Half-Life - contact@rockpapershotgun.com (John Walker)

There is a peculiar irony to the impression people have of gaming. When videogames are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, They d probably like it if it had a gun floating at the bottom of the screen. The first-person shooter is the most emblematic genre of gaming, and yet it s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it s all Half-Life s fault.>

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Portal - contact@rockpapershotgun.com (John Walker)

The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

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Half-Life 2 - contact@rockpapershotgun.com (Alice O'Connor)

Zap me.

Today in News You Should Probably Be Glad You Never Heard About At The Time Because You’re Already Disappointed Enough And This Would’ve Been Frustrating And Yeah I Guess You Would’ve Written A Lot Of Annoyed Comments On The Internet And TBH Neither You Nor I Want That But Boy, What If This Had Happened: Deus Ex director Warren Spector and his (now-closed) studio Junction Point were at one point working on a Half-Life game.

The mystery game would’ve been a Half-Life 2 episode separate from Valve’s own core episodes, introducing a new physics-y magnet gun. But it was not to be, and Junction Point went on to focus on Epic Mickey instead.

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Team Fortress 2 - contact@rockpapershotgun.com (Alice O'Connor)

I just thought the Spy looked like a bookie here okay.

I lost interest in Team Fortress 2 [official site] around the time that I became good enough to regularly top public servers but had neither the skill nor the interest to jump to organised competition. A little matchmaking, pitting me against other pubstar-tier fraggers, would’ve been wonderful. So huzzah! After many, many years, Valve are finally planning proper matchmaking.

Details are a little thin for now, based on memories of conversations that TF2 community folk had during a recent visit to Valve, but one thing’s clear: competitive matchmaking is coming.

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Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

Would you pay 33p for this?

It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn’t the devs who profited). As of last night, that changed. Mod-makers can now charge for their work, via Steam.

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Half-Life 2 - contact@rockpapershotgun.com (John Walker)

It s over ten years since Half-Life 2 was released. The other day I found myself arguing that there still hadn t been a first-person shooter released that was better. Then wondered if I was talking out of my hat. In an effort to learn whether Half-Life 2 is as great nay, as perfect as the version in my head, I ve replayed it, and realised there s so much I d forgotten.>

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Half-Life 2 - contact@rockpapershotgun.com (Alice O'Connor)

Zapping Combine soldiers with the supercharged gravity gun was a right lark, a fine moment in Half-Life 2. Today I’ve been larking around with a different type of turbo gravity gun in a new mod, and I think I prefer it. See, it lets me ‘rocketjump.’

HL2 mod Transmissions: Element 120 [official site] is a short singleplayer mod introducing a new zapgun. It blasts balls of concussive force that send enemies and physics objects flying (and its levels are heavy on blastable props) and, of course, you. Look down, jump then blast a ball, and go sailing through the air like a beautiful murderous butterfly.

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Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

It seemed initially like the Source Filmmaker community might be content to make only short and silly videos, but there’s now a growing selection of long> and silly videos starring Team Fortress 2 [official site] characters. The one that’s making the rounds today is The Winglet’s Live and Let Spy, a 20-minute epic that starts out with sneaking but escalates until chaos erupts. Watch it below.

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Team Fortress Classic - contact@rockpapershotgun.com (Alice O'Connor)

I always felt a little sorry for Fortress Forever [official site]. The folks behind the Source engine mod started in the long period when Valve had seemingly abandoned Team Fortress 2, with the goal of recreating Team Fortress Classic-y style class-based shooty shenanigans on a newer engine. Then Valve unexpectedly re-announced TF2, and Fortress Forever only beat it to release by one month before attention flocked to Valve’s shiny new thing.

Fortress Forever is a pretty dang different game, though, especially after years of Valve bolting new things onto TF2. If you fancy some good old-fashioned 2forting, it’s easier than ever, as the latest FF update brought it to Steam as a free standalone.

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Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

a 620 wide image probably not the best way to demonstrate this stuff, eh?

Oho, ‘Half-Life 2: Update‘ is an extremely cheeky name for a mod. Write it on the internet and a few thousand ears will immediately prick up. “Is more Half-Life? Means Half-Life 3? Check file structure! One file will have a 3 in its name! Is Half-Life 3! Rabble rabble rabble!” So no, this is not an official Half-Life 2 update, but it has got the nod for a free standalone Steam release tomorrow.

Designed to take fuller advantage of what more recent updates to the Source engine can do, this apparently final version of the community-made mod includes graphical updates and ‘countless’ bug fixes, plus a new fan commentary mode. You’re probably going to want it. … [visit site to read more]

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