Kerbal Space Program - HarvesteR
Hi again!

We don't believe every player should have to be a tester. On the other hand, if we had to keep the game at an ever perfectly stable state, we'd never make any progress. So, we're doing something here that'll hopefully allow us to move forward, without forcing everyone to endure the inevitable bug or thousand that comes with a game that's still under heavy continued development.

Enter "Previous Releases". It is now possible to roll back your game to the previous version at any time you want.

Here's how it works:

* If you have the game on the KSPStore, you'll now find two sets of buttons to download the game. One for the latest release, and another for the previous version. Download and install whichever one you prefer.

* If you have the game on Steam, you'll find a Beta branch on your Steam Game Settings for KSP, called 'previous'. Opting in to that branch will downgrade your install to the previous version. Changing back to the default branch will upgrade you back to the latest version.


This way, if you find a new update has made something incompatible, or if it's too buggy for you and you want to wait for a more stable patch, you can opt to keep the old version a while longer.



So, here's a few probable FAQs:

Q: Are Previous Versions bug-free?
A: Most likely not. Keep in mind KSP is still a work-in-progress, so even though these are more stable builds, it does not by any means guarantee a bug-free experience.

Q: Can I load saves from the latest version on the previous one?
A: Reverting back to a previous build will break forward-compatibility with saves from the later versions. (You can't load a save from 0.20 in 0.19, for instance). Supporting this would require time travel. If you've got a working implementation of time travel however, do let us know.

Q: Will mods for the newer versions work on the previous one?
A: Maybe. Most likely not. It depends on the type of mod (part packs are usually more resistant to change than plugin-based mods), but really, if a mod had to be updated to be compatible with the new version, it probably won't work anymore on the old one.


BTW, If you didn't see it already, the 0.20.1 patch is out!

Happy Launchings!

Cheers
Kerbal Space Program - HarvesteR
Hi again!

We don't believe every player should have to be a tester. On the other hand, if we had to keep the game at an ever perfectly stable state, we'd never make any progress. So, we're doing something here that'll hopefully allow us to move forward, without forcing everyone to endure the inevitable bug or thousand that comes with a game that's still under heavy continued development.

Enter "Previous Releases". It is now possible to roll back your game to the previous version at any time you want.

Here's how it works:

* If you have the game on the KSPStore, you'll now find two sets of buttons to download the game. One for the latest release, and another for the previous version. Download and install whichever one you prefer.

* If you have the game on Steam, you'll find a Beta branch on your Steam Game Settings for KSP, called 'previous'. Opting in to that branch will downgrade your install to the previous version. Changing back to the default branch will upgrade you back to the latest version.


This way, if you find a new update has made something incompatible, or if it's too buggy for you and you want to wait for a more stable patch, you can opt to keep the old version a while longer.



So, here's a few probable FAQs:

Q: Are Previous Versions bug-free?
A: Most likely not. Keep in mind KSP is still a work-in-progress, so even though these are more stable builds, it does not by any means guarantee a bug-free experience.

Q: Can I load saves from the latest version on the previous one?
A: Reverting back to a previous build will break forward-compatibility with saves from the later versions. (You can't load a save from 0.20 in 0.19, for instance). Supporting this would require time travel. If you've got a working implementation of time travel however, do let us know.

Q: Will mods for the newer versions work on the previous one?
A: Maybe. Most likely not. It depends on the type of mod (part packs are usually more resistant to change than plugin-based mods), but really, if a mod had to be updated to be compatible with the new version, it probably won't work anymore on the old one.


BTW, If you didn't see it already, the 0.20.1 patch is out!

Happy Launchings!

Cheers
May 29, 2013
Kerbal Space Program - HarvesteR
Hi,

We're happy to announce that the 0.20.1 patch is now available!

This patch fixes most of the issues encountered on the 0.20 release. Here's the changelog:

Bug Fixes and Tweaks:
  • Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
  • Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though).
  • Tweaked part components on EVA so they start up with the right values.
  • Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
  • Fixed the too-low resolution on planetary diffuse and normal maps.
  • Fixed the screen resolution not being properly applied on game start.
  • Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save.
  • Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
  • Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
  • Fixed the scale of Gilly in the Tracking Station scene.
  • Fixed a few issues with flags behaving weirdly after they were toppled down.
  • Fixed the camera jitter when walking around on EVA.

A note for Linux users:
We're aware of the issue with the mouse wheel input. This seems to be a Unity bug however, introduced in the new 4.1 version (0.19 was built with an older version). We're in touch with Unity support on this matter, but unfortunately, there is nothing we can do on our end to fix this problem. We apologize for the inconvenience, and hope a fix will be released soon. More information here.


You can find the new version as a full download on the KSPStore, or if you have the Steam version, you'll be updated automatically.



Happy Launchings!

Cheers
May 29, 2013
Kerbal Space Program - HarvesteR
Hi,

We're happy to announce that the 0.20.1 patch is now available!

This patch fixes most of the issues encountered on the 0.20 release. Here's the changelog:

Bug Fixes and Tweaks:
  • Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
  • Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though).
  • Tweaked part components on EVA so they start up with the right values.
  • Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
  • Fixed the too-low resolution on planetary diffuse and normal maps.
  • Fixed the screen resolution not being properly applied on game start.
  • Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save.
  • Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
  • Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
  • Fixed the scale of Gilly in the Tracking Station scene.
  • Fixed a few issues with flags behaving weirdly after they were toppled down.
  • Fixed the camera jitter when walking around on EVA.

