Train Sim World® 2 - DTG Natster

Steam Summer Sale is here! With many Train Sim World 2 Add-Ons to be grabbed at large discounts!


Celebrate the warmer months with a whole range of sizzling discounts of up to 60% on Train Sim World 2 Add-Ons!
https://store.steampowered.com/app/1282590/Train_Sim_World_2/
The sale runs 24th June – 8th July.
Highlights from the sale include…

Routes

Clinchfield Railroad: Elkhorn - Dante - 30% off
Southeastern High Speed: London St Pancras - Faversham -35% off
Hauptstrecke Hamburg – Lübeck -20% off
LGV Méditerranée: Marseille - Avignon - 30% off

Loco’s
Southeastern BR Class 465 EMU - 30% off
Diesel Legends of the Great Western - 35% off
DB BR 101 - 20% off
CSX C40-8W - 35% off




Train Sim World® 2 - DTG Natster

Train Sim World 2: Fun in the Sun Sale Now On!

Highlights of the sale include -

Train Sim World 2 Deluxe edition - 55% off
Train Sim World 2: Long Island Rail Road - 60% off
Train Sim World 2: Main-Spessart Bahn - 60% off
Train Sim World 2: Great Western Express - 50% off
Train Sim World 2: Northern Trans-Pennine - 60% off
Train Sim World 2: Hauptstrecke Rhein-Ruhr - 50% off

https://store.steampowered.com/app/1282590/Train_Sim_World_2/
Train Sim World® 2 - DTG Natster

It’s your job to take charge of the diverse services across this route; hurry commuters from the leafy suburbs and densely populated towns on the south bank of the River Clyde, up into the iconic Glasgow Central station.



https://store.steampowered.com/app/1490112/Train_Sim_World_2_Cathcart_Circle_Line_Glasgow__Newton__Neilston_Route_AddOn/

Take control of the instantly recognisable “PEP” in the form of the BR Class 314 EMU, adorning ScotRail’s Saltire livery, and go to work on a variety of services.








Cathcart Circle Line | Out Now!
Train Sim World® 2 - DTG Natster
Midweek Madness continues and there are still massive sales and exciting Railfan TV streams to look forward to!
Head to the Midweek Madness page to find out more.
https://store.steampowered.com/developer/dovetailgames/sale/dtgmidweek2021


May 27, 2021
Train Sim World® 2 - DTG Natster


Get ready to experience the hustle and bustle of a modern suburban network using classic electric traction with Train Sim World 2: Cathcart Circle Line arriving June 10th!


Pre Order now!

https://store.steampowered.com/app/1490112/Train_Sim_World_2_Cathcart_Circle_Line_Glasgow__Newton__Neilston_Route_AddOn/

Take control of the instantly recognisable “PEP” in the form of the BR Class 314 EMU, adorning ScotRail’s Saltire livery, and go to work on a variety of services across the 20-mile (32 km) route from Glasgow Central to Newton and Neilston.






Train Sim World 2: Cathcart Circle Line is coming soon on June 10th!
Train Sim World® 2 - DTG Natster
The Steam Midweek Madness event has arrived and its crammed full of massive sales and exciting Railfan TV streams!
There is so much for you to enjoy head to the Midweek Madness page to find out more.
https://store.steampowered.com/developer/dovetailgames/sale/dtgmidweek2021





Midweek Madness - Now On!
Here are some of the amazing Add-Ons on sale for Train Sim World 2...




Train Sim World® 2 - DTG Natster
The Steam Midweek Madness event has arrived and its crammed full of massive sales and exciting Railfan TV streams!
There is so much for you to enjoy head to the Midweek Madness page to find out more.
https://store.steampowered.com/developer/dovetailgames/sale/dtgmidweek2021





Midweek Madness - Now On!
Here are some of the amazing Add-Ons on sale for Train Sim World 2...




Train Sim World® 2 - dtg_jd
We catch up with Lewis from Skyhook Games and chat about how the spectacular environment of Cane Creek is being meticulously re-created for Train Sim World 2.

What do you do at Skyhook Games?

