SpeedRunners - tinyBuild
In a few minutes (around 4pm cet) we will start a livestream with the development team of SpeedRunners, and a whole bunch of code giveaways!

Tune in at http://twitch.tv/tinybuild to see us wear silly hats
SpeedRunners - tinyBuild


Introducing Swift Peaks - a cool new SpeedRunners map, providing an ice challenge to skilled players, and a new Freeze Ray item. This is the peak of SpeedRunners level design. It's all downhill from here. I don't know, make up your own puns. Here are some gifs of how the new item & level look:





Swift Peaks

Swift Peaks takes place at a Ski Resort and is a gorgeous Christmas-themed map that focuses on the Sliding Mechanic. A few months ago we enabled players to skid down slopes, gaining speed when doing so. Ski Resort is designed around that mechanic.

Freeze Ray

Freeze Ray instantly turns opponents in front of you into ice cubes, and works like a laser, slowly building up and shooting a beam forward - going through walls and hitting multiple targets!

Livestream tomorrow at 4pm CET

Tomorrow at 4PM CET we will be livestreamin SpeedRunners, playing against other people online, and giving away gifts! Don't miss it at http://twitch.tv/tinybuild <- subscribe now!
SpeedRunners - Alex@tinybuild


Introducing Swift Peaks - a cool new SpeedRunners map, providing an ice challenge to skilled players, and a new Freeze Ray item. This is the peak of SpeedRunners level design. It's all downhill from here. I don't know, make up your own puns. Here are some gifs of how the new item & level look:





Swift Peaks

Swift Peaks takes place at a Ski Resort and is a gorgeous Christmas-themed map that focuses on the Sliding Mechanic. A few months ago we enabled players to skid down slopes, gaining speed when doing so. Ski Resort is designed around that mechanic.

Freeze Ray

Freeze Ray instantly turns opponents in front of you into ice cubes, and works like a laser, slowly building up and shooting a beam forward - going through walls and hitting multiple targets!

Livestream tomorrow at 4pm CET

Tomorrow at 4PM CET we will be livestreamin SpeedRunners, playing against other people online, and giving away gifts! Don't miss it at http://twitch.tv/tinybuild <- subscribe now!
SpeedRunners - Gert-Jan Stolk


Hey everyone! We know you've been waiting for the big update to the Level Selection screen, and the next official map from the SpeedRunners team... today's the day!

Introducing the SpeedRunners Workshop Competition! Starting from today, we're offering our SpeedRunners the chance to get their own levels added to the official SpeedRunners map rotation, right there on the main map selection screen for everyone to see.

As part of the update, we're rejigging the way in which players can navigate the user-created maps, and upvote/downvote user levels. Since there are over 6,000 user maps now, we really felt like there needed to be a more substantial way to sift through them!

And that's not all! Today's update also adds a brand new prototype map to the official roster, direct from the brains of the SpeedRunners team. Get it played and tell us what you think!

Stuff and running:
  • Workshop Competition Live
  • Runs until January 5th
  • Best maps will have the chance to get into the Official SpeedRunners map roster!
  • Updates to level selection screen
  • You can now play Random Workshop Maps in ranked
  • Added Random Workshop Map to make sure the above is possible
  • Figured out how to plug in 2 microphones to our streaming pc
  • Gert-Jan likes nerf guns way too much
  • After playing a Workshop Map you now get a pop-up asking you to upvote/downvote the level, or write a comment. Comments are only accessible with the mouse, and will prompt the Steam Overlay
  • Main menu now has rotation of popular maps, will be changed to Workshop Contest-only in a few days
  • You can easily subscribe to maps from main menu
  • Added new map
  • Made socks to put in the new map
  • It centers around big slopes, and will be Ski Resort-themed
  • Artwork coming hopefully before Christmas
  • Bought a big nerf gun that loads 20 bullets
  • The damn thing jams
  • Gert-Jan still dominates with a 3-barrel nerf pistol
  • Played gangbeasts, it's great fun
  • Signed space for 2015 PAXes. SpeedRunners will be shown at PAX South, PAX East, and PAX Prime in 2015
  • Found a music studio, it's shaping up really good
  • Trying to negotiate with Marvel. So far it's a one way communication line. Does anyone know anyone from Marvel?
  • Agents of SHIELD got pretty good
  • Holy crap it feels great to play Workshop Levels in ranked. And also very silly. The upvote system will ensure only good levels end up in Ranked Workshop Levels rotation. Or not.
  • Have you seen that Zero Skill Map? Crazy!
  • Added "Alley" to the workshop.
  • Added the bird object to workshop.
  • Added more feedback about why you are sometimes thrown out of a game.
  • Players are now spawned in a random order the first round, after that it's based on game points.
  • Fixed the cross section exploit in Warehouse.
  • Bugfix: a bug where the game stopped looking for lobbies if the first attempt to join a lobby failed.
  • Bugfix: pressing Esc while the steam overlay is active shouldn't affect he game anymore (with some exceptions).
  • Bugfix: rockets shouldn't blast you all over the map anymore.
SpeedRunners - Alex@tinybuild


Hey everyone! We know you've been waiting for the big update to the Level Selection screen, and the next official map from the SpeedRunners team... today's the day!

