Community Announcements - Klei-JoeW
Hey everybody!

You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues.

Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed!
Change List:
  • Added lots of new "place" sounds for buildings.
  • Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here.
Bug Fixes
  • Prevent large saves in old worlds from crashing when merging SW and RoG.
  • Prevent trading/refusing from frozen creatures.
  • Boats will smash if they end up on land.
  • Fix Wolfgang animation bugs.
  • Fix Maxwell shadows getting stuck in boats if far away.
  • Fix issue with placing queued structures after wearing brain hat.
  • Tentacles are no longer summoned on the water.
  • Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.
  • Lighter no longer activates if equipped while rowing.
  • Lureplant correctly shows items now.
  • Fix issues where incorrect instrument was showing while boating.
  • Poison now shows as a cause of death in the morgue.
  • Monkeyball sounds better near walls.
  • Player can “ingest” venom glands by clicking on themselves
  • Proper animation plays when player gives venom glands to other poisoned targets.
  • Lots of examine and character speech typo fixes.
  • Lots of sound playback issues fixed.
  • Sandhills can now be destroyed.
  • Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.
  • Sunken Boats no longer appear in Adventure mode.
  • Now Wildbore won’t run off into the distance when they walk if they lose their target.
Community Announcements - Klei-JoeW
Additions & Changes:
  • Shipwrecked and RoG support in the mod uploader
  • Revised grammar & fixed typos in many strings!
  • Merged several string changes from DST.
  • Adjusted some strings to bring them in-line with established lore.
  • Added/Fixed/Tweaked some sounds.
Bug Fixes:
  • Fixed issues with hound spawning related to moving between SW and Vanilla worlds.
  • Fixed Catcoon Den Crash
  • Fixed a crash on saveindex related to world options on SW compatible RoG worlds
  • Fixed adventure mode crash on SW compatible Vanilla worlds without RoG installed
  • Fixed a crash where GetClosestTile would crash due to a negative index on volcano
  • Fixed a bug where Wilbur would talk when repairing walls
  • Fixed a bug where the inventory grave would reset everytime players jumped between worlds, allowing for infinite item farming
  • Coffee now lasts for its full duration.
  • Locomotor speed modifier timers now respect long update.
  • You can no longer select invalid inventory slots using a controller.
  • Several items that should not have been inspectable can no longer be inspected when using a controller.

HOTFIX- fixed farm crash and volcano staff crash.
Rock, Paper, Shotgun - (Alec Meer)

You are the only survivor of a plane crash. The only things you have with which to stay alive are the 98 different-but-similar survival games installed on your laptop. Which one will you play until hypothermia takes you?

The Wild Eight is the latest addition to those swollen tree-feeling, rabbit-hunting ranks, but while the setup is familiar – plane crash, cold, angry wildlife – there are a couple of enticing twists to the formula. … [visit site to read more]

Rock, Paper, Shotgun - (Joe Donnelly)

After a journey spanning close to a year and a half, Klei’s buddy-boasting survival ‘em up Don’t Starve Together [official site] has dragged itself from the icy grips of Early Access, and has now crawled into the barren plains of full release. As Klei’s longest-dwelling Early Access-er, the co-op standalone ships with the Reign of Giants expansion in tow, as well as a handful of new features – not least the debut of a long-awaited character.

… [visit site to read more]

Rock, Paper, Shotgun - (Philippa Warr)

*checks date*

It’s all just bloody lies, isn’t it? :(

Let’s write about something that happened at the end of yesterday instead. Yesterday is safe. Don’t Starve’s [official site] single-player expansion Don’t Starve: Shipwrecked came out of early access.

I feel like coming out of early access is a symbolic thing, mostly. Like, it’s the games equivalent of a debutante ball. You get a launch trailer and people say your name on websites and you’re a grown up game now. With that in mind, let us watch Don’t Starve: Shipwrecked glide down the fancy staircase in its launch trailer and do whatever else you do at debutante balls. Probably try and choose between dancing with Nate or Dan or Chuck Bass? ANYWAY:

… [visit site to read more]

Community Announcements - JoeW
We're happy to announce Don't Starve: Shipwrecked is ready to set sail and fully launch. From everyone at Klei and CAPY, thank you to everyone who participated in yet another amazing Early-Access! After all the amazing discussions and feedback from the community, we're excited for everyone to dive in to the finished expansion!

Don't Starve: Shipwrecked expansion is available now for $4.99 USD on Steam, as well as DRM free on GOG and Humble!

