6-player co-op Zed-slaughtering mayhem. And now, 12-player Versus Survival mode, too - now you can BE the Zeds!
User reviews:
Overall:
Very Positive (26,385 reviews) - 82% of the 26,385 user reviews for this game are positive.
Release Date: 21 Apr, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is the Steam Early Access for Killing Floor 2. The game is what we consider a "polished beta" and is ready for you to play, just with a reduced set of content, so that we can get player feedback on the balance and gameplay. That feedback will help us get the game to be the best it can be, as we add the rest of the content, piece by piece.

Tripwire Interactive has a very firm view on what Early Access means. And some very firm views on what it doesn't mean, as well. There may still be beta-level bugs, but nothing game-breaking. The game should be fully playable, from starting a co-op or solo game, through to beating the boss at the end of the game. The game is not "finished" yet - the Early Access version has a reduced set of Perks and weapons from the planned final set, so that we can balance a step at a time.

We see Early Access as an opportunity to involve you, the community, and actually incorporate your feedback as we balance and put the finishing touches on the game. For example, we know how to nail the feel of Killing Floor 2’s weapons, but perfect gameplay balance can only come from large scale play testing.

So this is what we primarily want from Early Access and the Killing Floor community: help us balance the game right. We need as many players in the game as possible and your feedback to achieve this. We will start with 4 Perks, with their Perk weapons, plus a few off-Perk weapons, playing across just 3 of the final levels. We'll be recording a lot of analytic data during Early Access (what weapons you use, where you die, where you die again and again, plus so much more - but NOTHING personal or that allows us to identify individuals). For us it's all about getting your feedback (objective analytics and subjective feel) and letting it help us make smart decisions for what eventually becomes the FULL RELEASE.”

Approximately how long will this game be in Early Access?

Until it’s done...
No, we're not kidding. We know we’ve all seen games hit Early Access and seemingly never get to the point of Full Release, but our goal is to have KF2 out before the end of year. We have to balance what is in Early Access, then incrementally add more content, re-balance, more content, re-balance, rinse-and-repeat until we have all the content in and balanced.”

How is the full version planned to differ from the Early Access version?

“The goals for the full version are for all 10 Perks, more levels and more weapons. In addition to incorporating community feedback into our tuning and balancing we’re also working on some additional features that we plan to debut in the Full Release.

A note from the PC Gaming Show at E3: we will NOT, repeat NOT, being wiping stats and achievements during Early Access or at any time, so go get 'em!

What is the current state of the Early Access version?

“We consider Killing Floor 2 to be very close to a Full Release candidate but with a smaller subset of the final content. There shouldn't be any game-breaking bugs. You should be able to use all the content in Early Access fully.”

Will the game be priced differently during and after Early Access?

“No, we're not going to mess about with the pricing. It is one price now and for release. The Early Access version will steadily expand until it is the full release version. And then you'll get all the usual free Tripwire content and events. For the life of the game. For free. And we'll produce other content for sale for the game, just as we did with the first Killing Floor, to help keep all that free stuff funded.”

How are you planning on involving the Community in your development process?

“One of the factors that has determined Tripwire’s success has been our relationship with the community. Engaging the community and incorporating their feedback into our products is standard operating procedure at Tripwire. For Killing Floor 2 Early Access feedback players can reach us a number of ways to communicate their thoughts & feedback:

The Official Killing Floor 2 Forums

The Killing Floor 2 Official Steam Game Group

Come and take part on our Social Media Channels:

Facebook

Twitter
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Recent updates View all (117)

22 April

KF 1031 Update

We're releasing a new patch for clients and servers today. It includes the following changes.

Balance
* Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced

151 comments Read more

21 April

KF 1030 Update

We're releasing a new patch for clients and servers today. It includes the following fixes.

Bug Fixes

  • Fixed multiple cases where players can throw off the team balance of a Versus Survival match
  • Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions.
  • Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo
  • Fixed a bug where no UI message was popping up when a player could not pick up a sawblade or bolt
  • Fixed a bug where the Patriarch’s minigun bullets did not match the direction the fun was facing
  • Fixed a bug where there was an incorrect interaction message for grenade supplier
  • Fixed a bug where spectators could vote for the next map in the after action report
  • Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match

203 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“by the end of an hour session in a team with five other journalists, I was hooked”
Game Revolution

“most importantly, it’s f***ing fun”
Rely on Horror

“a true evolution of the original Killing Floor experience”
Shack news

Revenge of the Zeds - PvP!



And here is the next major update for Killing Floor 2. This time it contains:

  • 12-player Versus Survival game mode, where up to 6 people are Human - and up to 6 more play as the Zeds!
  • New map: Prison, set in deepest, darkest Russia. With new Achievements, of course!
  • Two favorite Sharpshooter weapons - the Crossbow and the Winchester lever-action rifle.
  • And a big batch of community-created content for the Zedconomy!




