Paradox’s flagship grand strategy game will soon be available in an entirely new way. Europa Universalis IV’s expansion and additional content is now available via subscription letting you enjoy all of the expansions and add-ons that have been developed over the last eight years.
All new subscribers will gain immediate access to all additional content ever created for Europa Universalis IV, with no additional upfront cost. If you already own the base game and some of the expansions or content packs, this subscription does not remove that ownership, but will open up all content that you have not purchased.
Subscribers must already own the Europa Universalis IV base game. Subscription is handled in-game and can be accessed once you start up Europa Universalis IV. This is only available to players on Steam using Microsoft Windows.
Sign up now to enjoy:
All 14 major expansions, including the religious battles of Art of War and Chinese imperial drama of Mandate of Heaven.
Access to the upcoming Leviathan expansion, and all future expansions and content developed for Europa Universalis IV.
3 immersion packs, adding new mechanics for Spain, Great Britain and Russian nations.
9 content packs, adding new unit designs, advisor portraits and music for dozens of different nations.
and many more improvements to the core game experience.
This subscription will be available on 18 March 2021 for $4.99/£3.99/€4.99 per month. This subscription will automatically renew at the end of every month until it is cancelled.
This is an additional service on top of our existing model and we are not replacing anything - we're just adding another option!
We will now be releasing the Nakama multiplayer backend once again. Please note that we skipped v1.30.5 and went straight for 1.30.6 with tweaks to our previous release (that we decided to roll back).
What has changed?
We now implemented the version check of save games also when using a continue button which should hopefully prevent people from destroying their saves as unfortunately happened last time. Please be aware that this doesn't change the fact that old save games should NOT be continued in the new version! Please make sure to stay on your previous patch level if you wish to finish off an ongoing game. You can find instructions on how to roll back here!
You will now have an option if you want to run with the old Steam multiplayer backend or use the new Nakama backend when you start up Europa Universalis IV. Unless you intend to play cross platform you might want to opt-in to using the Steam backend for now
Let's go over again why we are doing this update!
Europa Universalis IV will henceforth run the Nakama multiplayer backend which will allow for our developers to focus more on developing game features and content, and working on bugfixes rather than maintaining our own complex multiplayer platform.[/indent] It also means that we will start supporting cross platform multiplayer games in the future, regardless of which platform you purchased EUIV on (The Microsoft version is still not updated so the feature is not yet available).[/indent] It also means that you will now be required to be logged in to your Paradox Account to access multiplayer games. If you log in to your account from the game launcher you will remain logged in and should not have to repeat the process.[/indent]
Known Issues and workarounds
There might be compatibility issues with mods changing multiplayer UI and estate privileges UI.
Ironman savegames from 1.30.5 will lose their achievements eligibility.
Stability for nakama MP is still being measured and fixed so steam users having issues with it are recommended to try using steam MP
Loading a savegame of an older version using "Continue" will break the game. You do get a confirmation popup that tells you of the risk
Joining a friend from friends list will crash on linux
Cannot join an MP game hosted on OSX
If you want to complete an ongoing save from before the patch, you should stay on 1.30.4/1.30.5 until you are ready to start a new game! Instructions on how to play on a previous version of the game can be found here! By opting in to these versions before the patch you will prevent the game from updating on patch release!
Fixed crashes related to Mods changing estate privileges UI.
Continuing a savegame with a different version will show a confirmation dialog.
Continuing a savegame with incompatible save will show a confirmation dialog.
Fixed new Nakama server IDs not fitting into server ID field.
Steam version allows to switch between Nakama and Steam multiplayer backends.
Fixed so your steam username is used as MP nickname if your paradox account doesn't have one.
Fixes to reduce the amount of times you have to login into your paradox account to make nakama multiplayer easier to use.
Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.
When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire. Crown Colony This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
global_autonomy = -0.05
recover_army_morale_speed = 0.02
embracement_cost = -0.1
governing_capacity = 100
global_autonomy = -0.05
global_colonial_growth = 10
Increase Draft from Colony (+10 Liberty Desire) +5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject Enlarge the Gold Fleet (+10 Liberty Desire) +20% Treasure Fleet Income for overlord Increase Religious Control (+10 Liberty Desire) +1% Missionary Strength & -1 Heathen Tolerance for Subject Increase Integration (-10 Liberty Desire) -10 Liberty Desire for Subject & TBD for Overlord
Private Enterprise This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
global_ship_trade_power = 0.2
embracement_cost = -0.1
merchants = 1
production_efficiency = 0.05
global_ship_trade_power = 0.2
global_trade_goods_size_modifier = 0.2
naval_tradition_from_trade = 0.1
ship_power_propagation = 0.1
5% less Tariffs for Overlord
Increase Trade Power Transfer (+10 Liberty Desire) +2% Trade Power for Overlord, and -10% Trade Power for Subject Encourage Cash Crops (+10 Liberty Desire) Increases likelihood of cash-crop goods to appear for subjects new colonies. Increase Navies from Colony (+10 Liberty Desire) +5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject Increase the Gold Tax (+10 Liberty Desire) Effects TBD
Self-Governing Colony This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.
