Team Fortress 2

Get A Hat And Frying Pan Free With Your Game PurchaseThose who own Team Fortress 2 can pick up an all-important hat - and a very useful skillet - free for use in that game if they go grab Left 4 Dead 2 before 7 p.m. tomorrow (Thursday).


What's more, the game is $6.79, (roughly 6.47 times the price of freedom), so you can see, Valve's keen to sell some damn Left 4 Dead 2. Grab it and you get a trucker hat worn by Ellis, the alleged friend of Whitaker, who runs the gun shop across from Liberty Mall in L4D2. The skillet is, well, you've seen what it can do in Left 4 Dead 2.


Already own Left 4 Dead 2 and TF2 on the PC? You'll see the items show up shortly.

Free Hats!
[TF2 Blog]


Team Fortress 2 - Alden
<a href="http://www.l4d.com/sacrifice/index3.html#tf2_content_container"><img src="http://www.l4d.com/blog/images/posts/068/whitaker_blog.jpg"></a>

[Update] To clarify, if you purchase, or have purchased, Left 4 Dead 2 prior to Thursday, you'll get these items in TF2. So whether you bought L4D2 yesterday or last year, you're all set. The items should show up for you in TF2 over the next couple of days.
Team Fortress 2 - Alden


[Update] To clarify, if you purchase, or have purchased, Left 4 Dead 2 prior to Thursday, you'll get these items in TF2. So whether you bought L4D2 yesterday or last year, you're all set. The items should show up for you in TF2 over the next couple of days.
Team Fortress 2


The week can't end without a PC Gamer podcast, so we rounded up the staff, threw them in a tiny room, and made them talk about games until they passed the one hour mark by a long margin. As the saying goes, the internet done explode itself this week over Valve's announcement and immediately launching of a -items-for-cash system in Team Fortress 2. Thankfully our TF2 point-man, Evan Lahti, is on hand to guide you through the exact changes and the whole staff weighs in on what it means for the future of the game.

Download and enjoy.


This week we cover:

Valve selling items in Team Fortress 2
StarCraft 2 gets it’s first patch--who get's nerfed and who doesn't?
Blizzard gives more privacy options for their Real ID
Final Fantasy XIV launches, with a creepy warning
Guild Wars 2 cover story issue starts hitting subscribers, will totally rock your world.
Interview with Markus Pearson A.K.A. Notch, the creator of Minecraft.

 
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Team Fortress 2

TF2 now sells items. We’ve already interviewed Valve and offered our big-picture response to the update as a whole, but I wanted to give à la carte reviews of the new arms. As these equipments are still mostly unknown quantities, that’s put the community in a position to make blind purchases--I'm here to tell you not to impulsively purchase a writhing, $5 digital fish to assault other players with, no matter how tempting that premise is in your mind.

I’ve punched $70.36 worth of money from my wallet so I can evaluate it all. Read further for my yays and nays, conveniently ranked by which items are the most dollar-worthy.



First: I’m universally vetoing the wallet-eating, $17.49 hats (Familiar Fez, Grenadier’s Softcap, The Milkman and The Attendant), but it’s worth noting that you need them to complete any of the new class-specific “item sets” which each confer additional bonuses when you’re wearing all three items. At that price, it’s smarter to drop $20 (currently on sale from $30) on the class-specific bundles, which unlock all the items from this update for a specific class.

Keep in mind that nearly all of these items can be randomly found or crafted--most reliably by combining an existing item from that class with reclaimed metal. Check TF2items for recipes. So, from best to worst:


The Sydney Sleeper (Sniper)
$2.50
It fires darts filled with pee. This is now TF2’s most satisfying device for setting up kills and earning assists; wetting an enemy with a bodyshot, then following up with another dart is usually a guaranteed takedown. A side-benefit is that it lessens the frustration of trying to line-up skullshots and replaces it with, well, trying to distribute your urine to the entire enemy team. In summary: all the accuracy of the stock sniper rifle, but with your unique, demeaning biology appended. What more do you want in a gun?
Worth it? HELL YES



The Shortstop (Scout)
$2.50
My now-favorite Scout weapon, but not so much for its target-slowing trait as its focused firing. The Shortstop spits four pellets--six fewer than the normal Scattergun, but feels like it has equal or comparable harassing and killing power. It’s more accurate over long distances, and also boasts a faster reload time than the existing Scatterguns, with the added benefit of reloading its entire clip at once instead of individual shells. The new standard.
Worth it? GET IT



