Kerbal Space Program
KSP


As Kerbal Space Program turns three years old and prepares for a big livestream event on Thursday, those disposable green astronauts have released a short video to celebrate the occasion. Kerbal Kon will begin on December 12 on Twitch.



Squad, the developer behind the indie space exploration simulator, has released similar videos before to mark the release of previous updates and Dia De Los Meurtos. Squad employs developers from all over the world, but the entire team has gathered in Mexico City for Thursday s livestream and celebration. The event will show off the first footage of update .23 as well as an unspecified, but much hinted-at, big announcement.

PC Gamer will be joining Squad in Mexico City for the event, so we ll be bringing you news about the game and interviews with the developers in the coming days.
BioShock Infinite
gift guide


We're in a giving mood at PC Gamer, and so in the style of a certain in-flight catalog (except without dog sofas or skeleton gnomes), we're giving you the gift of a gift guide packed with great ideas for all the gamers in your life (or yourself, of course). So welcome to PC Gamer's 2013 Giftstravaganza, your one stop holiday satisfaction machine with toys, gadgets, tools, and merriment for all as we embark on the next month of family gatherings, overeating, and gaming marathons. Let the binging begin.

Plush Doom Monsters
 


Warm up your heart with the fires of hell! Who says evil hell monsters don’t like to cuddle? Get cozy with a snuggly plush Cacodemon or Pain Elemental, and fall in love with their insidious eyeballs and twisted grins.

bit.ly/doomplush $15 / ~£10

Nerf N-Strike Elite
 


Fire high-caliber foam with the Centurion Blaster! The N-Strike Elite Centurion Blaster is a marvel of foam dart weaponry. The 6 included MEGA darts (big darts, that is) can fly 100 feet—we swear we felt recoil from this thing. It even includes a detachable bipod so you can accurately pelt your friends while lying prone under a ghillie suit made of lawn trimmings. That is, if the bright orange plastic doesn’t give you away.

hasbro.com/nerf $50 / £50

Kerbal 3D Prints
 


The cutest little green men in the universe! They’ve died countless deaths adventuring into the great unknown, and now you can memorialize the sacrifices of your Kerbal Space Program astronauts with an adorable 3D print! Made by Shapeways, these little guys are the perfect addition to any launch control room or captain’s quarters.

bit.ly/kerbal3d $47 / €41.35

Artisan Dice
 


D20s just like they used to make ‘em! These gorgeous hand-crafted dice are made from the finest hardwoods. Take your pick from standard six-sided dice, fudge dice, and polyhedral dice, and choose from dozens of exotic woods for your own custom set of fate-deciders!

artisandice.com $25+ / £15+

D&D Books
 


Give the gift of imagination! We’ve crawled countless dungeons and slayed hundreds of dragons on our monitors, but some of the fantasy adventures we remember best happened around a table with friends. Pick up the D&D 3.5 handbook (we prefer it to the newer 4th edition), accessorize with guides and adventures, and start a quest you’ll never forget!

wizards.com $20-$40



LEGO MindStorms EV3
 


Robot block! Robot block! Build and command five robots or design your own with the incredible LEGO MindStorms EV3 kit! The set includes an ARM9 processor, touch sensor, color sensor, infrared sensor, and over 550 LEGO Technic parts. You can build remote control and automated machines that’ll scare your cat like never before! Or, design a robot that solves Rubik’s Cubes while scaring your cat—the possibilities are endless!

bit.ly/legoev3 $350 / £300

Fretlight Guitar
 


Learn to play the LED way! Learning to play a new instrument is hard—most of us have given up on a few—but Fretlight has designed a solution that gives beginning guitarists the lessons they need without all the frustration. The built in LED system removes the finger position guesswork new players struggle with by showing where the hands should be right on the fretboard. The $300 FG-507 Acoustic model is great for beginners, but novice rock stars should also have a look at the $600 FG-521 Traditional Electric model pictured here. If you want to go really crazy, Fretlight also sells a $900 Pro Electric model, but at that level of investment, we’re guessing you have some idea how to play already.