Return of the Patriarch



We're pleased to announce the next major content update for Killing Floor 2 - The Return Of The Patriarch Content Pack!

The brand new Return of the Patriarch Content Pack marks the long awaited arrival of the infamous final boss from the original KILLING FLOOR, the Patriarch! Formerly known as Kevin Clamely, the CEO and founder of Horzine Biotech, the Patriarch has found his way to KILLING FLOOR 2 and he’s back with a vengeance. Feared by all, the Patriarch is even deadlier than ever, with new attacks that very few will be able to survive.

Additionally, two new maps will be included in the Return of the Patriarch Content Pack. The new Farmhouse map takes players into a misty, dimly-lit farmhouse far from civilization. With deadly Zeds crawling around every corner, players must do their best to destroy them all. They’ll also find themselves isolated from humanity in the new Black Forest map where dangerous creatures live deep within the woods.




Trading Cards

Get ready for a bloody good time this Halloween with monster-sized discounts for both KILLING FLOOR and KILLING FLOOR 2! The Steam Halloween Sale promotion will begin starting on October 29th at 10AM PDT through November 2nd at 10AM PDT.

SALE DETAILS
- The original KILLING FLOOR and all its associated DLC will be on sale for 75% off!
- KILLING FLOOR 2 will be on sale for 33% off!

In addition, Steam Trading Cards will be introduced for KILLING FLOOR 2 starting now. Show off your allegiance to the KILLING FLOOR franchise and collect all of the cards!

TRICK OR TREAT?

Content Patch 2

And now we have the next content update for the Early Access version of Killing Floor 2. This one actually takes the total content in Early Access to more than there was at the full launch of the original Killing Floor and includes:

2 crossover playable characters - Tom Banner, for all those who own/buy Chivalry: Medieval Warfare and Anton Strasser, for all those who own/buy Rising Storm/Red Orchestra 2.

2 New Maps (along with map achievements):
  • Catacombs, deep under Italy, full of dark tunnels and caves, likely to get even darker when you blow out the lights.
  • Evacuation Point, on the Danish coast, where yet another attempt to escape from the outbreak failed horribly.

2 full Perks - Demolition and Firebug. That should keep all the fans of explosions and burning things happy!

Finally, a whole bunch of weapons, including all the weapons for each of the new Perks, along with the first Duallies - starting with dual 9mm pistols.

Content Patch 1

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Here is the first content patch for the Early Access version of Killing Floor 2:

  • New map - Volter Manor
  • Collectible items added to existing maps
  • 8 new Steam Achievements
  • A bunch of other updates and balance tweaks - see the Recent Updates for the full change list
  • And, as a very special extra, all owners of KF1 will now get the "classic" Briar and Masterson characters, with the original voice actors!

Digital Deluxe Edition


KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:

  • DJ Scully character, with unique voice pack and set of face/body skins
  • Additional cosmetic items (each with multiple selectable variants):
  • “Scullyphones” headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal
  • 3D Glasses for Ana Larive and Hayato Tanaka
  • Bowler Hat for Mr. Foster and Reverend Alberts
  • Killing Floor 2 Soundtrack
  • Killing Floor 2 Digital Artbook

AND a copy of the first Killing Floor!

About This Game

Killing Floor 2 is the successor to the ridiculously fun and successful original title, that was released in 2009. We released Killing Floor 2 on Steam via Early Access in April 2015 and over the last 7 months have rolled out 3 massive content updates as we get closer and closer to the final release.

Keep watching for more information!

NOTE: It is quite likely that there are some regions where we may be required to make cuts in the future, particularly in the gore system, to comply with local ratings boards, once we get the game into its full release status. Regions most likely at risk of this are Germany (via USK) and Australia (via OFLC). Japan is another possibility (via CERO), but is an unknown quantity to us. To be quite clear: this means that, if you are buying from a region which regularly forces cuts on to games for gore, you may get reduced gore when we go to the full release version of the game.

The story

In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.


Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Key Features

  • Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
  • 6 player co-op or solo play - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
  • Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, attacking in mobs to weaken the player’s party and pushing the challenge level and fear factor to new levels.
  • New take on "Difficulty" - Most games just ramp up health and damage for the enemies. In KF2, the Zeds will start to behave differently as you work through the difficulty levels. New attack moves. New ways to get at you. New strategies. Be prepared for surprises!
  • Unique Blend Of Weaponry - Modern military assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer.
  • Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
  • Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds.
  • SDK - as always with our games, the tools to create maps and so much more! With Early Access, this will allow the creation of new levels. The full SDK support will be rolled out through the Early Access period.

