6-player co-op Zed-slaughtering mayhem. And now, 12-player Versus Survival mode, too - now you can BE the Zeds!
User reviews:
Recent:
Mostly Positive (594 reviews) - 78% of the 594 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (30,254 reviews) - 79% of the 30,254 user reviews for this game are positive.
Release Date: 21 Apr, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is the Steam Early Access for Killing Floor 2. The game is what we consider a "polished beta" and is ready for you to play, just with a reduced set of content, so that we can get player feedback on the balance and gameplay. That feedback will help us get the game to be the best it can be, as we add the rest of the content, piece by piece.

Tripwire Interactive has a very firm view on what Early Access means. And some very firm views on what it doesn't mean, as well. There may still be beta-level bugs, but nothing game-breaking. The game should be fully playable, from starting a co-op or solo game, through to beating the boss at the end of the game. The game is not "finished" yet - the Early Access version has a reduced set of Perks and weapons from the planned final set, so that we can balance a step at a time.

We see Early Access as an opportunity to involve you, the community, and actually incorporate your feedback as we balance and put the finishing touches on the game. For example, we know how to nail the feel of Killing Floor 2’s weapons, but perfect gameplay balance can only come from large scale play testing.

So this is what we primarily want from Early Access and the Killing Floor community: help us balance the game right. We need as many players in the game as possible and your feedback to achieve this. We will start with 4 Perks, with their Perk weapons, plus a few off-Perk weapons, playing across just 3 of the final levels. We'll be recording a lot of analytic data during Early Access (what weapons you use, where you die, where you die again and again, plus so much more - but NOTHING personal or that allows us to identify individuals). For us it's all about getting your feedback (objective analytics and subjective feel) and letting it help us make smart decisions for what eventually becomes the FULL RELEASE.”

Approximately how long will this game be in Early Access?

Until it’s done...
No, we're not kidding. We know we’ve all seen games hit Early Access and seemingly never get to the point of Full Release, but our goal is to have KF2 out before the end of year. We have to balance what is in Early Access, then incrementally add more content, re-balance, more content, re-balance, rinse-and-repeat until we have all the content in and balanced.”

How is the full version planned to differ from the Early Access version?

“The goals for the full version are for all 10 Perks, more levels and more weapons. In addition to incorporating community feedback into our tuning and balancing we’re also working on some additional features that we plan to debut in the Full Release.

A note from the PC Gaming Show at E3: we will NOT, repeat NOT, being wiping stats and achievements during Early Access or at any time, so go get 'em!

What is the current state of the Early Access version?

“We consider Killing Floor 2 to be very close to a Full Release candidate but with a smaller subset of the final content. There shouldn't be any game-breaking bugs. You should be able to use all the content in Early Access fully.”

Will the game be priced differently during and after Early Access?

“No, we're not going to mess about with the pricing. It is one price now and for release. The Early Access version will steadily expand until it is the full release version. And then you'll get all the usual free Tripwire content and events. For the life of the game. For free. And we'll produce other content for sale for the game, just as we did with the first Killing Floor, to help keep all that free stuff funded.”

How are you planning on involving the Community in your development process?

“One of the factors that has determined Tripwire’s success has been our relationship with the community. Engaging the community and incorporating their feedback into our products is standard operating procedure at Tripwire. For Killing Floor 2 Early Access feedback players can reach us a number of ways to communicate their thoughts & feedback:

The Official Killing Floor 2 Forums

The Killing Floor 2 Official Steam Game Group

Come and take part on our Social Media Channels:

Facebook

Twitter
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Recent updates View all (141)

5 August

WWAUT - Fleshing Out SWAT

Hello everyone!

For those who may have missed the news last week, we are working our way towards an opt in beta. This will include a great deal of balance work for existing perks (see last week's post) as well as the new SWAT perk. So what exactly is the SWAT perk?

The skills for the SWAT perk are set up so players can choose between a more tanking/supporting build or a build that focuses on fast reactions and slowing zeds down. This is what the perk tree currently looks like (subject to change before the beta):

Passives:

  • Perk Weapon Damage
  • Bullet Resistance
  • Increased Mag Size
  • Weapon Switch Speed

Level 5: Specialization
  • Heavy Armor Training - While you still have armor, you do not take health damage, clots can’t grab you and you start the game with 50% armor
  • Tactical Movement - No movement penalty for using iron sights or crouched movement

Level 10: Assault Techniques
  • Close Combat Training - Increase damage with your 9mm pistol and knife by 100%. Begin each game with dual 9mm pistols
  • Tactical Reload - Increase reload speed with perk weapons

Level 15: Equipment
  • Suppression Rounds - Increase stumble power 100% with all perk weapons
  • Ammo Vest - Carry up to 30% more ammo for each perk weapon