global_ship_trade_power = 0.2
embracement_cost = -0.1
merchants = 1
production_efficiency = 0.05
colonists = 1
development_cost = -0.15
liberty_desire = 25
10% less Tariffs for Overlord
Allow Autonomous Trade (-5 Liberty Desire) +5% more trade power for subject. Allow Autonomous Taxing (-5 Liberty Desire) +5% more tax for subject Allow Autonomous Militias (-5 Liberty Desire) +5% more manpower for subject Allow Autonomous Navy (-5 Liberty Desire) +10% more Sailors for Subject
There are also different events happening depending on which colonial type your colony is. We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.
Some of the UI improvements include.
- Alert for Inactive Merchants - Alert for when one of your coasts are being invaded by an army. - When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.
Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.
Welcome to another Europa Universalis IV development diary. Everything is going fine with the development of Leviathan, as we are working on polishing content at the moment.
We have talked about some major improvements to playing tall in previous diaries, with possibilities of stacking manufactories and concentrating development. Today we will talk about something that synergies nicely with both these features.
Centralizing a State
The final new Playing-Tall option is the ability to Centralize a State. This action reduces the administrative cost of a state by as much as the value of 20 development points.
Centralizing States costs 100 Government Reform Progress points and takes five years to complete.
This interaction is available both through the state interface and through the macrobuilder. Never Mothball A small thing that might make the top 3 of some peoples requested lists, and may be completely ignored by others is a small toggle for individual forts to never mothball.
We are adding a small checkbox in the province interface that if enabled, that fort will never mothball when you mothball every fort in your country from the military screen. This is something you may want to use when you may want to save money on lots of forts, but never risk it with the important forts next to France. Canal changes With the new monument mechanics, we moved the old great projects system to be using the new monument code internally as well, which gives a few benefits, in that you can upgrade them as well. Each upgrade takes about 10 years further, and about 1000 gold each. We are also making the canals available from an earlier technology as well, from admin tech 26 to admin tech 22.
Previously the canals, besides opening the paths, gave a +20 trade power to the location, now instead they are giving these.
Tier 0 +10 Trade Power to Location, and +1% Trade Power to the Controller.
Tier 1 +20 Trade Power to Location, and +2% Trade Power to the Controller.
Tier 2 +30 Trade Power to Location, and +3% Trade Power to the Controller.
Tier 3 +50 Trade Power to Location, and +5% Trade Power to the Controller.
Next week we’ll be back and talk about colonial nations.
Hello and Welcome to another development diary for Europa Universalis IV. As it is another one written by me, it might be a bit shorter than you’d like, but I hope the information is interesting enough.
One of the things we wanted to focus on with Leviathan was to strengthen the ability to play “tall”,or in other words, how to become more powerful without necessarily expanding all the time. We talked in an earlier diary about the first of three new features regarding playing tall, Expand Infrastructure, which allowed you to stack multiple manufactories in the same province.
--- Today we’ll be talking about the second of the ‘play tall’ features for Leviathan, as we delve into Concentrate Development.
Concentrate Development is an interaction that is done to either one of your territories or to one of your subjects states or territories.
This will reduce the development in that area by an amount comparable to a horde razing it, and then that development will be distributed to your country.
Fifty percent of that development will be going directly to your capital, while thirty percent will be distributed randomly among stated provinces, while the final twenty percent is lost.
There is a cooldown of 50 years for how often you can do this in an area.
Doing this to one of your subjects will upset them and also increase their liberty desire, so be careful.
There are also two government reforms that makes this loss less painful, as it removes the twenty percent lost, and instead adds that development to the capital.
The Mandala Reform, available to the chinese techgroup and either dharmic, eastern or muslim religions.
Siamese Absolutism - which is given from some missions.
Speaking of the Mandala Reform, it's a first tier reform, that besides giving you free development concentration also grants the following.
+15% Vassal Income
+1 Vassal Force Limit Bonus
-33% Governing Capacity
Connected to this, is a new peace treaty called Pillage Capital! As sometimes you want to grow your power, and weaken your enemy, but you do not want to take on more territory. In that case, just use the new “Pillage Capital”(™) peace treaty, which will concentrate development on their capital state, benefiting you!
Stay tuned for next week, when we will talk more about playing tall, and maybe something about canals.
