Insurgency - Argyll
IGN has a monthly vote to determine what is Game of the Month.

Vote for Insurgency here:

http://ca.ign.com/articles/2014/02/04/ign-best-of-january-nominees-revealed
Insurgency - Spearin
IGN has a monthly vote to determine what is Game of the Month.

Vote for Insurgency here:

http://ca.ign.com/articles/2014/02/04/ign-best-of-january-nominees-revealed
Insurgency - JBlum
We have been keeping our ears low to the ground when it comes to issues developing ingame (such as hackers and crashes), and have been working hard on an update to address as many of the concerns as possible. Although we have a lot of it sorted, in order for us to get things fully secure and properly tested we will continue playing the build internally over the next few days before we set an update live.

You guys are welcome to play the new version on the Beta branch and we will be doing multiple tests over the next few days, including one in about an hour from now.

Here is a snapshot of the changelog since the version that you all are currently playing, so you know what we are testing out and what you can expect in the next update:

<a href="http://playinsurgency.com/logs/Log_02_03_14.jpg"><img width="620" height="281" src="http://playinsurgency.com/logs/Log_02_03_14.jpg"></a>

So if you want to help us test out, make sure you receive our testing events by <a href="http://steamcommunity.com/games/insurgency">joining the official game group</a>, and make sure you can join up by <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=204918367">opting into the beta branch</a>.

Event for this is posted <a href="http://steamcommunity.com/games/insurgency/events/1733060349296500513">here</a>.
Insurgency - JBlum
We have been keeping our ears low to the ground when it comes to issues developing ingame (such as hackers and crashes), and have been working hard on an update to address as many of the concerns as possible. Although we have a lot of it sorted, in order for us to get things fully secure and properly tested we will continue playing the build internally over the next few days before we set an update live.

You guys are welcome to play the new version on the Beta branch and we will be doing multiple tests over the next few days, including one in about an hour from now.

Here is a snapshot of the changelog since the version that you all are currently playing, so you know what we are testing out and what you can expect in the next update:



So if you want to help us test out, make sure you receive our testing events by joining the official game group, and make sure you can join up by opting into the beta branch.

Event for this is posted here.
Insurgency - JBlum
We have been paying close attention to feedback on the game and issues people have been having. We've addressed a number of them below, and are still working on addressing others that still remain.

If you are still experiencing issues with the game, please try the steps outlined here and get back to us if you’re still experiencing issues.

Fixes
  • Non-official servers can now set up a Matchmaking server with "sv_playlist" (coop, tacticalop, sustained).
  • Fixed Cooperative matchmaking and removed Outpost from it (until it is re-introduced).
  • Fixed crash when attacking someone with a knife.
  • Fixed crash when entering video options after changing resolution.
  • Took measures against the scoreboard crash by adding some extra checks against invalid avatar images.
  • Took measures against a map loading crash by validating the theater script before trying to set player speeds.
  • Took measures against a server crash related to max entity usage by making sure ragdoll and marker entities get cleaned up a little better.
  • The game now skips lag compensation on dead targets to save bandwidth.
  • Fixed ConVarRef ins_achievement_allow_cheats spam on the server.
  • Fixed weapon upgrade slots and pointers remaining after switching to an empty weapon slot.
  • Addon models should no longer draw when the player is dead, spectating or invalid.
  • Fixed a crash when loading a map without accompanying maps/[mapname].txt file, happening to custom mappers not familiar with our setup.

Gameplay Improvements
  • Reduced the damage weapon caches give off when they blow up.
  • Improved the death scream first person / distance sound system.
  • Slide now goes a little further, but a little slower so it’s a bit less jarring.
  • Fixed bug in SND and Strike where the Sharpshooter class on the Insurgents would receive a machine gun.
  • 12 players is the new default minimum for 2 extractions in VIP (“mp_vip_single_point_max”).
  • Fixed collision issues in Siege near the Security spawn area.
  • Fixed being able to walk through the pillar models in Market on a Linux server.

Usability Enhancements
  • Enabled multi language support in the engine. If you are interested in helping us localize your language, see this thread.
  • Added voice volume slider.
  • Matchmaking now tells you how many servers meet your criteria before you try and find a game.
  • Inventory weapon now rotates slightly based on mouse position in the Kit Selection UI.
  • Fixed chat text from being cut off.
  • Better chat subtitles for voice commands.
  • Fixed end-round lobby overlapping main menu and other menus.
  • Teammate diamonds no longer suddenly disappear from the corners of your screen.
  • If a new version comes out, it will now say “"Server is running different version of the game. Try updating or connecting to a more up-to-date server.” instead of “Server uses different class tables” so the average player is less confused.
  • Fixed end of round lobby on non-widescreen.
  • Fixed inventory screen on 16:10.

New Features
  • Added CRC checks when handling matchmaking to ensure purity in matchmaking servers.
  • New main menu tracks.
  • New Checkpoint feature where music plays if a counter-attack is started.
  • Added “Contact Coop” into the official Cooperative map cycle.
  • Added some new character variety for the Insurgents - new Fighter, Sapper and Machinegunner character skins.
  • Updated some SDK maps: VIP and Push.
  • Added srcds_run for Linux servers as a better option for running servers (supports auto-restart, debug log generation, etc.).
  • Added stat logging for “round win” and “cache destroyed”.

