Killing Floor 2 - [TW]Yoshiro
Hello everyone. Today we wanted to let you know what we are working on as we head towards full launch on November 18th for both the PC as well as the PlayStation 4 and PS4 Pro. So, let us dive into what that entails.

We continue to read and react to player feedback and stats as we hone in balance. Some of these changes may come out via Live Updates and Quality of Life updates (we are expecting to release the next one next week with some bugs fixed and balance - more on that further down), while others are likely to be included at some point before Nov 18th in an opt in beta for the last perk... the Survivalist. So what is the Survivalist you ask? Zack from Destructoid asked us that very question and has the answer here:

https://www.destructoid.com/killing-floor-2-s-tenth-perk-is-the-survivalist-388893.phtml

The previously mentioned balance changes (and fixes we have) related to perks and their skills are as follows:

Perks and Weapons
FireBug

  • Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them
  • Fixed an issue with other zeds not catching on fire with dragon's breath
  • Caulk n Burn spray damage reduced to 7 (was 10)
  • Flamethrower spray damage reduced to 14 (was 17)
  • Microwave gun spray damage reduced to 14 (was 15)

Sharpshooter
  • 9mm/dual 9mm now get all skills and passive bonuses of the perk

Gunslinger
  • Dual SW500 fire rate decreased 0.19 (was0.14)

Grenades
Freeze grenade
  • Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds
  • Freeze power increased to 150 (was 100) can freeze the FP with one grenade now

Flashbang grenade
  • Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

EMP grenade
  • Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

ZEDS
Alpha clot
  • Freeze incap time increased to 4 sec (was 2.0)

Cyst clot
  • Freeze incap time increased to 5 sec (was 2.0)

Slasher clot
  • Freeze incap time increased to 4 sec (was 2.0)

Gorefast
  • Freeze incap time increased to 4.0 sec (was 2.0)

Crawler
  • Freeze incap time increased to 4.5 sec (was 2.0)

Stalker
  • Freeze incap time increased to 4 sec (was 2.0)

Husk
  • Freeze incap time decreased to 1 sec (was 1.2)

Siren
  • Freeze incap time increased to 4.2 sec (was 2.2)

Fleshpound
  • Freeze incap cooldown increased to 10.5 sec (was 1.5)

Scrake
  • Freeze incap cooldown increased to 6 sec (was 1.5)

Hans
  • Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Patriarch
  • Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Difficulty
HOE
  • Exploding crawlers reduced to 20% (was 30%)



For those looking forward to the PlayStation version, our engine team along with our partners at Hardsuit continue to work on optimizations and bringing as many effects as we can to the screen. If you missed it, we also recently announced we are supporting the PlayStation 4 Pro with an enhanced 1080p option that includes additional graphical and frame rate improvements, as well as a 4k resolution option.

To help keep our build stable as we are working towards the release candidate, and to reduce the chances of adding new bugs to the game when many of the team are working to squash them, the majority of the content we are working on is slated for post release.

The first content players should expect in post release is additional maps, both community creations and our own, as well as new weapons for most perks from old favorites to new ones! We are also prototyping new community requested features and hope to start talking about those moving forward as they firm up, or don’t - as a reminder, prototype features may not make it to the live build of the game. We will be updating the community trello board over the next few weeks to highlight many of these.
Killing Floor 2 - [TW]Yoshiro
Hello everyone. Today we wanted to let you know what we are working on as we head towards full launch on November 18th for both the PC as well as the PlayStation 4 and PS4 Pro. So, let us dive into what that entails.

