We are very impressed with the community effort during the current Trade Connections Germany event on World of Trucks. There were 5 million tons of material delivered in under a week! This is about 3 times ton-kilometers compared to the cargo delivered in the Big Sur event. And the numbers keep climbing up. Big thumbs up for your efforts!
The huge scale of the event is intentional. We wanted to provide a challenge that will take several weeks to complete so that more people have a chance to participate, as there were frequent gripes with our previous events that the duration was too short.
However, it seems that some players kept missing the 300 km limit. We are getting lot of inquiries about this, so we decided to remove it from the community goal requirements (the personal goal remains the same). To sum it up, the community goal is now thus:
Deliver 50.000.000 tons of cargo in total to Germany from any other country or vice versa. There is no distance limit now.
Meanwhile, check out this little video presenting cool main menu background waiting for you as one of the community rewards...
A lot of work has been invested into St. Petersburg and specifically also into Western High-Speed Diameter in the upcoming Beyond the Baltic Sea map expansion. We have shown you a few screenshots already, but today we'd like to show you even more.
So we sat behind the steering wheel and made a video for you. Here is the Western Diameter through the eyes of a Euro Truck Simulator 2 truck driver!
As you have no doubt noticed, with Update 1.32 we have started working on upgrading the territory of Germany in Euro Truck Simulator 2. We'd like to bring the community's attention to this ongoing work with the help of this event, and maybe get the right kind of inspiration for another major round of map improvements that we want to start working on right after we are finished with Beyond the Baltic Sea DLC.
Reworking Germany is no easy task! It's the core region of the ETS2 game world through which many deliveries are taking place, and we want to make sure that the results are solid. Now, at least in a sort of virtual way, you can help us, too!
So far, we have re-touched the northern part of the country, and we cordially invite you now to re-visit it with the event deliveries. But many more roads are to be rebuilt from scratch, there are new intersections coming, so many cities are waiting for a facelift and cleanup. This will take a ton of material and technology of all kind, but also various goods and supplies to sustain the hard-working construction crews on their long shifts. Therefore, we would like to ask you to start pumping up the economy of Germany in the game with deliveries to and from the country. Just to be clear, a successful wrap-up of the event doesn't yet trigger a new content drop for Germany. We are working hard on it, and this event may motivate us to work even harder ;).
The rules of the event:
This is a community event - there is a personal goal for each participant, and there is also a global shared goal to complete the event.
To earn your personal reward for participation, your goal is to complete a delivery of 10 cargoes to or from Germany, each starting or ending in different countries in the rest of Europe. The deliveries must be longer than 300 km.
A total of 50 million tons of material, machinery, goods, food, and supplies must be transported by the community during the event.
In order to qualify for the community reward, you must complete at least your personal contribution.
The community reward will be granted once 50 million tons of cargo are delivered.
You need to be signed up and connected to World of Trucks service for the online jobs to register.
To verify if you comply with the rule to deliver to/from 10 different countries, you can review your recent deliveries in the World of Truck's LogBook.
For your personal contribution of delivering 10 cargoes, you will receive:
Brandenburg Gate dashboard mini-replica
3 random country pennants, possibly including rare German Pennant
If the community goal is achieved, you will also receive:
German Shepherd bobblehead dashboard toy
Golden Stag dashboard statue
'Under the Bridge' background for the game's main menu
As you probably remember from the previous events, we are taking advantage of Steam's Inventory infrastructure to "drop" the rewards to you. As a consequence, the individual items can be traded or even sold through Steam. Just remember that if you get rid of a particular Inventory item, you will no longer be able to see it in the game's Upgrade Shop and equip your truck with it.
Today we'd like to focus on the biggest city in the upcoming ETS2 game expansion Beyond the Baltic Sea. Saint Petersburg is the second largest city in Russia with over 5 million inhabitants. Its size and its location on the Neva river just at the head of the Gulf of Finland proved to be a difficult task for the map design team. With the scale of our virtual world, we need to distill the essence of real-world locations down to the most characteristic elements along the path the player will travel.
With so many huge pieces of architecture competing for our attention, both historic landmarks as well as modern transport infrastructure, we had to make some tough choices. Hopefully, the local patriots will be fine with our selection. As the main artery road passes through densely populated areas, we had to use every trick in the book to build and optimize the city for the game. In particular, the integration of the Western High-Speed Diameter was a real challenge. It's very new, and initially, we had troubles finding the necessary photo references to it. We have done our best to squeeze enough of it into the in-game city plan to make the right impression if its size and its aesthetics.
With the 1.32 game update out, today we are proud to introduce a new set of trailers demonstrating the power of the new trailer ownership feature.