store.fretlight.com $300+ / ~£185+

Necomimi
 


They’re not just cat ears—they can read your mind! Expressing emotions is hard (why not just bottle them up?), but the Necomimi makes it easy! Just put it on your head and let the ears do the talking—your brainwaves make them move! Believe it or not, it works! We're pretty sure, at least—if all is operable, concentrate to make the ears rise, and relax to let them lie down. When you do both at the same time, they move back and forth. Science!

necomimi.com $70 / £60



Flip Book Kit
 


Make your own moving pictures! It’s actually called “FlipBooKit,” and includes everything you need to create incredible animations—we’ve chosen to showcase Laser Death Cat from Team Fortress 2 map achievement_all_v4. Run!

bit.ly/flipbookit $49 / £30

Songbird Plushie
 


Stay safe with your own obsessive robot protector! This hand-crafted faux-leather plushie won’t just love you, it will watch you sleep and violently kill intruders with its brass eyes and beak! Everyone’s favorite BioShock Infinite character sits seven inches tall with a wingspan of 14 inches.

bit.ly/songbirdplush $55 / ~£34

BioShock Infinite: The Siege of Columbia
 


The great board game in the sky! Replay BioShock Infinite on your table! This time, you’ll wrestle for control of Columbia as the Founders or Vox Populi—draw cards to zip across sky-lines, build an army, and deal with some jerk named Booker.

bit.ly/siegegame $85 / £70



Logitech Driving Force GT
 


Woah, slow down buddy! Cory’s having a blast obeying traffic laws in Euro Truck Simulator, but you can go as fast as you want with Logitech’s Driving Force GT, which includes a force feedback steering wheel with 900-degree rotation plus gas and brake pedals. Quit racing with WASD, silly!

bit.ly/drivingforce $150 / £272

ModMat Xtreme
 


Stay grounded! Make your next PC repairs go smoothly with this giant anti-static surface—it even includes nine handy reference guides so you can get to work without referencing a pesky manual!

bit.ly/modmat $60 / £55

SoundSticks III


Great sound with style! Is that a glowing jellyfish under your desk? Nope! It’s the stylish down-firing subwoofer in Harman Kardon’s three-piece speaker system. Add the eight transducers in the two speaker towers, and the set pumps out a deep, rich sound—it looks and sounds so good, even the New York City Museum of Modern Art has one!

bit.ly/sndsticks $170 / £130

Parrot AR Drone 2.0
 


Fly by phone and watch in 720p! The Parrot AR Drone 2.0 flies high and fast, and even includes a camera to capture photos and 720p video from the sky! Control it with your iOS or Android device, and fly it inside or out—embedded sensors help you take off and land, and you can even tell it to hover or flip on autopilot!

ardrone2.parrot.com $300 / £279



Rosewill PC Tool Kit
 


Fix it the right way! This 90-piece tool set includes everything you need to build and maintain your rig, including a ratchet driver with 40-piece bit and socket set, six precision screwdrivers, nine hex keys, a wire cutter, an anti-static wrist strap, a soldering iron, an electronic tester—the list goes on and on! If you like to tinker—and we know you do—make sure you’re never without the right tool for the job.

bit.ly/pctoolkit $30 / ~ £19

ViewSonic Projector
 


Play bigger with the PJD7820HD! Pronounced “Puh-Juh-Duh,” the PJD7820HD is the perfect way to play your games big! With a native resolution of 1920x1080, 3000 ANSI Lumens, and 15000:1 contrast, this projector fills your wall with crisp, high-definition gaming. Try pointing it at your ceiling—you’ll never need to sit again!

bit.ly/vsprojector $780 / £688

Mounted T-Rex Head
 


Wall decorations may be closer than they appear! Remember when you traveled back in time to hunt Tyrannosaurus? If not, you probably stepped on winged insect and irreparably altered history, but no matter! Remind yourself of the greatest hunting exhibition to ever possibly happen with a mounted T-Rex head—your friends rightfully won’t believe it!

bit.ly/trexmount $100 / £62

Raspberry Pi Starter Pack
 


Build your own electronics! Want to build a murderous robot that enslaves all humans? Start here! Adafruit’s Raspberry PI Starter Pack includes everything you need to learn microcontroller programming basics.

bit.ly/raspikit $105 / £63
Kerbal Space Program
Kerbal Space Program


Spend some time around the Kerbal Space Program community and you'll see a lot of parallels to Minecraft's early days. Here players are building spaceships and launching them into the universe rather than building home out of blocks, but both are great sandboxes full of creative potential for building, exploring and picking apart each new update. Just like Notch's blocky playground, when people encounter something missing - whether its a feature, a ship part, or an aesthetic preference - they turn to mods to set things right.

