Killing Floor - [TW]Yoshiro
For those of you who haven't noticed, we're rolling out Steam Workshop for Killing Floor today. You get the idea - and the best thing to do is just to go try it out, play with it: <a href="http://steamcommunity.com/workshop/browse?appid=1250">http://steamcommunity.com/workshop/browse?appid=1250</a> . For good measure, there is now also a Tripwire Interactive Bundle available. All our games from the beginning of (Tripwire) time. And a sale, so that we can all celebrate! Here: <a href="http://store.steampowered.com/sub/16835/">http://store.steampowered.com/sub/16835/</a>
Killing Floor - [TW]Yoshiro
For those of you who haven't noticed, we're rolling out Steam Workshop for Killing Floor today. You get the idea - and the best thing to do is just to go try it out, play with it: http://steamcommunity.com/workshop/browse?appid=1250 . For good measure, there is now also a Tripwire Interactive Bundle available. All our games from the beginning of (Tripwire) time. And a sale, so that we can all celebrate! Here: http://store.steampowered.com/sub/16835/
Killing Floor - [TW]Yoshiro
There is now an opt in beta for Killing Floor that will allow modders to upload their content to Steam Workshop before it is made available for all players.

To be a part of this modders will need to join the KF Workshop group found here: http://steamcommunity.com/groups/KFWorkshop

Further instructions on how to upload their content can be found in that group and the Wiki.

WARNING: THIS BUILD IS NOT COMPATIBLE WITH THE LIVE BUILD OF THE GAME. YOU WILL NOT BE ABLE TO JOIN SERVERS.
Killing Floor - [TW]Yoshiro
There is now an opt in beta for Killing Floor that will allow modders to upload their content to Steam Workshop before it is made available for all players.

To be a part of this modders will need to join the KF Workshop group found here: http://steamcommunity.com/groups/KFWorkshop

Further instructions on how to upload their content can be found in that group and the Wiki.

WARNING: THIS BUILD IS NOT COMPATIBLE WITH THE LIVE BUILD OF THE GAME. YOU WILL NOT BE ABLE TO JOIN SERVERS.
Counter-Strike
unrealtourney


Epic Games frontman Cliff Bleszinski conducted a crowdsourced interview with Reddit over the weekend in the popular "Ask Me Anything" subreddit. A number of noteworthy responses cropped up regarding Bleszinski's thoughts on revisiting older IPs, modding's explosive popularity, and (though very definitely not announcing this) an open-world reboot of Unreal, among other answers. Check out a few choice quotes below:

On the potential for a Jazz Jackrabbit reboot:

"Not any time soon. We're (fortunate) slaves to our success here at Epic with great franchises like Gears of War and Infinity Blade. It seems like a risky bet: Could we see a 2D platform game return and really move that many units, or would it just be a cult hit?

"We make games as a labor of love, but we also try to weigh the choice of what we build based upon a solid understanding of the business. How could Jazz exist and flourish in this market? I don't know, honestly. One idea that George Broussard and I discussed years ago was to bring back Jazz as an FPS, Jumping Flash style. But yeah, we'll do that in our 'spare' time."

When are we getting a return to the PC FPS glory that was Unreal?

"It seems as if you're asking about two entirely different games. The first Unreal was more of a single player exploratory experience whereas Unreal Tournament was a multiplayer focused game with a 'ladder' for the single player. Both have their strengths and weaknesses.

"I was quoted recently on a Fortnite panel about the first Unreal and what a reboot might look like. Having really grown into a big Bethesda fan lately (Skyrim rocked my world), I couldn't help but wonder what a reboot of Unreal would be like if it was more 'SciFi-Rim.' Sure, there would be shooting involved, but exploration would almost be more important. Get back to that sense of wonder that the first game had. (Caves and castles and crashed ships are basically your dungeon instances, whereas the 'overworld' is less intense.) Put it on a high-end PC, and prepare yourself for amazing visuals never before seen in real time.

"As far as a new UT, it's hard to say. Shooters and their sequels are a tricky beast. Often you wind up upsetting your core whenever you make a sequel because sometimes you change things the users didn't want changed, or the users are so very in love with their memory of the original game that there's nothing you can do to live up to the first game. This happened with Counter-Strike: Source, Quake 2, Unreal Tournament 2003, and heck, even Halo 2. All that said, I do personally believe that Unreal Tournament 3 suffered a bit from an identity crisis in regards to whether or not it was a PC or console game.

"So if, when? I don't know, honestly. We're understaffed right now for all of the projects we've got going on, so I can't say if or when it may happen. I do love that IP, and I do hope to return to Na Pali some day.

"P.S.: The delta between the current crop of consoles and a high end PC is incredibly obvious now. Looking at Hawken at PAX versus the other console games and this difference is startling. FYI, Fortnite is a PC-first game."



If there's one current trend (DLC, pre-order exclusives, etc.) you could change in the game industry, what would it be and why?

"I'd make sure there's still a place for survival-horror games to exist and floursh. There have been a few that have come back (Amnesia comes to mind), but by and large the genre has almost vanished. Fatal Frame 2 and Silent Hill 2 are two of my favorite games of all time.

