Starbound - contact@rockpapershotgun.com (Emily Gera)

The Gera School of Game Development has one simple tenet: When in doubt, just add dogs. Our alumni is extensive, and includes but is not limited to a game with an Alsatian in it and Fable 2. Now being added to this list is the glorious two-dimensional Terraform-em-up Starbound [official site] which lets users have pets on board their personal space ships as of this week’s patch.

… [visit site to read more]

Starbound - molly...gear?
Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3
Starbound - mollygos
Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3
Starbound

Starbound has received another stable update—the second to be released this year. That means new features, of course, but also a new Adjective Animal version name. Formerly on Upbeat Giraffe, the game is now running version Spirited Giraffe.

New features include a new planet bookmarking system, on-planet teleporters and ship pets—animals that correspond to the player's race choice, and that will investigate items and objects and generally be cute around the place. There are also new locations: the mysterious Ark, and a Slime Cave biome containing new items and furniture.

It's a big ol' set of changes, and you can see the full rundown over at Spirited Giraffe's patch post.

Starbound - molly...gear?
Afternoon everyone!

We're happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!

Before I get to the actual patch notes, please read this big red warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!

http://playstarbound.com/wp-content/uploads/2015/02/fwofC3R.png[/url][url=http://playstarbound.com/wp-content/uploads/2015/04/betterbookmarks.png][img]http://playstarbound.com/wp-content/uploads/2015/04/betterbookmarks.png[/img][/url][img]http://playstarbound.com/wp-content/uploads/2015/04/newfeature_planetbookmarks.png[/img] [list] [*]Players can now save planet locations in the cockpit navigation interface[/*] [*]Select a planet, then select 'Add Bookmark' to bookmark it[/*] [*]Select a bookmarked planet from the list to set it as your navigation target[/*] [/list] [url=http://playstarbound.com/wp-content/uploads/2015/04/alltheteleporters.png][img]http://playstarbound.com/wp-content/uploads/2015/04/alltheteleporters.png[/img][/url][img]http://playstarbound.com/wp-content/uploads/2015/04/newfeature_teleporters.png[/img] [list] [*]Players can now place and register teleporters on planets[/*] [*]Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter[/*] [*]Can also be used to teleport directly to party members[/*] [*]Find Teleporter Cores in the world[/*] [*]New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style[/*] [*]Breaking a teleporter destroys it, but refunds the Teleporter Core[/*] [*]Outpost store includes a teleporter you can register for easy access to the outpost[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/04/changesreturningtoworlds.png[/img] [list] [*]After logging out, players will be returned to the place in the world where they left (rather than back on the ship)[/*] [*]Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying[/*] [*]Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave[/*] [*]Players can no longer be attacked while teleporting[/*] [*]Players can no longer initiate another teleport while teleporting[/*] [*]Teleport cinematic while destination world is loading[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/02/pig.gif[/img] [img]http://playstarbound.com/wp-content/uploads/2015/04/shippets.png[/img] [list] [*]All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options[/*] [*]Pets will investigate held items and various ship objects[/*] [*]Pets can be fed and will develop preferences for certain foods[/*] [*]Terramart now sells several pet-related items [list] [*]Food Bowl to keep your pet fed while you're busy adventuring[/*] [*]Pet Ball for your pets to play with[/*] [*]Pet House for your pets to sleep in adorably[/*] [/list] [/*] [/list] [url=http://playstarbound.com/wp-content/uploads/2015/04/theark.png][img]http://playstarbound.com/wp-content/uploads/2015/04/theark-1024x589.png[/img][/url][img]http://playstarbound.com/wp-content/uploads/2015/04/newlocation_ark.png[/img] [list] [*]Ancient Gates now have another destination, a huge and ancient ruin[/*] [*]Gives a few clues about Starbound's overarching plot... so mysterious![/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/04/changes_pathfinding.png[/img] [list] [*]NPCs and ground monsters now jump accurately and reliably find paths across complex terrain[/*] [*]NPCs and ground monsters are much better at avoiding and escaping liquids[/*] [*]NPCs and ground monsters should become stuck MUCH less often[/*] [/list]   [url=http://playstarbound.com/wp-content/uploads/2015/04/Screenshot-2015-04-21-13.53.03.png][img]http://playstarbound.com/wp-content/uploads/2015/04/Screenshot-2015-04-21-13.53.03.png[/img][/url] [img]http://playstarbound.com/wp-content/uploads/2015/04/newbiome_slimecaves.png[/img] [list] [*]Can be found underground on Radioactive worlds[/*] [*]Includes various unique items and a new furniture set[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/04/miscellaneous.png[/img] [list] [*]Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.[/*] [*]Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update![/*] [*]Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire[/*] [*]Player energy now refills much more rapidly and has a shorter delay before regenerating[/*] [*]Various improvements to server architecture which should greatly improve server performance and stability[/*] [*]Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs[/*] [*]Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy[/*] [*]Scroll bars can now be clicked and dragged properly[/*] [*]Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.[/*] [*]Moons are now generated with solid cores to help avoid falling out the bottom[/*] [*]Several improvements to grass placement, also add underground ceiling grasses to several biomes[/*] [*]Fix bug where music volume changed in combat[/*] [*]Several small improvements to AI interface[/*] [*]Removed the annoying levitation status from random status pods[/*] [*]Added optimizations and cyrillic character fixes for Hobo font. Thanks to user [url=http://community.playstarbound.com/index.php?resources/ug-hobo-font-performance-cyrillic-fix.2713/][b]dsp2003[/b][/url] for this fix![/*] [/list]   Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback
  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target