There are hundreds of tweaks and additions on Kerbal SpacePort (KSP's mod repository), ranging from specific parts to wide-ranging overhauls. The good news is that they're easy to install. Just extract the mod's main folder into the GameData folder of KSP's directory. As for what to install, here are twelve of the best mods available today.

MechJeb 2.1
Download it here.
 


If you're writing about Kerbal Space Program mods, then MechJeb is an obligatory inclusion. Install it and you'll find a new 'AR202 Case', which, when attached to your ship, enables a full autopilot system. The flexibility it offers is remarkable, and your mechanised Jebediah can manoeuvre and adjust with a precision unmatched by human fingers crudely bashing a keyboard.

Inevitably then, there's a schism between those who see MechJeb as an essential part of the game, and those who view it as cheating. Personally, I'd argue that its more an expression of what makes KSP's sandbox part of the game so enjoyable. There are enough ways to plan, customise and expand your space program that the flying part can become an unnecessary distraction for those who want to take the wider view. And MechJeb's array of panels, and the extra information they provide, can make it a useful installation even if you aren't running on autopilot.

Install if: you keep pointing your rockets at the sea.

Chatterer
Download it here.
 


Chatterer has the dual honour of being both one of my favourite Kerbal Space Program mods, and one of the most pointless. It doesn't add any new things to discover, challenges to unlock or parts to try. Instead, it plays radio chatter. Using audio taken from NASA, and remixing it to sound like the nonsense babbling you'd expect from the game's green astronauts, Chatterer adds an extra level of accuracy to your orbital endeavors. Periodically - based on the interval frequency you've chosen - these garbled transmissions will be played, and then, sometimes, you'll hear a beep. It's pretty game changing stuff.

I'm only half joking. The lack of these quiet, stilted communications isn't something you notice until you've heard them used in the game. It's a lovely touch that gives your exploration a more authentic feel. And here's a quick tip for even more verisimilitude: download the proper Quindar tones, as heard during the Apollo Moon landing, and add them into the mod's 'beeps' folder. It's instant space atmosphere.

Install if: you have ears.

B9 Aerospace Pack
Download it here.
 


Kerbal Space Program's pages of parts can be initially overwhelming, but spend some time with the game and you'll start to see the limitations. This is where parts packs come in. Rather than adding new features, they increase your options and let you pursue more esoteric ship designs.

I haven't spent much time in the game's spaceplane hangar, because strapping giant rockets to a thing is easier than crafting aerodynamic aviation that's capable of achieving orbit. For those that have, the B9 Aerospace Pack is one of the most expansive content collections available. It vastly increases the number of construction tools available, adding new engines, fuselage systems, wings, intakes and more. The latest update organises parts into a tech tree, meaning it works with the game's new career mode too.

If you want an idea of what's possible in B9, take a look at this gallery of 'inspirational images', taken by the mod's makers.

Install if: you prefer runways to launchpads.

KW Rocketry
Download it here.
 


Another parts pack, this time with a focus on rockets. KW Rocketry was originally designed to offer a more balanced selection of fuel tanks and engines, but has since expanded in scope. While the parts list still focuses on launch vehicles, each component has a custom texture, and each engine a custom sound. More significant are the fairings options, which let you protect your payload in an aerodynamic casing. That's helpful if you don't want to precariously bolt your satellite to the top of a G-force generating explosion.

As with the B9 Aerospace Pack, KW Rocketry has been recently updated to support KSP 0.22's career mode. The mod makers have sensibly sprinkled their parts through the tech-tree, ensuring continued balance to modded campaigns.

Install if: you want a more phallic class of rocket.



Kethane
Download it here.
 