The Black Box (Soldier)
$2.50
Brilliantly, the steady +15 HP per hit The Black Box returns when you damage an enemy isn’t relative to how much hurt your rocket deals--a glancing blow on a Heavy grants the same amount of healing as missiling a Medic straight in the jaw. It’s also something of a training tool for learning how to conserve your rockets.
Worth it? YUP





Secret Saxon (All)
$0.99
Dolling out a few of these on our server (and being the recipient of one myself), the frivolous fun of tossing an item to a random player on your server is a pop of joy mid-game. Be warned that the hidden loot inside may be an older TF2 item (I can’t confirm if that includes hats), and be aware that they’re not exploitable--gifted items aren’t tradable and can’t be broken down into spare metal, even if they’re items from previous updates like The Wrangler.
Worth it? YES, YOU SCROOGE



The Powerjack (Pyro)
$2.50
In the moments I’ve found myself before standing over a car battery, I can accurately say that I’ve said to myself: “I would like to hit a man with that.” The Powerjack is a no-brainer for even moderate Pyro players, boosting the damage output of all weapons by a quarter and restoring a chunk of HP for every kill (melee or otherwise) you make. Powerful.
Worth it? YES




Mad Milk (Scout)
$5
Scouts: the Boston-accented mosquitoes of Team Fortress 2. They can jump twice before hitting the ground, their mother is more attractive than yours, and their twig arms still manage to hit home runs. Through dark science, they can now also heal themselves by coating you with milk, then shooting you. That’s an incredible bonus for Scouts that like to fire while retreating, but at $5, you’re better off trying to craft it.
Worth it? NEARLY




The Holy Mackerel (Scout)
$5
For now, the novelty of seeing “FISH KILL” stamped on the death notices isn’t worth a hundred nickels. A missed opportunity for a unique taunt animation, too.
Worth it? FOR SEA ENTHUSIASTS ONLY


Gloves of Running Urgently (Heavy)
$5
+30% movement speed (only when equipped) at the cost of a -50% damage debuff. I can’t endorse a one-dimensional, five buck unlock for the Heavy, even if it’s a great escape tool. I’d say that they’re cool to look at, but posing with them causes you to take six damage each second.
Worth it? NOT REALLY

The Vita-Saw (Medic)
$20, kind of
This is a bonus item, so I’m a little unsure how to rank it. I got one for making $20 worth of purchases. On death, you retain up to 20% of your stored Ubercharge, while losing 10% max health. Losing that slice of life (especially since Medics auto-regen a little on their own) for "uber-insurance" is a no-brainer.
Worth it? NOT WORTH $20, BUT GREAT



The Battallion’s Backup (Soldier)
$5
The defensive cousin of The Buff Banner. Smart for payload maps where you’re usually grouped-up with teammates, but being selfless isn’t worth $5.
Worth it? NO, CRAFT IT



The Degreaser (Pyro)
$5
The Degreaser’s fast weapon switch feat is lightning-quick--designed for heatmakers that like to quick-toast enemies and then finish them off with a swing of the Axetinguisher, but no one else.
Worth it? NO



Your Eternal Reward (Spy)
$5
This is the Spy’s first-ever replacement for his knife. It’s made impotent by the trait that if you poke a Heavy in his spine, you auto-disguise yourself as that class, inhibiting your ability to chain kills together when your footspeed automatically slows to that of the last character you killed.
Worth it? DR. NO




L’Etranger (Spy)
$2.50
Recharge your cloak battery with potshots. An unimaginative utility item for Spies that like to operate in the open.
Worth it? NO



The Bushwacka (Sniper)
$5
Another overpriced weap. Only useful when paired with Jarate attacks, and barely indistinguishable from the Tribalman’s Shiv and the Sniper’s stock Kukri.
Worth it? NO

Darwin’s Danger Shield (Sniper)
$5
A croc cape isn’t worth five bucks. Useful only to conservative or Snipers offended by Jarate, as it occupies the slot of one of TF2’s best items.
Worth it? NO






