Kerbal Space Program's next update will be an important milestone along its development path. Not because of what it contains (we don't really know yet), but because of what it represents. In a post on the game's forum, SQUAD's Felipe Falanghe explains that, after more than three years of alpha development, KSP is almost ready to be in 'beta'.
"The next update will mark a big milestone for us at Squad," Falanghe writes, "as it is the last update focused on Career Mode. After the next release, Kerbal Space Program will reach an internal milestone we call 'Scope Complete'.
"It means KSP now has all the features we considered vital to be in the game that we designed so many years ago. It doesn t mean the game has everything we want it to have, it means everything we considered necessary for it to be Kerbal Space Program exists, even if only in a minimal form."
After the update, which will be numbered 0.90.0 to mark the beta transition, the game's development will shift to improving and further implementing the game's existing features and systems. Two desired improvements have already been revealed: more realistic aerodynamics, and deep space refueling.
For more, head to Falanghe's forum post, where he includes an FAQ on the beta transition.
You might think yourself a real Top Gun, the next Dan Dare, or a veritable Buck Rogers. Kerbal Space Program has been out long enough for you, oh mighty pilot, to master space flight and possibly get a bit cocky. Don’t worry, the latest update has added new things to cock up. Your space centre is destructible now, for starters. It also bulks out the Career Mode a little with new strategies that might help you but can backfire, like unpaid interns. KSP’s on sale for a few days to celebrate.
The latest Kerbal Space Program update is a little less space, a little more program. Called Economic Boom, update 0.25 further expands on the career mode with a new Administrative building. Because, as we all know, the most exciting part of life at NASA is the paperwork.
The admin facility lets players select Strategies. "The Strategy system is a new gameplay mechanic," explains SQUAD's patch post, "where each strategy, once accepted, applies effects over several game aspects, specifically Kerbal Space Program s three in-game currencies." Examples include "Aggressive Negotiations," which can give players a discount on parts at a cost to reputation.
As well as a new building, all facilities are now destructible. "Buildings can be decimated by poorly-steered rocketships and in the game s Career Mode, require costly repairs for players trying to manage their space agency."
Spaceplanes have also received some love, thanks to the integration of the SpacePlane+ mod.
Head over to the official FAQ for more details of the patch, which is now live in-game.