It used to be that if you wanted to add some game to your space sandbox, Kethane was your main option. KSP's 0.22 update changes that slightly - thanks to a tech-tree focused career mode - but even now, Kethane's additions make for a much more detailed and involved campaign. It populates planets with the titular resource, and provides a series of new parts to help scan, mine and store it.

Kethane, while scarce, can be found buried beneath the surface of all planets and moons. Once scanned and successfully mined, it can be converted into fuel. That makes it a valuable resource for long-distance travel. With the correct setup, you're able to embark on missions to distant planets, gather up their kethane reserves, then convert it to fuel to power the next leg of your self-sustaining journey.

Install if: you want an intragalactic mining operation.

Kerbal Alarm Clock
Download it here.
 


Most people won't need Kerbal Alarm Clock until they've already spent several hours in the game. But as your plans to colonise the galaxy become more grand, the demands on your attention are greatly increased. Get ambitious enough, and you'll be managing a persistent fleet of satellites, ships and space stations, all in need of controlled burns, docking procedures, and orbital transfers.

Kerbal Alarm Clock is the most effective way to manage that chaos. You can create alarms based on maneuver nodes, apoapsis, periapsis, closest approach between two vessels, and a variety of other options, all of which are displayed in a small list of on-screen countdowns. Each alarm call can be assigned to its target ship - or a specific Kerbalnaut - meaning you always know what needs doing, and where. You can even set alarms based on Earth time, with messages like, "no seriously, go to bed now."

Install if: you enjoy spinning plates.

HyperEdit
Download it here.
 


If you still think MechJeb is cheating, take a look at HyperEdit. It is cheating. Install it, tap Alt+H, and you're given a menu full of options that let you tweak and edit the game. With a few clicks, you can teleport your craft to the orbit of any planet on the solar system, then use the landing options to gracefully touch down.

Alternatively, you can instantly replenish your fuel, obliterate a selected craft, or readjust Kerbin's gravity to make escaping its atmosphere unnaturally difficult. HyperEdit is a flexible toolbox that, when used without restriction, completely destroys the difficulty. With a little imagination, though, you can use it to create your own custom scenarios. It's as simple as popping an abandoned craft on a distant planet, and suddenly you've got the basis for a tricky retrieval mission.

Install if: you don't like trying.

Universe Replacer
Download it here.
 


Like Chatterer, Universe Replacer doesn't add new parts or features. Instead, it expands KSP's potential for atmospheric exploration by letting you change the game's textures to customise its look. By placing png files in its 'Textures' folder, you can create new surfaces for planets and moons, give ship parts a new paintjob, or swap out the skins of your Kerbals.

If, like me, your artistic skills don't extend much further than crudely writing on planets, the community have already done the hard work. A number of retextured files have been shared online, many of them catalogued by Reddit's r/KSPTexturePacks. If you're looking for some recommendations, Celestial Bodies Revamped provides a nice planetary upgrade, and these custom Kerbals have a lovely '50s feel.

Install if: you want prettier planets.



Ferram Aerospace Research
Download it here.
 


So far, this list has focused on mods that add things, improve things, or make things that little bit easier. Masochists: I've been neglecting you. I'll make it up with FAR, which completely reworks KSP's aerodynamics to better simulate rocket drag and aeroplane lift. What that means in real terms is that will crash more. A lot more.

A new Flight System widget keeps track of just how much trouble you are in. Climb too sharply in your spaceplane, for instance, and it will inform you when minor stalls occur - something that becomes more visually apparent when you experience a major stall. To help you get to grips with these new laws of physics, a selection of pre-built vehicles can be loaded to give you an idea of their best building practices.

Install if: you found rocket science too easy.

KAS
Download it here.
 


KSP's EVA (extra-vehicular activity) options are great. Pop a Kerbal out of his ship and you can make data readings, plant flags, and… er, jump about a bit? Okay, currently they're pretty limited. That's something the Kerbal Attachment System mod is designed to fix, and it does so through an ingenious array of tools that your Kerbals can interact with once they've landed their vessel.

