We did it! #TeamSpeedRunner won King of Speed and sold a total of $17,387.3
We will round the number up to $20k and donate that to http://preventcancer.org/ who are also working with Humble Bundle. So we are confident the money will be put towards a good cause!
Thanks everyone for playing, and gear up for a Level Editor Competition, coming very soon.
Meanwhile, r34 is live in today's update. It includes some very important fixes, like configuring Sudden Death border colors. You can now make it look as horrible as you'd like. Checkpoints are now much easier to do in the Level Editor, gearing up to the upcoming event.
r34 (November 20th, 2014)
Updated the checkpoint system, adding checkpoints to maps should be a lot easier now.
Updated checkpoint tutorial.
Added bot difficulty settings.
Reduced network use for about half in terms of bandwidth and packet count.
Improved netcode, players with a bad connection should now move around smoother.
Switchblocks (yellow/black doors) can now be used to hang on if they are rotated to an exact vertical position.
Many new features in the level editor, like auto-generating AI Volumes
The colors of the flashing border during sudden death can now be configured.
The keyboard key used to show the in-game player info can now be configured.
Changed font to one which supports more characters.
Bugfix: Bubbles do not destroy the performance in the level editor anymore.
Bugfix: You can now vote for the last workhop level in the list.
Bugfix: The bots should now always run in the right direction after respawn.
Bugfix: The player will now always release the grappling hook when swinging into a wall.
We did it! #TeamSpeedRunner won King of Speed and sold a total of $17,387.3
We will round the number up to $20k and donate that to http://preventcancer.org/ who are also working with Humble Bundle. So we are confident the money will be put towards a good cause!
Thanks everyone for playing, and gear up for a Level Editor Competition, coming very soon.
Meanwhile, r34 is live in today's update. It includes some very important fixes, like configuring Sudden Death border colors. You can now make it look as horrible as you'd like. Checkpoints are now much easier to do in the Level Editor, gearing up to the upcoming event.
r34 (November 20th, 2014)
Updated the checkpoint system, adding checkpoints to maps should be a lot easier now.
Updated checkpoint tutorial.
Added bot difficulty settings.
Reduced network use for about half in terms of bandwidth and packet count.
Improved netcode, players with a bad connection should now move around smoother.
Switchblocks (yellow/black doors) can now be used to hang on if they are rotated to an exact vertical position.
Many new features in the level editor, like auto-generating AI Volumes
The colors of the flashing border during sudden death can now be configured.
The keyboard key used to show the in-game player info can now be configured.
Changed font to one which supports more characters.
Bugfix: Bubbles do not destroy the performance in the level editor anymore.
Bugfix: You can now vote for the last workhop level in the list.
Bugfix: The bots should now always run in the right direction after respawn.
Bugfix: The player will now always release the grappling hook when swinging into a wall.
Want to see unreleased SpeedRunners characters? Whacky concepts that are in the pipeline, which may or may not make it into the final game?
Tune in right now to http://twitch.tv/tinybuild - we are about to go live with Matthijs Verkuijlen and Alex Nichiporchik. If we're lucky, we can drag in Casper and Gert-Jan later.
I wonder what else is in store in the Halloween update??? I hope hotdogs.
Livestream tomorrow @ 4PM CET! I will wear a dumb costume!
We'll be livestreaming from the office and spoiling everything in the works tomorrow at 4PM CET on http://twitch.tv/tinybuild
Update log:
Added two new characters, Salem and SkullDuggery. They are part of #teamFalcon
simplified checkpoint system by getting rid of the need for most 'helper' checkpoints. For example, this was warehouse before: and this is after: (this should not break any existing custom maps)
potential fix for invisible players
hotdog
potential fix for huge position desync issues
potential fix for dodge issues
creepy crawlies
fixed some superchat issues
found super disturbing fanart on deviant, very NSFW and can't link to it
I wonder what else is in store in the Halloween update??? I hope hotdogs.
Livestream tomorrow @ 4PM CET! I will wear a dumb costume!
We'll be livestreaming from the office and spoiling everything in the works tomorrow at 4PM CET on http://twitch.tv/tinybuild
Update log:
Added two new characters, Salem and SkullDuggery. They are part of #teamFalcon
simplified checkpoint system by getting rid of the need for most 'helper' checkpoints. For example, this was warehouse before: and this is after: (this should not break any existing custom maps)
potential fix for invisible players
hotdog
potential fix for huge position desync issues
potential fix for dodge issues
creepy crawlies
fixed some superchat issues
found super disturbing fanart on deviant, very NSFW and can't link to it