A note for Linux users:
We're aware of the issue with the mouse wheel input. This seems to be a Unity bug however, introduced in the new 4.1 version (0.19 was built with an older version). We're in touch with Unity support on this matter, but unfortunately, there is nothing we can do on our end to fix this problem. We apologize for the inconvenience, and hope a fix will be released soon. More information here.


You can find the new version as a full download on the KSPStore, or if you have the Steam version, you'll be updated automatically.



Happy Launchings!

Cheers
Kerbal Space Program - contact@rockpapershotgun.com (Craig Pearson)

My first EVA didn't go so well. There is nothing wrong in not being very good at Kerbal Space Program. Being bad at it is a state almost everyone will be in for a very long time indeed. Join me in admitting how tough it is. The elite rocketmen will sneeringly deride your honesty, saying: “It’s not rocket science”, but then you can point to the tube of metal and fuel that you’ve spent hours preparing, and then point to the sky, and it’ll dawn on them that it definitely is rocket science, and that everyone is in fact laughing at them.

Anyway, I’ve spent the day playing KSP and I’m not very good at it. > (more…)

Kerbal Space Program - HarvesteR
SQUAD is proud to announce the long awaited release of Kerbal Space Program update 0.20! Flags, seats, and a veritable truckload of bugs squashed, optimizations deployed and engine tweaks to make your space exploration better, faster and more uniquely yours than ever before.

<iframe width="640" height="360" src="http://www.youtube.com/embed/hUjGW2htpR4?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Patchnotes:

New Parts:
  • 7 new Parts and 2 IVA Spaces
  • Cupola with IVA
  • Small Lander with IVA
  • 2 new Probe cores
  • New large docking clamp
  • New Medium wheel
  • Attachable command seats for kerbals

Customizable Flags for your space program
  • Kerbals on Eva can plant flags with editable plaques
  • 23 Stock flags to choose from.
  • Flags are Moddable, Make your own flag!

Editor Improvements
  • Added Flag interface to editor
  • The Editor no longer requires you to start with a command pod when building a ship.
  • The Editor now allows deleting or replacing the first part of your ship.

Optimizations and New Features
  • Vessel Filtering for the tracking station
  • Added Kerbal Knowledge base for vessel and planetary information
  • Upgraded scene loader and refresh logic
  • Added Game Database and repogrammed part loaders.
  • Mods and stock parts can now have their own folders for organization
  • New Loading Screens
  • Optimization of Memory Usage (Approximately 30% average reduction in usage)
  • Upgraded debug menu allows parts and cfg files to be reloaded while the game
  • Bug Fixes!


Happy Launchings!

--The KSP Dev Team
Kerbal Space Program - HarvesteR
SQUAD is proud to announce the long awaited release of Kerbal Space Program update 0.20! Flags, seats, and a veritable truckload of bugs squashed, optimizations deployed and engine tweaks to make your space exploration better, faster and more uniquely yours than ever before.

<iframe width="640" height="360" src="http://www.youtube.com/embed/hUjGW2htpR4?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Patchnotes:

New Parts:
  • 7 new Parts and 2 IVA Spaces
  • Cupola with IVA
  • Small Lander with IVA
  • 2 new Probe cores
  • New large docking clamp
  • New Medium wheel
  • Attachable command seats for kerbals

Customizable Flags for your space program
  • Kerbals on Eva can plant flags with editable plaques
  • 23 Stock flags to choose from.
  • Flags are Moddable, Make your own flag!

Editor Improvements
  • Added Flag interface to editor
  • The Editor no longer requires you to start with a command pod when building a ship.
  • The Editor now allows deleting or replacing the first part of your ship.

Optimizations and New Features
  • Vessel Filtering for the tracking station
  • Added Kerbal Knowledge base for vessel and planetary information
  • Upgraded scene loader and refresh logic
  • Added Game Database and repogrammed part loaders.
  • Mods and stock parts can now have their own folders for organization
  • New Loading Screens
  • Optimization of Memory Usage (Approximately 30% average reduction in usage)
  • Upgraded debug menu allows parts and cfg files to be reloaded while the game
  • Bug Fixes!


Happy Launchings!

--The KSP Dev Team
Kerbal Space Program - contact@rockpapershotgun.com (John Walker)

You wait thirty years for a indie game project to be barraged by fans after saying they were going to charge for DLC and then changing their minds as a consequence, and then you forget how this sentence even began. In the case of Squad, who make the ship-building-and-flying space sim Kerbal Space Program, this occurred after fan misinterpretation of the promise that all “updates” would be free. For 3 Sprockets’ Cubeman 2, it was the use of in-game purchases in promotional material for the main game that caught players’ ire. Both have had diplomatic changes of heart.

(more…)

Steam Community Items - contact@rockpapershotgun.com (Nathan Grayson)

“Oh boy! I can finally get into prison early!” Oh videogames, don’t ever stop allowing me to create phrases of such ear-perking outlandishness that people could mistake me as ringleader of a merry band of elves. Other gems now possible thanks to Steam’s paid-alpha-centric Early Access program include “Hooray! Frighteningly authentic war’s happening even sooner than I thought” and “I wasn’t planning on being shipwrecked with no hope of escape today, but I certainly can’t complain.” But Prison Architect, Arma 3, and Under The Ocean are only three of the 12 inaugural games on offer. The rest – and perhaps even some freshly baked wordthinks – are after the break.

(more…)

Kerbal Space Program - Valve
Kerbal Space Program Early Access is Now Available on Steam.

Kerbal Space Program is a multi-genre game where players create their own space program.

In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game is being built first as an open sandbox. There are no objectives yet. You're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System.

...