The parts KAS adds are designed to be securely fixed to the ground. Through them, your Kerbals can bolt together winches, struts and pipes to build elevators, cranes and anchorings. This lets you create off-world pit-stops, performing resource transfers, permanent base construction and vehicle towing. All of the new parts will fit inside of containers, which can be attached to your ship for easy interplanetary travel.

Install if: you like to go hands on.

Lazor System
Download it here.
 


The misspelling of laser never stops being annoying, but Lazor System offers more than enough features to make up for it. Installing one of its laser modules enables a variety of effects, from the mundane but useful, to the spectacular but impossible. The docking camera, for instance, gives you a greater view of a tricky orbital procedure. The tractor beams, on the other hand, are less routed in sensible science.

It gets stranger still. A teleportation system lets you beam Kerbals down to a planet's surface, while the remote resource transfer can warp fuel across a 10 km gap. An included achievement system will also track your greatest moments, be they through hard work or sci-fi futurism. For the less pacifistic among you. Bombs, missiles and weaponised lasers can unleash destruction on the once peaceful worlds.

Install if: you really like Star Trek.

Kerbal Multi Player
Download it here.
 


KMP has been out for less than a month, and its creators stress that the current build is a highly experimental alpha. Still, it's a multiplayer mod for KSP, so I couldn't not include it. Things will go wrong and it will regularly refuse to load, but on the occasions that it does work, the experience of loading into a universe that's teeming with life makes the whole thing worthwhile.

Because there's no server browser, you'll have to load manually enter your intended destination. A quick internet search will bring up a few dedicated communities that are already exploring in tandem. Alternatively, a separate download gives you the option to start your own server. Once you're together with a group of people, head to the Tracking Station to see what they've been up to.

Install if: you want a multinational space program.
Kerbal Space Program - Valve
Save 40% on Kerbal Space Program as part of this week's Weekend Deal*!

Kerbal Space Program is a multi-genre game where players create their own space program.

In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game is being built first as an open sandbox. There are no objectives yet. You're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System.

*Offer ends Monday at 10AM Pacific Time
Kerbal Space Program
Kerbal Space Program


Kerbal Space Program's update 0.22 brought a career mode to would-be rocketeers only a couple of weeks ago. But science doesn't sleep. Science stays up all night, experimenting with ever more dangerous propulsion systems, before strapping them onto a small container, stuffing it full of 'willing' volunteers, and detonating the entire mess - possibly into orbit; probably into shrapnel. Which is an inelegant way of saying that KSP developers SQUAD have already released details on the game's next planned patch.

Rather than continue on with the voyage to a fully formed campaign, update 0.23 focuses on fixing and improving what the last one introduced. On top of optimisation and bug fixes, the team plan to slightly rework how Science works in the career mode, and introduce a new feature called Tweakables. This will allow players to bring up a context menu on parts during the build phase, tweaking settings to allow greater control during launch and flight.

Here's the full of planned changes, taken from the Kerbal forum.


All-Around Optimizations
We’re going through each line of game code and making sure things are getting done as efficiently as possible. We’re also optimizing the asset loaders to reduce loading times, and upgrading to the latest version of Unity, to take advantage of all its new tweaks and fixes.

The Science Archives
Collecting scientific data isn’t just about advancing the tech tree. The Science Archives will be a new section on the R&D Facility, which lets you review all the data you’ve accumulated to date. This is your library to view all the knowledge you’ve gathered for Kerbalkind. Also, this overview should help plan future missions.

Tweakables
This long-awaited feature is finally coming with this update. Tweakables will allow you to open a context menu for each part during construction. This allows for unprecedented freedom in design and setup of a spacecraft. Want your wingtip control surfaces to act only as ailerons? Or your landing gear to start deployed or retracted, or to make some of them steerable? Tweakables will allow for all that, plus many other adjustments.

Science Revisited
We too have been playing the newly-implemented Career Mode, and taking in all the feedback from the community. We are changing a few things to make Science much more interesting:
- The Transmission logic is being redone, so no matter how many batteries you’ve got, you won’t be able to max out a subject by just using antennas.
- We’re also changing the way experiments allow being reset, so don’t get too attached to those endlessly-repeatable experiments.