Level 20: Defensive Techniques
  • Assault Armor - Maximum Armor increased by 50%. Begin each game with 50% more armor (stacks with heavy armor training)
  • Cripple - Multiple hits with perk weapons will slow down zeds up to 30%. Hitting the legs is most effective

Level 25: Specialist Training
  • Battering Ram - During Zed time, you move in real-time and have massive knockdown power when you run into a zed
  • Rapid Assault - During Zed time, perk weapons have unlimited ammo, shoot in near real time and have increased stumble power by 100%

Weapons List:
  • Flashbang Grenade
  • Tactical Knife
  • MP7
  • MP5
  • P90
  • Kriss Vector


Also coming with the beta is the new M4 with M203 for the Demo perk. This will give demos some more choice as well as provide another off perk choice for those looking for a bit more versatility with their current weight loadout. As the new Tier 3 Demo weapon it does the bullet damage of a bullpup with the explosive power of the m79. I have an webm of it in action as well so check it out!

http://media.tripwirecdn.com/071916/m203.webm

Now the last topic I want to talk about today is the Server Takeover feature. We aren’t sure if this will make it in for the next content update but we wanted to give the community an idea of how it will work.

To start, players can create a party and head to matchmaking like they already do. Here there is a new item that will be presented to them under Game Progress - Create New Game. This option will have the matchmaker attempt to find the party an empty server that has not opted out of Server Takeover and change the Length, Difficulty and Map (stock maps only) to match the parties choice.

There is also another new option in Matchmaking that will tie into this called Permissions. Here parties can filter by (or set the option for their Server Takeover) to allow public joiners, friends only or a password. If a party chooses the password option they will be prompted to create a password for the duration of their server stay.

349 comments Read more

29 July

WWAUT - Heading Towards (an opt-in) Beta

Hello everyone!


I want to talk about some upcoming perk changes we have in the pipe! With the last update we took a pass at some of the older perks and brought them more in line with some of the more recent additions and incorporating community feedback. Below you’ll find the changes we are working on and the reasons we are making them!


Now to help test these changes, as well as the new content we’ve been working on, we are gearing up for another opt in beta. This means internally we are wiping our staging branch (no more QoL updates until the next content release) and instead making it our beta/RC branch for that update. We expect we will have the beta ready in approximately 2 to 3 weeks. We will have more information as we get closer!


We also have some Zedconomy changes that are going live today. We’ve re-balanced the drop tables so players should see much more variation in the items they see as well as increased the odds on weapon skins and cosmetic items dropping. We have also increased the drop rate so that players should receive a new drop daily.


Changelog:

Berserker

We've collected lots of data since we released the latest Berserker perk and have decided to buff some of the skills that were not getting selected very much and made them a much more enticing.


Perk Changes

LvL5 Dreadnaught

  • Increase total Health 75%. (was 50%)

LvL10 Vampire
  • Heal 4 points of Health for every Zed you kill with perk weapons. Attack 20% faster with perk melee weapons. (was 15%)

LvL15 Parry
  • Parry an attack will now reduce incoming damage an additional 75% on top of weapons base parry resistance.

LvL20 Massacre
  • Light attacks do 30% more damage (was 20%)
  • all attacks are 5% faster (was only light attacks)

LvL25 Berserker Rage
  • Zeds close to you will try to flee because you're so scary with your berserker rage




Commando

The following skills weren't picked very much so we've buffed the following skills.


Perk Changes

LvL5 FallBack skill
  • 9mm and knife now do 2.1x more damage (was 0.6x)

LvL15 Prepared
  • Get 20% extra ammo (previously was 2 mags)

LvL20 Rock n Roll
  • Mag capacity increased to 100% (was 50%)



Gunslinger

We're pretty happy with gunslinger skills but felt it wasn't to the refinement level the last few perks were at so we've modified some skills and redid others. Gunslinger fans should really like these changes!


Perk Changes


New Passive added
  • Zedtime reload: 2% increase in zedtime reload speed per level max 50%

Passive change
  • Movement speed: gain 4% every 5 levels to max 20% (was max 25%)

LvL 5 Quick Draw
  • No recoil penalty for shooting in hip while moving.
  • Move 5% faster

LvL 10 Rack em Up
  • every head shot you get increases damage by 10% up to 5 head hits maxing at 50% extra damage. Now if you miss a shot the counter doesn't go down, as long as you get another head shot every 2 sec your counter will keep going up.

LvL 10 Bone Breaker
  • arms and legs now take additional 30% extra damage on top of the 20% general extra damage.

LvL 15 Line em Up
  • no damage reduction for shooting through any zed.