I’m Lewis McDonough and I’m an Environment artist at Skyhook Games, I take all of the art-related tasks for a route. I’m involved in all of the art planning and do a lot of design and level work.

What has your involvement been like on this route?

Cane Creek has been enjoyable because I have been a part of this route since the start.
I began by blocking out the scenes and gathering reference, trying to break down areas we would need to focus on such as Potash where there are large canyons. I aim to break it down into its simplest form and determine what assets we were going to need.





Map data: Google, Maxar Technologies.

Has it been challenging to get this route looking as accurate as you have?

The Potash area and towards Moab where the main canyon areas are we spent a long time on at the start. We knew this was going to be the main feature for the route so we spent a lot of time getting reference and getting video. We tried to understand and break down the scale of the rocks.

Scaling was perhaps the most important part, they are so big that you don’t realise how big they are when you are looking at them. The scaling is strange, when you are there in real life they appear as though they are only 2 miles away but in actuality, they are 10 miles away.

When we first started putting the assets in, they didn’t look right. We weren’t getting the correct detailing of the rocks.

It didn’t look right for a long time so we broke it down layer by layer to find out what it consisted of and how we can show it and make it run.



Map data: Google, Maxar Technologies.

Was it a rewarding feeling once it started to come together?

It was weird for me because I was working on this one area for so long making small changes, and improving things bit by bit. Because I spent so much time looking at it, I didn’t notice it improving.

When I went to other artists and colleagues, they would comment on how much better it was looking, so it was really rewarding to hear it from them.





Where do you get your reference material from and how do you collect it?

Google Earth is usually the first place we will go to. With this being a popular area there is a lot of reference around, and it’s possible to drop in and have a look around.

We found loads of panorama pictures for the route as well. Having a 360° view is really helpful.
I will also watch some Youtube videos of people actually on the train, or people who have just visited the area. I try to collect as much imagery as possible.

It’s quite a time-consuming part of the project, but that’s when it really starts to feel exciting. We will see certain areas or certain rocks and think “oh I’ve got to do that, and make those canyons look good”. The challenge can be a bit intimidating at first but that’s what gets me enthusiastic.



Map data: Google, Maxar Technologies.

Have you come across any challenges while creating Cane Creek? How does it compare to other projects you have worked on?

This has been completely different. I certainly didn’t anticipate how difficult the scaling would be. When reusing certain assets, it was hard to make them look as unique as possible. We used Quixel megascans, these are photo scanned assets that gave us a lot of detail.

Due to the types of rocks we were using they were scaled too small, and when we went to enlarge them to the correct size, the detail was relative to a smaller rock and so it looked wrong. We fixed this by using a lot of different rocks and techniques that were blended together.



What is something you are looking forward to the community seeing?
This will feel like a big change compared to other routes the community have driven, when you are driving as first person you really feel the scale of the canyons. You drive through what feels like corridors of the canyon.

My favourite part of this route is probably Mohab. There’s a tunnel for about a mile, obviously, it’s really dark in the tunnel, but when you come out it opens up into this really detailed and open landscape.
There’s a bit of everything in that area, we have canyons on either side, the water reflects the rocks which look really good, and straddle carriers that take off shipping containers from different areas and locos. It’s lovely, especially during certain times of the day.

Have you come across anything unique with this route?

The colour palette. As artists we try to look at everything from a distance to get a sense of the whole picture. Does it read well? Does it sit well from a distance? In other routes there are traditionally very green palettes for trees and such.

Cane Creek however is a big change because we have very orange and red colours. It’s a contrast from the natural bushes which shows up really nicely.

