Though consolefolk are revelling in a spike from fuzzy 720p to crisp-textured 1080, on PC The Elder Scrolls V: Skyrim Special Edition [official site] is about as transformational as wiping the toilet seat (well, depending on who exactly used it before you did). Play it today and you’ll be lucky to feel there’s been any meaningful change. If anything, you might find that it’s a step down from your modded original Skyrim with the Bethesda high-res texture pack, and a dark return to the infuriating official interface to boot. A brand new, truly 2016 Skyrim this is not – but it might yet be. … [visit site to read more]
Bad news, old chum, ol’ pal, ol’ mate of mine. You know that Skyrim savegame you invested hundreds of hours into? All those dead dragons, all those crafted weapons, all those mysteriously naked townsfolk? Gone, all gone. It’s the end of the world as you knew it circa 2011-2013. Unless, of course, you stick with the original version of Skyrim instead of the freshly-released The Elder Scrolls V: Skyrim Special Edition [official site], or somehow never, ever added a mod to it. … [visit site to read more]
Skyrim Special Edition is out now, meaning that players old and new are again flooding the mountains of Bethesda’s snowiest RPG. To celebrate, we’ve gathered together some of the finest words and pictures RPS produced about the game over the past five years – including reviews, mod recommendations, screenshot guides, songs about Lydia, cartoons about wolves, nudity, and more.
I've been messing around with the Skyrim Special Edition this evening, and along with comparing how it looks to the (unmodded) original, I've also got some information on the available settings and how well it performs. (You might also be interested in knowing how the Special Edition works with existing saved games and mods.)
Here's a look at the settings:
You can see there are three options for anti-aliasing: None, FXAA, and TAA. In other words, high, low, or off. There are tickboxes for screen space reflections, ambient occlusion, precipitation occlusion, snow shader, lens flare, and 64-bit render targets.
The in-game settings menu provides sliders for the fade distances of things like NPCs, items, objects, and grass, and there's also a depth of field slider.
One thing that stands out sort of immediately: there's no FOV slider. You can quickly adjust the FOV while playing by opening the console (~) and typing, for example, "FOV 90 90" or "FOV 110 110" (no quotes) but the absence of a slider is a bit perplexing considering the fact that the functionality is already there and has been for years.
As with the original Skyrim, Special Edition has a cap of 60 fps, though I get that 60 fps almost constantly on my GeForce GTX 980. Everywhere I go, whether running through the woods, riding across the plains, and even in Solitude where I started a fight that resulted in about a dozen guards and citizens all whomping on me at once, both indoors and outdoors, I never lost more than a few frames, and then only momentarily. It's been a smooth ride so far.
Which isn't to say this isn't still a Bethesda RPG. While the visuals have been improved, Skyrim is still Skyrim and the bugs and glitches that shipped with the original game are still there. Above, you can see the opening sequence, and how a random horse winds up getting in the way of the actors who are busy trying to execute me.
The horse became such a problem that the sequence stalled before the dragon could show up, so we all just stood around staring and waiting. After several minutes it was clear Mr. Ed wasn't going to be moved, so I had to restart. Skyrim! It hasn't changed much after all.
Finally, let's take a gander at how the Special Edition actually looks.
The images below were taken using the same saved game, first taking a screenshot in the original Skyrim, saving the game there, then transferring the save file to Skyrim Special Edition and loading it. So, what you're seeing is me standing in the same spot at the same time of day with the same weather conditions in both games. The image from classic Skyrim is on the left, and Special Edition is on the right. A handy slider lets you compare them.
This was taken near Riften, and you can see the colors in Special Edition are much richer. The sky is more blue and the yellow of the leaves is brighter. The water looks less greasy and oily as well.
Here's a glance toward Solitude, and in addition to slightly lusher plants and considerably bluer skies, you can see some additional details on the buildings, particularly the windmill in the top left corner. The lighting looks much better as well: it feels much more like actual daytime.
Here's the waterfall near Dragonbridge. Again, the skies are a much deeper blue, trees in the far distance look a trifle less cartoony, and the lighting of the landscape in the background gives more feeling of depth than the original.
Sunrise outside Markarth. Again, improved lighting makes the details of landscape in the distance, as well as the horse and cart, much easier to see. And we can also see some added details here and there, like the foliage along the staircase and cobblestone path.
It appears there haven't been improvements to the character models they're still pretty uggo though they look a bit better under the improved lighting. You can also see a few little bits of added foliage along the road.
Below, the images can be enlarged individually for a closer look.
With Skyrim: Special Edition arriving Thursday, we realized we had a few questions about how it's all going to work in terms of mods, saved games, and most importantly: modded saved games.
Here's what we know so far, and unfortunately it's not all good news. We'll update this post with any additional information we discover.
You probably know this one, but just in case: if you own Skyrim and its expansions, you'll get Skyrim Special Edition for free, and you don't need to worry about Skyrim SE overwriting or replacing your original copy of Skyrim.