LvL 20 Skull cracker
  • Head shots on zeds will slow their speed by 30%

LvL 20 Knock em Down
  • Shooting zeds in the legs while sprinting will knock them down and chest shots massively increase stumble.




Demolition

Shock Trooper wasn't selected enough and Destroyer of worlds had some major balance issues, so we've done another refinement pass on the perk. We believe all Demo fans will be a fan of these changes.


Perk Changes


New Passive added
  • Reactive armor: when you take your killing blow your armor explodes doing massive damage and leaving you with 1 health.

LvL 5 Shock Trooper
  • you reload your weapons faster and also increase Stumble and knockdown power by 25%

LvL 25 Destroyer of Worlds
  • We fixed this skill and had to rework it. The Nuke still does the same amount of direct damage but damage over time has been fixed so it doesn't wreck big zeds and the boss like it did before. Also your rounds will explode at any range.

LvL 25 Mad Bomber
  • The skill remains the same, but with the added benefit of your rounds exploding at any range.



Medic

This was one of our first perks we've done and we didn't feel it was as good as it could be so we've done a complete rework. We've taking a lot of feedback from the players gathered in our forums to do this. Thank you to everyone involved! The new Perk tree has two major paths. First, the left side is all about becoming a great supporting medic, buffing your teammates so they can be more effective. The right side is all about being a combat medic, with skills that allow you to survive better and kill zeds easier.

Perk Rework


Passive Skills
  • 8% faster syringe recharge rate per level (max 200%)
  • 2% more potent medical injections per level (max 50%)
  • 2% less damage from poison per level (max 50%) (with reduced visual effect – uses the light effect)
  • 2% increased movement speed every 5 levels (max 10%)
  • 3% more armor each level (max 75%)


Level 5 Symbiotic Health
  • Increase your total Health by 25%. When you heal a teammate, you also heal yourself 10% of your maximum Health.

Level 5 Resilience
  • Increase your damage resistance by 1% per Health point lost, max out at 50% resistant to damage

LvL 10 Adrenaline Shot
  • Healing your teammates increases their movement speed by 10% for five seconds. This can stack up to 3 times for a 30% movement speed bonus

LvL 10 Combat Doctor
  • Increase the magazine capacity of your Medic weapons by 50% and your movement speed by 10%.

LvL 15 Focus Injection
  • Healing your teammates increases their damage by 5% for five seconds. This can stack up to 4 times for a 20% damage bonus.

LvL 15 Acidic Rounds
  • Your Medic weapons can poison Zeds, doing damage over time

LvL 20 Coagulant Booster
  • Healing your teammates increases their damage resistance by 10% for 5 sec. This can stack 3 times for a 30% damage resistance bonus.

LvL 20 Battle Surgeon
  • Increase your damage with your Medic weapons by 20%.

LvL 25 Zed Time - Airborne Agent
  • You release a healing gas from your location During Zed time, healing teammates close by.

LvL 25 Zed Time - Zedative
  • Damaging Zeds during Zed time with Medic weapons will slow their movement speed by 30% and do massive amounts of poison damage.




Firebug

This is another perk that has been massively overhauled. the left side is all about direct damage and killing things faster while the right side is all about holding hordes back and keeping enemies on fire longer.


Perk rework


Passives Skills
  • 0.8% increased Perk weapon damage per level (max 20%)
  • 0.8% faster reload for firebug wep (max 20%)
  • 30% resistance to fire, additional 2% resistance per level (max 80%)
  • 25% resistance to personal fire damage, additional 3% resistance per level (Max 100%)
  • 10% more starting ammo for every 5 levels (max 50%)



Level 5 Bring the Heat
  • Increase the damage you inflict with fire weapons by 35% more damage
Level 5 High Capacity Fuel Tank
  • Increase the fuel tank and ammo capacity for your Firebug weapons by 100%.
LvL 10 Barbecue
  • Your Firebug weapons’ burn effect lingers 2.5x longer, inflicting more damage over the extended duration.

LvL 10 Ground Fire
  • When you shoot the floor, the ground fire does massive more damage and reduces Zed movement speeds by 30%.

LvL 15 Napalm
  • Zeds that are burning will set other Zeds on fire when they make contact with them, burn effect lingers 2.5x longer

LvL 15 Zed Firebomb
  • Any Zed you kill with fire has a 20% chance to explode, causing damage to and knocking down nearby Zeds

LvL 20 Heat Wave
  • Enemies struck at point blank range with Fire will stumble back.

LvL 20 Firestorm
  • Increase the range of your Firebug weapons.

