Killing Floor 2

See that tasteful reading room above? Situated in a grand, cliff-side Swiss manor, you'll be painting it red in a matter of hours thanks to a new Killing Floor 2 update. The first major patch since the game launched on Early Access last month, the Volter Manor map is accompanied by a slew of tweaks and fixes, as well as two new classic characters for owners of the original Killing Floor, in the form of Briar and Masterson.

Collectibles and achievements have been added to the four existing maps, while a few prominent bugs have been swatted including server crashes, cosmetic issues and some nasty exploits on three maps. The full patch notes are on the Tripwire forums, and the patch itself is live right now.

Killing Floor 2 is currently in Early Access, but according to Tyler Wilde it's well worth checking out pre-launch. "Killing Floor 2 needs some tweaks, and will benefit a lot from more maps, but it's already a superb mutant bloodbath," he wrote. 

Killing Floor 2 - [TW]Wilsonam
The first major content patch for the Early Access version of Killing Floor 2 is now live. This includes:
  • New map - Volter Manor
  • Collectible items added to existing maps
  • 8 new Steam Achievements
  • Bug fixes and balance tweaks
  • And, as a very special extra, all owners of KF1 will now get the "classic" Briar and Masterson characters, with the original voice actors!
Killing Floor 2 - [TW]Wilsonam
The first major content patch for the Early Access version of Killing Floor 2 is now live. This includes:
  • New map - Volter Manor
  • Collectible items added to existing maps
  • 8 new Steam Achievements
  • Bug fixes and balance tweaks
  • And, as a very special extra, all owners of KF1 will now get the "classic" Briar and Masterson characters, with the original voice actors!
Killing Floor 2 - [TW]Yoshiro

Maps
  • New map: Volter Manor
  • Added collectable items and related achievements to all 4 existing maps
  • Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
Characters
  • Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI
  • Improved XP barks on player HUD
  • Added "Killed by" messages on HUD
  • Voice comms select on close instead of requiring a mouse click
General
  • Update bugsplat to give us more information, which may add a delay when submitting.
  • Added a clientside filter for full servers (in addition to server-side)
  • Increased the EndOfGameDelay to 15 seconds
  • Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
  • Slowed down AI movement speed slightly in HOE
  • Crash fix for servers that have improperly set up server actors
  • Fixed issues when connecting to passworded servers via command line and Steam invites
  • Fixed some FX not being affected by night vision goggles when motion blur is enabled
Editor
  • Enabled UE stats for the SDK only
  • Custom material support
Killing Floor 2 - [TW]Yoshiro

Maps
  • New map: Volter Manor
  • Added collectable items and related achievements to all 4 existing maps
  • Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
Characters
  • Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI
  • Improved XP barks on player HUD
  • Added "Killed by" messages on HUD
  • Voice comms select on close instead of requiring a mouse click
General
  • Update bugsplat to give us more information, which may add a delay when submitting.
  • Added a clientside filter for full servers (in addition to server-side)
  • Increased the EndOfGameDelay to 15 seconds
  • Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
  • Slowed down AI movement speed slightly in HOE
  • Crash fix for servers that have improperly set up server actors
  • Fixed issues when connecting to passworded servers via command line and Steam invites
  • Fixed some FX not being affected by night vision goggles when motion blur is enabled
Editor
  • Enabled UE stats for the SDK only
  • Custom material support
Killing Floor 2 - Valve
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Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Killing Floor 2 - [TW]Doormatmike
It’s been a busy 4 weeks since KILLING FLOOR 2 hit Steam Early Access. We've been paying close attention to your comments and digesting all of the great feedback and bug reporting that has been coming through to us via the forums and our social sites. Please keep it coming as it’s helping us prioritize and determine what we work on next!

We're in the midst of finalizing & testing a new patch now and we hope to get this released and into the wild within a matter of days. A couple of weeks ago we gave you a small glimpse of the new map (Volter Manor) that will be included in the patch. We look forward to hearing your thoughts on the new map (and seeing more of the great video content people have been creating). In addition to Volter Manor we also have a special surprise planned for those who already own KF1 and have been asking about some of the “classic voices” from the original Killing Floor…

“I'm trying to heal you, not shag you!”

New Manor screens below:

http://tripwireinteractive.com/media/2503/KF2_May_Manor_0003.jpg

http://tripwireinteractive.com/media/2504/KF2_May_Manor_0007.jpg

http://tripwireinteractive.com/media/2505/KF2_May_Manor_0008.jpg

We've also heard from lots of you who really loved the Item Hunt & Achievements from Killing Floor so we’re pleased to report that they’ll be included in the patch for all the maps! There are also some other fixes in the patch that we've addressed based on the feedback we've been getting from you. More on those specifics when the update is live and we post the final change list.

We’re already at work on the second (and much larger) Early Access content update. We don’t have an exact release date for it yet but it's coming soon and we plan on sharing loads of information and visual goodies about it starting in the next couple of weeks. We've been monitoring your feedback and analyzing lots of quantitative game data and we’re digging into some of the existing systems and making changes and refinements (Melee, hit zones, perk tuning, UI, SDK support, etc… just to name a few). More new maps are coming as are new perks, so rest assured that there’s A LOT going on here at Tripwire HQ. We’re excited by the initial great reaction to Killing Floor 2 and we’re just getting started! Watch this space for LOTS of exciting news coming to you on a regular basis.

Lastly, we've realized just how many people are interested in translating the game into their native language, so we are going to make all the text easily available through the Steam Translation Server (http://translation.steampowered.com/index.php) over the coming weeks. That will be primed with the existing translations, along with the volunteer contributions we've already had for other languages. If you want to get involved and help translate more of KF2, get yourself registered on STS (if you aren't already).