  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost

  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading



  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably

  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often
 




  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!
 

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!
Starbound - mollygos
Afternoon everyone!

We're happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!

Before I get to the actual patch notes, please read this big red warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!

http://playstarbound.com/wp-content/uploads/2015/02/fwofC3R.png[/url][url=http://playstarbound.com/wp-content/uploads/2015/04/betterbookmarks.png][img]http://playstarbound.com/wp-content/uploads/2015/04/betterbookmarks.png[/img][/url][img]http://playstarbound.com/wp-content/uploads/2015/04/newfeature_planetbookmarks.png[/img] [list] [*]Players can now save planet locations in the cockpit navigation interface[/*] [*]Select a planet, then select 'Add Bookmark' to bookmark it[/*] [*]Select a bookmarked planet from the list to set it as your navigation target[/*] [/list] [url=http://playstarbound.com/wp-content/uploads/2015/04/alltheteleporters.png][img]http://playstarbound.com/wp-content/uploads/2015/04/alltheteleporters.png[/img][/url][img]http://playstarbound.com/wp-content/uploads/2015/04/newfeature_teleporters.png[/img] [list] [*]Players can now place and register teleporters on planets[/*] [*]Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter[/*] [*]Can also be used to teleport directly to party members[/*] [*]Find Teleporter Cores in the world[/*] [*]New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style[/*] [*]Breaking a teleporter destroys it, but refunds the Teleporter Core[/*] [*]Outpost store includes a teleporter you can register for easy access to the outpost[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/04/changesreturningtoworlds.png[/img] [list] [*]After logging out, players will be returned to the place in the world where they left (rather than back on the ship)[/*] [*]Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying[/*] [*]Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave[/*] [*]Players can no longer be attacked while teleporting[/*] [*]Players can no longer initiate another teleport while teleporting[/*] [*]Teleport cinematic while destination world is loading[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/02/pig.gif[/img] [img]http://playstarbound.com/wp-content/uploads/2015/04/shippets.png[/img] [list] [*]All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options[/*] [*]Pets will investigate held items and various ship objects[/*] [*]Pets can be fed and will develop preferences for certain foods[/*] [*]Terramart now sells several pet-related items [list] [*]Food Bowl to keep your pet fed while you're busy adventuring[/*] [*]Pet Ball for your pets to play with[/*] [*]Pet House for your pets to sleep in adorably[/*] [/list] [/*] [/list] [url=http://playstarbound.com/wp-content/uploads/2015/04/theark.png][img]http://playstarbound.com/wp-content/uploads/2015/04/theark-1024x589.png[/img][/url][img]http://playstarbound.com/wp-content/uploads/2015/04/newlocation_ark.png[/img] [list] [*]Ancient Gates now have another destination, a huge and ancient ruin[/*] [*]Gives a few clues about Starbound's overarching plot... so mysterious![/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/04/changes_pathfinding.png[/img] [list] [*]NPCs and ground monsters now jump accurately and reliably find paths across complex terrain[/*] [*]NPCs and ground monsters are much better at avoiding and escaping liquids[/*] [*]NPCs and ground monsters should become stuck MUCH less often[/*] [/list]   [url=http://playstarbound.com/wp-content/uploads/2015/04/Screenshot-2015-04-21-13.53.03.png][img]http://playstarbound.com/wp-content/uploads/2015/04/Screenshot-2015-04-21-13.53.03.png[/img][/url] [img]http://playstarbound.com/wp-content/uploads/2015/04/newbiome_slimecaves.png[/img] [list] [*]Can be found underground on Radioactive worlds[/*] [*]Includes various unique items and a new furniture set[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/04/miscellaneous.png[/img] [list] [*]Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.[/*] [*]Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update![/*] [*]Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire[/*] [*]Player energy now refills much more rapidly and has a shorter delay before regenerating[/*] [*]Various improvements to server architecture which should greatly improve server performance and stability[/*] [*]Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs[/*] [*]Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy[/*] [*]Scroll bars can now be clicked and dragged properly[/*] [*]Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.[/*] [*]Moons are now generated with solid cores to help avoid falling out the bottom[/*] [*]Several improvements to grass placement, also add underground ceiling grasses to several biomes[/*] [*]Fix bug where music volume changed in combat[/*] [*]Several small improvements to AI interface[/*] [*]Removed the annoying levitation status from random status pods[/*] [*]Added optimizations and cyrillic character fixes for Hobo font. Thanks to user [url=http://community.playstarbound.com/index.php?resources/ug-hobo-font-performance-cyrillic-fix.2713/][b]dsp2003[/b][/url] for this fix![/*] [/list]   Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback
  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target

