Kerbal Space Program - Valve
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Kerbal Space Program
First Contract


Kerbal Space Program's much-teased First Contract update has launched. Not launched in the rocketry sense with drama, tension and spectacle. It's more likely that someone simply clicked a button. Job done. To add at least some ceremony to update 0.24, SQUAD have released a new 'cinematic' (read: completely unrelated to anything) video, detailing the further adventures of Kerbalnaut Jeb.



First Contract gives a big boost to the game's career mode. Not only are there the new resources Funds and Reputation to manage, but also missions, taken at the behest of in-game companies. Rather than just pursue science in an abstract way, you're now expected to take on specific contracts completing a variety of challenges for additional funds and glory.

The game also now offers a 64-bit mode which should offer some performance stability, particularly for those who like to bulk out the game with mods.

For a more detailed look at the First Contract cargo, check out Ian's hands-on impressions of this latest update.
Kerbal Space Program - HarvesteR


Kerbal Space Program, the award-winning, indie space agency sim game from Squad, is launching its latest update, Kerbal Space Program: First Contract, as part of its active development cycle. This major release, numbered 0.24, is a substantial advancement in the game’s Career Mode, which challenges players to run a space agency. It is also the first time the game offers a 64-bit version for Windows via STEAM and the KSP STORE.

Players will now have the opportunity to take on Contracts, manage Funds, a new in-game currency that allows players to buy rocket and plane parts, and earn Reputation for their efforts. Players will take advantage of three new widgets on screen, Funds, Reputation and Science. Players aren’t charged for funds until their vessel launches and the total science amount is now displayed via the widget. Reputation is raised for completed contracts and bringing Kerbals back in one piece. Failing missions, or gasp, blowing them up lowers Reputation.

“First Contract is a massive step forward for Career Mode. Finally, we’re starting to paint a clear picture of our original vision for the complete thing.” creator and lead developer Felipe Falanghe said. “Although there is still a lot to add on future updates, the new Career features should help new players pick up the game in a much more structured manner. One of my favorite aspects, is how it’s added new challenges for even the most veteran players. We’ve found ourselves here, building contraptions we have never had the need to build before, and actually discovering totally new, fun ways to play the game.”

http://youtu.be/54fDJKgjUrs

Contracts are offered based on a player’s Space Program’s reputation, which starts off at neutral. After an initial set of starter contracts, dynamically generated contracts are created in three levels of ‘prestige’, from Trivial to Exceptional ones. Reputation regulates the amount and level of offers that are available. If a player’s reputation is low, he or she will be offered trivial, low-profile contracts. However, if a player’s space agency is well-reputed, contracts to attempt increasingly ambitious things will be offered.

  • Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).

  • Collect Science: Return or transmit any scientific data from a specific location.

  • Rescue Kerbal: Rescue a Kerbal who is stuck in orbit.

  • Plant Flag: Plant the Agency's flag on the surface of a given location.

  • Explore: Complete several exploration goals for an unreached location.


Contracts will be found in the new Mission Control building, which was previously not an interactive part of the Kerbal Space Center. Players will enter Mission Control and have the option of choosing between available contracts.

Players will also find new engines, updated parts and vessel recovery, which means you can reclaim the value of landed parts and any resources they contain, in the update.


You can also check out the full changelog on this article from KSP Forums.

Happy Launchings!

Cheers
Kerbal Space Program - HarvesteR


Kerbal Space Program, the award-winning, indie space agency sim game from Squad, is launching its latest update, Kerbal Space Program: First Contract, as part of its active development cycle. This major release, numbered 0.24, is a substantial advancement in the game’s Career Mode, which challenges players to run a space agency. It is also the first time the game offers a 64-bit version for Windows via STEAM and the KSP STORE.

Players will now have the opportunity to take on Contracts, manage Funds, a new in-game currency that allows players to buy rocket and plane parts, and earn Reputation for their efforts. Players will take advantage of three new widgets on screen, Funds, Reputation and Science. Players aren’t charged for funds until their vessel launches and the total science amount is now displayed via the widget. Reputation is raised for completed contracts and bringing Kerbals back in one piece. Failing missions, or gasp, blowing them up lowers Reputation.

