Team Fortress 2

That sound you heard was December 7 being circled on 12 million calendars at once. The PC Gamer crew, joined by Chris Perry of MMOReporter.com, ponders the release date of World of Warcraft: Cataclysm.

Then we reconsider OnLive as a non-subscription service, and take a better informed look at the TF2 Polycount update. Chris jumps into Left 4 Dead's new DLC, Evan recounts his Medal of Honor beta experience, and our jaws hit the floor when we hear how much 3D Realms spent not making Duke Nukem Forever.

Click here to download and enjoy!


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Team Fortress 2

If you've ever bought Left 4 Dead 2, or if you buy it before 4pm Pacific Standard Time today (that's 11pm, UK folks), you'll get Ellis's hat and a skillet in TF2. Look, a picture of the soldier threatening three tiny, quadriplegic Michelin Men that he's keeping in one!



Oh right, they're maggots. My items haven't arrived yet, anyway, but you know how these things go. One day you'll die and get a hat and a skillet. It's a classic tale of rags to death to riches and frying pans.
Counter-Strike: Source - Valve
Updates to Team Fortress 2 and Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  • ServerBrowser now sorts by ping by default once again.
  • Fixed Mac crash on launch when running Mac OSX 10.5.8.
  • Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov

Team Fortress 2
  • General Fixes
    • Fixed an issue that caused some old demos to crash.
    • The server browser now sorts by ping by default.
    • The Trading dialog now starts with the chat window having focus.
    • Fixed a bug that caused overheal to not work properly.
    • Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
    • Fixed the Heavy's hands being invisible.
    • Soldiers no longer maintain their rage level when changing loadout.
    • Alerts now sort on top of achievement status.
    • Prevented a bad state occurring when someone tried to trade with themselves.
    • Fixed a dueling related crash caused by custom scoreboard UIs.
    • Fixed players not being able to set their default FOV correctly.
    • Fixed being unable to equip customized shotguns & pistols on some classes.
    • Improved the explanation of the item set bonus in set item descriptions.
    • Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
    • Fixed the wrench number for the Golden Wrench not displaying properly.
    • Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
    • Fixed client seeing incorrect message when changing team while participating in a duel.
  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
  • Item Changes
    • The TF badge on the Glengarry Bonnet is no longer team colored.
    • Restored the missing PDA2 Slot Token.
    • Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
    • Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
    • The Earbuds are now nameable.
    • Duel fixes:
      • Fixed Dueling badges using the wrong texture.
      • Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
      • During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
      • The following hats now allow the paint to affect their color more (colors should not be washed out):
        • The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
      • Dueling Mini-Game now drops with 5 uses.
  • Weapon Changes
    • The Battalion's Backup no longer gives rage for falling damage.
    • The Shortstop is now affected by tf_use_fixed_weaponspreads.
    • The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
    • Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
    • Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
    • The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
    • The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
    • The Sydney Sleeper no longer penetrates targets.
    • The Sydney Sleeper no longer randomly crits.
    • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

Counter-Strike: Source
  • Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
  • Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
  • Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
  • Crosshairs now have customizable size, thickness, and color:
    • cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
    • cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
    • The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
    • Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
    • The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
    • Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
  • Fixed inverted translucency preview on crosshair configuration panel.
  • Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
  • Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
  • Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
  • Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
  • Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
  • Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
  • Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
  • Fixed FoV on wide-screen display modes.
  • Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
  • Bomb icon now has priority over dominated/dominating icon on scoreboard.
  • Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
  • Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
  • The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
  • Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
  • Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
  • Fixed cases where flashbang was not visible but still blinded the player.
  • Reduced blindness amount when looking away from a flashbang.
  • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
  • Fixed crash in custom maps using the trigger_camera entity.
Oct 6, 2010
Team Fortress 2
Hello there, Team Fortress people. Now that I got your attention, the name's Whitaker, from Left 4 Dead 2. Nice little setup y'all got here. Now, I'm told y'all are hired killers. Also, I wanna make it clear that this is ALL I've been told. Ol' Whitaker don't pass judgment, and he don't take sides. RED, BLU -- your money's all green here.