.. and more. Get the full list here.
Insurgency - JBlum
We have been paying close attention to feedback on the game and issues people have been having. We've addressed a number of them below, and are still working on addressing others that still remain.

If you are still experiencing issues with the game, please try the steps outlined here and get back to us if you’re still experiencing issues.

Fixes
  • Non-official servers can now set up a Matchmaking server with "sv_playlist" (coop, tacticalop, sustained).
  • Fixed Cooperative matchmaking and removed Outpost from it (until it is re-introduced).
  • Fixed crash when attacking someone with a knife.
  • Fixed crash when entering video options after changing resolution.
  • Took measures against the scoreboard crash by adding some extra checks against invalid avatar images.
  • Took measures against a map loading crash by validating the theater script before trying to set player speeds.
  • Took measures against a server crash related to max entity usage by making sure ragdoll and marker entities get cleaned up a little better.
  • The game now skips lag compensation on dead targets to save bandwidth.
  • Fixed ConVarRef ins_achievement_allow_cheats spam on the server.
  • Fixed weapon upgrade slots and pointers remaining after switching to an empty weapon slot.
  • Addon models should no longer draw when the player is dead, spectating or invalid.
  • Fixed a crash when loading a map without accompanying maps/[mapname].txt file, happening to custom mappers not familiar with our setup.

Gameplay Improvements
  • Reduced the damage weapon caches give off when they blow up.
  • Improved the death scream first person / distance sound system.
  • Slide now goes a little further, but a little slower so it’s a bit less jarring.
  • Fixed bug in SND and Strike where the Sharpshooter class on the Insurgents would receive a machine gun.
  • 12 players is the new default minimum for 2 extractions in VIP (“mp_vip_single_point_max”).
  • Fixed collision issues in Siege near the Security spawn area.
  • Fixed being able to walk through the pillar models in Market on a Linux server.

Usability Enhancements
  • Enabled multi language support in the engine. If you are interested in helping us localize your language, see this thread.
  • Added voice volume slider.
  • Matchmaking now tells you how many servers meet your criteria before you try and find a game.
  • Inventory weapon now rotates slightly based on mouse position in the Kit Selection UI.
  • Fixed chat text from being cut off.
  • Better chat subtitles for voice commands.
  • Fixed end-round lobby overlapping main menu and other menus.
  • Teammate diamonds no longer suddenly disappear from the corners of your screen.
  • If a new version comes out, it will now say “"Server is running different version of the game. Try updating or connecting to a more up-to-date server.” instead of “Server uses different class tables” so the average player is less confused.
  • Fixed end of round lobby on non-widescreen.
  • Fixed inventory screen on 16:10.

New Features
  • Added CRC checks when handling matchmaking to ensure purity in matchmaking servers.
  • New main menu tracks.
  • New Checkpoint feature where music plays if a counter-attack is started.
  • Added “Contact Coop” into the official Cooperative map cycle.
  • Added some new character variety for the Insurgents - new Fighter, Sapper and Machinegunner character skins.
  • Updated some SDK maps: VIP and Push.
  • Added srcds_run for Linux servers as a better option for running servers (supports auto-restart, debug log generation, etc.).
  • Added stat logging for “round win” and “cache destroyed”.

.. and more. Get the full list here.
Insurgency - Argyll
http://www.youtube.com/watch?v=g6zUUASvEwU

Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

This game is a decade in the making - from vision to realization. We truly hope you enjoy it, and just keep in mind that we are not finished yet. There is more content to come. Bugs to fix. Polish to add. You should know by now that we can stand by our promise to continually improve our game, as you have seen it happen first-hand. This is only the beginning.

Also, we've decided to lower the price of the game to ensure we maintain an active community. More information about that and more details about the future can be found here.

See you in the servers!
Insurgency - Spearin
http://www.youtube.com/watch?v=g6zUUASvEwU

Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

This game is a decade in the making - from vision to realization. We truly hope you enjoy it, and just keep in mind that we are not finished yet. There is more content to come. Bugs to fix. Polish to add. You should know by now that we can stand by our promise to continually improve our game, as you have seen it happen first-hand. This is only the beginning.

Also, we've decided to lower the price of the game to ensure we maintain an active community. More information about that and more details about the future can be found here.

See you in the servers!
Insurgency - Valve
INSURGENCY is Now Available on Steam and 10% off!*

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

*Offer ends January 29th at 10AM Pacific Time.

Insurgency - contact@rockpapershotgun.com (Nathan Grayson)

Well, at least the weather's nice.

Well, now-ish> anyway. Today is JanuMonth TwentyTwomeral (or however we’re designating dates in these lawless, calendar-bereft times), and tactical multiplayer shooter Insurgency should be out any second now. Originally an award-winning Half-Life 2 mod, a full version has crept forth from the massive camo-tattooed womb that births all military FPSes. After an attempted infiltration of Kickstarter didn’t end so well, developer New World Interactive took the game to Steam Early Access, but now it’s finally graduated to the non-Early-Access portion of Steam, which I believe is populated by something like four or five games these days. Footage and detailsy info below.

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