Killing Floor 2

Incinerate 'n Detonate, a major and largely self-explanatory update to the multiplayer zombie shooter Killing Floor 2, is now live on Steam. Developer Tripwire Interactive says the update adds "50 percent more content" than was included with the Early Access release, and while I can't confirm that all the new stuff works out to precisely that amount, there sure does seem to be a lot of it.

The update includes a pair of new Perks, Firebug and Demolitions—hence the title—each with new weapons and grenades, and two new maps, Evacuation Point and Catacombs. There are also new weapons up for grabs, and a couple of "crossover promotions" as well: Owners of Chivalry: Medieval Warfare will get Tom Banner, a playable knight who carries the Zweihander sword, while owners of Red Orchestra 2 can step into the jackboots of Anton Strasser, a German soldier who packs rather more modern (but not necessarily more effective) implements of dismemberment.

Other changes include the addition of Nvidia's PhysX Flex technology on GeForce 770 cards and above, which Tripwire said will enable "brand new cutting-edge gore technology," plus a "complete overhaul" of the Berserker skill tree, an After Action Report option with team awards, personal stats and map voting, new Zed hit zones, achievements, Steam Workshop functionality, and all sorts of various fixes and improvements.

For those who'd like to give it a try before laying down 30 hard-earned dollars, Tripwire also announced that Killing Floor 2 will be free on Steam from September 3-6, which if you don't happen to have a calendar lying around is this coming weekend. It will be on sale during that same period for 33 percent off its regular $30/ 20 price.

Update: The post originally indicated that the Killing Floor 2 free weekend would end on September 7, but it actually wraps up on September 6. I've updated it to reflect the change.

Killing Floor 2 - [TW]Yoshiro
https://www.youtube.com/watch?v=XOKbmgE-_o0
Adding more than 50% more content to the game, available now players will be able to further explore the horrific world of KILLING FLOOR 2 with brand new content and features including the following:
  • 2 New Perks – Firebug and Demolitions, each with new weapons and grenades
  • 2 New Maps – Evacuation Point and Catacombs
  • New Weapons – More arsenal to destroy Zeds with such as the Dual 9mm Pistols
  • Crossover Promotions:
    • For players who own Chivalry – Playable Knight character with the Zweihänder sword
    • For players who own Red Orchestra 2 – Anton Strasser playable character
  • NVIDIA PhysX Flex Technology – Featured for the first time ever in a game, KILLING FLOOR 2 incorporates this ground-breaking new technology (for NVIDIA GeForce 770’s and above cards)
  • Berserker Skill Tree – Complete overhaul revamps the Berserker skill tree to a whole new level
  • After Action Report – New system adding Team Awards, Personal Stats and Map Voting
    • Map Voting allows players to vote on the next map, winning map travels to server after
    • Kick Voting allows players to vote kick a player from the map
  • New Achievements
  • Zed Hit Zones – Allows Areas on the Zeds to have different hit effects and vulnerabilities based on different zones
  • New Steam Workshop functionality (this is an item submission workshop, a full mod workshop is still being worked on)
  • General Fixes and Improvements:
    • Audio Fixes – Huge overhaul to improve audio system
    • Old map and skill tree refinements such as the Commando skill tree
  • And Much More!
Killing Floor 2 - [TW]Schneid
https://www.youtube.com/watch?v=XOKbmgE-_o0
Adding more than 50% more content to the game, available now players will be able to further explore the horrific world of KILLING FLOOR 2 with brand new content and features including the following:
  • 2 New Perks – Firebug and Demolitions, each with new weapons and grenades
  • 2 New Maps – Evacuation Point and Catacombs
  • New Weapons – More arsenal to destroy Zeds with such as the Dual 9mm Pistols
  • Crossover Promotions:
    • For players who own Chivalry – Playable Knight character with the Zweihänder sword
    • For players who own Red Orchestra 2 – Anton Strasser playable character
  • NVIDIA PhysX Flex Technology – Featured for the first time ever in a game, KILLING FLOOR 2 incorporates this ground-breaking new technology (for NVIDIA GeForce 770’s and above cards)
  • Berserker Skill Tree – Complete overhaul revamps the Berserker skill tree to a whole new level
  • After Action Report – New system adding Team Awards, Personal Stats and Map Voting
    • Map Voting allows players to vote on the next map, winning map travels to server after
    • Kick Voting allows players to vote kick a player from the map
  • New Achievements
  • Zed Hit Zones – Allows Areas on the Zeds to have different hit effects and vulnerabilities based on different zones
  • New Steam Workshop functionality (this is an item submission workshop, a full mod workshop is still being worked on)
  • General Fixes and Improvements:
    • Audio Fixes – Huge overhaul to improve audio system
    • Old map and skill tree refinements such as the Commando skill tree
  • And Much More!
Killing Floor 2 - [TW]Yoshiro
Gameplay
  • Reduced Spartan attack speed to intended value
  • Increased smash knockdown power to intended value (note: text description of perk has not changed yet)
  • Tightened spread on HX25
Audio
  • Added voice over for Strasser, replaces placeholder audio
  • Balanced all voice over audio
Optimization
  • Improved performance on Catacombs
  • General FleX optimizations
Bug Fixes
  • Fixed an issue where HX25 rounds were not dealing impact damage online
  • Fixed some zeds spawning in the wrong wave on normal length games
  • Graphics options can once again be edited in the ini without being overwritten
Known Issue
  • Grenade supplier perk is only working once per game instead of once per wave
Killing Floor 2 - [TW]Yoshiro
Gameplay
  • Reduced Spartan attack speed to intended value
  • Increased smash knockdown power to intended value (note: text description of perk has not changed yet)
  • Tightened spread on HX25
Audio
  • Added voice over for Strasser, replaces placeholder audio
  • Balanced all voice over audio
Optimization
  • Improved performance on Catacombs
  • General FleX optimizations
Bug Fixes
  • Fixed an issue where HX25 rounds were not dealing impact damage online
  • Fixed some zeds spawning in the wrong wave on normal length games
  • Graphics options can once again be edited in the ini without being overwritten
Known Issue
  • Grenade supplier perk is only working once per game instead of once per wave
Killing Floor 2 - [TW]Yoshiro
Patch for the opt-in preview available soon. See you in game!