  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost

  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading



  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably

  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often
 




  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!
 

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!
Starbound

Show us your rig

Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.

Adam Riches is an artist at  Chucklefish, the studio best known for Starbound, and I pretty much want his desk. He's got a nice, large space with lots of a light and some absolutely fantastic figurines. I am seriously considering flying to the Chucklefish offices to 'interview' him just so I can make off with that 3D printed Guybrush Threepwood voodoo doll. Lacking that, Riches was kind enough to take some time and tell us about the bobbles around his desk, what he's playing right now, and why he's excited for the next Deus Ex. 

What's in your PC?

  • Case: Cooler Master Silencio 550
  • CPU: Intel Core i7-4770 Processor @ 3.40GHz
  • Memory: 8GB DDR3
  • Motherboard: Asus B85M-G
  • GPU: Nvidia Geforce GTX 760
  • Primary HD: Kingston SSDNow v300 series 120GB SSD
  • Storage HD: Seagate Barracuda 1TB SATA 6Gb/s

Outside:

  • 2x Dell S2340L 23" Monitors
  • Wacom Intuos Pro
  • 5 desk fan from Morrison s

What's the most interesting/unique part of your setup?

Probably the figurines that have accumulated on my desk. I ordered some 3D printed Monkey Island and Day Of The Tentacle figures specifically because I love the classic Lucasarts adventure games (and they aren't really something you can buy merchandise for) but everything else has just mysteriously appeared in one way or another. A couple times now I ve come into work in the morning and found a new figure placed on my desk.

I also received a unique, hand stitched framed picture of the main characters from our next game, Wayward Tide. We did secret Santa last year, and everyone got really creative and made each other handcrafted gifts.

What's always within arm's reach on your desk?

Our office gets really warm in the summer, so right now I've got a tiny desk fan at hand, which provides a small but welcoming breeze.

I'm also regularly checking up on my desk plant. Everyone in the office has their own plant, and we've got a bet to see who's the best at keeping theirs alive. One of us (naming no names) has a particularly sad looking bonsai tree, that I m amazed is still alive!

What are you playing right now?

I'm still making my way through Shadow of Mordor, the nemesis system is really refreshing but I've hit a point where I've got to finish story missions to continue and they aren't as compelling unfortunately. I'm also slowly working my way through the last part of Deus Ex: Human Revolution. I'm a bit of a completionist when it comes to those games so I m urged to read every email, crawl through every vent, hack every terminal etc. It makes getting through the hub sections of the game a little overwhelming!

What's your favourite game and why?

I have a few favourites! One of them is Little Big Adventure 2, by the now defunct Adeline Software. It starts like a typical adventure game, with you tasked with performing a simple fetch quest, but the sheer scale of the game is ridiculous. By the middle of the game you're caught up in a conspiracy, fighting aliens on a totally different planet. It's completely bizarre but the story manages to constantly hold your attention, and it managed to effectively tackle real-time combat within the adventure game genre.

For similar reasons my other favourite is the original Deus Ex by Ion Storm. I came into it pretty late, but loved the way you could approach situations in different ways and how certain actions would have notable consequences within the story. I'm more than a little excited for  the new one that just got announced.

Starbound - molly...gear?
It's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next! Before I get to the actual patch notes, please read this big warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS!!! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!


  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target


  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost


  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading


  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably


  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often


  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!
Starbound - mollygos
It's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next! Before I get to the actual patch notes, please read this big warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS!!! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!


  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target


  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost


  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading


  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably


  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often


  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!
Starbound - molly...gear?
These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː
...