Cane Creek is in development for Train Sim World 2, stay up to date on this route and more by following @trainsimworld on Twitter and Facebook.
Train Sim World® 2 - dtg_jd
Drive one of Germany’s most important mainlines, exploring this bustling northern route from the cab of iconic express and busy freight locomotives, with the new Hauptstrecke Hamburg - Lübeck, available now on Train Sim World 2.

https://store.steampowered.com/app/1490111/Train_Sim_World_2_Hauptstrecke_Hamburg__Lbeck_Route_AddOn/?curator_clanid=38006524

On average Hamburg Hauptbahnhof welcomes an incredible 550,000 passengers per day, many of them are heading towards Lübeck and beyond, taking Deutsche Bahn Regional and Regional Express services. Hauptstrecke Hamburg - Lübeck features the DB BR 112, Doppelstock coaches, and cab car in iconic DB red livery, each passenger train consist varies in length depending on destination and expected passenger numbers. Push-pull services are commonly used on the 63 km (39-mile) line, so take your seat in the highly detailed cabs of the DB BR 112 and Doppelstock cab car, and experience the immersion of busy German commuter trains.



If you prefer freight over passenger services Hauptstrecke Hamburg - Lübeck won't disappoint. The striking red livery of the Deutsche Bahn is seen across most of Germanys railways, however, some alternative liveries are also out there for railfans to spot, the ES 64 U2 is a perfect example of this, adorning the sleek MRCE Black scheme, and regularly seen hauling freight across the route it was the perfect freight loco to include. Known for its fast acceleration and pulling power, its freight consists feature 1 of 4 different wagons, Habbins, Laaers, Roos, and Sggmrss. This gives you a nice variety each time you complete freight scenarios and gives you a snapshot of just how diverse the traffic using the line between Hamburg and Lübeck is.







A total of 200 freight and passenger services are available as part of the 24-hour timetable, with an additional 2 services added for owners of the recently released DB BR 101 Add-on, 4 comprehensive training modules, and 5 unique pre-planned scenarios give you the freedom to enjoy the route and get started quickly. This busy Mix-traffic route has so many ways for you to explore and enjoy it, the choice is yours!







Train Sim World 2: Hauptstrecke Hamburg - Lübeck is available now on PlayStation 4, Xbox One, and Steam. Join Sam and Matt on Railfan TV tonight as they celebrate the launch. Watch live on Twitch or YouTube at 19:00 UTC 13th May.
Train Sim World® 2 - DTG Natster
Today we are bringing one of the largest updates for Train Sim World 2 including Preserved Collection we've ever delivered. This update brings improvements to a range of products but specifically for Rapid Transit and Long Island Rail Road Please find the full update log below (please note due to the size of this update, there may be some duplicates included below):