“First Contract is a massive step forward for Career Mode. Finally, we’re starting to paint a clear picture of our original vision for the complete thing.” creator and lead developer Felipe Falanghe said. “Although there is still a lot to add on future updates, the new Career features should help new players pick up the game in a much more structured manner. One of my favorite aspects, is how it’s added new challenges for even the most veteran players. We’ve found ourselves here, building contraptions we have never had the need to build before, and actually discovering totally new, fun ways to play the game.”

http://youtu.be/54fDJKgjUrs

Contracts are offered based on a player’s Space Program’s reputation, which starts off at neutral. After an initial set of starter contracts, dynamically generated contracts are created in three levels of ‘prestige’, from Trivial to Exceptional ones. Reputation regulates the amount and level of offers that are available. If a player’s reputation is low, he or she will be offered trivial, low-profile contracts. However, if a player’s space agency is well-reputed, contracts to attempt increasingly ambitious things will be offered.

  • Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).

  • Collect Science: Return or transmit any scientific data from a specific location.

  • Rescue Kerbal: Rescue a Kerbal who is stuck in orbit.

  • Plant Flag: Plant the Agency's flag on the surface of a given location.

  • Explore: Complete several exploration goals for an unreached location.


Contracts will be found in the new Mission Control building, which was previously not an interactive part of the Kerbal Space Center. Players will enter Mission Control and have the option of choosing between available contracts.

Players will also find new engines, updated parts and vessel recovery, which means you can reclaim the value of landed parts and any resources they contain, in the update.


You can also check out the full changelog on this article from KSP Forums.

Happy Launchings!

Cheers
Kerbal Space Program
Kerbal Space Program


My ship is...well, unwieldy is putting it charitably. Butt-ugly would be more accurate. My little space plane has a set of double wings, a pair of rocket boosters bolted on, and a mismatched set of double engines one pointing forward, one pointing back, a puny cockpit sandwiched in the middle. It keeps falling over, because this Frankenstein s monster was never meant to see the light of day.

As I attempt to launch for the fifth time, something dawns on me: I ve never done this before. I ve played Kerbal Space Program for hundreds of hours. More than any other game in my library. But I've never found myself parachuting a malformed, experimental craft into the Sea of Kerbin so I can run tests, fulfill my contract, and make bank. After all this time, KSP is forcing me to play it in a new way.

Update 0.24, or First Contract, is the next stage of the space agency simulator. KSP has been a solar-system-sized sandbox for three years now, but First Contract s budgets, contracts, and reputation system add a loose veneer of guidance to the game for the first time. Not into rules? These changes only apply to the game's career mode; sandbox mode is still a free-for-all.

The legendary Gene Kerman hands out assignments in the Mission Control building

New toys

Every rocket or plane part in KSP has a price. The sum of all these parts add up to a $10,000 plane or a $500,000 interplanetary lander (Note: KSP does not use dollars, it uses Funds, represented by something like a square-root symbol. I m using dollars for simplicity). Inside the Vehicle Assembly Building, you can build any ship you can imagine from the parts you ve researched, but you can t send it to the launchpad unless you can afford it. To afford bigger and bigger missions, you ve got to fulfill some contracts.

Visiting the new Mission Control building gives you access to contracts. These start small and help guide you through the early phases of the game especially vital for new players trying to literally learn rocket science for the first time. The first contracts, basics like Launch a new vessel and Set altitude record of 5,000 meters are easy to meet. Accepting a contract gives you an advance of cash, and completing it adds a shot of funding and a boost to your reputation. Failing to complete a contract entirely or, more likely, missing the deadline, will incur a penalty to your bank account or your reputation or both.

Also note that, win or lose, safely landing a ship will recover the full cost of its parts, minus any fuel you've used. If you build a giant ship full of stages, shooting fuel tanks and electronics into the atmosphere at random, you're going to end up getting only the cost of your command pod back. Taking a plane up and landing safely on the runway, on the other hand, will be essentially free after you factor out the fuel. I love that KSP is making single-stage-to-takeoff vehicles (planes that fly to orbit and back without dropping parts) not only super cool, but cost-effective as well.

In addition to adding an overall structure to the game, some randomly generated contracts provide extra stuff to do. If the game was Grand Theft Auto: Kerbistan, these are the things we d refer to as side missions. These contracts include testing new parts under very specific conditions, and they can be a real pain to pull off. I spent over an hour trying to fire the RT-10 solid fuel booster while 1) flying 2) over Kerbin 3) from 6,000 to 9,400 meters in altitude and 4) between 320 meters per second and 420 meters per second. I soon gave up my conventional plans and, instead, built a plane, strapped the booster to the top, and flew to the correct altitude and speed. For all that effort, I was rewarded a tiny cash payment that was less than the cost of a basic cockpit. These details need some tweaking as time goes on, but as I said, they re optional and very much in-progress.