- See more at: http://tripwireinteractive.com/news/new-dev-update.aspx#sthash.EPtyOkMJ.dpuf
Killing Floor 2 - [TW]Doormatmike
It’s been a busy 4 weeks since KILLING FLOOR 2 hit Steam Early Access. We've been paying close attention to your comments and digesting all of the great feedback and bug reporting that has been coming through to us via the forums and our social sites. Please keep it coming as it’s helping us prioritize and determine what we work on next!

We're in the midst of finalizing & testing a new patch now and we hope to get this released and into the wild within a matter of days. A couple of weeks ago we gave you a small glimpse of the new map (Volter Manor) that will be included in the patch. We look forward to hearing your thoughts on the new map (and seeing more of the great video content people have been creating). In addition to Volter Manor we also have a special surprise planned for those who already own KF1 and have been asking about some of the “classic voices” from the original Killing Floor…

“I'm trying to heal you, not shag you!”

New Manor screens below:

http://tripwireinteractive.com/media/2503/KF2_May_Manor_0003.jpg

http://tripwireinteractive.com/media/2504/KF2_May_Manor_0007.jpg

http://tripwireinteractive.com/media/2505/KF2_May_Manor_0008.jpg

We've also heard from lots of you who really loved the Item Hunt & Achievements from Killing Floor so we’re pleased to report that they’ll be included in the patch for all the maps! There are also some other fixes in the patch that we've addressed based on the feedback we've been getting from you. More on those specifics when the update is live and we post the final change list.

We’re already at work on the second (and much larger) Early Access content update. We don’t have an exact release date for it yet but it's coming soon and we plan on sharing loads of information and visual goodies about it starting in the next couple of weeks. We've been monitoring your feedback and analyzing lots of quantitative game data and we’re digging into some of the existing systems and making changes and refinements (Melee, hit zones, perk tuning, UI, SDK support, etc… just to name a few). More new maps are coming as are new perks, so rest assured that there’s A LOT going on here at Tripwire HQ. We’re excited by the initial great reaction to Killing Floor 2 and we’re just getting started! Watch this space for LOTS of exciting news coming to you on a regular basis.

Lastly, we've realized just how many people are interested in translating the game into their native language, so we are going to make all the text easily available through the Steam Translation Server (http://translation.steampowered.com/index.php) over the coming weeks. That will be primed with the existing translations, along with the volunteer contributions we've already had for other languages. If you want to get involved and help translate more of KF2, get yourself registered on STS (if you aren't already).

- See more at: http://tripwireinteractive.com/news/new-dev-update.aspx#sthash.EPtyOkMJ.dpuf
Killing Floor 2

In the inaugural "State of the Killing Floor 2 Union Address," Tripwire Interactive says work on bug fixes and balance changes is proceeding apace, and that the first content update, including a new map called "Manor," is on the way.

"Everybody here is working hard away at something," the studio wrote. "For some their task of investigating the critical bugs and crashes continues. While we fixed many of these with hotfixes and the first patch, there are still some left lurking that aren't giving us good data. To that end with the next update will include some additional logging and catching mechanism in hopes of getting us more information to address these issues."

The "next visible piece" in the Killing Floor 2 puzzle is the Manor map, a swanky joint in the Swiss Alps that you and your compadres have been hired to clear out. It's a work in progress, but the three screens Tripwire posted look quite nice. The studio added that it has "many irons in the fire"—maps, perks, weapons, characters, and bosses—and that more information will be revealed very soon.

Killing Floor 2 - [TW]Yoshiro
This is our first State of the Killing Floor 2 Union Address. We are a couple of weeks in from our launch on Steam Early Access. During our time in Early Access we'll be bringing you regular updates on what we're up to and what's coming next (includes visuals of the new stuff!). Everybody here is working hard away at something. For some their task of investigating the critical bugs and crashes continues. While we fixed many of these with hotfixes and the first patch, there are still some left lurking that aren't giving us good data. To that end with the next update will include some additional logging and catching mechanism in hopes of getting us more information to address these issues.

That isn't all that is going on. Data, data everywhere! From watching others play (both in-game and on streams), to forum discussions to live gameplay data from servers, we are absorbing it all. This is the area where we'll collect and collate date, listen and discuss - we don't have all the answers yet. Perk balancing discussions are ongoing (did somebody mention the Berserker yet? Yes? Ok), as are the feature refinement meetings (what do you, the players, dislike, and how can we change that). As we continue development we will be talking more and more about these items (what those items are will be ever changing as well) . But right now we are still figuring out much of that as we pore over data sets.

But what is the next visible piece? That we do know. While there are many irons in the fire here at Tripwire HQ (maps, perks, weapons, characters, bosses, more?) we are closing in on what will be the first content update for Killing Floor 2. We are pleased to announce the (Work In Progress) new map - Manor.

http://tripwireinteractive.com/media/2498/KillingFloor2_Manor_Reveal_0002.jpg

http://tripwireinteractive.com/media/2495/KillingFloor2_Manor_Reveal_0003.jpg


Set against a Swiss cliff side, this modern fortress hides many secrets. While the raging storm outside approaches, evil has begun to leak out from its imposing walls. You are being invited in (well you've been offered dosh to clear the place out!), are you up for the challenge?


http://tripwireinteractive.com/media/2496/KillingFloor2_Manor_Reveal_0004.jpg

http://tripwireinteractive.com/media/2497/KillingFloor2_Manor_Reveal_0007.jpg

And this is only the first of what is to come (see the previously mentioned irons in the fire)! We'll be posting more info very soon with more details - so stay tuned!
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