On our many journeys across Europe with our Simulation Trailer, we keep meeting the fine people from Krone Group. When we approached them about appearing in Euro Truck Simulator 2, they were very enthusiastic and provided all the support we could dream of to produce high-quality representations of their trailers for our game.
Now we want to return the favor and perform another of our PR stunts as a way to say thanks, as well as to spread the goodwill coming with this new great game content. Honestly, it's also a bit of muscle flexing in front of the transportation industry in general, as we try to demonstrate that our games' fan community is quite relevant when they think of their target group.
So what's the plan? We are going to release the Krone Trailer Pack in a few hours from now, but first, we are ready to give away 10,000 keys to our players! It's not just a random giveaway though, we are asking for your engagement in exchange. First of all, only veteran players with at 100 hours registered are eligible. Furthermore, we want to make a splash on social media that would be visible not just to @KroneTrailer. All in all, we came up with the following key giveaway campaign. Of course, it's absolutely fine for you just to wait till the DLC is available for regular purchase, in this case, you will be happy to know that we are releasing it with a 20% launch discount.
It's on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now.
The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic!
The speed limit in France dropped to 80 KPH on some roads
ATS only:
New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)
Remade and redesigned few places (e.g. I5-I80 interchange)
Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
MOD ALERT:
Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game.
Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)
We are getting ready for a really exciting week ahead. Many things need to fall into place just right, we are stretched quite thin to pull it all off, but the outlook is positive, so keep your fingers crossed.
First, this Saturday and Sunday, we have the Zolder truck race weekend to attend and to meet our fans from Belgium. At the same time, a second crew is right now in Hannover, Germany, finalizing our booth at the IAA Commercial Vehicles 2018 Expo, which is kicking off next week.
Meanwhile, we are gearing up for a big day on Monday! We have some important releases on our radar, a new video is ready, and we are thinking of doing a Steam key giveaway for a new DLC that's coming up for ETS2. You should definitely pay attention to our social media all through Monday so that you don't miss a chance to participate. Just keep in mind that we typically target giveaways to veteran players with lots of playtime hours under their belt.
Here is a handy list of our communication channels:
Today, we are bringing you a sampling of various landmarks and recognizable places from the upcoming ETS2 Beyond the Baltic Sea map expansion. Unique landmark models always add a lot to the authenticity and immersion of the experience. They make the locals super happy that it was "their" place that got some love from the developers, they are a proof that we try really hard to capture the spirit of the region.
It is not easy to decide on the list of landmarks; of out maybe tens of thousands of potentially recognizable locations along the planned routes, we have the list pruned to a couple of hundred during the research stage, and then down to a manageable level as the final locations are decided upon. Each such model represents day or sometimes weeks of work, so we need to use them carefully to spice up the game world without overloading the art team.
Raise your eyes to the sky and marvel at the night sky - Euro Truck Simulator2: Space Paint Jobs Pack brings a touch of extra-terrestrial experience to the game. We have created 6 spacy paint jobs to decorate your trucks, plus 2 brand new cool cabin toys...
You have probably noticed that we have slowed down the introduction of new cosmetic items via DLC to our games in recent times, even though a lot of players keep asking us for new decorations. We are trying to strike a new balance with the timing, and new cool stuff is also now coming as rewards for successful participation in the various World of Trucks events.
We have quite a bunch of ideas for topics worth covering in future thematic paintjob packs, but we also enjoy working on input from the fan community, so if you have a great suggestion, we'll be happy to hear it. Then there are the country-based paint sets, we still owe the players in several large fan communities their set of truck paints. We'll need to see what we can do about it, especially as new map expansions are under development ;).
In the previous blog posts covering the development of Euro Truck Simulator 2: Beyond the Baltic Sea (here and here), we have mostly focused on the new industry "prefabs" for industries. Today, we would like to contrast it by looking at calmer and more relaxing sights along the road, like smaller villages and nature of the countryside.
Part of the reason why we chose to extend the gameworld northeast was to increase the variety of the views along the road. We were looking for a change, and the Baltics are definitely very much unlike the previous Italia DLC. There are vast areas crisscrossed by the road network between larger cities, and we do our best to emulate the experience of driving on these roads with the local architecture and small villages.
You will need to navigate many narrow village roads, and a ton of our time was dedicated to the many natural beauties that reign in these less populated areas. We have added, adjusted, and modified many of our plants, shrubs, and tree models to get the perfect mix for the region. We have, for example, added a revised or new version of pines, birches, cherries, aspens, limes, and oaks. There are also brand new representatives of flora like silver spruce, and hogweed.