Sorry for the surprise information after not hearing from us for a while, but we have some super cool stuff to tell you. We are glad to bring you the launch of a new subscription service to the Crusader Kings 2 Game experience!
Crusader Kings II is now available via subscription, giving users a convenient way to enjoy all of the medieval plotting and politicking that has made Crusader Kings a beloved game for strategists and role players alike. Subscribers will have automatic access to every piece of Crusader Kings II content with no other purchases necessary.
Things to look forward to in this Subscription Service:
13 major expansions, including the fierce Norse of The Old Gods, the eastern riches of Rajas of India and the scheming vassals of Conclave.
12 unit packs, including new army sprites for your medieval forces
14 music packs, including two heavy metal scores
10 portrait packs of clothing and faces for rulers around the world
The Game Converter which lets you export your saved game to Europa Universalis IV.
The Crusader Kings II Ruler Designer, so you can create your own starting monarch.
and many more improvements to the core game experience.
The Crusader Kings II base game is currently available for free on the Steam store. What does the subscription include? The subscription will allow you to play Crusader Kings II with all of the available content included - expansion packs, portraits, clothing and music packs.
Why is this a subscription? With so much additional content available, the cost for new Crusader Kings II players can seem prohibitive or intimidating. This is an affordable way for players to experience the entire Crusader Kings II catalog without having to weigh which items they would prefer to purchase. This does not mean it is the only way to get DLC moving forward. The Subscription service is entirely optional and purchasing a single or multiple DLC packs without the Subscription is still an option.
I already have every Crusader Kings II thing. Will this affect me? No. Nothing will change for people who already own any or all Crusader Kings II content.
What happens if I stop subscribing? If you stop subscribing, you will lose access to any content you have not separately purchased or downloaded. (The Crusader Kings II base game is free.)
Will you be bringing subscriptions to other games? Subscription plans are an option we are exploring for other Paradox titles.
To view or discuss on our forums check out the thread here.
We reverted the patch back to 1.30.4 due to technical issues.
//EDIT//
The release of the recent Europa Universalis IV update has clearly been a mistake and has damaged a lot of the faith many of you have. We did not expect that this update would corrupt ironman games or significantly affect multiplayer, and clearly it should have gone through much more testing.
We are reverting the Nakama update, so that going forward people will be playing with the version of Europa Universalis IV that was live before this update, 1.30.4.
We cannot, of course, roll back your saved games if you have already had them corrupted by this update. No reversion can undo problems that have already occurred, but can prevent more people from encountering them.
Before we return to the Nakama update, we intend more extensive testing to better identify any additional problems, and will explore the feasibility of a public beta. We apologize for ruining the Europa Universalis IV experience that so many of you have been having.
Hello everybody and welcome back to another EUIV dev diary and it has been a while for me!
Shortly before EUIV moved over to sunny Barcelona, I devoted some of my time to reworking Australia as I felt the current map of the continent was a bit lacking and very annoying to own what with all these little unconnected islands amidst the wasteland. On top of that, the continent being an entirely uncolonized block of nothing before colonialism seems a little inaccurate, given how lively the continent actually was before the Europeans arrived.
So, first thing to note is that Australia is now entirely connected through colonisable provinces, with the great Pilbara now connecting the north and west of Australia. Another important rework comes in the form of the new states Australia now enjoys. What I wanted out of this is I wanted Australia to be on par with the other colonial regions in the game in terms of province count and strategic importance. When shaping the states and provinces, I wanted to hit a nice balance between pre and post colonial Australian borders, so state borders are largely determined by colonial Australian state boundaries, while provinces are more determined by the distribution of Aboriginal peoples. All provinces also have both their Aboriginal and colonial names depending on who owns the province. The Australian Gold Rush can now be yours, with Australian provinces enjoying a high chance of gold and some provinces in the south having a chance for gems, and a few key provinces able to produce coal. Next, I’ll highlight some of the playable nations down under. Up north we have the Larrakia Federation composed of all of the top-end nations you see here, with Larrakia and Tiwi enjoying a unique set of national ideas. The Larrakia federation was responsible for much of pre-colonial Australia’s wealth through trade with the Makassarians. This trade also brought with it some Islamic influences, though the Aboriginal people of Australia never fully converted. Larrakia Ideas
I would have loved to have made ideas for all nations in Australia, but alas time was not on my side there so if you do not have unique ideas, you will get the shared Aboriginal Ideas. Generic Australian Ideas
But Aboriginal culture is not a single monolithic entity, so it has been divided into its own group. If we were being entirely accurate about this, almost all provinces in Australia would be their own culture, so some generalization has been done for gameplay purposes. On top of all these new nations, the Aboriginal Australians also have access to the new Alcheringa religion! Most commonly known to colonizers as “Dreamtime”, Alcheringa refers to the vast distinct religions found among the Australian population. Though each people usually have their own distinct faith, most Australian faiths have a concept of “Dreamtime” or “The Dreaming”, a time of myth and legend that simultaneously occurred in the distant past and continues to occur around us every day. Every Aboriginal people has their own pantheon of gods and “Dreaming Stories”. Alcheringa uses a system similar to the Fetishist cult system, with new stories becoming unlocked via missions.