System Requirements

    Minimum:
    • OS: Win7 64-bit, Win8/8.1 64-bit
    • Processor: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250 or Radeon HD 4830
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: IntelHD Integrated Graphics Chips, 32-bit Operating Systems, NVIDIA ® FleX features require a GeForce ® GTX™ 770 or higher (GeForce ® GTX™ 980 recommended)
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Core 2 Quad Q9550 2.83GHz or Phenom II X4 955
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: For more assistance, click Here, NVIDIA ® FleX features require a GeForce ® GTX™ 770 or higher (GeForce ® GTX™ 980 recommended)
Helpful customer reviews
906 of 1,310 people (69%) found this review helpful
65 people found this review funny
272.2 hrs on record
Posted: 4 April
Early Access Review
Where do I even ♥♥♥♥ing start?
For those of you who are considering buying and/or haven't been following this game since its inception, here's a brief list of sins Tripwire has committed with this game:

- Promised price of the game would remain the same during Early Access so as to not punish early adopters. The game goes on sale TWO WEEKS after its release.
- Promised game would be completed before the end of 2015. As of the writing of this review, only 7 out of 10 perks are in the game and it has been 4 months since the last content update which added a single perk.
- Frequently criticize its own fanbase of being too demanding. In a live stream they recently said they have basically not worked on the game at all since the release of RoTP, plus a lot of their employees have quit.
- Have not said ANYTHING about the PS4 version since its initial announcement.

- Released Berserker in a broken state, which has taken MANY buffs to "fix" and they still managed to dumb it down from not only KF1, but also from its initial KF2 release where parrying took some form of skill.
- Nerfed Support into near uselessness. 50% damage falloff after 4 meters.
- Nerfed door welding into complete and total uselessness.
- Released Demolitions in a weak state and has only been nerfed since then.
- Failed to implement bug fixes that would not take more than a few workdays to complete. For months you could circle the Scrake and Hans which made fighting them trivial, and you can still stunlock Fleshpounds with the Pulverizer.
- Released a horribly unoptimized graphic setting known as Nvidia FLEX only to later remove it which both cost tons of development time and money.

- Advertise their updates as "free content packs" as if it's expected for people to PAY MONEY FOR "CONTENT PACKS" IN AN EARLY ACCESS GAME
- Crossovers in Early Access.
- TF2-style microtransactions in Early Access.
- Cosmetic crafting system in Early Access.
- Player-created workshop cosmetics funding their development in Early Access.
- "Early Access done right."
- "Stay tuned!"

- Precious development time spent on useless features NOBODY asked for, such as a PvP mode.
- Unreasonably long (I don't care at all how patient you think you are) times between updates.
- Very infrequent (once every 2 weeks) WIP news posts.
- Even after a year the game is still not *on par* with KF1 yet, let alone a worthy sequel.

- New dialogue loses almost all of the British charm and campiness of the original, thus a notable step down in atosmphere.
- New trader is terrible.
- Despite there being a poll for which characters the fans most want to return from KF1, nothing has been said about returning cast since the initial announcement of the poll and no new characters have been added since Tom Banner and Anton Strasser, both of which are new additions.
- Quick commands menu turned into a chat wheel; gimped dialogue for PC so that it can still be used on a console (remember how nothing has been said about the PS4 version since its announcement?)
- Removed the INSULT PLAYERS command.
- Removed the THANKS command.
- Intentionally got "clip" and "magazine" wrong in all dialogue.

Ultimately, this game is not broken by any single one of the things I just listed. People love to bash TW for adding microtransactions to Early Access, and while admittedly it is disgusting, it doesn't kill the game.
All of these issues, big and small, add up to create a massive shitcake of a game. At its core, it's a great and enjoyable game, but Tripwire has time and time again proven they not only HATE their own fanbase but that apparently everything they did right in KF1 they got right by pure luck, as almost nothing that made KF1 good carries over into KF2.
KF2 feels like it was developed by Ubisoft or EA, but at least one of those two developers would FINISH THE GAME, which Tripwire is woefully incapable of doing.

If you're seriously thinking about buying this game, save your money or buy KF1 instead.
If this game is finally finished in (and I'm not exaggerating here) 2017 and it's good, then MAYBE it's worth the purchase. For now though, do not support Tripwire's failed abortion of a game.
Was this review helpful? Yes No Funny
256 of 397 people (64%) found this review helpful
11 people found this review funny
55.3 hrs on record
Posted: 27 March
Early Access Review
"We're going to do early access right"


Yes, yes you will. By adding Microtransactions before even releasing all the perks. sigh.
Was this review helpful? Yes No Funny
215 of 338 people (64%) found this review helpful
14 people found this review funny
494.8 hrs on record
Posted: 8 April
Early Access Review
This game might be worth the $30. I got a few hundred hours out of it when it was fun trying to beat HoE with teamwork, and the balance of the perks was decent.