They are two completely separate games. If you have saved games and installed mods for Skyrim, you will still be able to play them with your original copy of Skyrim after the Special Edition appears.
If you've got saved games from the original Skyrim, you can use them with Skyrim SE. According to an email from Bethesda, it's just a matter of copying and pasting the files:
"Existing save games from the original PC game will work in the PC version of Skyrim Special Edition. Simply copy your old saves from My Games/Skyrim to My Games/Skyrim Special Edition."
So, you'll be able to pick up in the Special Edition right where you left off in the original. This is only for unmodded saved games, though, and here comes the bad news.
We haven't had a chance to test this yet (while we have review code for Skyrim SE, we can't play it until the actual launch time), but our understanding is that existing modded saves that is, saved games in which you used mods for the original Skyrim won't work at all with Skyrim SE.
Bethesda tells us this in their email:
"Only use original saves that have never been used with mods. Do not use your original saved game if this error appears when you load it in Skyrim Special Edition: This save relies on content that is no longer present."
I've been speaking with Dave Talamas, Community Manager of Nexus Mods today, and he's also pretty doubtful modded saves will work:
"Unfortunately, we haven't had enough internal testing to give you a definitive answer on modded save file compatibility. According to our community of mod authors however, the general consensus regarding compatibility of modded saves is a resounding 'no.' Though there is a remote chance that very particular save files which only depend on mods which have a SSE equivalent installed may work, this will not be relevant to the vast majority of mod users because their modded files will have one or more dependencies with a currently incompatible mod.
"Our advice for mod users is to expect to start fresh when it comes to playing SSE."
Skyrim Script Extender is a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won't work with the Special Edition.
SkyUI, one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there's a version of SKSE for the 64 bit version, there won't be a workable version of SkyUI for Skyrim SE.
I asked Dave if he knew the current status of these two incredibly important mods, and he confirmed that SKSE is being actively worked on to support Skyrim SE, though he doesn't know how long it might take.
"The same can be said for SkyUI as it's dependent on SKSE in its current state," Dave said. "A big loss of not having SkyUI as you may know is the loss of in-game mod configuration. So, mod authors are likely to adapt with more rudimentary schemes to allow for in-game mod configuration (such as activating a book), until both are completed."
Update: Dave clarified things a bit further in regards to SkyUI, saying: "...while the SKSE team have confirmed their interest in continuing their work with SSE, the SkyUI developers on the other-hand have not confirmed, but they have expressed interest in collaborating with others who may carry the torch, so-to-speak."
Since Skyrim and Skyrim SE are two different games, modders who post their Skyrim Mods on Nexus Mods need to essentially create duplicates of their work. Many are busy doing this and Nexus Mods is making this process as easy as possible for them and some modders who had access to the Skyrim SE beta test already have their mods up on the new Special Edition Nexus page.
The Nexus Mods page for Skyrim SE is right here, so you can see what's currently available. Thankfully, prolific modder Arthmoor has a number of his mods ready to go, including an Unofficial Skyrim Special Edition Patch, which like its predecessor, will fix a number of bugs that were present in the original Skyrim and have been carried over to the Special Edition.
Updated: If, like me, you use Nexus Mod Manager, the Nexus Mods tool for managing your mods, it now supports Skyrim Special Edition.
You can download the new version of Nexus Mod Manager here.
We'll update this post with any additional information we come across.
Bethesda, developers of Elder Scrolls and Fallout and publishers of Dishonored, Doom, Wolfenstein and more, say that their policy now is to send out “media review copies” one day before their games come out. That’s what they did with DOOM earlier this year and that’s what they intend to do with the approaching releases of both Skyrim Special Edition and Dishonored 2.
We think this is a bad thing for you and for everyone other than Bethesda.
From the skilled hands of master claysmith Lee Hardcastle comes Skyrim Memories, a tribute to some of the most exciting moments of Nord adventure, rendered entirely in claymation. Shanking spiders, clobbering dragons, yelling at guys (as you do when you're the Dovahkiin), and making friends with locals: It's all in a day's work for the world's shoutiest, squishiest fantasy hero.
Hardcastle's work, created in conjunction with Bethesda, marks the forthcoming launch of The Elder Scrolls V: Skyrim Special Edition, which will be out on October 27 or 28, depending on which part of the world you call home. It promises numerous enhancements over the original game, including spectacularly upgraded graphics, and if you already own Skyrim and its three DLC releases Dawnguard, Hearthfire, and Dragonborn you'll get it free.
Get ready for another 100 hour save file, The Elder Scrolls V: Skyrim Special Edition [official site] is coming to Steam on October 28. Skyrim Special Edition will include all the RPG’s DLC and feature remastered art effects, dynamic depth of field, and other graphical improvements, but all you probably care about is getting back into that sweet, sweet Dovahkiin action. As we overlooked these details before, hey, now’s a good time to bring up the unlock times and system requirements. … [visit site to read more]