Rapid Transit
  • Added Livery Designer support.
  • Added RailDriver support.
  • Added Scenario Planner support.
  • Improved audio for the DB BR 442 'Talent 2'
  • Updated the incorrect text displaying when entering the DB BR 442 'Talent 2'
  • Updated the scenario designer to allow for 3 and 6 car formations when selecting the DB BR 442 'Talent 2'
  • Added additional DB BR 442 'Talent 2' formations to the Scenario Designer.
  • Removed the ability to turn the wipers off using left D pad on the DB BR 442 'Talent 2'
  • Updated the subtitle dialogue to stop the main audio dipping when they are displayed.
  • Resolved instances where the lamp post at Dessau Sud station was seen to be floating.
  • Updated the timetable for the Rapid transit to include the use of trains from Rhur-Sieg Nord, Koln Achen and the DB BR 182.
  • Updated the timetable to include missing 'Dispatch Beyond' ticks for station stops. You should no longer see a red signal at every stop.
  • Included Journey Mode to Rapid Transit that contains three chapters. Introduction, driving in good weather and driving in poor weather.
  • Updated the Rapid Transit timetable to include a name and description.
  • Updated service name and description to remove some errors.
  • Updated loco formations to allow the ability to drive in both directions.
  • Updated localisation to support the expanded Timetable
  • Updated the mast material so that they no longer look shiny.
  • Implemented working passenger information display boards throughout the route.
  • Updated display board mounts.
  • Updated Scenario Planner setup with up-to-date naming conventions and options.
  • Updated train formations to stop them appearing in the Scenario Planner incorrectly.
  • Updated two signals at Greppin so they are now facing the correct direction.
  • Improved the stopping distances so objectives are achieved with a more relaxed stopping tolerance.
  • Updated the speed limits at the junction outside Markkleeberg-Gaschwitz to ensure they display correctly on the HUD.
  • Updated signs at the southern end of Wolfen station to highlight the speed limit warning which indicates a reduction in speed is required.
  • Updated the platform markers to use the full length of the platform to allow for longer trains.
  • Added LZB functionality between Leipzig Nord and Bitterfeld
  • Added the country flag when selecting 'Rapid Transit' in the route selection.
  • Updated the lighting after placing the new passenger information systems.
  • Fixed an issue with wind noise when standing up in the Doppelstock vehicles when the train is in motion.
  • Fixed an issue with opaque materials casting shadows on the Doppelstock.
  • Updated the description in Journey Mode to include the expansion to the Scenario Planner
  • Fixed multiple instances where players could leave the playable area.
  • Updated level crossings across the route so that they open and close dynamically.
  • Updated Leipzig tunnel north entrance to prevent users falling out of bounds while exploring.
  • Fixed cars so that they are no longer floating during the training scenario at LeipzigNord.
  • Added road traffic at appropriate places throughout the route.
  • Improved the visual representation of vegetation throughout the route.
  • Updated level crossing arms so they are now at a more realistic height.
  • Updated NPC's to stop them from crossing the tracks to get to another platform.
  • Updated the weather and sky system. When selecting a scenario or free play weather the visuals should be improved.
  • Updated track view distances and rendering.
  • Updated track ballast and sleeper materials so that the track renders smoothly ahead of the train.
  • Updated station directory so that the names display correctly in the Passenger Information System.
  • Updated the gap near the bridge north of Delitzsch so that you can no longer leave through it.
  • Removed instances where the Passenger Information System mount was floating.
  • Updated underground stations and tunnels around Leipzig to remove weather.
  • Updated Zschortau so that passengers are now able to access the platform from behind the station building.
  • Updated the end of platform 1 at Wolfen so that it is now easily accessible by the metal stairs.
  • Added a range of Localisation fixes.
  • Fixed a typo in the RailDriver setup so that Safety is spelled correctly.
  • Reformulated the timetable to factor updates to the BR 182 formations.
  • Fixed an issue with control locking that would prevent the player from setting 20% after the first passenger loading instruction.
  • Fixed an issue with the Passenger Information System at Platform 3 at Dessau Hbf so that it no longer clips into trains.
  • Fixed an issue at Leipzig Hbf so that lights on station walls should no longer flicker as players approach them.
  • Fixed a number of issues with the Leipzig Hbf station mesh LODs and lightmap.
  • Fixed an issue with Sifa Pedal and Wiper audio so that they now make the appropriate sounds.

DB BR 182
  • Added Livery Designer support.
  • Added Scenario Planner support.
  • Added RailDriver support.
  • Added LZB functionality.
  • Improved the DB BR 182 audio so that when you stand up from the seat at speed you don't hear the wind noise.
  • Fixed an issue with opaque materials casting shadows on the DB BR 182
  • Updated Livery Designer to remove a red line around the glass.
  • Updated the train to show the white stripe more consistently at the front and back.
  • Added a 5 second delay when enabling the battery to ensure the action correctly matches the instructions given.
  • Added a range of Localisation fixes.
  • Fixed instances of misnaming of PZB Isolation switch to correctly refer to LZB Isolation instead.
  • Fixed an issue with the BR 182 so that LZB now correctly sounds an alert when entering an LZB Section.
  • Fixed an issue that results in the wrong HUD indication when doors are opened at platforms.
  • Fixed an issue with control locking that would prevent the player from setting 20% after the first passenger loading instruction.
  • Added a range of Localisation fixes.
  • Safety systems now default to off.
  • Fixed an issue that prevented PZB from functioning as intended.