"I believe that one of the main factors for this is the blockbuster-hit driven nature of the business that we have in a disc-based market. You're either Call of Duty, Skyrim, or Gears, or it seems like you're a 'campaign rental' or a used game. When we get to a digitally delivered world, I'd wager that there will be room for, say, a 20 dollar short and fun and scary experience to emerge."

What do you think of DayZ, and as a successful game designer, do you consider the success of games like DayZ, Minecraft, and Kerbal Space Program changing the way you think about gamers and how to design for them?

"I haven't had a chance to play DayZ myself, but I've seen the viral videos. That mod is a prime example of my theory stating, 'Bugs notwithstanding, there's a direct correlation between how cool your game is and how many interesting YouTube videos it can yield.' I loved the 'Never trust anyone in DayZ, especially if they have a helicopter' video. Pure gold.

"So, put the survival and social aspects aside for a second and step back and consider that we're in a world where a mod like that can blow up thanks to the connected nature of the world in which we live. A handful of guys can now have a great idea for the next big thing and put it out and it can explode seemingly overnight! We had seen this before with mods like Counter-Strike, but it's only become more and more frequent lately.

"My wife and I were very hooked on Minecraft for months. It's brilliant, and I have a lot of respect for Notch and the crew at Mojang, and I find it thrilling that unique games like the aforementioned can flourish now."

You have unlimited funds and processing power. What film/novel/comic book would you make into a game?

"Firefly."
Killing Floor
deals914


This week's best deals  ►  FTL, Max Payne 3, and more
FTL: Faster Than Light released at 10% off on both Steam and GOG, GameStop opened its trunk in the parking lot to reveal deals on Max Payne 3, Killing Floor, and Amnesia, and Guild Wars 2 is 25% off at Get Games for European customers. That's just the beginning of our weekly savings spelunking expedition, so come along with me for more unnecessary analogies. And weekend deals.


25% off Guild Wars 2 at Get Games - $41.24 (Europe only)
50% off Max Payne 3 at GameStop - $29.99
50% off Killing Floor - $9.99 at GameStop
15% off Battlefield 3 at Amazon - $33.81
10% off FTL: Faster Than Light at GOG - $8.99 (Also on Steam)
30% off Oddworld: Stranger's Wrath HD on Steam - $6.99
25% off PC downloads at Green Man Gaming with the voucher code GMG25-1BW0K-K1A3G



Steam  ►  Sam & Max, Oddworld, and more
Oddworld: Stranger's Wrath HD released today at a 30% discount, and Steam has also put together an Oddboxx bundle with all of the Oddworld games for 10.49. Also, Train Simulator 2013.


30% off Oddworld: Stranger's Wrath HD - $6.99
75% off Deus Ex: Human Revolution - $7.49
70% off Sam and Max Complete Pack - $14.99
10% off FTL: Faster Than Light - $8.99
33% off Vessel - $9.99
10% off Train Simulator 2013 - $26.99!
More Steam deals



Green Man Gaming   ►  25% off everything

Use the voucher code GMG25-1BW0K-K1A3G to receive 25% off a digital download by Monday September 17th at 4 a.m. PDT. Plus, tons of Saints Row: The Third DLC is on sale! Fun fact: if you mush all the DLC together, you get Saints Row: The Fourth, the illegitimate, possibly inbred son of Saints Row: The Third. He eats K-Y Jelly.

Get Games  ►  Guild Wars 2
You can still get Sleeping Dogs for 25% off and Borderlands for 50% off. New this week, Guild Wars 2 25% off codes are back in stock. There's also the usual selection of pre-order and other discounts.


25% off Guild Wars 2 - $41.24 (Europe only)
25% off Guild Wars 2: Digital Deluxe Edition - $56.24
25% off Sleeping Dogs - $37.49
50% off Borderlands - $9.99
More deals from Get Games


GameStop   ► Max Payne 3, Killing Floor, Amnesia
GameStop continues to cross off every price it can, but digging through its pages of sales this week revealed some pretty darn good stuff. Here are some of my favorites:


75% off Age of Empires III: Complete Collection - $9.99
50% off Max Payne 3 - $29.99
50% off Killing Floor - $9.99
75% off Red Orchestra 2: Heroes of Stalingrad - $4.99
75% off Mirror's Edge - $4.99
50% off Amnesia: The Dark Descent - $9.99
67% off Hard Reset - $9.99
More GameStop deals


GOG  ►  Diamonds of D&D
Aside from 10% off FTL: Faster Than Light, GOG has its usual themed sale. This weekend, it's all D&D deals...wait, what's this?! *Spit take.* Something new for GOG: the discounts scale with the number of games you buy. At one game, you'll get 30% off, buy two and get 33% off each, and so on up to all nine games for 65% off each. *Cleans up spit.*

Links to the individual games are below, but if you want the scaling deal, you have to go to the hub.