Dueling Mini-game (All)
$1 (for five duels)
Hold on, these are consumable? What the hell. You get five duels, initiated by equipping the item from your backpack, hitting H, and selecting the player you’d like to spar with as a metagame within your match. But bizarrely, duels don’t last an entire map--just a round within that map. In other words: if you initiate a duel with someone with two minutes remaining on the second stage of Dustbowl, it’ll only count kills within the context of those two minutes. Winning a duel grants you a badge that tracks your wins and win percentage in duels, levelling up metallically as you win more.
Worth it? NO, AND POTENTIALLY HABIT-MAKING



Paint Cans (All)
$2.50
Not usable with any weapons; at the moment, you can only pour paint on a handful of hats. The end color isn’t especially bright, either.
Worth it? NUH-UH
Team Fortress 2
Gotta admit...that's a mighty-fine hat.
Love'em or hate'em, you'll want to know what they are. Here's the full catalog of purchasable (or earnable) items that Valve's rolling out today with the Mann-conomy update.






The Soldier Tank Buster Set
With all three equipped, you get +20% sentry damage resistance

The Black Box - Gives you +15 Health, reduces ammo clip size by 25%

The Battalion’s Backup – Level 10 Battle Banner – Defensive buff that protects nearby team members from critical and blocks 35% of all incoming damage. Range increases the more damage you take.

Hat: The Grenadier’s Softcap
Scout Special Delivery Set
With all four pieces equipped, you get +25% health

Mad Milk – Thrown weapon. Players heal 75% of the damage inflicted on an enemy covered in milk

The Shortstop – Slows down your target's movement

The Holy Mackeral – “Getting hit by a fish has got to be humiliating.”

Hat: The Milkman
Pyro  Gas Jockey’s Gear
With all three equipped, you move 10% faster but take 10% more damage from bullets

The Degreaser flamethrower – 65% faster weapon switch, 25% less burn damage

The Powerjack - +25 damage done, +75% health restored by killing an enemy, no random critical hits.

Hat: The Attendant
Sniper Croc-o-Style Kit
When all four pieces are worn, the wearer can’t be killed by heatshots

Darwin’s Danger Shield – gives you 25% health boost

The Bushwacka –Full criticals whenever you’d normally have gotten a mini-crit, but makes you 20% more flammable

The Sydney Sleeper – Level 1 sniper rifle – On hit, Jarate applied to target for 8 seconds, but headshots don’t do any more damage than a normal shot.

Hat: Ol’ Snaggletooth
Spy Saharan Spy Kit
With all three pieces equipped, decloack sound volume is reduced, but you'll blink for a half-second longer when you cloak

Your Eternal Reward Knife – A silent killer. On a successful backstab you automatically disguise as your victim, but you can’t disguise at will.

L’etranger Revolver – Does 20% less damage, but recharges your cloak power with every hit

Hat: Familiar Fez
Sep 30, 2010
Team Fortress 2 - SZ
We've been getting some emails asking a lot of the same questions answered on the <a href="http://www.teamfortress.com/mannconomy/FAQ/">Mann-Conomy F.A.Q.</a>, so we thought we'd go ahead and send the link around again for those who missed it.<br />
Sep 30, 2010
Team Fortress 2 - SZ
We've been getting some emails asking a lot of the same questions answered on the Mann-Conomy F.A.Q., so we thought we'd go ahead and send the link around again for those who missed it.
Sep 30, 2010
Team Fortress 2
We've been getting some emails asking a lot of the same questions answered on the Mann-Conomy F.A.Q., so we thought we'd go ahead and send the link around again for those who missed it.
Team Fortress 2 - contact@rockpapershotgun.com (Jim Rossignol)

So with the biff and swish of an amusing comic, a reason to use the Steam Wallet is born: The Mann Co. Store. It’s going to allow players to trade TF2 inventory items in-game using their Steam Wallets. So hats and stuff can now be sold off or purchased for real cash. Here’s another thing: “Additionally, community contributors will receive a percentage of sales on items they’ve created!” Ooh, you say. Hmm, I mutter, my beard aflutter.

What does it mean? And why? Well it doesn’t look like it will change the game much, aside from people being able to get the kit they want for cash. It seems to be a way of generating a bit of extra cash with purely cosmetic items, essentially allowing the completely capitalist Valve Corporation to have a reason to keep developing TF2′s free updates, aside from being nice. FAQ here. Also PCG point out the prices. That’s a pricey knife.

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