It wasn t long before I used this method to test all of the experimental parts, which is how I ended up flying a double-ended reject space plane into the ocean on a raft of twenty parachutes. It had to be done; not for science, but for engineering!

Don't look at me! I'm hideous!

New worlds

Reputation is the least well-defined of the three new systems. Your reputation grows as you experience success and fulfill contracts. In order for anyone to put up money funding a trip to the Mun, for example, you ll need to prove you re not a complete screw-up by hitting milestones like the first orbit. This makes sense. But what s left unknown is the exact reputation amounts required for certain new contracts. Reputation operates in the background, theoretically, but I don t have a way to fully understand its nuances. I d like to see the reputation stats presented more transparently and have a bigger impact on what I can do and why. Perhaps future updates will see missions to Duna (the Mars equivalent in the Kerbalverse) only funded if your rockstar kerbal, the hero of previous missions with the high reputation rating, is at the helm.

I also don t know how KSP will handle failure. If I m being honest, dozens of kerbals and millions of dollars worth of equipment have exploded during my hours playing for this preview. Between loading quicksaves and reverting flights back to launch, though, I have a spotless safety record in the game. But, and I m just spitballing here, what would happen if I spent my entire budget on a manned trip to the moon, failed, and everyone died? There s an easily predictable death spiral in place where you don t have the reputation to earn good contracts, so you don t have the money to launch more ships, so you don t have a way to fulfill even basic contracts. What happens then? Is that game over?

I ve got some quibbles, sure. The specific payouts, variables, and penalties for contracts will undergo a long tweaking process before the difficulty and the rewards line up. But the master-stroke of this new system is its depth and malleability. When KSP s boisterous modding community gets ahold of this system (which is running in 64-bit for the first time, by the way), we ll see entire storylines written to play out through contracts, each one supporting a custom-made set of variables and goals. For the first time there will be a real reason to build space stations and colonies on other worlds, and the exciting endgame will evolve beyond simply reaching the outer planets.

Before this update, I took a few months away from KSP to play other things. Now that I ve seen the contracts system, I ve been sucked right back in. If you ve never played KSP before, you now have a better guide through the early game than ever before. With First Contract, I can see the final shape of what KSP will eventually look like, and it continues to surprise me.
Kerbal Space Program - contact@rockpapershotgun.com (Alice O'Connor)

Off-blast!

What a scientific utopia Kerbin once was! Seemingly the entire world came together in the spirit of exploration and discover, endeavouring to reach the skies, then out into space, and to the Mun and beyond, simply because they could. Eventually. With a little trial and error. A space-plane could smear across the runway or a rocket tumble from orbit and the Kerbals would still happily start building on another. Discovery was its own reward.

Now the grim spectre of capitalism rises over Kerbin, as Kerbal Space Program developers Squad are preparing to roll out key parts of its career mode, adding funds, contracts, and reputation. Come have a look at a video with the first few contracts, amounting to taking off without exploding.

… [visit site to read more]

Kerbal Space Program
First Contract


Maybe you've read about First Contract, Kerbal Space Program's next update. Now you can see it in action, as SQUAD take you through the contracts, funds and reputation systems that it adds. Despite sounding like a largely administrative update, First Contract should give a big boost to the game's campaign. The contracts are randomly generated, and promise to be tailored to your style of play, hopefully making for an enjoyable series of escalating assignments.

For more on First Contract, check out the KSP development blog.
Kerbal Space Program
KSP


There's something about Kerbal Space Program's current update path that I find extremely charming. They've already added the ship-building, space exploring, physics simulation stuff; now they're slowly adding the admin. The next update for SQUAD's space program, titled First Contract, will further expand the career mode with a mission system that ties into new Funds and Reputation systems.

"Career Mode is greatly expanded now by the addition of Funds and Reputation," writes SQUAD's Felipe Falanghe. "Funds are required to launch vessels, and reputation is earned (and lost) by doing contracts (or failing them). In this release, your reputation is already used to regulate the level and amount of contracts offered you. Lower reputation means fewer and less prestigious contract offers, while high reputation means more and more ambitious proposals."

The contracts themselves will be available via the Mission Control Facility, and, when completed, will offer additional Science further boosting Career players up the tech tree.

In addition, Falanghe reveals that First Contract will introduce vessel recovery, letting players reclaim some of the cost of parts; a new mod-friendly UI toolbar that enables easy switching between the messages, resources, currencies and contract panels; and a new tech-tree layout.