We've also got a brand new animated launch trailer for you to feast your eyes upon!
Community Announcements - Klei-JoeW

We here at Klei Entertainment and our friends over at CAPY, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; are excited to announce Don’t Starve: Shipwrecked will fully launch on March 31st!

Fans of Don’t Starve have been hungry for more adventure. To create this tropical expansion to the original Don't Starve, we teamed up with fellow beloved Canadian studio CAPY!

It was tremendous working together with them on Don’t Starve: Shipwrecked, and we’re extra grateful to have them be a part of Klei’s fourth successful Early-Access project!

Don’t Starve: Shipwrecked single-player expansion will set sail on Steam, and DRM free on GOG, Humble for $4.99 USD
Community Announcements - Klei-JoeW

We here at Klei Entertainment and our friends over at CAPY, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; are excited to announce Don’t Starve: Shipwrecked will fully launch on March 31st!

Fans of Don’t Starve have been hungry for more adventure. To create this tropical expansion to the original Don't Starve, we teamed up with fellow beloved Canadian studio CAPY!

It was tremendous working together with them on Don’t Starve: Shipwrecked, and we’re extra grateful to have them be a part of Klei’s fourth successful Early-Access project!

Don’t Starve: Shipwrecked single-player expansion will set sail on Steam, and DRM free on GOG, Humble for $4.99 USD
Community Announcements - Klei_Jan

