Kerbal Space Program - contact@rockpapershotgun.com (Graham Smith)

How do we get back down?

I’ve seen plenty of movies and documentaries about humanity’s mad attempts to explore outerspace, but each one of those was a story of triumph, of humans overcoming ridiculous odds to achieve the impossible. When I play Kerbal Space Program, that’s not how things go. The indie game about building rockets out of blocks and executing your own space missions is about failure, exploding repeatedly on the launchpad in the face of ridiculous odds, and abandoning your Kerbals to a lifetime of drifting aimlessly around our solar system.

Today’s patch 0.22 is only going to make it harder, and there’s a new trailer below to mark the occasion. (more…)

Kerbal Space Program - contact@rockpapershotgun.com (Craig Pearson)

This is my favourite screenshotBelieve it or not, we’ve been coddled by super-cute and ultra-tough space-race simulator, Kerbal Space Program. Players who have a ring of dead Kerbals orbiting Kerbin, or who’ve left lonely craft to sink into the canyons of Eeloo because they forgot to add chutes, might beg to differ, but with upcoming update 0.22 more will be asked of you than ever before. No longer is it enough to just make it to orbit and beyond for the fun of space adventures. There will be science to be done when you’re up there. (more…)

Jul 25, 2013
Kerbal Space Program - HarvesteR
Hi,

I'm glad to announce we've just released the 0.21.1 Revision Patch for KSP.

This patch addresses some of the most critical issues found on the 0.21 update. Most importantly, it fixes a big issue where you could end up stuck in the Editor scenes, due to the Launch and Exit button becoming unresponsive; and also fixes the new SAS, which wasn't holding attitude like it should have been.

Here's the changelog:
==================================== v0.21.1 Bug Fixes and Tweaks: * Removed some unused assets from KSP/Parts. * Fixed an issue with some scenery meshes that could cause bits of the UI to become unresponsive in some cases (mainly in the VAB and SPH). * Tweaked some object scales slightly. * Tweaked the ocean color at sea level on Kerbin (was way too dark). * Fixed an issue that would cause lag while moving parts around the editor scenes if too many crews were hired at the same time. * Fixed an issue with the new SAS not properly maintaining attitude. Should be much better now. * Tweaked some parameters on the SAS to make it more responsive.


We've also changed a few other details about the SAS: Now, all command pods, be them probes or capsules, enable SAS for the vessel. Not all of them are able to apply torque on their own though, much like it's always been with the old system.

We've re-tuned the SAS to get a sharper response as well. The issue we found with it was a simple one but it had some very far-reaching implications. The new SAS releases the attitude hold when you apply input, so you can still control the ship with it on, but an issue on the logic for that was causing the attitude lock to not set very well, which resulted in it drifting off target.

As always, you can get the latest update through the KSPStore, the Patcher, or get auto-updated if you're on Steam.

(If Steam hasn't updated yet, try shutting it down and restarting. That usually causes it to refresh all apps)

Important Note:
* Do mind that as with any new release, you shouldn't expect mods to work with the new version. We strongly recommend doing a clean reinstall of your game on each new release.


Happy Launchings!

Cheers
Jul 25, 2013
Kerbal Space Program - HarvesteR
Hi,

I'm glad to announce we've just released the 0.21.1 Revision Patch for KSP.

This patch addresses some of the most critical issues found on the 0.21 update. Most importantly, it fixes a big issue where you could end up stuck in the Editor scenes, due to the Launch and Exit button becoming unresponsive; and also fixes the new SAS, which wasn't holding attitude like it should have been.

Here's the changelog:
==================================== v0.21.1 Bug Fixes and Tweaks: * Removed some unused assets from KSP/Parts. * Fixed an issue with some scenery meshes that could cause bits of the UI to become unresponsive in some cases (mainly in the VAB and SPH). * Tweaked some object scales slightly. * Tweaked the ocean color at sea level on Kerbin (was way too dark). * Fixed an issue that would cause lag while moving parts around the editor scenes if too many crews were hired at the same time. * Fixed an issue with the new SAS not properly maintaining attitude. Should be much better now. * Tweaked some parameters on the SAS to make it more responsive.


We've also changed a few other details about the SAS: Now, all command pods, be them probes or capsules, enable SAS for the vessel. Not all of them are able to apply torque on their own though, much like it's always been with the old system.

We've re-tuned the SAS to get a sharper response as well. The issue we found with it was a simple one but it had some very far-reaching implications. The new SAS releases the attitude hold when you apply input, so you can still control the ship with it on, but an issue on the logic for that was causing the attitude lock to not set very well, which resulted in it drifting off target.

As always, you can get the latest update through the KSPStore, the Patcher, or get auto-updated if you're on Steam.

(If Steam hasn't updated yet, try shutting it down and restarting. That usually causes it to refresh all apps)

Important Note:
* Do mind that as with any new release, you shouldn't expect mods to work with the new version. We strongly recommend doing a clean reinstall of your game on each new release.