Long Island Rail Road
  • Added Livery Designer support.
  • Added Scenario Planner support.
  • Added RailDriver support.
  • Adjusted the audio for the M7 so that the horn is now audible inside the cab and is louder when the window is open.
  • Updated audio so that it can now be heard when going over a junction.
  • Renamed collectables so that they have unique names. Removed two NEC collectables from Penn Station and two collectables from Sunnyside Yard.
  • Updated scoring on all scenarios and introductions.
  • Removed text from formations that no longer appear for the player and replaced with formations supplied in the scenario planner.
  • Added formations specifically for the Timetable which will allow substitution with the M3 add-on.
  • Updated instances where some of the subtitles were displaying incorrectly.
  • Added various localisation fixes.
  • Improved the landscape so that the user can no longer access the area between railings.
  • Updated the station meshes after adding the Passenger Information System models so that the light feels natural and evenly cast across the station.
  • Moved spawn points to a better location at Belmont.
  • Added Passenger Information System boards throughout the route.
  • Updated the lights at Belmont so that the lampposts no longer flicker.
  • Improved the location of spawn points for NPC's at Carle Place.
  • Moved spawn points to a better location at Country Life Press
  • Updated the station meshes at East New York after adding the Passenger Information System models so that the light feels natural and evenly cast across the station. (especially at night)
  • Improved the location of spawn points for NPC's at East New York
  • Added climbing tag to platforms from Forest Hills to Hicksville
  • Moved NPC spawn points to a better location at Forest Hills, Kew Gardens and Woodside.
  • Updated spawn points to be smaller and less obvious from the platforms at Hempstead.
  • Fixed an issue with passengers being bottle-necked at Hempstead Station.
  • Updated the spawn location so that NPC's emerge from the staircase instead of popping into view.
  • Players are now unable to cross the bridge to nowhere at Hillside Facility
  • Updated the collision walls at Hollis to stop users from walking off into the scenery.
  • Improved spawn points at Hollis.
  • Improved the location of spawn points for NPC's at Hunterspoint Avenue.
  • Improved Kew Gardens to prevent the player from leaving the platform.
  • Updated station directory names.
  • Improved visuals at Long Island City and you are now eble to explore around the platforms more freely.
  • Improved lighting at Long Island City.
  • Updated spawn points for NPC's at Mineola to a better location.
  • Updated spawn points for NPC's at Merillion Avenue to a better location.
  • Updated the rendering of 3rd rail material to appear from underground so that it no longer pops in at a distance.
  • Improvements have been made to the weather during scenarios.
  • Improved the location of spawn points for NPC's at all stations.
  • Updated the assets on LIRR to allow support and implementation of the Passenger Information System.
  • Improved the textures and colour of the track.
  • Improved the sleepers so that they are in a better position further from the camera.
  • Improved the weather and sky for all areas, scenarios and routes.
  • Updated track rendering so that it is less obvious when it is popping in when looking at sleepers in the distance.
  • Improved spawn points at Nassau Boulevard to a better location.
  • Updated the spawn volume of passengers at Nassau Boulevard.
  • Improved spawn points for NPC's at Nostrand Avenue to a less obvious location.
  • Added climbing tag to platforms at Penn Station, Long Island City, Hunterspoint, Woodside and Kew Gardens
  • Updated the tunnel and added 1st person lock to prevent the camera from clipping near Penn Station.
  • Improved the lighting in the tunnels from Penn Station
  • The camera is restricted to being inside the cab for the section of track that had clipping issues at Penn Station
  • Updated tracks, steps and roofed areas to stop showing snow during winter weather.
  • Improved spawn points for NPC's at Penn Station to a less obvious location.
  • Improved landscape and vegetation surrounding Queens Park station.
  • Improved spawn points at Stewart Manor to a better location.
  • Improved spawn points at Queens Village to a better location.
  • Improved the landscape at Sunnyside Facility to meet with the track ballast and remove the gap.
  • Improved spawn points for NPC's at Westbury to a less obvious location.
  • Added Passenger Information System throughout the route.
  • Updated lighting in the station and tunnel at Atlantic Terminal
  • Added a collision volume to prevent the player from leaving the platform at Mineola.
  • Improved traffic spawn locations at East New York and Forest Hills to a better location.
  • Updated the bridge at Sunny Side Facility so that you are no longer able to leave the playable area.
  • Removed the possibility for loaded 12 car and empty 4 car M7 trains from being blocked.
  • Moved some signal placements at Penn Station by a few centimetres.
  • Updated the wrong line running between New York and Woodside by adding an internal go-via at East tunnel 3. Services include: 2016, 2018, 2022, 2024.
  • Updated the timetable to correctly match the new track sections.
  • Removed two incorrect 90mph speed limits from the junctions at the western end of Jamaica station.
  • Updated Hunterspoint Avenue to correctly display on the 2D map when selected.
  • Updated the artwork for Long Island Railroad theme file from the Train Sim World 2020 version to Train Sim World 2.
  • Fixed an issue with a Warehouse collision volume at Hollis.
  • Fixed the Passenger Information System and platform signage at Bellerose so that they correctly announce trains arriving.
  • Fixed the Passenger Information System and platform signage at Floral Park so that they correctly announce trains arriving.
  • Updated the tunnel light map at New York Penn so that they now have the correct shadowing on all platforms.
  • Added collision volume so that the player no longer falls through the floor at two locations.
  • Fixed spelling error in the name of the Sunnyside Facility spawn point when choosing to spawn on foot.
  • Fixed an issue with a Map collectable at Bellerose so that it should now be collectable.
  • Fixed an issue with the Tutorial so that it can now be operated using Classic or Immersion control layouts.
  • Added way points for services 2016, 2018, 2020 and 2022 to ensure they take the appropriate track between Floral Park and Hicksville and avoid conflict with approaching trains.
  • Fixed an issue with the HUD and in-train Speedometer so that values displayed correlate.
  • Fixed an issue with a Broken Fence collectable so that it can now be collected.
  • Adjusted some Collectables to make them easier to reach.
  • Fixed an issue that would prevent players from returning to the platform after collecting a collectable at Queens Village
  • Improved the exterior air conditioning audio on the M7.
  • Improved the alerter audio on the M7.
  • Improved the interior air conditioning audio on the M7.
  • Updated the horn audio on the M7 so the horn is louder when the window is open.
  • Improved the axle audio priority on the M7.
  • Improved the horn audio on the M7.
  • Added a range of Localisation fixes.
  • Fixed an issue that prevented the exterior numbering from displaying properly.
  • Aligned train formations so they are consistent with other add-ons for substitution.
  • Updated the LIRR Operator Logo on the UI.