LvL 25 Zed Time - Pyromaniac
  • During Zed time you attack with Firebug weapons in close to real time and never run out of flame

LvL 25 Zed Time - Inferno
  • During Zed time the movement speed of any Zeds hit with fire is reduced 30% and those Zeds suffer 50% more damage






Support

For the longest time high level players have felt that support wasn't were it should be, we've received lots of great feedback on the perk from our forums and this is what the rework looks like. The left side of the tree is all about crowd control while the right is about direct damage and dealing massive damage to a single target.


Perk rework


Passives Skills
  • 2% increase in ammo per level (Max 50%)
  • 3% increase in welding speed per level (Max 75%)
  • 1% increase in shotgun damage every level (max 25%)
  • 25% increase in shotgun penetration every level (max 625%)
  • Every 5 levels get one extra weight block to carry more weapons
  • Fix destroyed doors
  • Once per wave players can get ammo from you



Level 5 High Capacity Mags
  • Increase the magazine capacity of your Support weapons by 50%.

Level 5 Tactical Reload
  • You reload Support weapons faster and look more elite while you're at it.

LvL 10 Fortitude
  • Increase your total Health by 50%.

LvL 10 Salvo
  • Increase the damage of your Support weapons by 30%. .

LvL 15 Armor Piercing Shot
  • Greatly increase the penetration of your Support weapons.

LvL 15 Tight Choke
  • Decrease in the shot spread of your Support weapons by 50%

LvL 20 Resupply Pack
  • Your teammates can get 30% of their ammo and 20% of their armor restored by interacting with you once per wave. You also can carry 20% more ammo for yourself

LvL 20 Concussion Rounds
  • Increase stumble power for all Support weapons by 150%.

LvL 25 Zed Time – Penetrator
  • During Zed time, your Support weapons penetrate through any targets they hit.

LvL 25 Zed Time – Barrage
  • During Zed time, your Support weapons shoot in near real-time






Sharpshooter

The following skills weren't picked very much so we've buffed the following skills.


Perk Changes

LvL10 Stability
  • Increase your damage by 30%, your movement speed by 50%, and your reload speed by 20% while crouching and using Sharpshooter weapons.

LvL15 Rack em Up
  • Each consecutive headshot with a Sharpshooter weapon increases your damage by 10%, up to a maximum of 50%
    • When you miss a head shot the bonus is no longer lost. It's on a 2 sec timer now, so as long as you get another head shot every 2 seconds, it will keep going up to a max of 50%

LvL25 Assassin
  • Any head shots with Sharpshooter weapons have a 5% chance to trigger Zed time. During Zed time, increase head shot damage with Sharpshooter weapons by 35%

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Reviews

“by the end of an hour session in a team with five other journalists, I was hooked”
Game Revolution

“most importantly, it’s f***ing fun”
Rely on Horror

“a true evolution of the original Killing Floor experience”
Shack news

Just Updated

The Bulls-Eye Content Pack is here!





Revenge of the Zeds - PvP!



And here is the next major update for Killing Floor 2. This time it contains:

  • 12-player Versus Survival game mode, where up to 6 people are Human - and up to 6 more play as the Zeds!
  • New map: Prison, set in deepest, darkest Russia. With new Achievements, of course!
  • Two favorite Sharpshooter weapons - the Crossbow and the Winchester lever-action rifle.
  • And a big batch of community-created content for the Zedconomy!




Return of the Patriarch



We're pleased to announce the next major content update for Killing Floor 2 - The Return Of The Patriarch Content Pack!

The brand new Return of the Patriarch Content Pack marks the long awaited arrival of the infamous final boss from the original KILLING FLOOR, the Patriarch! Formerly known as Kevin Clamely, the CEO and founder of Horzine Biotech, the Patriarch has found his way to KILLING FLOOR 2 and he’s back with a vengeance. Feared by all, the Patriarch is even deadlier than ever, with new attacks that very few will be able to survive.

Additionally, two new maps will be included in the Return of the Patriarch Content Pack. The new Farmhouse map takes players into a misty, dimly-lit farmhouse far from civilization. With deadly Zeds crawling around every corner, players must do their best to destroy them all. They’ll also find themselves isolated from humanity in the new Black Forest map where dangerous creatures live deep within the woods.




Trading Cards

Get ready for a bloody good time this Halloween with monster-sized discounts for both KILLING FLOOR and KILLING FLOOR 2! The Steam Halloween Sale promotion will begin starting on October 29th at 10AM PDT through November 2nd at 10AM PDT.

SALE DETAILS
- The original KILLING FLOOR and all its associated DLC will be on sale for 75% off!
- KILLING FLOOR 2 will be on sale for 33% off!

In addition, Steam Trading Cards will be introduced for KILLING FLOOR 2 starting now. Show off your allegiance to the KILLING FLOOR franchise and collect all of the cards!

TRICK OR TREAT?