Now, to business. I have once again been asked to try and clarify the essence of some sales paraphernalia.

Team Fortress 2

Get A Hat And Frying Pan Free With Your Game PurchaseThose who own Team Fortress 2 can pick up an all-important hat - and a very useful skillet - free for use in that game if they go grab Left 4 Dead 2 before 7 p.m. tomorrow (Thursday).


What's more, the game is $6.79, (roughly 6.47 times the price of freedom), so you can see, Valve's keen to sell some damn Left 4 Dead 2. Grab it and you get a trucker hat worn by Ellis, the alleged friend of Whitaker, who runs the gun shop across from Liberty Mall in L4D2. The skillet is, well, you've seen what it can do in Left 4 Dead 2.


Already own Left 4 Dead 2 and TF2 on the PC? You'll see the items show up shortly.

Free Hats!
[TF2 Blog]


Team Fortress 2 - Alden
<a href="http://www.l4d.com/sacrifice/index3.html#tf2_content_container"><img src="http://www.l4d.com/blog/images/posts/068/whitaker_blog.jpg"></a>

[Update] To clarify, if you purchase, or have purchased, Left 4 Dead 2 prior to Thursday, you'll get these items in TF2. So whether you bought L4D2 yesterday or last year, you're all set. The items should show up for you in TF2 over the next couple of days.
Team Fortress 2 - Alden


[Update] To clarify, if you purchase, or have purchased, Left 4 Dead 2 prior to Thursday, you'll get these items in TF2. So whether you bought L4D2 yesterday or last year, you're all set. The items should show up for you in TF2 over the next couple of days.
Team Fortress 2


The week can't end without a PC Gamer podcast, so we rounded up the staff, threw them in a tiny room, and made them talk about games until they passed the one hour mark by a long margin. As the saying goes, the internet done explode itself this week over Valve's announcement and immediately launching of a -items-for-cash system in Team Fortress 2. Thankfully our TF2 point-man, Evan Lahti, is on hand to guide you through the exact changes and the whole staff weighs in on what it means for the future of the game.

Download and enjoy.


This week we cover:

Valve selling items in Team Fortress 2
StarCraft 2 gets it’s first patch--who get's nerfed and who doesn't?
Blizzard gives more privacy options for their Real ID
Final Fantasy XIV launches, with a creepy warning
Guild Wars 2 cover story issue starts hitting subscribers, will totally rock your world.
Interview with Markus Pearson A.K.A. Notch, the creator of Minecraft.

 
Want to subscribe to us on iTunes? Follow these instructions to add the podcast to iTunes manually:
In iTunes, go to to the advanced menu and select “Subscribe to podcast” and copy and paste this URL into the box: http://www.pcgamer.com/feed/rss2/?cat=29038
Push OK, and that’s it! The podcast will now auto-download whenever an episode is released.
Team Fortress 2

TF2 now sells items. We’ve already interviewed Valve and offered our big-picture response to the update as a whole, but I wanted to give à la carte reviews of the new arms. As these equipments are still mostly unknown quantities, that’s put the community in a position to make blind purchases--I'm here to tell you not to impulsively purchase a writhing, $5 digital fish to assault other players with, no matter how tempting that premise is in your mind.

I’ve punched $70.36 worth of money from my wallet so I can evaluate it all. Read further for my yays and nays, conveniently ranked by which items are the most dollar-worthy.



First: I’m universally vetoing the wallet-eating, $17.49 hats (Familiar Fez, Grenadier’s Softcap, The Milkman and The Attendant), but it’s worth noting that you need them to complete any of the new class-specific “item sets” which each confer additional bonuses when you’re wearing all three items. At that price, it’s smarter to drop $20 (currently on sale from $30) on the class-specific bundles, which unlock all the items from this update for a specific class.