Introducing the SpeedRunners Workshop Competition! Starting from today, we're offering our SpeedRunners the chance to get their own levels added to the official SpeedRunners map rotation, right there on the main map selection screen for everyone to see.

As part of the update, we're rejigging the way in which players can navigate the user-created maps, and upvote/downvote user levels. Since there are over 6,000 user maps now, we really felt like there needed to be a more substantial way to sift through them!

And that's not all! Today's update also adds a brand new prototype map to the official roster, direct from the brains of the SpeedRunners team. Get it played and tell us what you think!

Stuff and running:
  • Workshop Competition Live
  • Runs until January 5th
  • Best maps will have the chance to get into the Official SpeedRunners map roster!
  • Updates to level selection screen
  • You can now play Random Workshop Maps in ranked
  • Added Random Workshop Map to make sure the above is possible
  • Figured out how to plug in 2 microphones to our streaming pc
  • Gert-Jan likes nerf guns way too much
  • After playing a Workshop Map you now get a pop-up asking you to upvote/downvote the level, or write a comment. Comments are only accessible with the mouse, and will prompt the Steam Overlay
  • Main menu now has rotation of popular maps, will be changed to Workshop Contest-only in a few days
  • You can easily subscribe to maps from main menu
  • Added new map
  • Made socks to put in the new map
  • It centers around big slopes, and will be Ski Resort-themed
  • Artwork coming hopefully before Christmas
  • Bought a big nerf gun that loads 20 bullets
  • The damn thing jams
  • Gert-Jan still dominates with a 3-barrel nerf pistol
  • Played gangbeasts, it's great fun
  • Signed space for 2015 PAXes. SpeedRunners will be shown at PAX South, PAX East, and PAX Prime in 2015
  • Found a music studio, it's shaping up really good
  • Trying to negotiate with Marvel. So far it's a one way communication line. Does anyone know anyone from Marvel?
  • Agents of SHIELD got pretty good
  • Holy crap it feels great to play Workshop Levels in ranked. And also very silly. The upvote system will ensure only good levels end up in Ranked Workshop Levels rotation. Or not.
  • Have you seen that Zero Skill Map? Crazy!
  • Added "Alley" to the workshop.
  • Added the bird object to workshop.
  • Added more feedback about why you are sometimes thrown out of a game.
  • Players are now spawned in a random order the first round, after that it's based on game points.
  • Fixed the cross section exploit in Warehouse.
  • Bugfix: a bug where the game stopped looking for lobbies if the first attempt to join a lobby failed.
  • Bugfix: pressing Esc while the steam overlay is active shouldn't affect he game anymore (with some exceptions).
  • Bugfix: rockets shouldn't blast you all over the map anymore.
SpeedRunners - tinyBuild
Tune it today at 4pm CET (3 hours from this announcement post date) to see a new map and how we redesigned the UI of Level Selection screen.

The update should launch later today as well, and will officially launch the level editor competition, so get hyped!

Tune in at http://twitch.tv/tinybuild
SpeedRunners - tinyBuild


Update

Video is now live

https://www.youtube.com/watch?v=xn7_mCEK15s

This Friday we will have a very special Livestream. The folks from Team Reptile (developers of Lethal League) will be joining us for beers, and some friendly competition in both games!

When & Where

  • http://twitch.tv/tinybuild - please subscribe!
  • 4PM CET (Amsterdam time)
  • Will last for 2 hours
  • We'll play SpeedRunners, Lethal League, and drink beers
We also made a public Facebook event - SpeedRunners vs Lethal League on Facebook
There's also an event in the official SpeedRunners steam group

This should be interesting, don't miss!
SpeedRunners - Alex@tinybuild


Update

Video is now live

https://www.youtube.com/watch?v=xn7_mCEK15s

This Friday we will have a very special Livestream. The folks from Team Reptile (developers of Lethal League) will be joining us for beers, and some friendly competition in both games!

When & Where

  • http://twitch.tv/tinybuild - please subscribe!
  • 4PM CET (Amsterdam time)
  • Will last for 2 hours
  • We'll play SpeedRunners, Lethal League, and drink beers
We also made a public Facebook event - SpeedRunners vs Lethal League on Facebook
There's also an event in the official SpeedRunners steam group

This should be interesting, don't miss!
SpeedRunners - tinyBuild
We're going to launch a Level Editor competition soon, where you'll be able to create SpeedRunners levels and compete for a chance to get your creation included as an official level!

A recent SpeedRunners update introduced a more simplified checkpoint system, and today we sat down with Casper to find out exactly how it works. We used SS Royale as an example, since it's a very popular map, and has that trigger right in the middle.

https://www.youtube.com/watch?v=fw40_bP9OtQ

You have time to perfect your level creation skills :)
SpeedRunners - Alex@tinybuild
We're going to launch a Level Editor competition soon, where you'll be able to create SpeedRunners levels and compete for a chance to get your creation included as an official level!

A recent SpeedRunners update introduced a more simplified checkpoint system, and today we sat down with Casper to find out exactly how it works. We used SS Royale as an example, since it's a very popular map, and has that trigger right in the middle.

https://www.youtube.com/watch?v=fw40_bP9OtQ

You have time to perfect your level creation skills :)
...