ENDLESS™ Space - Definitive Edition - amplibuild
RELEASE NOTES - [1.1.33]


CHANGES AND ADDITIONS [Both versions]
  • Improvements on contracts management.

FIXED [PC]
  • Fixed an issue where trade routes value was multiply on display
  • Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
  • Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems”
    PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
  • Fixed an issue where saved games that contained razed systems was not properly loaded
  • Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
  • Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
  • Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
  • Fixed the endless space website URL.
  • Fixed locust points round in saved games. (Created de-synchronization in Multi)
  • Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.

FIXED [Mac]
  • Resolved freeze after a manual battle that ended with a retreat

FIXED [Mod]
  • Fixed a freeze when importing a custom ship mesh.
ENDLESS™ Space - Definitive Edition - amplibuild
RELEASE NOTES - [1.1.33]


CHANGES AND ADDITIONS [Both versions]
  • Improvements on contracts management.

FIXED [PC]
  • Fixed an issue where trade routes value was multiply on display
  • Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
  • Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems”
    PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
  • Fixed an issue where saved games that contained razed systems was not properly loaded
  • Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
  • Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
  • Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
  • Fixed the endless space website URL.
  • Fixed locust points round in saved games. (Created de-synchronization in Multi)
  • Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.

FIXED [Mac]
  • Resolved freeze after a manual battle that ended with a retreat

FIXED [Mod]
  • Fixed a freeze when importing a custom ship mesh.
ENDLESS™ Space - Definitive Edition
Endless Space


Here's a more sedate representation of space than that offered by some of today's other interstellar stories. Endless Space may not be as infinite as its title suggests, but thanks to Amplitude's commitment to free add-ons, it is constantly expanding. The fifth of these add-ons, called The Search for Auriga, is now available for owners of the game's Disharmony DLC.

The main features of this update include the special planet Auriga itself, new heroes, a new wonder, tweaks, adjusted features and some AI improvements.

Despite all that, one of the most important changes is a tweak to the Disharmony penalty for the Harmony faction. "Disharmony now affects the planet only and not the system any more: thus the player can more easily colonise planets with dust and earn some industry/resources from it. However, the science and food will decrease faster than before but only on the planet." That should go a long way to un-nerfing the DLC's added faction.

You can see the full list of changes via Amplitude's forum. The Search for Auriga should already have squeezed through the update pipes of Endless Space owners.
ENDLESS™ Space - Definitive Edition - Steph'nie
<a href="http://store.steampowered.com/app/208140"><img src="http://i.imgur.com/Yt1yQDn.jpg" width="630" border="0"></a>

RELEASE NOTES - THE SEARCH FOR AURIGA [1.1.27]

CHANGES AND ADDITIONS [Classic version]
Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33%

CHANGES AND ADDITIONS [Both versions]
Wonder option added: Allows you to able / disable wonders
Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
Default GameDifficulty and GameSpeed are now saved in Registry.xml

CHANGES AND ADDITIONS [Disharmony version]
Added a unique planet: AURIGA
Added a new Wonder: Husk of knowledge
Added two new Heroes
Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
Scrapping a ship gives you Dust
A repair button has been added
A magnify button has been added, in some notification, it allows to focus the concerned system or fleet
New alert panel [in the negotiation screen] when an ally makes a diplomatic decision
Disabled negotiations when an alliance request is waiting for its resolution
Wonders and unique planets are visible for the Amoeba players in the galaxy view
Entering or leaving an alliance refreshes the system influences
Improved the way defence stats are computed at the end of a battle
Added a unique planet option: allows you to able/disable creation of unique planet in the galaxy
Added an option to keep the rally points always visible
Purified systems have a different background colour (grey) in the galaxy view
Improved contracts offering to avoid possible stability issues in MP
Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
Battle mood or faction mood are now displayed depending on the context
Divided damage done by bombers per 2
Increased long range accuracy and efficiency
Modified MP to reflect the used tonnage

AI MODIFICATIONS
AI war declaration is now followed by an immediate battle
Notification for the AI diplomatic choices
AI invasion fleets must not come back to the assault if fleets get crushed
When the AI scouts are destroyed, the AI now stops creating them again and again
Added variety in the AI attack targeting
The AI selects the best formation & targeting
Lowered weight for Retreat and Offensive Retreat
Updated weight on formation & targeting for the AI to choose
Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned

HARMONY BALANCING
Rebalanced difficulty progression for Harmony
Added property HasTolerantTrait
Fixed tolerant trait bug and starting technology
Lowered cost of Mineral Memory from 15 to 5
Disharmony now affects the planet only and not the system anymore
Fixed an issue on several effects related to natural wonders
Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
Modified PathPrerequisites for the new Strategic Resource Improvement
Removed penalty related to ownership for Harmony
Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
Modified the tool tip of StarSystemImprovementDefense4Harmony
Increased default repair rate
Improved damage and defence fleet depending of their total of command points to compensate the absence of heroes
Added a new planetary improvement for Harmony that gives +1 strategic resource deposit

FIXES
[...]

