Starbound has a new stable update—the first since March, 2014. It rolls together the various changes from the last year of experimental branch updates to create a massive and wide-ranging overhaul.
New to this "v. Upbeat Giraffe" is... well, lots. Combat has been overhauled, new weapon and armour systems implemented, a new playable race introduced, new world types added, survival has been tweaked, barren planets introduced for large-scale building, new ship upgrades and ship AI inserted, and... well, maybe you should just watch the highlights trailer that Chucklefish released last month.
"Because of all these changes, we recommend that everyone start a new character," writes Chucklefish's 'mollygos'. "The game has changed so drastically that you d miss out on most of the new content if you simply used an old character. As a result, the launcher will automatically rename your old data. We may be releasing external tools in the next few weeks to import and convert these files to approximately equivalent characters, but unless and until then they will be unusable."
The update is out now, and you can see the full list of changes over at the Starbound blog.
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!
There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.
After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!
Hey Guys!
We’ve spent some time today updating the Starbound font amongst other things.
Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.
It’ll also be useful in the upcoming custom controls GUI.
Still have the buttons to update, but here’s how SAIL looks now..
Hello!
For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.
These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:
Until next time!
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.
That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.
Until next time!