Content Patch 2

And now we have the next content update for the Early Access version of Killing Floor 2. This one actually takes the total content in Early Access to more than there was at the full launch of the original Killing Floor and includes:

2 crossover playable characters - Tom Banner, for all those who own/buy Chivalry: Medieval Warfare and Anton Strasser, for all those who own/buy Rising Storm/Red Orchestra 2.

2 New Maps (along with map achievements):
  • Catacombs, deep under Italy, full of dark tunnels and caves, likely to get even darker when you blow out the lights.
  • Evacuation Point, on the Danish coast, where yet another attempt to escape from the outbreak failed horribly.

2 full Perks - Demolition and Firebug. That should keep all the fans of explosions and burning things happy!

Finally, a whole bunch of weapons, including all the weapons for each of the new Perks, along with the first Duallies - starting with dual 9mm pistols.

Content Patch 1

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Here is the first content patch for the Early Access version of Killing Floor 2:

  • New map - Volter Manor
  • Collectible items added to existing maps
  • 8 new Steam Achievements
  • A bunch of other updates and balance tweaks - see the Recent Updates for the full change list
  • And, as a very special extra, all owners of KF1 will now get the "classic" Briar and Masterson characters, with the original voice actors!

Digital Deluxe Edition


KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:

  • DJ Scully character, with unique voice pack and set of face/body skins
  • Additional cosmetic items (each with multiple selectable variants):
  • “Scullyphones” headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal
  • 3D Glasses for Ana Larive and Hayato Tanaka
  • Bowler Hat for Mr. Foster and Reverend Alberts
  • Killing Floor 2 Soundtrack
  • Killing Floor 2 Digital Artbook

AND a copy of the first Killing Floor!

About This Game

Killing Floor 2 is the successor to the ridiculously fun and successful original title, that was released in 2009. We released Killing Floor 2 on Steam via Early Access in April 2015 and over the last 7 months have rolled out 3 massive content updates as we get closer and closer to the final release.

Keep watching for more information!

NOTE: It is quite likely that there are some regions where we may be required to make cuts in the future, particularly in the gore system, to comply with local ratings boards, once we get the game into its full release status. Regions most likely at risk of this are Germany (via USK) and Australia (via OFLC). Japan is another possibility (via CERO), but is an unknown quantity to us. To be quite clear: this means that, if you are buying from a region which regularly forces cuts on to games for gore, you may get reduced gore when we go to the full release version of the game.

The story

In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.


Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Key Features

  • Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
  • 6 player co-op or solo play - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
  • Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, attacking in mobs to weaken the player’s party and pushing the challenge level and fear factor to new levels.
  • New take on "Difficulty" - Most games just ramp up health and damage for the enemies. In KF2, the Zeds will start to behave differently as you work through the difficulty levels. New attack moves. New ways to get at you. New strategies. Be prepared for surprises!
  • Unique Blend Of Weaponry - Modern military assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer.
  • Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
  • Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds.
  • SDK - as always with our games, the tools to create maps and so much more! With Early Access, this will allow the creation of new levels. The full SDK support will be rolled out through the Early Access period.

System Requirements

    Minimum:
    • OS: Win7 64-bit, Win8/8.1 64-bit
    • Processor: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250 or Radeon HD 4830
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: IntelHD Integrated Graphics Chips, 32-bit Operating Systems, NVIDIA ® FleX features require a GeForce ® GTX™ 770 or higher (GeForce ® GTX™ 980 recommended)
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Core 2 Quad Q9550 2.83GHz or Phenom II X4 955
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: For more assistance, click Here, NVIDIA ® FleX features require a GeForce ® GTX™ 770 or higher (GeForce ® GTX™ 980 recommended)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (594 reviews)
Overall:
Mostly Positive (30,254 reviews)
Recently Posted
๖ۣۜDumah | (Ω_Ω)
( 291.4 hrs on record )
Early Access Review
Posted: 8 August
Soooo, I now change my negative review to a "semi-positiver" one:

I was about to write a negative review, but then I've read the update log, and I think that the developers have started to care again for us, who play their game. It now feels like they're really improving the game, using the feedback of the community to make it better.
The game as it is now is absolute playable, nice gameplay, nice graphics, no major bugs.

BUT!!!
they wanted to finish this game 8 months ago (end of 2015), its SO overdue. Major updates come really slow, but for me, it has now enough contend to play it for ~250hours without getting bored.
I'd say the game is ~80% finished now (august 2016) - end of 2015 they were at about 60%..

