We had a group chat about Tccoxon‘s procedural quests system. It’s just about ready for the team to start work on the many quests the system will pull from, hopefully we’ll have some further information to share on this shortly.
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We also have another round of monsters to reveal! We’re proud to introduce the Yokat, Quagmutt & Toumingo
Continue reading on the blog!
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Work on vehicles has continued today, and we’ve been having some fun working on quests for the generated quest system. Also, Healthire implemented these little guys!
I’ll have more vehicle stuff to reveal next week, but for now, here are some cool monsters. :)
Continue reading on the blog!
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Metadept has been working on alt weapon abilities, and I particularly like this shotgun vacuum. The art is placeholder, and the effect itself still needs some tweaking, but I think it’s a pretty great new way to annoy your colonists.
I’ve got more monsters to show you, too. Meet Crustoise, Wisper and Sporgus.
You’ve sort of already met Crustoise, as he made an appearance in Friday’s post, but I figured he deserved a proper introduction. Which one is your favorite?
Continue reading on the blog!
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Kyren’s been doing a lot of work on the vehicles system, so we’ve got a newer/cooler version of the hover bike to show off. There’s still work to do, including damageable vehicles and keeping track of the damage status of vehicles.
(This gif is too big - click here to watch it!)
P.S- Happy Back to the Future Day!
We’ve had loads of stuff going on this week. GameCity starts today, so yesterday Harriet and Rosie went up to Nottingham to get us all set up with the help of our friends at Creeperhost! If you’re in the area, stop by and participate in Operation Colonisation and you’ll get a super cool penguin sticker. :D
Time to reveal some more monsters! Meet Squeem, Crabcano, and Smoglin!
Look at Crabcano go! He’s so adorably mad that you just kind of want to give him a hug and tell him to calm down – don’t do that though, because he will spit fiery rocks at you.
Continue reading on the blog!
We had a group chat about Tccoxon‘s procedural quests system. It’s just about ready for the team to start work on the many quests the system will pull from, hopefully we’ll have some further information to share on this shortly.
...
We also have another round of monsters to reveal! We’re proud to introduce the Yokat, Quagmutt & Toumingo
Continue reading on the blog!
...
Work on vehicles has continued today, and we’ve been having some fun working on quests for the generated quest system. Also, Healthire implemented these little guys!
I’ll have more vehicle stuff to reveal next week, but for now, here are some cool monsters. :)
Continue reading on the blog!
...
Metadept has been working on alt weapon abilities, and I particularly like this shotgun vacuum. The art is placeholder, and the effect itself still needs some tweaking, but I think it’s a pretty great new way to annoy your colonists.
I’ve got more monsters to show you, too. Meet Crustoise, Wisper and Sporgus.
You’ve sort of already met Crustoise, as he made an appearance in Friday’s post, but I figured he deserved a proper introduction. Which one is your favorite?
Continue reading on the blog!
...
Kyren’s been doing a lot of work on the vehicles system, so we’ve got a newer/cooler version of the hover bike to show off. There’s still work to do, including damageable vehicles and keeping track of the damage status of vehicles.
(This gif is too big - click here to watch it!)
P.S- Happy Back to the Future Day!
We’ve had loads of stuff going on this week. GameCity starts today, so yesterday Harriet and Rosie went up to Nottingham to get us all set up with the help of our friends at Creeperhost! If you’re in the area, stop by and participate in Operation Colonisation and you’ll get a super cool penguin sticker. :D
Time to reveal some more monsters! Meet Squeem, Crabcano, and Smoglin!
Look at Crabcano go! He’s so adorably mad that you just kind of want to give him a hug and tell him to calm down – don’t do that though, because he will spit fiery rocks at you.
Continue reading on the blog!
A huge Starbound [official site] update landed last night. It’s a stable version, as opposed to the experimental opt-in nightly updates, and adds a host of new features. The most important is a set of systems to allow for the establishment of colonies. Build a house and people will eventually move in – a more luxurious house will attract a better class of resident. Tied into that are improved behaviours for all NPCs, who will now interact with objects and each other. They might warm their hands by a fire or fall in love. Stuff like that. The changelog is here, and there’s also a summary in text and video form. The video is below.