We continue to read and react to player feedback and stats as we hone in balance. Some of these changes may come out via Live Updates and Quality of Life updates (we are expecting to release the next one next week with some bugs fixed and balance - more on that further down), while others are likely to be included at some point before Nov 18th in an opt in beta for the last perk... the Survivalist. So what is the Survivalist you ask? Zack from Destructoid asked us that very question and has the answer here:

https://www.destructoid.com/killing-floor-2-s-tenth-perk-is-the-survivalist-388893.phtml

The previously mentioned balance changes (and fixes we have) related to perks and their skills are as follows:

Perks and Weapons
FireBug

  • Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them
  • Fixed an issue with other zeds not catching on fire with dragon's breath
  • Caulk n Burn spray damage reduced to 7 (was 10)
  • Flamethrower spray damage reduced to 14 (was 17)
  • Microwave gun spray damage reduced to 14 (was 15)

Sharpshooter
  • 9mm/dual 9mm now get all skills and passive bonuses of the perk

Gunslinger
  • Dual SW500 fire rate decreased 0.19 (was0.14)

Grenades
Freeze grenade
  • Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds
  • Freeze power increased to 150 (was 100) can freeze the FP with one grenade now

Flashbang grenade
  • Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

EMP grenade
  • Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

ZEDS
Alpha clot
  • Freeze incap time increased to 4 sec (was 2.0)

Cyst clot
  • Freeze incap time increased to 5 sec (was 2.0)

Slasher clot
  • Freeze incap time increased to 4 sec (was 2.0)

Gorefast
  • Freeze incap time increased to 4.0 sec (was 2.0)

Crawler
  • Freeze incap time increased to 4.5 sec (was 2.0)

Stalker
  • Freeze incap time increased to 4 sec (was 2.0)

Husk
  • Freeze incap time decreased to 1 sec (was 1.2)

Siren
  • Freeze incap time increased to 4.2 sec (was 2.2)

Fleshpound
  • Freeze incap cooldown increased to 10.5 sec (was 1.5)

Scrake
  • Freeze incap cooldown increased to 6 sec (was 1.5)

Hans
  • Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Patriarch
  • Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Difficulty
HOE
  • Exploding crawlers reduced to 20% (was 30%)



For those looking forward to the PlayStation version, our engine team along with our partners at Hardsuit continue to work on optimizations and bringing as many effects as we can to the screen. If you missed it, we also recently announced we are supporting the PlayStation 4 Pro with an enhanced 1080p option that includes additional graphical and frame rate improvements, as well as a 4k resolution option.

To help keep our build stable as we are working towards the release candidate, and to reduce the chances of adding new bugs to the game when many of the team are working to squash them, the majority of the content we are working on is slated for post release.

The first content players should expect in post release is additional maps, both community creations and our own, as well as new weapons for most perks from old favorites to new ones! We are also prototyping new community requested features and hope to start talking about those moving forward as they firm up, or don’t - as a reminder, prototype features may not make it to the live build of the game. We will be updating the community trello board over the next few weeks to highlight many of these.
Killing Floor 2 - [TW]Doormatmike


 

We just kicked off a KILLING FLOOR 2 Multiplayer Double XP Weekend on Steam! Earn Double XP for your perk!  The item drop rate has also been increased to 1 item every 12 hours. Items in the store have also been rotated!

The Multiplayer Double XP Weekend ends on Mon Sept 19th at 1PM EST - Enjoy!
Killing Floor 2 - [TW]Doormatmike


 

We just kicked off a KILLING FLOOR 2 Multiplayer Double XP Weekend on Steam! Earn Double XP for your perk!  The item drop rate has also been increased to 1 item every 12 hours. Items in the store have also been rotated!

The Multiplayer Double XP Weekend ends on Mon Sept 19th at 1PM EST - Enjoy!
Aug 31, 2016
Killing Floor 2 - [TW]Yoshiro
These changes were made based on the analytics of boss win/loss rates since the update went live.

