Kotaku

Transformers: Fall of Cybertron PC's Got Problems. High Moon Has Solutions (in the Works)The single-player portion of the PC version of Transformers: Fall of Cybertron is pretty great, capturing all of the action and adventure of the console versions aptly. The online multiplayer, on the other hand, isn't so hot. High Moon and friends are working to make it better.


Connecting to multiplayer is hard. Getting together with your friends is tough. Staying with your friends is tough. It's as if the Xbox 360 architecture, which limits the number of people that one can have on their friends list, made it into the PC version, and if friends aren't on your list, good luck playing with them. Others report sound issues, missing animations, and various other problems that occur when you hop on the PC train as late as Fall of Cybertron did.


After a little poking about at the behest of fans like Twitter's GaemOevr, Activision passed along the following statement, also posted on High Moon Studios' blog.


Activision and High Moon Studios are firmly dedicated to providing a fun multiplayer experience in Transformers: Fall of Cybertron. We've seen some concerns from PC fans about the online experience and have been working hard with internal and external teams to address any issues. These actions include the following:


· Near launch date, we caught and immediately fixed a bug that dealt with PC host migration.


· High Moon recently released a patch for the console versions of the game that included a number of small changes to the dynamic gameplay balancing and tuning, and these changes are currently being tested for the PC. We are working hard to get this finished for PC gamers in the next week.


· We are also monitoring the support web site very closely here: http://support.activision.com/pkb_Home?clickedOn=Fall_of_Cybertron. Any users who have additional inquiries should visit this link and rest assured that we are looking at all user comments and questions.


Well thank goodness they caught that bug in the PC migration — around the time of launch. Not actually a good sign, but as long as they're working to make it better and not say, giving up and hiding (War for Cybertron), then we're on the right track.


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

famous Decepticon Ultra Magnus there

Last week I told you all about Transformers: Fall of Cybertron’s barrage of fanservice that is its singleplayer mode, and now here are some thoughts on its team-based multiplayer. >

No posturing Megatron-Optimus stand-offs or piloting of walking cities here: multiplayer is a completely different game, as is so often the case for shooters. While the campaign involves running and blasting easily-dispatched drones as an improbably self-regarding soundtrack booms and familiar faces jabber gags and exposition, FoC’s multiplayer is actually about transforming.> (more…)

Kotaku

Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewWhat's the most power combiner team in the Transformers universe? The fierce and relentless Predaking? The cool and calculating Computron? The eagle-elephant-lion Magnaboss? As far as Fall of Cybertron is concerned, it's Reviewertron, guardian of Metacritic.


Like any combiner team, this one is made up of several wildly disparate elements united under a common cause, in this case delivering critical opinion on the second game in High Moon Studios exploration of ancient Cybertronian history. After a fine but flawed first outing, this team was brought to life using the Key to Vector Sigma to ensure that these legends were told with a proper mix of excitement, reverence, and personality.


After lengthy arguments over who got to be the torso (I wanted to be the right leg, for reason I'll not go into), this mighty team of video game critics embarked on their first mission.


Did they succeed, or is this just bad comedy?




Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewGiant Bomb
You'd think that Transformers would be one of those home run/slam dunk sort of properties that would be able to turn out fantastic video games. But a brief visit to a list of every Transformers game results in a whole lot of sadness. The reasons why are perhaps a bit outside the scope of this review, but it sets the stage for what's to follow. We're dealing with a pretty low bar here. 2010's War for Cybertron, thus, quickly became one of the best Transformers games ever made, despite having a load of issues. Now, Activision and High Moon have created a follow-up with Fall of Cybertron, a game that improves upon the developer's past work. But it's still a pretty lackluster shooter that doesn't perk up until the end, and it's only truly suited for people who are fiending for a Transformers game.

Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewGames Radar
Each level type is fun in its own right. The shooting sections are solid, stealth missions go without a hitch, and aerial assaults are a blast. However, the melee-focused Dinobot section of the campaign is far from enjoyable. Rather than running into battle guns blazing, firing off missile launchers, and transforming at a moment's notice to rain-down a bombardment of explosives on enemy lines, you're forced to continuously mash the melee button and watch the same combo animation over and over, as you wail on Insecticons. The entire section was completely out of place and drags on for far too long. Even the instant ability to transform is taken away in exchange for a rage meter that (once filled) allows you to activate your T-Rex form.


Overall, the gameplay feels tighter and more focused. However, the inability to play as or interact with a larger roster of characters is disappointing. You'll see plenty of familiar characters, like Ironside and Shockwave, but you won't be able to interact with most of them in more than a short dialogue exchange. It is also a missed opportunity that the more prominent characters don't play boss roles to fill the overall lack of boss battles. Instead, you're stuck fighting generic, larger-than-usual transformers as they show up as "sort-of" mini-bosses to replace the massive boss encounters of the first game.



Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewEGM
When you combine the reworking of Fall of Cybertron's style of storytelling with chapters more tailor-made for the specific abilities of the Transformers they focus on, you get a campaign mode that feels bigger, badder, and better than before. There are, however, some catches. Moving from separate stories focused on the Autobots and Decepticons to a larger, combined Campaign means your allegiance will be switching back and forth. In one chapter, there I am, fighting to protect the Arc and its goal; the next, I'm purposely trying to sabotage the Arc's launch. Sure, in the grand scheme of things, it's not a huge deal-but it is, at times, hard to come to terms with knowing that you're constantly working against your own efforts.


The switch also has an obvious impact on gameplay. For those who enjoyed the three-character team aspect of War for Cybertron and its selectable main characters, Fall of Cybertron's shift to a solo-character narrative might not be a welcome change. That change also means that the original game's three-player campaign co-op is gone-with absolutely nothing to replace it. It makes sense why that mode didn't survive under this new direction, but it feels a little weird to have what was a decently major feature of the previous game totally absent from its follow-up. However, that feeling of missing features crops up even more in Fall of Cybertron's multiplayer modes.



Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewIGN
Campaign co-op may be on the cutting room floor, but Fall does bring back the series' excellent Escalation mode. This Horde-like challenge tasks up to four players with fending off 15 swarms of increasingly pissed-off bots. More than just an opportunity to mindlessly unload on metallic menaces, Escalation injects plenty of team-based strategy by requiring players to pool resources to unlock arsenals and upgrade weapons. Couple this cerebral layer with thoughtfully designed maps, a quartet of character classes, and the constant challenge of striking the right strategic balance between vehicle and robot forms, and Escalation delivers the most rewarding live-as-long-as-you-can mode I've played in recent memory.



Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewPolygon
The basic conceit (of multiplayer) is the same - there are four classes available, each with their own niche to fill, whether the hit-and-run role of the scout or the medic-oriented duties of the scientist, and each class has its own vehicular category. The aerial Transformers' ability to remain indefinitely aloft defines the battlefield on the x and y axes in a way that not many shooters pull off. The mobility factor makes for rapidly shifting momentum, and more importantly, there's always something to do, and the period between spawning and mixing it up is brief.


Returning War for Cybertron players and hardcore Transformers nerds will enjoy the revamped character creation, which allows for mixing and matching a toy store's worth of parts while customizing your loadouts.



Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewGaming Trend
"Fall of Cybertron" is a great kickoff to the fall season. Whether you're a Transformers fan or not, the game is a lot of fun. It truly ramps up the action to epic levels, then somehow keeps topping itself with dazzling new sequences. The levels are varied and well designed, the objectives are straightforward, you don't have to manage your stats for the sake of boss monsters, and the multiplayer modes are genuinely fun and easily accessible. It also ends well while at the same time teasing the third game as possibly being set on Earth. It'd be great if the next Transformers game offered the open world nature of "Sleeping Dogs" while retaining the combat, characters, and stories. That's just a suggestion on my part, High Moon, nothing more. You did a great job with this title and for that you are to be commended.



Seven Game Critics Combine to Form a Transformers: Fall of Cybertron FrankenreviewKotaku
The pieces of plastic that filled my toy box as a child were more than just toys. Each colorful figure liberated from that battered wooden prison had a story to tell. I gave them dreams. I gave them voices. Though Hasbro laid the groundwork, I gave them personalities as diverse as their functions. There was a war going on, sure, but I was more concerned with the characters than any overarching purpose, even one as grand as survival of the species.


After playing Transformers: Fall of Cybertron, I get the feeling that the High Moon folks feel the same way about their toys.



No, the Transformers the Movie references never get old.
Product Release - Valve
Transformers: Fall of Cybertron is Now Available in North America on Steam!

Please check the game page to see release times for your region.

Transformers™: Fall of Cybertron™ transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the AUTOBOTS and DECEPTICONS. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character’s unique abilities.

Plus, go head-to-head as AUTOBOTS and DECEPTICONS in the multi-player online mode.

Announcement - Valve
Transformers: Fall of Cybertron is Available for Pre-purchase on Steam!

Transformers™: Fall of Cybertron™ transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the AUTOBOTS and DECEPTICONS. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character’s unique abilities. With the stakes higher than ever before, you play as a variety of Transformers characters, including Grimlock’s nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus.

Pre-purchase Transformers™: Fall of Cybertron™ and receive the Transformers G1 Retro Pack!














Pack Includes:
  • G1 Retro Optimus Prime: Play as the leader of the Autobots in his classic original robot and vehicle forms. Available in both Single and Multiplayer Modes.
  • G1 Retro Megatron Gun: Single Player Mode
  • G1 Retro Shockwave Cannon: Single Player Mode

Announcement - Valve
During this week's Midweek Madness, save 75% off of Transformers: War for Cybertron.

Also, make sure to pre-purchase Transformers: Fall of Cybertron and receive the bonus G1 Retro Pack.

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