These missions vary in what you must do, from defeating enemies in battle, to building an oceangoing vessel for the first time, to turning the Makassar trade on its head and dominating trade in the Moluccas.
The Aboriginals also enjoy all new unit models. That’s all for this week, hope you all enjoy my last hurrah of EUIV content.
Picture a capital city that shines like a gemstone, improved by the wealth drawn from the hinterland - decorated by riches demanded from vassals. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Picture it and then make it so in Europa Universalis IV: Leviathan.
Leviathan is the newest expansion to Paradox’s flagship grand strategy game about the early modern world. Leviathan offers new tools that allow you to play “tall” with smaller and more focused realms with a few centers of power. It also has a host of other changes to well-established game features like Regencies and Colonies.
Among other things, Leviathan gives you new ways to quickly develop your capital, drawing resources and power from vassals or newly conquered territories, and allows you to build beyond your province’s construction limit if you are willing to pay the price.
Europa Universalis IV: Leviathan will be accompanied by a major free update that reworks the Southeast Asian and Australasian maps, with new nations, new cultures and new religions. This fascinating region of powerful monarchs and rich merchants takes on new color and offers new ways to play.
Good morning, everyone! Today we're back to some exciting content, talking about a whole new feature we'll be introducing in our next expansion: Monuments! Similar to the Wonders feature in CK2, you'll be able to build some of the most iconic and stunning buildings that serve as landmarks for many of our different playable nations. And, of course, given how important they were (and some still are), they will also grant you special and permanent bonuses. Let's cover some of their major points!
Monuments are a special type of building that can only be built in certain provinces (according to their real life location), already set at the beginning of the game. However, some of them will be able to be relocated to your capital if you own their province. This is true for some "non-settled" monuments, like Stonehenge or the Moai, but will be impossible to do when it comes to other bigger monuments, like Nôtre-Dame.
Monuments will be displayed in the province view in a separate window, each of them having a new and unique 2D art that portrays the monument at its highest (but also according to our time period). In this view you'll be able to see the benefits of upgrading it, the cost and the requirements for doing so, as well as the current tier, represented by medals.
Monuments have 4 different tiers, ranging from 0 to 3. Tier 0 implies that said monument is completely devastated or not even built yet and you will get no bonuses from it; each building will have a default tier at the beginning of the game, according to its real life state in 1444. Achieving a new tier is both time and resource consuming, costing a total of 1000 gold to upgrade each time and taking 50 years to complete. This process can be sped up by using an extra 300 gold to bring the project forward by 730 days or by using 10000 manpower to get the same result.
The modifiers you get from reaching every tier are permanent and linked to the purpose of each building: for example, the Alhambra will reward you with some diplomatic and administrative bonuses, whilst the Shwedagon Pagoda will help you boost your karma and legitimacy, also reducing the unrest in the area. These bonuses may apply to your province, its area or the entire nation, growing stronger and wider as you upgrade your monument.
Monuments will require you to meet certain conditions before building or upgrading them and, if you fail to meet them, you will also lose their bonuses even after having completed their construction. Normally these conditions are to have a certain culture or follow a certain religion, but some monuments, like the Ambras Castle, are available for everyone that owns their province to build.
After conquering a province with a monument, its tier is reset to 1 to show the impact of the war in the city, even if it was already in an upper tier. However, it won't be reset to tier 0, as if it was completely destroyed. Also, provinces with a monument cost more warscore, as they hold a special significance to their owner. The new owner, however, will be able to upgrade it again, as long as the requirements are still met.
Some missions will also be linked to certain monuments, specially if they were relevant for a tag during the time period we are covering. For example, you can see that in this Majapahit mission one of the requirements is to have the Borobudur temple upgraded to its maximum tier. Some other missions will also give you a great projects' building cost reduction or time reduction bonus, making it easier to upgrade your monuments.
(Please notice that our icons are still placeholders). As you can see in the first screenshot, certain monuments will also have 3D art displayed on the map. Those models that were already implemented in the National Monuments cosmetic dlcs will be added as proper monuments, and you'll be able to see them both in the political and terrain mapmodes.
Thank you for reading and I hope you're as excited as we are about this! See you next week!