Science Lab Module
If getting the data back to the labs is not an option, you’ll now be able to get the lab itself to the data instead. With antennas not able to max out a subject anymore, the Lab Module will allow you to increase the max amount of science you get from transmitting, by giving your crews a way to run tests and analyze the experiment results ‘in the field’, before beaming it back home. Don’t expect this to be a compact piece of equipment though. In fact, not many parts are larger than the Lab at the moment.

EVA Data Transport
With new ways to process experiment data, we’re also going to need new ways to move it around. EVAs will now be able to collect and store not only their own experiments, but also collect data from other modules and data containers, including other Kerbals on EVA.

Quite a lot of other stuff
Overhauled UIs, 3D Mouse Support, Monopropellant-powered EVAs, Steerable landing gear, Secondary propellants for engines, more Biomes, and of course, hunting down some of the most critical long-standing bugs... The list goes on.


SQUAD make clear that this is just a plan, subject to feasibility, and that some features may be pushed back to later updates. Currently there is no release date for the 2.3 update.
Kerbal Space Program
KerbalEdu


Kerbal Space Program is already being used in some physics classrooms, but indie developer Squad has just formalized an agreement to bring the fledgling space program simulator to more classrooms with special support for teachers. TeacherGaming, the parent company behind MinecraftEdu, will launch KerbalEdu to 50 schools in mid-November.

KerbalEdu’s first big hurdle is setting up an educational discount and marketplace that schools can actually use. “It may be funny for a private person to think, ‘I have my credit card, I can just go online and buy stuff,’ but schools can’t do that,” TeacherGaming CEO Santeri Koivisto told PCGamesN. “It’s a huge mess of purchasing systems. We’ve tried to work with the different countries’ purchasing systems and been successful with that.”

KerbalEdu will work the same as MinecraftEdu in that the special version of the game will be almost identical to vanilla Kerbal Space Program, but with a few tweaks and special editors for teachers to use with students. “The idea is that we don’t ruin the game,” Koivisto said. “So when the kids come to school they don’t think it’s some rubbish school Minecraft, they just know it’s their favorite game at home and now they’re playing it at school.”

Though it isn’t an exact simulation, KSP can be used in physics classrooms to teach gravity wells and rocket science, or even as a hands-on history-class recreation of the work NASA has been doing with manned and unmanned spaceflight. KSP is a hard game to play, but that’s also why it’s fun.

“There’s a lot of failure,” said KSP developer Mike Geelan. “But there’s some inspiration to achieve better. It’s an iterative process. The first time, it’s just going to explode. The second time, it might come off the pad. The third time, you might get to 30,000 feet.”

Check out the full interview at PCGamesN for more info on KerbalEdu.
Oct 21, 2013
Kerbal Space Program - HarvesteR
Hi,

We've done a small update to the Steam build, to address an issue with the Launcher app. This doesn't affect the game itself, but there is a small update out, so in case you're wondering why your game was updated, that was it.

The KSP Launcher shows you a news feed so you've now got a place to quickly check out the latest news and dev blogs, and it also lets you tweak game settings before opening the game, which means you now have a way to undo any settings that might prevent the game from working properly, plus new settings which are only available from outside the game, like frameless windowed mode. Check out the Advanced Tab on the launcher settings to see the new options.

Update:

We've reverted the app config, to not open the launcher app just yet, since there are still a few issues with it on OSX and Linux, and also with the Steam Overlay. The Launcher is still available on your game files, so you can use it already if you want to (to use advanced settings and such), but Steam will open KSP directly for the time being, until we are 100% sure the launcher is functioning as it should.


Happy Launchings!

Cheers
Oct 21, 2013
Kerbal Space Program - HarvesteR
Hi,

We've done a small update to the Steam build, to address an issue with the Launcher app. This doesn't affect the game itself, but there is a small update out, so in case you're wondering why your game was updated, that was it.

The KSP Launcher shows you a news feed so you've now got a place to quickly check out the latest news and dev blogs, and it also lets you tweak game settings before opening the game, which means you now have a way to undo any settings that might prevent the game from working properly, plus new settings which are only available from outside the game, like frameless windowed mode. Check out the Advanced Tab on the launcher settings to see the new options.