30% - 65% off Baldur's Gate: The Original Saga - $6.99 - $3.49
30% - 65% off Baldur's Gate 2 Complete - $6.99 - $3.49
30% - 65% off Neverwinter Nights: Diamond Edition - $6.99 - $3.49
30% - 65% off Icewind Dale 2 Complete - $6.99 - $3.49
30% - 65% off Icewind Dale Complete - $6.99 - $3.49
30% - 65% off The Temple of Elemental Evil - $4.19 - $3.49
30% - 65% off Dungeons & Dragons: Dragonshard - $6.99 - $3.49
30% - 65% off Forgotten Realms: Demon Stone - $6.99 - $3.49
30% - 65% off Planescape: Torment - $6.99 - $3.49


Amazon  ►  The Over-The-Top TopWare Bundle
Regular Amazon is way less fun than Labor Day Amazon -- it's pretty much back to the same 'ol, with games like Modern Warfare 2 and Civilization V on sale again. There is a new bundle sale, at least: the Over-The-Top TopWare Bundle includes 13 games. You probably don't want all 13.


85% off The Over-The-Top TopWare Bundle - $14.99
50% off Call of Duty: Modern Warfare 2 - $9.99
15% off Battlefield 3 - $33.81
50% off Tom Clancy's H.A.W.X 2 - $9.99
21% off Sid Meier's Civilization V - $23.82
51% off Deus Ex: Human Revolution - $14.68
60% off Mount & Blade - $6.03
More Amazon PC game downloads


GamersGate  ► A horde of romance

It's the same deal as last week: a giant, colorful patchwork of box art and red discount stickers. Only a few deals stick out at me. 50% off BioShock? Sure. 20% off To The Moon (Friday only)? Not bad. Miss Chic Romantic for only $7.48? Sounds goo- hey, wait a minute.

GameFly   ► L.A. Noire
L.A. Noire is the highlight of GameFly's sparse list this weekend.

75% off L.A. Noire: The Complete Edition - $7.49
75% off L.A. Noire - $4.99
More GameFly deals


Let us know in the comments if you find any more great deals, and if you feel like sharing: what are you playing this weekend? It's all FTL: Faster Than Light for me. Well, not all, but lots of it.
AudioSurf - Valve
Audiosurf big picture update:
- Adds full gamepad support
- When using a gamepad, automatically launches to a fullscreen window
- The gamepad's right stick can be used to scroll menus
- Use either stick to control your ship. Use both sticks to get off the highway to an edge
- Use triggers or shoulder buttons for character abilities
Harvest: Massive Encounter - Valve
An awesome group of indie developers from Sweden have come together to create the Swedish Indie Pack for this week's Midweek Madness*!

This Pack includes:*Offer ends Thursday at 4PM Pacific Time

Amnesia: The Dark Descent - contact@rockpapershotgun.com (Nathan Grayson)

ok right then i am going to shine this lamp behind me now and hope the next pile i come across is kittens - LIVING kittens.

It’s easy to forget Amnesia. And I don’t mean that in the sense that it’s a forgettable experience (it’s most certainly not>) or that amnesia, the unfortunate mental condition, might lead to forgetfulness (duh). Rather, Dark Descent’s been out for two years, and it’s become pretty far removed from the public eye. Sure, it’ll occasionally pop up on the cover of some trashy tabloid rag (Did you know that it’s become both fat and> Bigfoot?), but thechineseroom-developed A Machine For Pigs is now the series’ main attention hog. Over on Frictional’s blog, though, there’s an “Amnesia – Two Years Later” post that provides some super interesting info about the oppressively scary hit’s present and a brief taste of what Frictional’s up to now.

(more…)

Amnesia: The Dark Descent
Amnesia 9


Frictional Games posted a two-year postmortem on its bravery-busting hit Amnesia: The Dark Descent today, discussing its success at carving a niche in the PC horror scene and the longevity created by a dedicated modding community. But when the topic of piracy reared its ugly, eyepatched head, the developer's stance was a simple "screw it."

"It's been over a year since we even thought about piracy," Frictional Lead Programmer Thomas Grip wrote. "With sales as good as they are, we cannot really see this as an issue worth more than two lines in this post, so screw it."

Grip also disclosed the exact cost of Amnesia's three-year development was $360,000 and that it made "more than ten times" its budget from sales. He estimated nearly 1.4 million units sold so far from a combination of indie and Steam bundles and standalone purchases. Grip claimed monthly sales "lie at over 10,000 units" and translated it as a purchase made worldwide every five minutes.

"That a game can still be going this good two years after releasing is truly remarkable," Grip explained. "This success is due to many factors, some of which are the uniqueness of the game (horror games without combat do not really exist on PC), the large modding community, and the steady flood of YouTube clips (which is in turn fueled by the modding community's output)."

Frictional's endorsement of modding flexibility in Amnesia certainly contributed heavily to its staying power - it currently holds second place in popularity at Mod DB - and Grip keeps modding's importance in mind moving forward. "It's quite clear allowing users to create content is a feature worth putting time into," he wrote. "I also think that we managed to have a pretty good balance between having simple tools and still allowing a lot of possibilities."
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