Keep in mind that nearly all of these items can be randomly found or crafted--most reliably by combining an existing item from that class with reclaimed metal. Check TF2items for recipes. So, from best to worst:


The Sydney Sleeper (Sniper)
$2.50
It fires darts filled with pee. This is now TF2’s most satisfying device for setting up kills and earning assists; wetting an enemy with a bodyshot, then following up with another dart is usually a guaranteed takedown. A side-benefit is that it lessens the frustration of trying to line-up skullshots and replaces it with, well, trying to distribute your urine to the entire enemy team. In summary: all the accuracy of the stock sniper rifle, but with your unique, demeaning biology appended. What more do you want in a gun?
Worth it? HELL YES



The Shortstop (Scout)
$2.50
My now-favorite Scout weapon, but not so much for its target-slowing trait as its focused firing. The Shortstop spits four pellets--six fewer than the normal Scattergun, but feels like it has equal or comparable harassing and killing power. It’s more accurate over long distances, and also boasts a faster reload time than the existing Scatterguns, with the added benefit of reloading its entire clip at once instead of individual shells. The new standard.
Worth it? GET IT



The Black Box (Soldier)
$2.50
Brilliantly, the steady +15 HP per hit The Black Box returns when you damage an enemy isn’t relative to how much hurt your rocket deals--a glancing blow on a Heavy grants the same amount of healing as missiling a Medic straight in the jaw. It’s also something of a training tool for learning how to conserve your rockets.
Worth it? YUP





Secret Saxon (All)
$0.99
Dolling out a few of these on our server (and being the recipient of one myself), the frivolous fun of tossing an item to a random player on your server is a pop of joy mid-game. Be warned that the hidden loot inside may be an older TF2 item (I can’t confirm if that includes hats), and be aware that they’re not exploitable--gifted items aren’t tradable and can’t be broken down into spare metal, even if they’re items from previous updates like The Wrangler.
Worth it? YES, YOU SCROOGE



The Powerjack (Pyro)
$2.50
In the moments I’ve found myself before standing over a car battery, I can accurately say that I’ve said to myself: “I would like to hit a man with that.” The Powerjack is a no-brainer for even moderate Pyro players, boosting the damage output of all weapons by a quarter and restoring a chunk of HP for every kill (melee or otherwise) you make. Powerful.
Worth it? YES




Mad Milk (Scout)
$5
Scouts: the Boston-accented mosquitoes of Team Fortress 2. They can jump twice before hitting the ground, their mother is more attractive than yours, and their twig arms still manage to hit home runs. Through dark science, they can now also heal themselves by coating you with milk, then shooting you. That’s an incredible bonus for Scouts that like to fire while retreating, but at $5, you’re better off trying to craft it.
Worth it? NEARLY




The Holy Mackerel (Scout)
$5
For now, the novelty of seeing “FISH KILL” stamped on the death notices isn’t worth a hundred nickels. A missed opportunity for a unique taunt animation, too.
Worth it? FOR SEA ENTHUSIASTS ONLY


Gloves of Running Urgently (Heavy)
$5
+30% movement speed (only when equipped) at the cost of a -50% damage debuff. I can’t endorse a one-dimensional, five buck unlock for the Heavy, even if it’s a great escape tool. I’d say that they’re cool to look at, but posing with them causes you to take six damage each second.
Worth it? NOT REALLY

The Vita-Saw (Medic)
$20, kind of
This is a bonus item, so I’m a little unsure how to rank it. I got one for making $20 worth of purchases. On death, you retain up to 20% of your stored Ubercharge, while losing 10% max health. Losing that slice of life (especially since Medics auto-regen a little on their own) for "uber-insurance" is a no-brainer.
Worth it? NOT WORTH $20, BUT GREAT



The Battallion’s Backup (Soldier)
$5
The defensive cousin of The Buff Banner. Smart for payload maps where you’re usually grouped-up with teammates, but being selfless isn’t worth $5.
Worth it? NO, CRAFT IT