Hans
  • Group:
    • Normal: Health decreased by approximately 9%, damage output decreased by 2.5%
    • Hard: Health decreased by approximately 4%
    • Hell On Earth: Health increased by approximately 2%
  • Solo:
    • Normal: Damage increased by 28%
    • Hard: Damage increased by 23%
    • Suicidal: Damage increased by 9%
    • Hell On Earth: Damage increased by 2%

Patriarch
  • Group:
    • Normal: Health decreased by approximately 3%
    • Suicidal: Health increased by approximately 3%
    • Hell On Earth: Health increased by approximately 10%, damage output increased by approximately 6%
  • Solo:
    • Normal: Damage increased by 20%
    • Hard: Damage increased by 20%
    • Suicidal: Damage increased by 11%
Aug 31, 2016
Killing Floor 2 - [TW]Yoshiro
These changes were made based on the analytics of boss win/loss rates since the update went live.

Hans
  • Group:
    • Normal: Health decreased by approximately 9%, damage output decreased by 2.5%
    • Hard: Health decreased by approximately 4%
    • Hell On Earth: Health increased by approximately 2%
  • Solo:
    • Normal: Damage increased by 28%
    • Hard: Damage increased by 23%
    • Suicidal: Damage increased by 9%
    • Hell On Earth: Damage increased by 2%

Patriarch
  • Group:
    • Normal: Health decreased by approximately 3%
    • Suicidal: Health increased by approximately 3%
    • Hell On Earth: Health increased by approximately 10%, damage output increased by approximately 6%
  • Solo:
    • Normal: Damage increased by 20%
    • Hard: Damage increased by 20%
    • Suicidal: Damage increased by 11%
Killing Floor 2 - [TW]Yoshiro
http://www.killingfloor2.com/tacticalresponse/

This changelog builds from the previous opt-in beta changelogs which can be found linked below:

http://steamcommunity.com/games/232090/announcements/detail/959651367470775840

http://steamcommunity.com/games/232090/announcements/detail/959650850589585472

Highlights
New Perk
  • SWAT
    • Flashbang Grenade
    • Tactical Knife
    • MP7 SMG
    • MP5RAS SMG
    • P90 SMG
    • Kriss Vector SMG


New Map
  • Infernal Realm


Balance Changes:

SWAT
  • MP7 SMG
  • Damage reduced to 16 (was 20)
  • Mag size decreased to 30 (was 40)
  • Ammo cost per mag reduced to 16 (was 26)
  • MP5RAS SMG
  • Damage increased to 25 (was 22)
  • Mag size increased to 40 (was 30)
  • Ammo cost increased to 33 (was 22)
  • Total ammo reduced to 360 (was 390)


Swat Perk changes
  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.
  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.

Support
  • Double-barrel Boomstick
  • Reload speed increased to 0.8 (was 2.0)
  • Elite reload speed increased to 0.57 (was 1.4)

Support Perk changes
  • Passive ammo skill now gives 25% more ammo (was 50%)

Sharpshooter
  • Winchester 1894
  • Damage reduced to 80 (was 105)
  • Base fire rate increased 0.45 (was 0.75)
  • Refined iron sight shoot animations to have less movement.
  • Reload speed increased 20% for both regular and elite reloads
  • Ammo size increase to 12 (was 10)
  • Total ammo increased to 96 (was 70)
  • Ammo cost per mag increased to 32 (was 30)
  • Gun Hit Power reduced to 80 (was 100)
  • Stun Power reduced to 20 (was 25)

  • Crossbow
  • Reload speed increased to 1.1 (was 1.4)
  • Elite reload speed increased to 0.54 (was 0.65)

  • M14 EBR
  • Damage increased to 90 (was 75)
  • Rate of fire reduced to 0.22 (was 0.2)
  • Stun power increased to 15 (was 8)
  • Gun Hit power increased to 80 (was 50)
  • Max ammo count reduced to 140 (was 180)
  • Ammo cost per mag increased to 60 (was 40)

  • Railgun
  • Reload speed increased by 15%


Gunslinger
  • Dual 1858 Remington Revolvers
  • Reload speed increased to 2.8 (was 3.6)
  • Elite reload speed increased to 1.86 (was 3.1)


Gunslinger Perk changes
  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)


Berserker
  • Pulverizer
  • Knockdown power added to hard, light, and explosive attacks.