Link to the complete release notes.
ENDLESS™ Space - Definitive Edition - Steph(✿◠‿◠)


RELEASE NOTES - THE SEARCH FOR AURIGA [1.1.27]

CHANGES AND ADDITIONS [Classic version]
Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33%

CHANGES AND ADDITIONS [Both versions]
Wonder option added: Allows you to able / disable wonders
Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
Default GameDifficulty and GameSpeed are now saved in Registry.xml

CHANGES AND ADDITIONS [Disharmony version]
Added a unique planet: AURIGA
Added a new Wonder: Husk of knowledge
Added two new Heroes
Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
Scrapping a ship gives you Dust
A repair button has been added
A magnify button has been added, in some notification, it allows to focus the concerned system or fleet
New alert panel [in the negotiation screen] when an ally makes a diplomatic decision
Disabled negotiations when an alliance request is waiting for its resolution
Wonders and unique planets are visible for the Amoeba players in the galaxy view
Entering or leaving an alliance refreshes the system influences
Improved the way defence stats are computed at the end of a battle
Added a unique planet option: allows you to able/disable creation of unique planet in the galaxy
Added an option to keep the rally points always visible
Purified systems have a different background colour (grey) in the galaxy view
Improved contracts offering to avoid possible stability issues in MP
Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
Battle mood or faction mood are now displayed depending on the context
Divided damage done by bombers per 2
Increased long range accuracy and efficiency
Modified MP to reflect the used tonnage

AI MODIFICATIONS
AI war declaration is now followed by an immediate battle
Notification for the AI diplomatic choices
AI invasion fleets must not come back to the assault if fleets get crushed
When the AI scouts are destroyed, the AI now stops creating them again and again
Added variety in the AI attack targeting
The AI selects the best formation & targeting
Lowered weight for Retreat and Offensive Retreat
Updated weight on formation & targeting for the AI to choose
Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned

HARMONY BALANCING
Rebalanced difficulty progression for Harmony
Added property HasTolerantTrait
Fixed tolerant trait bug and starting technology
Lowered cost of Mineral Memory from 15 to 5
Disharmony now affects the planet only and not the system anymore
Fixed an issue on several effects related to natural wonders
Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
Modified PathPrerequisites for the new Strategic Resource Improvement
Removed penalty related to ownership for Harmony
Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
Modified the tool tip of StarSystemImprovementDefense4Harmony
Increased default repair rate
Improved damage and defence fleet depending of their total of command points to compensate the absence of heroes
Added a new planetary improvement for Harmony that gives +1 strategic resource deposit

FIXES
[...]

Link to the complete release notes.
ENDLESS™ Space - Definitive Edition - Steph'nie
ENDLESS™ Space - Definitive Edition - Steph(✿◠‿◠)


Release Notes - Enjoy! :)
ENDLESS™ Space - Definitive Edition
Endless Space


Amplitude Studios have been generous in their post-release support for sci-fi 4X strategy Endless Space. Four free add-on packs followed the game's launch, adding new factions, heroes and technologies, and boasting excellent sci-fi names like Lights of Polaris and Rise of the Automatons. Now they're set to continue that generosity with a free major update to the game's Disharmony expansion. As before, it will bring expanded content and a strong name: The Search for Auriga.

"'The Search for Auriga' will include new heroes, a special wonder, a unique planet, in addition to new features such as Rally Points as well as AI and balancing improvements," announces Amplitude's development blog.

Normally I'd be more excited for the new stuff - particularly the prospect of making a strategic push for special planets and wonders. Having played Disharmony, though, it's the AI and balance improvements that I'm anticipating the most. Hopefully they'll do a lot to fix existing problems with the expansion's new faction, The Harmony, who are an interesting idea let down by some pretty severe penalties that make them a chore to effectively play.

The Search for Auriga is due out next month. In addition to their continued development of Endless Space, Amplitude are also working on two other games set in the same universe, Endless Legend and Dungeon of the Endless.
ENDLESS™ Space - Definitive Edition - contact@rockpapershotgun.com (Nathan Grayson)

What was behind the door? More doors, basically.

The endless endlessness, it never ends! In the beginning, there was Endless Space, and it was endlessly space-y. Recently, we also told you of Endless Legend, which is another 4X strategy set in the same universe, only all fantasy-fied. But let’s not forget about Dungeon of the Endless, which Amplitude teased shortly before getting sucked into the time-distorting, endlessly cacophonous Gamescom hypehole. At that point, all we had to go on was a rather painfully un-endless trailer, which cut off right before we found out what was HASHTAG BEHIND THE DOOR WOOOOOOO. But now… oh, now we know. And I can guarantee that you will be shocked and surprised probably>.

(more…)

ENDLESS™ Space - Definitive Edition - contact@rockpapershotgun.com (Nathan Grayson)

What the gray cave troll thing lacks in size, he makes up for with moxy.

Welcome. Welcome to the beginning of endless endlessness. Well, OK, I suppose the endless nature of this endlessness technically started with Endless Space, Amplitude’s rock-solid, ox-strong 4X space strategy. Now, however, the developer with Xs for eyes (they’re not unconscious; their eyes are literally the letter X) is headed in a markedly different direction with Endless Legend, a 4X fantasy about magic, discovery, and an impending, inexplicable apocalypse. It takes place in the “Endless universe,” so I guess that makes it a prequel? Or maybe a bunch of space ships will crash into your bustling metropolis at the last possible second, revealing that the two games were coexisting the entire time>.

(more…)

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