  • Added custom setting for meteors & dragoon eggs
  • Added custom setting for waves
  • All characters now have completed inspection strings!
  • Changed how secondary (RMB) actions work while boating.
    • Items equipped by the player will now always take priority over items equipped on the boat.
    • You can force use of the boat item by holding the “force attack” modifier.
  • Explosives will now either do work or do damage, not both.
  • entity:IsValid() will now return false immediately after removal, instead of on the next frame.
  • You can no longer start building something while in a “busy” state.
  • Boats can now have “hit immunity”, a period of time in which they will not trigger the hit state after being hit.
    • Added 2 seconds of hit immunity to the armoured boat.
    • Added 1 second of hit immunity to the “Sea Legs”.
    • Added 0.66 seconds of hit immunity to all other boats.
  • Poison will now wear off after one day.
  • Poison no longer tries to catch up when sleeping through the night.
  • Sails can now affect the acceleration of boats!
  • Improved ship grave fog.
  • Disabled snow effect in Shipwrecked.
  • Made primeape hut a propagator.
  • Adjusted poisonous hole loot.
  • All tree types can now be planted in both worlds.
  • Wind no longer destroys wildbore or pig houses.
  • Grass in mangroves no longer withers.
  • Bioluminescence lights up at dusk and night now, instead of just night.
  • Lavapools can now be extinguished by floods.
  • Sharx are not summoned by chumming the water with sharx fins.
  • Increased dragoon health to 300 and charge speed to 15.
  • Removed melee attack from stinkrays.
  • Primeape drops a banana or small meat, not both.
  • Primeapes no longer pick up traps.
  • Primeapes are no longer friendly just because you are friends with another primeape.
  • More creatures are poisonable.
  • Increased snake’s hit range.
  • Increased amount of items dropped by whales.
  • Doydoy's no longer eat whole stacks when fed in your inventory.
  • Packim is immune to fire while in fire mode.
  • Packim is now better at keeping up with the player
  • Wildbores will now help with the hack action.
  • Increased difficulty of quaken fight.
    • Quacken spawns more tentacles.
    • Quacken’s tentacles are more closely clustered.
    • Quacken tentacles spawn more waves.
      • Waves are now given a random angle offset, so they will not always follow the same paths.
    • Quacken now spits more often, and spits 3 ink patches at a time.
    • Quacken ink patches last longer.
  • Quacken tentacles now have a chance to drop tentacle spots & tentacle spikes.
  • Primeapes no longer go after silly monkey balls inside chests.
  • The tigershark will now always show up to protect her sharkittens if she is alive.
  • Reduced amount of floaty boaty knights spawned via the “chessnavy” component.
  • Jellyfish no longer shock the player when hit with certain ranged weapons.
  • Jellyfish will no longer shock you if you are wearing insulated gear when you pick it up.
  • Ghosts can now travel between water and land, and can attack players on boats.
  • Slowed the attack speed of whales.
  • Ballphins, jellyfish, and stink rays no longer spawn on land.
  • Reduced the palm treeguard’s melee hit range from 25 to 3.
  • Crabs are now called crabbits.
  • No longer refers to wet goop as “Delectable!”
  • Changed how picky eater works.
    • When Warly eats a new food, he will remember it for 2 days.
    • Eating the food again within 2 days will reset the duration of the timer.
    • Each time Warly eats that type of food during the timer it becomes less effective.
  • Negative effects of food now get stronger, not weaker.
  • Fixed Maxwell's shadows targeting crabs that are hiding.
  • Maxwell’s shadows will now help with the hack action.
  • The “Applied Horticulture” book can now regrow vines and bamboo
  • Increased the speed of the “Sea Legs” from 4 to 6.
  • Reduced acceleration of the “Sea Legs” by 50%.
  • Increased the cost of crafting the lucky hat.
  • The lucky hat now lasts 10 days. (effectively reducing the treasures/ day)
  • The lucky hat will not always spawn a treasure when not worn by Woodlegs.
  • Increased durability of shark tooth crown to 9 days.
  • Removed sanity boost from wearing blubber suit and obsidian armor.
  • Increased duration of blubber suit from 5 days to 8 days.
  • Increased coconade damage to 250 and explosion range to 6.
  • Increased obsidian coconade damage to 340 and explosion range to 9.
  • Reduced damage done by the machete from 34 to 29.92.
  • Moved boat torch and boat lantern from nautical tab to light tab.
  • Adjusted the recipe of cobblestones while in a Shipwrecked game.
  • Windbreaker and aerodynamic hat now reduce the sealnado’s vacuum radius while equipped.
  • Increased boat cannon uses from 10 to 15.
  • Dumbrella hat recipe now requires 2 shark gills.
  • Dripple pipes can now cause rain in dry season.
  • More Vanilla & Reign of Giants items now float.
  • Increased the amount of fuel needed to use the ice maker 3000.
  • Changed art, name & recipe of the gas mask. It is now called the “particulate purifier”. Functionality remains unchanged.
  • The iron wind can be refueled with gears.
  • All recipes requiring snakeskins have had their snakeskin cost reduced.
Bug fixes
  • Various optimizations and tweaks to make the game run smoother!
  • When regenerating a world via the teleportato, the linked volcano world will now also be regenerated.
  • You can now fish flotsam in merged Shipwrecked worlds.
  • An empty obsidian crafting tab no longer appears in merged worlds.
  • Tidal wave sound no longer loops forever.
  • Fixed layering of crafting tabs, it now looks better when the player has a lot of crafting tabs.
  • Fixed fish art on drying rack.
  • You can now drop items directly from a boat’s inventory.
  • The “action” button (spacebar by default) will now only try to work an entity if that entity has work left.
  • Message bottles that have been carried out of Shipwrecked, and back, are fixed.
  • Using hammer on a single spoiled fish will now give bone shards instead of nothing.
  • It is now possible to get close enough to a wreck to hammer it.
  • The player will always appear at the entrance or exit of the volcano when entering or exiting the volcano.
  • Rain no longer stops partway through a hurricane.
  • Fixed multiple withering issues.
  • Planted saplings can no longer be blown around in the wind.
  • Hurricane tease only happens in mild season.
  • Smoothed the world-wrapping transition when using a very fast boat.
  • Berrybush minimap icon fixed in Reign of Giants.
  • Fixed water set piece placement including overlapping steamer trunks.
  • Glommer's statue will drop the old bell blueprint again.
  • Cactus flower is obtainable again in Reign of Giants.
  • Koalefants, whales, snurtles & the walrus will now run away from the player when chased.
  • Fixed a bug in “kramped.lua” that prevented increased difficulty from ever occurring.
  • Quacken exit animation is no longer cut off partway through.
  • Quacken now triggers “epic fight” music.
  • Quacken tentacles now despawn with head when moving far enough away.
  • Fixed bug where pieces of beefalo would sometimes disappear.
  • Pirate hats will now show up on pirate parrots imprisoned in a birdcage.
  • Hacking a coconut inside Packim will no longer cause it to disappear.
  • Primeapes will now go after the silly monkey ball even if not thrown.
  • Fisher merms no longer attempt to panic while fishing.
  • Only valid spears may be loaded into the spear gun now.
  • The feather fan can now be crafted in Reign of Giants worlds again.
  • Obsidian tool temperature issue fixed.
  • You can no longer teleport a boat onto the land using the lazy explorer.
  • The sand castle can no longer be repaired with a sewing kit.
  • Fixed watery grave crash.
  • Fixed shadow boat crash when boarding a boat from a boat.
  • Fixed crash in builder component.
  • Fixed crash when picking a cactus in Reign of Giants.
  • Fixed crash when killing a doy doy in Reign of Giants.
Patch 171202 - March 24th
  • Poison now lasts 3 days (up from 1)
  • Total damage dealt increased from 98 to 289.
  • Poison damage now starts off low and ramps up over time.
  • Poison can now be cured with an antivenom gland at the cost of 80 hp.
  • If you have less than 80 hp, ingesting an antivenom gland will instead leave you with 5 hp remaining.
  • Increased the chance for antivenom glands to drop from poison snakes.
  • Increased the amount of durability restored by gears.
Bug Fixes:
  • Abigail no longer stops following you when entering a boat.
  • Fixed a crash caused by pengulls.
  • Cobblestone recipe reverted in non-shipwrecked games.
  • Birds will no longer have a pirate hat when placed in the birdcage.