Zeds
  • Siren
    • More vulnerable to damage from following weapon types
    • Sub Machine Gun increased to 1.0 (was 0.75)
    • Assault Rifle increased to 1.0 (was 0.75)
    • Handgun increased to 1.0 (was 0.7)
    • Rifle increased to 1.0 (was 0.75)
    • Slashing increased to 1.0 (was 0.75)
    • Blunt increased to 1.0 (was 0.85)
    • Explosive increased to 0.85 (was 0.6)
    • Max Scream Range decreased to 900 (was 920)
    • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
    • Scream Damage decreased to 15 (was 18)
    • Scream Animation speed increased by 60%.
    • Scream Protective Shield time increased to 2.2 seconds (was 1 second)
The goal is to make the siren more of a glass cannon so she's go down quicker
now and scream a little less often but the damage from the scream is higher.

  • Bloat
    • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).

  • Hans
    • Evade speed reduced 15%
    • Frenzy attack damage reduced 30%

  • Special Crawler
    • Special crawlers will now not explode upon death if a player manages to blow their head off first

Bug Fixes:

  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.
  • Fixed issue where voice comms radial menu would get stuck on the Boss intro.
  • Fixed Issue where boss intro lacked any depth of field effect.
  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.
  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.
  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.
  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%
  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.
  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.
  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).
  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.
  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.
  • Fixed issue where characters would revert their customization to default after restarting the game.
  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.
  • Fixed missing configure controller UI label within perk menu.
  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,
  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu
  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.
  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.
  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.
  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.
  • Fixed issue where players could not melee while running with an empty equipped weapon.
  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved.
  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files.
  • Improved Matchmaking Menu UI so that elements would not overlap with each other.
  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.
  • Fixed incorrect perk icon display issues within the Versus lobby menu.
  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.

Killing Floor 2 - [TW]Yoshiro
http://www.killingfloor2.com/tacticalresponse/

This changelog builds from the previous opt-in beta changelogs which can be found linked below:

http://steamcommunity.com/games/232090/announcements/detail/959651367470775840

http://steamcommunity.com/games/232090/announcements/detail/959650850589585472

Highlights
New Perk
  • SWAT
    • Flashbang Grenade
    • Tactical Knife
    • MP7 SMG
    • MP5RAS SMG
    • P90 SMG
    • Kriss Vector SMG


New Map
  • Infernal Realm


Balance Changes:

SWAT
  • MP7 SMG
  • Damage reduced to 16 (was 20)
  • Mag size decreased to 30 (was 40)
  • Ammo cost per mag reduced to 16 (was 26)
  • MP5RAS SMG
  • Damage increased to 25 (was 22)
  • Mag size increased to 40 (was 30)
  • Ammo cost increased to 33 (was 22)
  • Total ammo reduced to 360 (was 390)


Swat Perk changes
  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.
  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.

Support
  • Double-barrel Boomstick
  • Reload speed increased to 0.8 (was 2.0)
  • Elite reload speed increased to 0.57 (was 1.4)

Support Perk changes
  • Passive ammo skill now gives 25% more ammo (was 50%)

Sharpshooter
  • Winchester 1894
  • Damage reduced to 80 (was 105)
  • Base fire rate increased 0.45 (was 0.75)
  • Refined iron sight shoot animations to have less movement.
  • Reload speed increased 20% for both regular and elite reloads
  • Ammo size increase to 12 (was 10)
  • Total ammo increased to 96 (was 70)
  • Ammo cost per mag increased to 32 (was 30)
  • Gun Hit Power reduced to 80 (was 100)
  • Stun Power reduced to 20 (was 25)