(once the game is >>100%<< finished, I probably will change this review again, hopefully from "semi-positive" to "overwhelmingly positive", bcus the game has really great potential)
Helpful? Yes No Funny
Redbull
( 0.5 hrs on record )
Early Access Review
Posted: 8 August
Rubbish. Uninstalled
Helpful? Yes No Funny
Kicked By Noobs
( 984.3 hrs on record )
Early Access Review
Posted: 8 August
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Helpful? Yes No Funny
Desu or Die
( 30.1 hrs on record )
Early Access Review
Posted: 8 August
Great soundtrack Great game
Helpful? Yes No Funny
Little Moisty
( 114.5 hrs on record )
Early Access Review
Posted: 8 August
A great example of why early access shouldnt be a thing unless the developers are truly near the end of development and have blown their budget. Painfully slow anticlimactic updates, embarrasingly unrewarding lootcrates (in an early access game wtf), and no truly intriguing changes from KF1. Just give up and give us Rising Storm Vietnam TWI. Don't even buy this on sale.
Helpful? Yes No Funny
Tom
( 57.2 hrs on record )
Early Access Review
Posted: 8 August
Good graphics and tons of fun!
Helpful? Yes No Funny
MalleX ◢◤
( 6.1 hrs on record )
Early Access Review
Posted: 8 August
Awesome co-op survival horror game! Best KF ever! 9/10
Helpful? Yes No Funny
D-Hudson
( 60.6 hrs on record )
Early Access Review
Posted: 8 August
-bloats still strongest trash
-crawlers having small hitbox
-low dosh on first few waves
-people joining mid-game suddenly raises difficulty by a ton
-aiming down your sights reduces recoil for some reason
-zeds still spasm out on railings and obstacles
-headshots are still the only way to reliably kill anything, making sharpshooter, gunslinger and everyone having headshot penetration/high raw damage relevant
-aiming at "glowing spots" is just CC (which only applies on shotgun users)
-having CC in the game
-medics are still tanks
-supports have no defensive abilities other than 150HP despite having the most damage and being called "support"
-CC doesnt apply on assault rifles, only on shotguns
-sirens were priority targets in KF1 are too weak in KF2
-characters feel untrained, too stupid to fight zeds despite their descriptions
-XP system is complete trash
-jumping over obstacles/railings is still a big issue, rendering your characters ♥♥♥♥♥♥♥♥
-berserkers have self healing abilities
-self healing abilities in the game negating coop play
-ZEDs are able to block bullets through their weapons and having better CC, rendering your characters even more ♥♥♥♥♥♥♥♥ and useless
-bosses are easier than zed hordes
-cosmetics in a first person shooter
-no ammo boxes during waves but unlimited during boss fights
-personal skill doesnt matter as much as perk levels because the bonuses are too impactful
-added a sprint???
-medic adds armor for some strange reason
-perk skills are too needed on higher difficulty, personal skill doesnt matter
-the difficulty jump from suicidal to hell on earth is I N S A N E
-patriarch runs out of the map to heal himself
-constant balance changes in long periods of time, having players to adjust over and over again
-claims to have CC in the game but no perk or skill to shove/push away zeds by running through them, making bloats strong blockers in small areas
-demolition/commando actively stealing XP on lower difficulties because they are trash killers
-making scrakes weaker to bullets in exchange of FPs being weaker to explosives, meanwhile both die as fast to a sharpshooter/gunslinger
-random spawned weapons are always complete trash and rare
-weight system still trash
-having perks with melee weapons despite them dealing no ♥♥♥♥ing damage and turning them into parry-perks when out of ammo
-9mm doesnt feel like a backup weapon anymore, too weak
-sharpshooter has headshot damage, gunslinger doesnt but both share recoil reduction (???)
-early access, has microtransactions, DLCs from KF1 didnt carry over or enables you to have anything worthwhile
-dog♥♥♥♥ community more focused on solo play than acknowledging own mistakes
-questioning if this is still tripewire interactive
-expensive price
-a gorillian other points i probably missed
-they learned nothing from KF1

+graphics
+maps have more loops so kiting is easier
+fun with people you know because its the only way to enjoy this game
+grinding levels might be addictive
+you want it to be good despite it being bad
Helpful? Yes No Funny
ok
( 19.7 hrs on record )
Early Access Review
Posted: 8 August
This game have too much bloods and gores, of course, exciting and fun aswell.
I strongly recommend this game.

Don't buy if you have a potato PC, or lag like hell.
Trust me.
Cause my potato PC runs this.
Helpful? Yes No Funny
d4virus01
( 71.1 hrs on record )
Early Access Review
Posted: 7 August
Having Played Killing Floor 1 Only A Tiny Bit Before The Release Of KF2, I Can Still See How VAST The Changes To This Game Are. You Could Call This A Completely Different Game, While Still Seeing Killing Floor 1 Aspects While Playing. These Changes To This Game Has Only Improved It, And Hasn't Affected It Negatively Whatsoever. This Is A Game That Is Fun To Play Alone And Especially With Friends. I Would Suggest This Game To Anyone, Be It Both If You Have Only Played The First One, Or Having No Experience In KF1.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
115 of 166 people (69%) found this review helpful
4 people found this review funny
Not Recommended
161.6 hrs on record
Early Access Review
Posted: 16 July
Update 2: According to the recent live stream, they only guarantee support until the end of next year unless they make more money. There's so much wrong with this I don't even know where to start. It just blows my mind that they have a date like that when the game isn't even out of Early Access yet.