But I was expecting to get more than 1k hours out of this game, like I did from Killing Floor 1. Killing Floor 2 doesn't have any interesting combos to kill big zeds, and perks like firebug and berserker can get away with killing them without even aiming.

The developer has been gradually messing up the balance of the game and doesn't listen to feedback, which is the exact opposite of what they promised to do during Early Access.

Now the pinnacle of Tripwire Interactive's middle finger to its playerbase is spending 4 months working on a PvP mode which very few people asked for, instead of working on the much awaited sharpshooter perk and balancing the existing perks. I personally have absolutely no interest in PvP in Killing Floor.

I expected a challenging game to follow up KF1's greatness, with similar techniques to kill zeds with flinches, mini-flinches, and finely-timed combos; but KF2 is nothing of that. The skill ceiling is pretty low, and it will get boring fast.

Killing Floor 2 is a dumbed down version of KF1 to appeal to the soon-to-come console playerbase, and keep the braindead item collectionists content through its Microtransactions platform.
Was this review helpful? Yes No Funny
218 of 344 people (63%) found this review helpful
8 people found this review funny
55.4 hrs on record
Posted: 5 April
Early Access Review
(God dammit, just as I write this review, there was a major update for this game.)
(DISCLAIMER: I actually enjoy this game to a certain degree. I don't recommend this game because of the way it's being developed. though. Also, I can't seem to join a game 90% the time, It always happens in this and Insurgency, Payday 2 and Chivalry. They work when they ♥♥♥♥ing want. It keeps disconnecting me. )

Okay, this one hurts a bit. I absolutely loved the ♥♥♥♥ out of the first Killing Floor game. It's still one of my favorite games on steam to this day. When this first got announced, I was completely hyped (Bad, BAD idea nowadays when it comes to the gaming industry.)

Tripwire insisted that they were going to focus in this game completely, and that it was "Early Access done right." I mean, with Tripwire's record, I totally wanted to support them, so I got this the first day it came out. The game was lacking content, obviously, because it was still in Alpha. It was extremely fun, still. The graphics were gorgeous, the gameplay had changed a bit for the best, adding certain features that KF1 would benefit a lot from, like heat seeking healing darts, multiple spawns across the map, and parrying, and it was frantic fun. The soundtrack is still glorious, even if I'm not a fan of the bands that come in this game. I usually play with the vocals turned off.

Tripwire said that this game would come out of early access on December 2015. Sounds like a plan, right?

Well, sadly, it didn't go as planned.

First, we found ourselves dealing with a game that kept getting updated each 2 months or so. A single map, a new perk, and you gotta wait a couple of months again for new content. This made the game boring, because if you wanted to level up your perks, you had to do plenty of the same over and over and over. Well, we understand, right? I mean, developing a game like this takes time. You can't rush perfection.

Sadly, this is far from perfect. We got ♥♥♥♥♥lapped one day. After the whole Payday 2 skin fiasco and it wanting to be what CSGO, and later, TF2 became, Tripwire announced everybody's favorites. Cases. ♥♥♥♥ing, cases. Yes, the ones that you get as drops and you gotta pay to unlock. I mean, what the ♥♥♥♥? I hope you guys have a separate team for developing these cosmetic items, because if not, ♥♥♥♥ YOU. Seriously, ♥♥♥♥ off. You slow down your progress, on a game that was promised to come out of early access on ♥♥♥♥ing December, 2015, and you give us this? We don't really need economy on an unfinished product. Oh, but that's what every gamer wants, right? Skins?

As I said before, this hurts. I ♥♥♥♥ing love Killing Floor, and I wanted to love KF2. Yet, the way it is right now, with microtransactions, lacking updates, lacking content, and with the greedy attitude of the developers, I wouldn't recommend supporting them right now. Gorgeous game, gorgeous graphics, awesome soundtrack, but that's about it.
Was this review helpful? Yes No Funny
101 of 153 people (66%) found this review helpful
2 people found this review funny
553.9 hrs on record
Posted: 9 April
Early Access Review
A game that manages to get worse with each patch they implement. Balance changes are slow to come out. Average waiting period is about 3 months, the PVP Patch took 4 months with NO new perk, just weapons. And those weapons are overpowered beyond belief.

PVP is an utter joke and reflects the current state of KF2: an un balanced mess with poor gameplay mechanics nobody asked for being added. The v1008 golden days are gone forever.

Just play KF1.
Was this review helpful? Yes No Funny