Happy Launchings!

Cheers
Kerbal Space Program - Valve
Kerbal Space Program Launches Latest Update

Squad released update 0.21 to its popular space agency simulation, Kerbal Space Program, on Steam for PC and Mac

Kerbal Space Program released it’s 0.21 update for players to install and new gamers to enjoy via Steam or on its website for PC and Mac. The multi-genre game offers players the chance to run their own space agency, build and launch rockets, satellites and spacecraft into outer space. Kerbal Space Program is currently under development by Squad and available through an early access program that offers players the opportunity to immerse themselves in the game’s vast spaceship and rocket building experience before it is complete.

This latest update to KSP is the first of several to focus primarily on the game’s Career Mode. This mode will add more structure over the existing sandbox, ultimately adding the game on top of the simulation. This will offer players the chance to hire their own astronauts, build rockets under a budget and take on contracts to earn money and build their reputation. This first update, welcomes crew management into the game, so players can select their crews before a mission, and hire new astronauts through the new Astronaut Complex facility at the space center. Squad also created this animated trailer in support of this major update to KSP.

The space center itself has been completely redone for this update. The new scene features new building models, and scenery matching the in-flight world. Squad completely overhauled the interior spaces for both the Vehicle Assembly and Space Plane Hangar buildings, complete with animated vehicles and equipment.

“This update is a very important step forward for us in many ways,” lead developer Felipe Falanghe said. “Career Mode won’t be finished in one update but we hope our players will see the direction we’re going with it and enjoy the process. We’re very excited about finally being able to take significant steps towards this part of the game, which so far has been the most underdeveloped part of the project. It’s very satisfying to finally see it start to take shape and can’t wait to see how our players interact with these new features.”

Updates to KSP include:
• Crew Management: Select your Kerbal astronauts from a list of applicants, and track the status of the ones you have in the new Astronaut Complex Facility. Also, pick and choose the crew for new missions before launch with the new crew assignment panels.
• Updated Construction Facility Scenes: Admire the view with completely rehauled and updated Vehicle Assembly and Space Planes Hangar buildings
• New Flight Control System: Re-built from scratch, the new Stability Augmentation System (or more popularly known as Sickness Avoidance Solution) should be a drastic improvement for new and old players
• Terrain Additions: Many planets and moons around the Kerbal Solar System have been updated to feature beautiful new landscapes, featuring procedurally-generated craters and little hills and valleys, which are even more fun to land (or crash) on than before

Jul 24, 2013
Kerbal Space Program - HarvesteR
Hi again,

I'm very happy to announce that we've just released the 0.21 update for KSP!

As you all probably know, this update was our first to focus mainly in Career Mode. We've still got a long way to go with that, but I can't tell you how satisfying it is to finally see progress in this part of the game, after over two years of working on the sandbox.

<iframe width="560" height="315" src="/www.youtube.com/embed/dlbHmsHOe-U" frameborder="0" allowfullscreen></iframe>

Here are the main features for this update:

* Revised Flight-End scene flow.
In preparation for Career gameplay, we've redesigned the way flights are ended. Gone is the 'End Flight' button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you'll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors).

* New Space Center Scene.
The most underdeveloped part of the game finally gets its much deserved overhaul, featuring new models for nearly all the facilities, plus a couple of new ones as well. Keep on reading for more details on them.

* The Astronaut Complex Facility.
Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants.

* Crew Management
Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel.

* New VAB and SPH Interiors.
The insides of the construction facilities are also completely re-done, the models are not only vastly better-looking than before, they're far more efficient as well, so there's no performance tradeoff here.

* PSystem.
This was one of the biggest code overhauls we've ever pulled off. Now, instead of having everything duplicated in each of the game's scenes, all common elements like the scenery, game logic, ambience and the planetarium are created once and get reused. This means the world you see at the space center is now exactly the same as the one you see in flight, and in the tracking station. It also means much slicker transitions between scenes, as we don't have to respawn everything again.

* Overhauled SAS Flight Control Sytem.
Veteran players (and new ones alike) will be happy to know we’ve done away with the old Stability Augmentation System (or Sickness Avoidance Solution or whatever you want to call it) we had, which caused more flight stability problems than solutions sometimes, and re-built it completely from scratch. We can’t overstate how much of an improvement over the previous system this is.

* Much Improved terrain on Kerbin, the Mun, and other places.
New procedurally generated craters on the Mun, low hills around Kerbin, and a lot of other tweaks and optimization make for a much more interesting landscape to fly around and crash into land at.

* A Completely Redesigned Website.
Alex's secret project is finally revealed! Check it out.


And of course, the usual battery of bug fixes and tweaks. Read the full changelog here.

Important Upgrade Notes:

* Do mind that as on all new updates, you shouldn't expect mods to work properly.

* This new version is incompatible with SFS (savegame) files from previous versions. However, we now have a system that will allow you to upgrade these incompatible files if possible.


Happy Launchings!