Update:

We've reverted the app config, to not open the launcher app just yet, since there are still a few issues with it on OSX and Linux, and also with the Steam Overlay. The Launcher is still available on your game files, so you can use it already if you want to (to use advanced settings and such), but Steam will open KSP directly for the time being, until we are 100% sure the launcher is functioning as it should.


Happy Launchings!

Cheers
Oct 16, 2013
Kerbal Space Program - HarvesteR
Hi,

I'm very happy to announce that the 0.22 Update to KSP is now officially released!

<iframe width="640" height="480" src="/www.youtube.com/embed/tu9eoD1ot0A" frameborder="0" allowfullscreen></iframe>


<iframe width="640" height="480" src="/www.youtube.com/embed/orLHj_eJMOs" frameborder="0" allowfullscreen></iframe>


As you're all probably aware, this update introduces the long-awaited Career Mode which, while still under development, is now open. This update was one of, if not the largest update we've ever done in terms of amount of content and features.

Here's the changelog:

* Career Mode: - Career Mode is now open! Although still very much under development, you can now start new Career saves. - Sandbox mode, of course, is also available from the start. * Research and Development: - Added the Research & Development Facility to the Space Center. - R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode). * Science: - Researching requires Science, which must be earned by performing experiments during your missions. - You can now collect surface samples while on EVA, and process them to do Science. - Science experiments return results, which are different for each situation in which the experiment is performed. - Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System. - Added a new dialog to show the results of experiments when reviewing the collected data. - Added a new dialog to show a breakdown of all scientific progress made after recovering a mission. * Parts: - Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts. - The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data. - The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option. - Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in. - Added a new deployable antenna, which is an intermediate model compared to the two original ones. - Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it. - Nose Cones now actually help with improving stability during atmospheric flight. - Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future. - Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions. * Editor: - Added a system to allow saving and loading of Sub-Assemblies. - Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used. * Space Center: - The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements. - Greatly improved the Island Airfield. - Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night. - Added a new backdrop and soundtrack for the Astronaut Complex Facility. - Added a new music track for the R&D Facility. * Flight: - It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter. - The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now stabler than ever. * Solar System: - Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments. - Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates. * Launcher: - We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.

Happy Launchings!

Cheers
Oct 16, 2013
Kerbal Space Program - HarvesteR
Hi,

I'm very happy to announce that the 0.22 Update to KSP is now officially released!

<iframe width="640" height="480" src="/www.youtube.com/embed/tu9eoD1ot0A" frameborder="0" allowfullscreen></iframe>


<iframe width="640" height="480" src="/www.youtube.com/embed/orLHj_eJMOs" frameborder="0" allowfullscreen></iframe>


As you're all probably aware, this update introduces the long-awaited Career Mode which, while still under development, is now open. This update was one of, if not the largest update we've ever done in terms of amount of content and features.

Here's the changelog:

* Career Mode: - Career Mode is now open! Although still very much under development, you can now start new Career saves. - Sandbox mode, of course, is also available from the start. * Research and Development: - Added the Research & Development Facility to the Space Center. - R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode). * Science: - Researching requires Science, which must be earned by performing experiments during your missions. - You can now collect surface samples while on EVA, and process them to do Science. - Science experiments return results, which are different for each situation in which the experiment is performed. - Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System. - Added a new dialog to show the results of experiments when reviewing the collected data. - Added a new dialog to show a breakdown of all scientific progress made after recovering a mission. * Parts: - Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts. - The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data. - The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option. - Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in. - Added a new deployable antenna, which is an intermediate model compared to the two original ones. - Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it. - Nose Cones now actually help with improving stability during atmospheric flight. - Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future. - Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions. * Editor: - Added a system to allow saving and loading of Sub-Assemblies. - Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used. * Space Center: - The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements. - Greatly improved the Island Airfield. - Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night. - Added a new backdrop and soundtrack for the Astronaut Complex Facility. - Added a new music track for the R&D Facility. * Flight: - It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter. - The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now stabler than ever. * Solar System: - Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments. - Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates. * Launcher: - We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.

Happy Launchings!

Cheers
...