Update: TWI is now lying not only about unbanning everyone(not even close)but also about how many were banned in the first place while trying to pass the buck to steam global moderators. Integrity obviously means nothing to these people.

The moderation on the steam forums is out of control. People are getting warnings and bans left and right for almost no reason at all just because they aren't praising the game. It's like Overkill 2.0. Threads concerned with the direction of the game are constantly disappearing. Yoshiro is actually stalking people by following them to other websites, and using conduct there as grounds to ban them on Steam. What the hell?

Early Access is no excuse for treating your paying customers like garbage.

This is all on top of a gambling crate system introduced more than 7 months after the initial release of the game, having ridiculously slow development, losing staff, major balance problems, screwing up the development cycle even more by adding a PvP mode that nobody asked for just so they could push their stupid MT skins, adding a "game conductor" which nobody asked for, the "flex" feature they were so proud of that still isn't working properly...so much for planning to release last year. At the rate they are going the game will be obsolete by the time it's finished.

Edited for spelling/grammar
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81 of 129 people (63%) found this review helpful
5 people found this review funny
Not Recommended
33.6 hrs on record
Early Access Review
Posted: 12 July
Disclaimer: I really want a 'neautral' option but will be down voting cause I just think the game is too average.

I LOVED KF1!

Played it a lot. Over three hundred hours. All through college it was the game me and my mates would play when we should have been studying. It was great. It had open levels, encouraged teamwork, was hard as hell, but always felt fair. In a way, like Dark Souls. It beat you but you kept coming back.

KF2?

Its...okay. I mean, I play it but there is just something ...off. Not as is ‘not KF1’. But as a shooter in general. I think part of it is that the maps are not very interesting in their design and they are rather small. Some maps alleviate this by being vertical with multiple levels but overall the levels are just cramped and give you this weird feeling of being in a corridor shooter even though you can go anywhere. Imagine if Call of Duty made you play a whole campaign mission on one of its multiplayer maps.

Not that you’ll really explore much of the map because it sort of becomes a tower defense game. Unlike the first game that encouraged movement, or at least holding up somewhere where you could escape (and often you would need too on the hardest difficulties) this game encourages you sit in one place (and most levels only really have on good place to defend) with your team and just shoot down hallways. Honestly, it becomes mind-numbingly repetitive because you never feel the need to haul ♥♥♥ cause you can take down anything.

I could go on. I mean it’s a pretty game. And the sound effects and the recoil of the guns are great. But there is just something so 'meh' about this game that just follows you the entire time. Not to mention Tripwire is micro transaction the hell out of its game. Sure, if people want to buy new outfits, that's great. But its been a year Tripwire. The game is still in Early Access. How about you focus on -finishing- the game, fixing its known bugs and issues, and releasing it; THEN try to nickel and dime your customers to death?

Overall, I'd say get the game on sale and then only get it if you have friends who want to play. It CAN be enjoyable with friends but the friends are doing the heavy lifting. But even then, in my mind, I can't shake the feeling that there are more rewarding games we could be playing.
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46 of 73 people (63%) found this review helpful
5 people found this review funny
Not Recommended
10.6 hrs on record
Early Access Review
Posted: 11 July
W H A T T H E ♥♥♥♥♥♥♥ T R I P W I R E

Seriously? Microtransactions in CSGO style?

Good idea lets loot our customers even harder instead of actually adressing a single fkn problem of the around 100 that exist. Why? Just keep the system of KF1 or...

just dont buy this mess at least until the devs grow a working brain
Was this review helpful? Yes No Funny
107 of 186 people (58%) found this review helpful
8 people found this review funny
Not Recommended
9.4 hrs on record
Early Access Review
Posted: 15 July
I purchased shortly after it came to Early Access, and played very little up until this point, slowly lurking in the forums and in game just to see how they went about updating this game.

When a paid Early Acces game adds Microtransactions instead of content, you know you're in for a bad ride... Microtransactions came out of nowhere, keys and crates for cosmetic items, barely before there was any game to actually play, that ♥♥♥♥♥♥ me off, and many others, this game isn't about cosmetics, it's about surviving a horde, and when you purchase an Early Access game you expect to see results, not extra ways for the developer to take more of your money.