Cheers
Jul 24, 2013
Kerbal Space Program - HarvesteR
Hi again,

I'm very happy to announce that we've just released the 0.21 update for KSP!

As you all probably know, this update was our first to focus mainly in Career Mode. We've still got a long way to go with that, but I can't tell you how satisfying it is to finally see progress in this part of the game, after over two years of working on the sandbox.

<iframe width="560" height="315" src="/www.youtube.com/embed/dlbHmsHOe-U" frameborder="0" allowfullscreen></iframe>

Here are the main features for this update:

* Revised Flight-End scene flow.
In preparation for Career gameplay, we've redesigned the way flights are ended. Gone is the 'End Flight' button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you'll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors).

* New Space Center Scene.
The most underdeveloped part of the game finally gets its much deserved overhaul, featuring new models for nearly all the facilities, plus a couple of new ones as well. Keep on reading for more details on them.

* The Astronaut Complex Facility.
Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants.

* Crew Management
Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel.

* New VAB and SPH Interiors.
The insides of the construction facilities are also completely re-done, the models are not only vastly better-looking than before, they're far more efficient as well, so there's no performance tradeoff here.

* PSystem.
This was one of the biggest code overhauls we've ever pulled off. Now, instead of having everything duplicated in each of the game's scenes, all common elements like the scenery, game logic, ambience and the planetarium are created once and get reused. This means the world you see at the space center is now exactly the same as the one you see in flight, and in the tracking station. It also means much slicker transitions between scenes, as we don't have to respawn everything again.

* Overhauled SAS Flight Control Sytem.
Veteran players (and new ones alike) will be happy to know we’ve done away with the old Stability Augmentation System (or Sickness Avoidance Solution or whatever you want to call it) we had, which caused more flight stability problems than solutions sometimes, and re-built it completely from scratch. We can’t overstate how much of an improvement over the previous system this is.

* Much Improved terrain on Kerbin, the Mun, and other places.
New procedurally generated craters on the Mun, low hills around Kerbin, and a lot of other tweaks and optimization make for a much more interesting landscape to fly around and crash into land at.

* A Completely Redesigned Website.
Alex's secret project is finally revealed! Check it out.


And of course, the usual battery of bug fixes and tweaks. Read the full changelog here.

Important Upgrade Notes:

* Do mind that as on all new updates, you shouldn't expect mods to work properly.

* This new version is incompatible with SFS (savegame) files from previous versions. However, we now have a system that will allow you to upgrade these incompatible files if possible.


Happy Launchings!

Cheers
Kerbal Space Program - Valve
Save 33% on Kerbal Space Program as part of this week's Weekend Deal*!

Kerbal Space Program is a multi-genre game where players create their own space program.

In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game is being built first as an open sandbox. There are no objectives yet. You're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System.

*Offer ends Monday at 10AM Pacific Time
May 30, 2013
Kerbal Space Program - HarvesteR
Hello once more!

Just to let everyone know, we've now released the 0.20.2 Patch for KSP.

This patch is a quick hotfix, to deal with two critical issues that were left standing after the previous revision:

Bug Fixes and Tweaks:
  • Fixed the mouse wheel input issue on Linux. (should work like it did on 0.19)
  • Fixed the excessive memory usage loading png and jpeg textures.


Our thanks to Linux players Epinull and Mat Banks, who helped us figure out a way around the mousewheel bug. :)


Mind that the mouse wheel problem is actually a bug in Unity, not in KSP. This means our solution for it is only a workaround, and isn't a 100% fix. There's still some weirdness around scrolling lists in dialogs, but that's minor in comparison to not being able to use it at all. For most critical cases, like zooming, scrolling the VAB view up and down, or scrolling the staging stack, the scroll wheel now works as intended. It should hold well enough until a fix from Unity comes along.


As always, you can get the latest version from our KSPStore, or if you're on Steam, you should be updated automatically.

Happy Launchings!

Cheers
May 30, 2013
Kerbal Space Program - HarvesteR
Hello once more!

Just to let everyone know, we've now released the 0.20.2 Patch for KSP.

This patch is a quick hotfix, to deal with two critical issues that were left standing after the previous revision:

Bug Fixes and Tweaks:
  • Fixed the mouse wheel input issue on Linux. (should work like it did on 0.19)
  • Fixed the excessive memory usage loading png and jpeg textures.


Our thanks to Linux players Epinull and Mat Banks, who helped us figure out a way around the mousewheel bug. :)


Mind that the mouse wheel problem is actually a bug in Unity, not in KSP. This means our solution for it is only a workaround, and isn't a 100% fix. There's still some weirdness around scrolling lists in dialogs, but that's minor in comparison to not being able to use it at all. For most critical cases, like zooming, scrolling the VAB view up and down, or scrolling the staging stack, the scroll wheel now works as intended. It should hold well enough until a fix from Unity comes along.


As always, you can get the latest version from our KSPStore, or if you're on Steam, you should be updated automatically.

Happy Launchings!

Cheers
...