Patch 171644 - March 29th
  • You can now craft the telelocator staff and telelocator focus within shipwrecked worlds.
  • Re-wrote some strings for several characters.

Bug Fixes
  • All of Maxwell's torches will now show up throughout adventure mode.
  • The telelocator staff can no longer teleport you to invalid locations.
  • Baby beefalo no longer disappear sometimes.
  • Wind conch works year round in shipwrecked worlds now.
  • Clock is now synced between worlds.
  • Willow's boats can no longer be lit on fire by lightning.
  • Fixed an issue that caused some speech strings to not trigger properly.
Community Announcements - Klei-JoeW

Shipwrecked Build 167804 - Feb 25th

  • World customization for Shipwrecked.
  • Added Shipwrecks to ocean.
  • Added new playable character: Woodlegs!
  • Quacken!
  • Cactus armor
  • Water graves
  • Shark Teeth Crown
  • Horned Helmet
  • Dripple Pipes
  • Sea Sack
  • You can now pick Shipwrecked characters when starting a new RoG world.
  • Adjusted some contents of treasure chests
  • Coconuts will sometimes fall on your head when cutting a tall coconut tree.
  • Trees now die if planted in inhospitable environments.
  • Added interaction animations to the Seaworthy.
  • Seagulls appear more often and steal food
  • Whales are now tougher to fight and can’t be stun-locked
  • Sharkittens drop fewer gills.
  • Floaty Boaty Knights drop fewer gears.
  • Perishable items now perish 2x faster if the container they are held in is poisoned.
  • Krampus no longer tries to steal items on the water.
  • Water Beefalo now drop horns.
  • Wilbur can now throw poop.
  • Maxwell will now be greeted by Wally in Shipwrecked worlds.
  • Warly’s Chefpack now has 8 slots.
  • Warly has learned some new recipes that can only be made in his portable cookpot.
  • Warly dislikes eating the same food too often, and dislikes under-prepared food more.
  • Walani can now surf all types of waves.
  • Walani dries off quicker.
  • Walani’s surfboard is more durable.
  • Slightly reduced hunger value for California Roll
  • Pirate Hat now increases map reveal distance when on boats and offers rain protection. Bonus bird spawns has been cut
  • Limestone armor speed reduction adjusted to 10% reduced speed
  • Portable crockpot no longer functions in flood waters
  • Boar-heads on a stick drop bamboo instead of twigs
  • Obsidian tools now deal more damage the hotter they get.
  • Speargun reworked. You now load spears into the speargun and shoot them instead of crafting one speargun per shot.
  • Magiluminescence can now be refueled using nightmare fuel.
  • Added additional chances to get a cane or magiluminescence from treasures.
  • Booty Bag now drops dubloons periodically.
Bug fixes
  • Fixed a bug where water could sometimes come through sandbags
  • The boat will no longer disappear when using Life Giving Amulet on a boat.
  • Fixed bug where poop would sometimes not float.
  • Wilbur can no longer read gravestones and signs.

Hotfix 167890:
  • Quacken will no longer drop loot every time you reload the world.
  • Warly's penalty for eating the same food multiple times in a row works.
  • Warly no longer considers Wet Goop "Delectable", even if it is the a fresh new experience for him.
  • Some of Warly's recipes had their values increased.
  • Fixed an issue where loading old RoG saves would crash the game.
  • Fixed an issue where it wasn't possible to generate new Vanilla or RoG worlds.
Hotfix 168028:
  • Fixed crash when reading a map for a treasure that was already discovered.
  • Removed some old boons that included old versions of spear guns.
  • The Ice Staff will freeze stuff again.
  • Fixed issue where poop would sometimes be invisible when thrown.
  • Fixed a crash in seagullspawner.lua.
  • Combat music no longer starts when a coconut falls on your head.
  • Added some optimizations that should help reduce memory usage during world gen when using mods that have a lot of config options.
  • Fixed a crash that happened when packim became unpoisoned.