EDIT: I understand that the microtransactions are purely cosmetic and have no effect on gameplay, but when TWI showed us all the stuff they had planned, and told us what they wanted to do, but then presented us a with microtransactions, it's dissappointing.
Was this review helpful? Yes No Funny
74 of 127 people (58%) found this review helpful
3 people found this review funny
Not Recommended
575.7 hrs on record
Early Access Review
Posted: 13 July
I originally wrote a positive review for Killing Floor 2 early 2016. However, I can no longer recommend this game. I’m just glad I bought this game in 2015 and got to have a blast while it lasted logging in a solid 500+ hours. I got my money’s worth.

But for those looking to buy this game in its current state, I would have to say a big no. The game is boring. The sharp shooter is one of kf2’s biggest downfalls. It makes all the big zeds a joke. They are stunned and killed all too quickly and easily when before this latest patch, they were a force to be reckoned with. The sharp shooter perk itself is so boring. The SS top tier weapon is a single fire weapon. Aim for head, shoot. Or use its auto lock on mode. I literally felt sleepy last time I played. Also the new official maps are so bland and boring. KF_prison is basically a square and offers no interesting terrain requiring any unique strategy.

I’m not quite sure what is going on with TWI. I know they’ve lost some of its staff which may be contributing to the horrible direction this game is going in. I’ve held on to hope that this game will further develop to become an amazing game, but that hope is gone.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
2 people found this review funny
Not Recommended
298.8 hrs on record
Early Access Review
Posted: 10 July
This game had great potential but it's slowly being ruined by clueless developers.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
2 people found this review funny
Not Recommended
17.3 hrs on record
Early Access Review
Posted: 14 July
this game will never get out of early access. Similar to most early access scams, the developers make lofty promises only to under-deliver and then break many if not most of their most important promises. Don't buy it until this game is finally released. This probably means dont buy it ever since its taking forever. Tripwire has effectively broken my trust in the company and I will not buy games from that company nor any of the projects the big heads are in ever again. Biggest waste of $30 I've ever spent
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16 of 26 people (62%) found this review helpful
1 person found this review funny
Not Recommended
183.2 hrs on record
Early Access Review
Posted: 12 July
To say I was excited for this game would be a statement. A statement that proves you should never get your hopes up for upcoming video games anymore. Even games from companies that seem cool, like Tripwire.
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
2 people found this review funny
Recommended
216.1 hrs on record
Early Access Review
Posted: 21 July
I honestly can't believe how the most playable, most polished, most focused early access title can get so much hate from "faithful fans". As a fan of the first Killing Floor i bought this game as soon as it appeared on steam. And with as little content as it had at the time (4 classes, 5 weapons each counting the knives), i still felt satisfied with my purchase. Great core systems and mechanics (The gore, persistent blood splatters, uniquely voiced characters and the phenomenal gunplay) gave me great hope for what might be developed for the game later down the line.

And the devs did not disappoint. Every major content patch brings great quality weapons, perks, maps and characters every 2-3 months. AND NO, JUST BECAUSE THEY CHOSE TO CALL THESE UPDATES "CONTENT PACKS" DOES NOT UNDO THE EFFORT THEY PUT INTO THEM. As this review is being written 8 out of the 10 planned perks are playable.

As for the microtransactions everyone are so mad about. Yes, there was no talk of them when the game launched on steam, which would be an excellent reason to be upset at the developers, EXCEPT for the BIG BLUE FU***** DISCLAIMER that says EARLY ACCESS GAME. Not to mention that the microtransactions are purely cosmetic, do not prohibit the use of clientside texture mods and are very discrete (do not interrupt gameplay). Considering there were no weapon skins before they were added, and that the cosmetic items which existed before them remain available to all, I simply cannot understand how so many people see them as pure evil.

Yeah, you get an item worth a few cents every week for playing one match. TOTALLY got shafted there people...

One thing that does however deserve some hate is the fact that apparently the VR version of the game will be exclusive to Oculus VR, which considering how similar all of those goggles are to each other seems like typical corporate do****baggery.

Oh and the Nvidia FLEX that some moro... people keep bit,,, complaining about is a totally optional, experimental graphical enhancement meant to entertain people with too much GPU processing power.

As for the game itself: It's no doubt the best wave based shooter/gun porn game in existence. Was worth buying in my opinion when it had 4 classes and like 3 or 4 maps, and is certainly worth buying now.
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13 of 21 people (62%) found this review helpful
1 person found this review funny
Not Recommended
155.8 hrs on record
Early Access Review
Posted: 15 July
It has been said many times. Seems just like a cash grab, especially with microtransactions amidst such slow development. Killing floor 1 was so diverse and challenging, and with some positive aspects, this game does not compare to its predecessor. Really a dissapointment.
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