For a further look at what First Contract has planned, head to the SQUAD blog.
Kerbal Space Program
KSP


We're into the second stage of the World Cup now, meaning two more weeks of increasingly intense football. That's "we" in the global sense. I don't know how your country of origin performed, but England did not. If you're in a similar position, there are options available to help survive such national disappointment. You could pick a better team to live vicariously through. Or you could download Kerbal Space Program's official 'Kerbin Cup' mod. With it, you're able to take your footballs and hide away in the most desolate reaches of space away from the harsh reality of underperforming athletes.



"The Kerbin Cup pack contains Kerbal-sized and rocket-sized soccer balls with the physics to match, as well as the flags of all 32 World Cup participating countries," explain SQUAD on the mod's download page. "It s both a small token of gratitude and a way to capture the excitement of one of the world s biggest sporting events, but in the grand stage that only space can provide."

This is the first 'official' mod for KSP, created by developers SQUAD. Of course, there are also plenty of unofficial mods out there. Find a round-up of the best right here.

Thanks, PCGamesN.
Counter-Strike
steam sale day 7


We've now been living and breathing the Steam Summer Sale for a week, losing sleep for every flash sale, antsy with anticipation every time the new deals tick over. We're feverish from the savings, but it would be madness to stop saving now. Today's deals fuel our appetite for strategy, shooting, and launching valiant little green men into space on absurdly oversized rockets.

Don t forget to check out GOG s summer deals, too.

Reminder: if a game isn't a daily deal or a flash sale, it could pop up later in the sale for an even lower price. If you want to be safe, wait until June 30 to pick up a sale-long deal.
5 - The Banner Saga
50% off: $12.49 / 9.49 - Steam store page
One of the biggest artistic achievements in gaming this year. We love The Banner Saga s hand-drawn characters and how they animate on the battlefield, but we especially enjoy the way its detailed, Nordic landscapes parallax as your caravan of warriors and survivors march on. The Austin Wintory score is a cherry on the top.
4 - Kerbal Space Program
40% off: $16.19 / 11.99 - Steam store page
We ve murdered a lot of aliens in games, but only in KSP have we stranded little green guys in planetary orbit due to our grossly incompetent management of a budding space program. The Early Access rocket physics simulator is one of the best games still under development, and already has a large community of engineers sharing stories of harrowing space missions, ship designs, and mods. KSP has even made its way into classrooms.

Read Ian s five-part Kerbal Space Program chronicle to see how he learned rocket-building basics and launched a mission to the M n.
3 - Counter-Strike: Global Offensive
50% off: $7.49 / 5.99 - Steam store page
The best competitive FPS on PC owes a lot to its skill-based matchmaking format. At any skill level, five-on-five Counter-Strike narrows the range of tactical choices available to you and the time you have to make them, creating a wonderfully concentrated competitive mode. Otherwise, CS:GO is mainly a vehicle for microtransactions: beware the allure of $400 virtual knives.
2 - Tomb Raider
75% off: $4.99 / 3.74 - Steam store page Flash sale: Buy it before 8 p.m. EST
Lara Croft returns in a gorgeous action game heavily inspired by Naughty Dog's Uncharted series. This younger, rebooted Lara doesn't have her predecessor's confidence or predilection for interesting puzzles the only tombs in this game are disappointingly short and simple but the shooting is by far the best in the series. Exploring Tomb Raider's island and crafting survival gear is also fun, as Lara is a nimble climber and each area is packed with interesting treasures to hunt down. For a challenge, forgo the assault rifle and grenade launcher for Lara's incredibly satisfying (and silent!) bow.
1 - BioShock Triple Pack
83% off: $10.19 / 6.79 - Steam store page
If you haven t explored the ruins of Rapture, you re in for a treat. BioShock s world is a revelation, an under-the-sea society that s crumbled under its own weight, and exploring what remains of it and shooting its crazy inhabitants in the face with fireballs is a delight. BioShock 2 goes even further, changing your perspective and adding a surprising amount of depth with its own story. Irrational s swansong, BioShock Infinite, may still be polarizing, but Columbia is just as beautiful and terrifying as Rapture, and well worth exploring. All three are included here in a bundle that s too cheap to pass up.

Other great deals today
Remember that games not categorized as Daily Deals or Flash Sales may be reduced further later in the sale.

Bastion (40% off) $8.99 / 6.59
Killing Floor (50% off) $9.99 / 7.49
Mirror's Edge (75% off) $4.99 / 2.49
Fallout: New Vegas Ultimate Edition (66% off) $6.79 / 5.09
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