Weapons
  • Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
  • Tweak to laser sight on Eviscerator
  • Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
  • Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
Bug Fixes
  • Fixed comm rose being stuck on screen after Hans intro
  • Fixed Berserker damage resistance description
  • Fixed Berserker melee attack speed being incorrectly calculated
  • Fixed Berserker Smash, Block and Furious Defender skills not working as intended
  • Fixed stuck ZEDs not respawning
  • Fixed Zweihander having an ammo cost in the trader
  • Fixed broken animations when reloading some weapons
  • Fixed microwave gun effect looping on corpses
  • Fixed low friction FleX gore
  • Fixed no sound effect when turning NVG's on and off.
  • Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
  • Fixed an issue with the sight for the microwave guns when real time reflections were turned on.
  • Fixed an issue where the lobby music would play during the first wave
  • Fixed a bug where players could instant-kill Hans using some melee weapons
  • Fixed an issue where the Hans intro would not work properly in some resolutions
  • Replaced debug text when trying to join a full server
Optimization
  • FleX crash fixes and performance optimizations
  • Emitter/explosion optimizations
  • Log spam cleanup
Killing Floor 2 - [TW]Yoshiro
Patch for the opt-in preview available soon. See you in game!

Weapons
  • Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
  • Tweak to laser sight on Eviscerator
  • Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
  • Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
Bug Fixes
  • Fixed comm rose being stuck on screen after Hans intro
  • Fixed Berserker damage resistance description
  • Fixed Berserker melee attack speed being incorrectly calculated
  • Fixed Berserker Smash, Block and Furious Defender skills not working as intended
  • Fixed stuck ZEDs not respawning
  • Fixed Zweihander having an ammo cost in the trader
  • Fixed broken animations when reloading some weapons
  • Fixed microwave gun effect looping on corpses
  • Fixed low friction FleX gore
  • Fixed no sound effect when turning NVG's on and off.
  • Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
  • Fixed an issue with the sight for the microwave guns when real time reflections were turned on.
  • Fixed an issue where the lobby music would play during the first wave
  • Fixed a bug where players could instant-kill Hans using some melee weapons
  • Fixed an issue where the Hans intro would not work properly in some resolutions
  • Replaced debug text when trying to join a full server
Optimization
  • FleX crash fixes and performance optimizations
  • Emitter/explosion optimizations
  • Log spam cleanup
Killing Floor 2 - [TW]Yoshiro
You may have seen the massive changelog posted yesterday -

Part1:
http://steamcommunity.com/games/232090/announcements/detail/801992841516139803

Part 2:
http://steamcommunity.com/games/232090/announcements/detail/801992841516140951

But we have seen some confusion on how to opt into the beta. To do so right click on the game (Killing Floor 2) in your Steam Library and select Properties.

With the propties window up select the beta tab.

Once on the beta tab use the drop down box to opt into the 8.15 preview build.

For server admins:

To download this branch from SteamCMD add "-beta preview" to the app_update command.
Killing Floor 2 - [TW]Yoshiro
You may have seen the massive changelog posted yesterday -

Part1:
http://steamcommunity.com/games/232090/announcements/detail/801992841516139803

Part 2:
http://steamcommunity.com/games/232090/announcements/detail/801992841516140951

But we have seen some confusion on how to opt into the beta. To do so right click on the game (Killing Floor 2) in your Steam Library and select Properties.

With the propties window up select the beta tab.