The Degreaser (Pyro)
$5
The Degreaser’s fast weapon switch feat is lightning-quick--designed for heatmakers that like to quick-toast enemies and then finish them off with a swing of the Axetinguisher, but no one else.
Worth it? NO



Your Eternal Reward (Spy)
$5
This is the Spy’s first-ever replacement for his knife. It’s made impotent by the trait that if you poke a Heavy in his spine, you auto-disguise yourself as that class, inhibiting your ability to chain kills together when your footspeed automatically slows to that of the last character you killed.
Worth it? DR. NO




L’Etranger (Spy)
$2.50
Recharge your cloak battery with potshots. An unimaginative utility item for Spies that like to operate in the open.
Worth it? NO



The Bushwacka (Sniper)
$5
Another overpriced weap. Only useful when paired with Jarate attacks, and barely indistinguishable from the Tribalman’s Shiv and the Sniper’s stock Kukri.
Worth it? NO

Darwin’s Danger Shield (Sniper)
$5
A croc cape isn’t worth five bucks. Useful only to conservative or Snipers offended by Jarate, as it occupies the slot of one of TF2’s best items.
Worth it? NO






Dueling Mini-game (All)
$1 (for five duels)
Hold on, these are consumable? What the hell. You get five duels, initiated by equipping the item from your backpack, hitting H, and selecting the player you’d like to spar with as a metagame within your match. But bizarrely, duels don’t last an entire map--just a round within that map. In other words: if you initiate a duel with someone with two minutes remaining on the second stage of Dustbowl, it’ll only count kills within the context of those two minutes. Winning a duel grants you a badge that tracks your wins and win percentage in duels, levelling up metallically as you win more.
Worth it? NO, AND POTENTIALLY HABIT-MAKING



Paint Cans (All)
$2.50
Not usable with any weapons; at the moment, you can only pour paint on a handful of hats. The end color isn’t especially bright, either.
Worth it? NUH-UH
Team Fortress 2
Gotta admit...that's a mighty-fine hat.
Love'em or hate'em, you'll want to know what they are. Here's the full catalog of purchasable (or earnable) items that Valve's rolling out today with the Mann-conomy update.






The Soldier Tank Buster Set
With all three equipped, you get +20% sentry damage resistance

The Black Box - Gives you +15 Health, reduces ammo clip size by 25%

The Battalion’s Backup – Level 10 Battle Banner – Defensive buff that protects nearby team members from critical and blocks 35% of all incoming damage. Range increases the more damage you take.

Hat: The Grenadier’s Softcap
Scout Special Delivery Set
With all four pieces equipped, you get +25% health

Mad Milk – Thrown weapon. Players heal 75% of the damage inflicted on an enemy covered in milk

The Shortstop – Slows down your target's movement

The Holy Mackeral – “Getting hit by a fish has got to be humiliating.”

Hat: The Milkman
Pyro  Gas Jockey’s Gear
With all three equipped, you move 10% faster but take 10% more damage from bullets

The Degreaser flamethrower – 65% faster weapon switch, 25% less burn damage

The Powerjack - +25 damage done, +75% health restored by killing an enemy, no random critical hits.

Hat: The Attendant
Sniper Croc-o-Style Kit
When all four pieces are worn, the wearer can’t be killed by heatshots

Darwin’s Danger Shield – gives you 25% health boost

The Bushwacka –Full criticals whenever you’d normally have gotten a mini-crit, but makes you 20% more flammable

The Sydney Sleeper – Level 1 sniper rifle – On hit, Jarate applied to target for 8 seconds, but headshots don’t do any more damage than a normal shot.

Hat: Ol’ Snaggletooth
Spy Saharan Spy Kit
With all three pieces equipped, decloack sound volume is reduced, but you'll blink for a half-second longer when you cloak

Your Eternal Reward Knife – A silent killer. On a successful backstab you automatically disguise as your victim, but you can’t disguise at will.

L’etranger Revolver – Does 20% less damage, but recharges your cloak power with every hit

Hat: Familiar Fez
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