  • Crossbow
  • Reload speed increased to 1.1 (was 1.4)
  • Elite reload speed increased to 0.54 (was 0.65)

  • M14 EBR
  • Damage increased to 90 (was 75)
  • Rate of fire reduced to 0.22 (was 0.2)
  • Stun power increased to 15 (was 8)
  • Gun Hit power increased to 80 (was 50)
  • Max ammo count reduced to 140 (was 180)
  • Ammo cost per mag increased to 60 (was 40)

  • Railgun
  • Reload speed increased by 15%


Gunslinger
  • Dual 1858 Remington Revolvers
  • Reload speed increased to 2.8 (was 3.6)
  • Elite reload speed increased to 1.86 (was 3.1)


Gunslinger Perk changes
  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)


Berserker
  • Pulverizer
  • Knockdown power added to hard, light, and explosive attacks.



Zeds
  • Siren
    • More vulnerable to damage from following weapon types
    • Sub Machine Gun increased to 1.0 (was 0.75)
    • Assault Rifle increased to 1.0 (was 0.75)
    • Handgun increased to 1.0 (was 0.7)
    • Rifle increased to 1.0 (was 0.75)
    • Slashing increased to 1.0 (was 0.75)
    • Blunt increased to 1.0 (was 0.85)
    • Explosive increased to 0.85 (was 0.6)
    • Max Scream Range decreased to 900 (was 920)
    • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
    • Scream Damage decreased to 15 (was 18)
    • Scream Animation speed increased by 60%.
    • Scream Protective Shield time increased to 2.2 seconds (was 1 second)
The goal is to make the siren more of a glass cannon so she's go down quicker
now and scream a little less often but the damage from the scream is higher.

  • Bloat
    • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).

  • Hans
    • Evade speed reduced 15%
    • Frenzy attack damage reduced 30%

  • Special Crawler
    • Special crawlers will now not explode upon death if a player manages to blow their head off first

Bug Fixes:

  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.
  • Fixed issue where voice comms radial menu would get stuck on the Boss intro.
  • Fixed Issue where boss intro lacked any depth of field effect.
  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.
  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.
  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.
  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%
  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.
  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.
  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).
  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.
  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.
  • Fixed issue where characters would revert their customization to default after restarting the game.
  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.
  • Fixed missing configure controller UI label within perk menu.
  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,
  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu
  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.
  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.
  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.
  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.
  • Fixed issue where players could not melee while running with an empty equipped weapon.
  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved.
  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files.
  • Improved Matchmaking Menu UI so that elements would not overlap with each other.
  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.
  • Fixed incorrect perk icon display issues within the Versus lobby menu.
  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.

Aug 22, 2016
Killing Floor 2 - [TW]Yoshiro
We have located the cause of players using the medic perk causing players to disconnect from servers. This is caused by a package conflict in cases in which, for whatever reason, old packages were not being deleted from servers. We'll have a fail safe for this in the next Preview update but in the mean time servers can do the following to work around the problem:

Option 1: Delete your server and re-download the preview branch or download the preview branch to a new location on the host computer.

Option 2: Manually delete the contents the folder located in kf2server\KFGame\BrewedPC\Packages\Weapons\Knife

Either of these options will force the server to use assets from the correct location and should fix the bug where clients are disconnected from the server
Aug 22, 2016
Killing Floor 2 - [TW]Yoshiro
We have located the cause of players using the medic perk causing players to disconnect from servers. This is caused by a package conflict in cases in which, for whatever reason, old packages were not being deleted from servers. We'll have a fail safe for this in the next Preview update but in the mean time servers can do the following to work around the problem:

Option 1: Delete your server and re-download the preview branch or download the preview branch to a new location on the host computer.

Option 2: Manually delete the contents the folder located in kf2server\KFGame\BrewedPC\Packages\Weapons\Knife

Either of these options will force the server to use assets from the correct location and should fix the bug where clients are disconnected from the server
...