Once on the beta tab use the drop down box to opt into the 8.15 preview build.

For server admins:

To download this branch from SteamCMD add "-beta preview" to the app_update command.
Killing Floor 2 - [TW]Yoshiro
http://steamcommunity.com/games/232090/announcements/detail/801992841516139803


Weapon Economy
  • AA12 price increased
  • Commando ammo price increased
  • Nailgun price decreased
  • Pulverizer price increased
  • Eviscerator price increased

UI/FX
  • New FX trails for all Zed Attacks
  • Changes to armor in Trader Display UI. Now shows total armor plus bonus armor
  • New Parry notification FX for successful parries
  • Attack that cannot be parried are represented with FX around their attack animations
  • Improved Hans introduction sequence
  • Added new FX for when Hans is draining health to indicate he can’t be damaged
  • Clarity pass on some weapon and skill descriptions
  • Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.
  • ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more


Audio
  • Improvements to melee weapon sounds
  • Addition of skin types for enemies. Metal, electrical, etc…
  • Enhancement of gore sounds!
  • Major improvements to the sound occlusion system
  • Explosions now with more explosion(y) level sound!
  • Global mix improvements

Editor
  • Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
  • Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)
  • Added Workshop upload tool
  • New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)
  • Added SDK maps to test workshop content
  • Persistent blood now works on unlit translucency


Bug Fixes:
General
  • Fixed perk rounding bonus error
  • Fixed an issue where the Husk suicide would prevent players from respawning.
  • Fixed occasionally not being healed by Medic Grenades
  • Fixed slashing damage not decapitating zeds properly
  • Fixed zeds being unresponsive in broken glass remains
  • Fixed an issue where ragdolls were sped up if using Variable Frame-rate
  • Fixed an issue where Hans’ damage was scaling based on amount of players
  • Fixed an issue where you could switch away from “Strength” perk and keep weight
  • Fixed an issue where healing wasn’t working properly offline
  • Fixed an issue where people could exploit controller config
  • Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.
  • Fixed custom maps download percentage not updating “OK!”

Weapons
  • Fixed an issue where players were able to duplicate weapons
  • Fixed an issue where perk skills would not change fill all ammo price
  • Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
  • Fixed issue where hands would come off the Pulverizer
  • Fixed issues where hands would come off the Crovel
  • Several weapon notifies updated to be more accurate
  • 3rd person quick heal now better matches 1st person
  • Fixed Eviscerator saw jitter
  • 3rd person nailgun reload now better matches 1st person
  • 3rd person flamethrower reload now better matches 1st person
  • Fixed IK issue with hands on the AR 15
  • 3rd person katana animations now better match 1st person
  • Fixed issue where some 1st person weapons would jitter in slowmo
  • Reloads now complete once the magazine is in the weapon instead of when the animation settles.
  • 1st Person weapons now use uncompressed normal maps

User Interface
  • Fixed keybinding issue with localized controls
  • Fixed selling incorrect weapon at trader pod
  • Fixed some text not being localized
  • Fixed an issue where skill tree unlock popup could persist
  • Fixed issue where player and steam avatars appeared twice in party UI
  • Fixed several keybinding issues when rebinding to already used keys
  • Fixed an issue where the server browser filter for “Not Full” was showing full servers
  • Fixed several issues where sound was not playing in the UI

Audio
  • Fixed Audio stuttering issues
  • Hans is no longer obsessed with talking about hunting when everybody is dead

Maps
  • Fixed zeds not being able to jump on tables in Volter Manor
  • Fixed exploits in Outpost
  • Fixed exploits in Biotics Lab
  • Fixed portal entry handlers in Biotics Lab
  • Fixed exploits in Volter Manor
  • Fixed Reverb Volume implementations in maps
  • Fixed some impact FX on water in Burning Paris
  • Fixed some lighting issues in Burning Paris

Zeds
  • Fleshpounds can now jump when enraged
  • Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.
  • Fixed an issue with Fleshpound LODs on low settings
  • Fixed an issue with Husk LODs on low settings
  • Fixed an issue where zeds wouldn’t attack players standing in destructible meshes
  • Fixed some animations problems with crawlers while walking on slopes
  • Fixed an issue where you wouldn’t get XP if a husk suicided
  • Fixed an issue with Hans where he would enter a falling state forever
  • Fixed several gore related issues
  • Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting
  • AI Pathing improvements by fixing bad AI states

Crash
  • Fixed a crash for users that had old Steam avatars of a different size
Known Issue
  • Evacuation point in the editor has map warnings
  • Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.
  • Rare crash when obliterating bloats when FleX is set to high.
  • Microwave gun "cooking" effect remains on dead bodies that are not obliterated
  • After Action Report: Headshots are not always properly recorded in the "personal best" section
  • Rare crash using the voice command widget
  • Occasional crash when getting server details on the server browser
...