LIRR M3
  • Added Livery Designer support.
  • Added Scenario Planner support.
  • Added RailDriver support.
  • Refactored Medal thresholds so that they are now easier to obtain.
  • Fixed an issue with the Tutorial so that it can now be operated using Classic or Immersion control layouts.
  • Fixed an issue with the HUD and in-train Speedometer so that values displayed correlate.
  • Fixed an issue with AI trains not displaying rear marker lights.
  • Replaced all M3 trains used as AI static with M7 trains.
  • Aligned train formations so they are consistent with other add-ons for substitution.
  • Improved the audio on the M3 so that the wind noise is now at a better volume.
  • Improved the audio for the M3, the horn is now louder when the window is open.
  • Improved audio mixes and volume adjustments so that the horn on the M3 now sounds correct.
  • Added a range of localisation fixes.
  • updated the exterior window viewing into the bathroom. There is now a closed blind behind the glass.
  • Fixed an issue with the Handbrake in the LIRR M3.
  • Updated the deadmans pedal to stop the Emergency brake from being applied when taken off.
  • Added formations to substitute specific M7 services during timetable mode.

DB BR 101
  • Fixed an issue with gangways so they no longer produce gaps whilst the train is in motion.
  • Updated Brake indicators so they display green when Brake Cylinder Pressure is under 0.5 BAR.
  • Fixed an issue with PZB indicators.
  • Fixed an issue with gangway plates so they are now properly seated.
  • Fixed an issue with the Bpmmz brake indicator so that it now works properly.
  • Isle of Wight
  • Fixed an issue with the Doors Close Right control on the BR 483 so that it now closes properly when using RailDriver

The update will download automatically for owners when they become available. Players should allow at least 24 hours after restarting Steam or their console for the update to appear and before contacting Customer Support. Note that some of the updates mentioned above may not be available until the release later in the week.
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