!"



So, the game is now in its first Early Access version, meaning it's not fully feature- or content complete, and I'm looking to you for input on balance and tuning, bugfinding and general feedback on the state of the game as it approaches 1.0. If you take the time to play the game (and I'll be so grateful if you do,) feel free to post on the game's Steam forum with any feedback you may have! All input will be considered, and will make a huge difference to future versions of the game.

I do hope you'll check out Fullbright Presents TOILET SPIDERS; if you dig it, please leave a Steam review, it's the best way to get more folks onboard!

Thanks for playing, enjoy (?) your time in my lo-fi hell world of giant spiders jumping out of toilets onto your face— and good luck!

-steve
Gone Home - Fullbright
It's been 10 years since Gone Home was originally released on PC, and to celebrate, the fine folks at iam8bit have released a special Gone Home 10th Anniversary Edition Vinyl Soundtrack on audiophile-quality black 180 gram vinyl, for your listening pleasure!



This special edition of Chris Remo's Gone Home Original Soundtrack (Chris Remo's GH:OST) is limited to 1000 copies and will start shipping to customers in Q1 of 2024, so head on over to the iam8bit store and grab yours now.

And if you'd like to be the first to receive future updates (like this one right here) on all things Gone Home, Tacoma, and Fullbright's upcoming games, subscribe to the Fullbright Newsletter! Handcrafted on a quarterly basis and sent straight to your inbox.

Thanks again to Chris Remo, the always-excellent iam8bit, and to you, for reading, playing, and listening 🎶
Nov 8, 2019
Gone Home - Fullbright
Gone Home makes Edge Magazine's list of "The 12 Games that Defined the 2010s!"



2019 is coming to a close, and with it the end of a decade. Edge Magazine is closing out the year with a very special edition: their "12 Games that Defined the Decade," each given its own unique variant cover of the print edition-- and Gone Home made the list!

We're incredibly honored to share space with unforgettable games like Spelunky, The Walking Dead, Dark Souls, Breath of the Wild, and more. To celebrate the occasion, we've put Gone Home on a special discount this weekend, along with our second game, Tacoma, for Gone Home fans who haven't taken the plunge with us into the depths of space. Check out the specials on our Developer Page on Steam!

Thank you, Edge, for including Gone Home in this special issue-- and thanks to everyone who's played!
Gone Home - Fullbright
Hey all! We're rolling out a patch to Gone Home that should have no noticeable impact on most users-- aside from a large patch download size! The new version of the Mac OS has security requirements that require an update to a newer version of the Unity engine, which is what this patch is all about. We're updating the game to a more current version of Unity on all OSes, which unless we missed something, should just mean the game is exactly the same, but maybe running a little smoother... and doesn't throw a security warning on Mac. Oh, we also took the opportunity to improve support for Dualshock controllers, and clean up a couple other very minor bits and bobs. The big download size is just because an engine version upgrade this big kind of touches every part of the game, meaning Steam couldn't chunk it down into a smaller patch for y'all.

The Windows update is available now; Mac and Linux soon to come. If you have any issues with the updated version, please let us know in the Tech Support subforum! https://steamcommunity.com/app/232430/discussions/1/
Gone Home

Narrative-driven exploration game Gone Home, which is still one of the best indie games on PC, is free on the Humble Bundle right now.

Gone Home is one of the 60+ titles in the Humble Monthly Trove, a bank of games that are available to all Humble Monthly subscribers. Occasionally, one of these games gets given away free for a limited time, and Gone Home's number has been called—you can download it here until May 5.

You'll need to login to your Humble Bundle account first, but after that you'll get a DRM-free copy of the game, meaning you'll be able to launch it directly from your desktop rather than going through a launcher.

In Gone Home, you explore a detailed house to learn about the lives of the people that lived there. It's more than five years old, but it's still worth playing because of its touching story: you can read our review from the time here.

Gone Home - Fullbright
This April is the 7th anniversary of the founding of Fullbright-- and to celebrate, we're discounting both our games, Gone Home and Tacoma, by 70%!



We're so grateful to everyone who's taken the time to explore the stories we've created. If you have a friend who hasn't taken the leap into our games yet, feel free to point them at the sale via the Fullbright collection on Steam... or now's the perfect time to send along a Steam gift copy!

Thanks again for playing, and here's to another great year! ːmixtapeː
Eurogamer

It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.

And yet, the fundamental nature of doors that makes them seem so mundane also imbues them with a kind of magic. How do I open it? And what could be behind it? A good door is a locus of challenge and mystery; mystery that could give way to delight, wonder, or even a good scare. A good door is a teasing paradox that does everything in its power to entice and invite, but also puts up a decent effort to keep you out, at least long enough to intrigue and fire up your imagination.

Some games highlight the versatility of doors by turning them into especially dense knots in the possibility space. In games like Thief, Dishonored, Prey, Deus Ex or Darkwood, doors can be lockpicked, hacked, blown to bits or cleverly circumvented. In emergencies, they can be barricaded, blocked by heavy objects or even taken off the electric grid. For the tactically minded, they can serve as choke points to lure enemies into traps or ambushes, while the patient can use keyholes to spy on the unsuspecting, or simply get close enough to a door to eavesdrop on an important conversation.

Read more…

Gone Home - Valve
Today's Deal: Save 80% on Gone Home and 75% on Tacoma! Don't miss the The Fullbright Collection to get both even cheaper. *

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Gone Home - Fullbright
Hi all!

As you can see, both Gone Home and Tacoma are discounted handily for Steam's Halloween sale! And today, we've set a new offer live-- the Fullbright Collection. If buy both of our games together, you'll now get a 15% discount on the total! Or, if you only own either Gone Home or Tacoma, Complete The Bundle to get 15% off the title you were missing-- and experience a gripping narrative you've been missing out on.


The Fullbright Collection! Now on discount in the Halloween Sale, and even better when you buy them together. Thanks for playing-- and don't forget to pass this on to that friend of yours you've been trying to get to play our stuff. There's never been a better time! Thanks for all you do,


steve
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