Train Sim World® 2 - DTG Natster
Today we are bringing one of the largest updates for Train Sim World 2 including Preserved Collection we've ever delivered. This update brings improvements to a range of products but specifically for Rapid Transit and Long Island Rail Road Please find the full update log below (please note due to the size of this update, there may be some duplicates included below):


Rapid Transit
  • Added Livery Designer support.
  • Added RailDriver support.
  • Added Scenario Planner support.
  • Improved audio for the DB BR 442 'Talent 2'
  • Updated the incorrect text displaying when entering the DB BR 442 'Talent 2'
  • Updated the scenario designer to allow for 3 and 6 car formations when selecting the DB BR 442 'Talent 2'
  • Added additional DB BR 442 'Talent 2' formations to the Scenario Designer.
  • Removed the ability to turn the wipers off using left D pad on the DB BR 442 'Talent 2'
  • Updated the subtitle dialogue to stop the main audio dipping when they are displayed.
  • Resolved instances where the lamp post at Dessau Sud station was seen to be floating.
  • Updated the timetable for the Rapid transit to include the use of trains from Rhur-Sieg Nord, Koln Achen and the DB BR 182.
  • Updated the timetable to include missing 'Dispatch Beyond' ticks for station stops. You should no longer see a red signal at every stop.
  • Included Journey Mode to Rapid Transit that contains three chapters. Introduction, driving in good weather and driving in poor weather.
  • Updated the Rapid Transit timetable to include a name and description.
  • Updated service name and description to remove some errors.
  • Updated loco formations to allow the ability to drive in both directions.
  • Updated localisation to support the expanded Timetable
  • Updated the mast material so that they no longer look shiny.
  • Implemented working passenger information display boards throughout the route.
  • Updated display board mounts.
  • Updated Scenario Planner setup with up-to-date naming conventions and options.
  • Updated train formations to stop them appearing in the Scenario Planner incorrectly.
  • Updated two signals at Greppin so they are now facing the correct direction.
  • Improved the stopping distances so objectives are achieved with a more relaxed stopping tolerance.
  • Updated the speed limits at the junction outside Markkleeberg-Gaschwitz to ensure they display correctly on the HUD.
  • Updated signs at the southern end of Wolfen station to highlight the speed limit warning which indicates a reduction in speed is required.
  • Updated the platform markers to use the full length of the platform to allow for longer trains.
  • Added LZB functionality between Leipzig Nord and Bitterfeld
  • Added the country flag when selecting 'Rapid Transit' in the route selection.
  • Updated the lighting after placing the new passenger information systems.
  • Fixed an issue with wind noise when standing up in the Doppelstock vehicles when the train is in motion.
  • Fixed an issue with opaque materials casting shadows on the Doppelstock.
  • Updated the description in Journey Mode to include the expansion to the Scenario Planner
  • Fixed multiple instances where players could leave the playable area.
  • Updated level crossings across the route so that they open and close dynamically.
  • Updated Leipzig tunnel north entrance to prevent users falling out of bounds while exploring.
  • Fixed cars so that they are no longer floating during the training scenario at LeipzigNord.
  • Added road traffic at appropriate places throughout the route.
  • Improved the visual representation of vegetation throughout the route.
  • Updated level crossing arms so they are now at a more realistic height.
  • Updated NPC's to stop them from crossing the tracks to get to another platform.
  • Updated the weather and sky system. When selecting a scenario or free play weather the visuals should be improved.
  • Updated track view distances and rendering.
  • Updated track ballast and sleeper materials so that the track renders smoothly ahead of the train.
  • Updated station directory so that the names display correctly in the Passenger Information System.
  • Updated the gap near the bridge north of Delitzsch so that you can no longer leave through it.
  • Removed instances where the Passenger Information System mount was floating.
  • Updated underground stations and tunnels around Leipzig to remove weather.
  • Updated Zschortau so that passengers are now able to access the platform from behind the station building.
  • Updated the end of platform 1 at Wolfen so that it is now easily accessible by the metal stairs.
  • Added a range of Localisation fixes.
  • Fixed a typo in the RailDriver setup so that Safety is spelled correctly.
  • Reformulated the timetable to factor updates to the BR 182 formations.
  • Fixed an issue with control locking that would prevent the player from setting 20% after the first passenger loading instruction.
  • Fixed an issue with the Passenger Information System at Platform 3 at Dessau Hbf so that it no longer clips into trains.
  • Fixed an issue at Leipzig Hbf so that lights on station walls should no longer flicker as players approach them.
  • Fixed a number of issues with the Leipzig Hbf station mesh LODs and lightmap.
  • Fixed an issue with Sifa Pedal and Wiper audio so that they now make the appropriate sounds.

DB BR 182
  • Added Livery Designer support.
  • Added Scenario Planner support.
  • Added RailDriver support.
  • Added LZB functionality.
  • Improved the DB BR 182 audio so that when you stand up from the seat at speed you don't hear the wind noise.
  • Fixed an issue with opaque materials casting shadows on the DB BR 182
  • Updated Livery Designer to remove a red line around the glass.
  • Updated the train to show the white stripe more consistently at the front and back.
  • Added a 5 second delay when enabling the battery to ensure the action correctly matches the instructions given.
  • Added a range of Localisation fixes.
  • Fixed instances of misnaming of PZB Isolation switch to correctly refer to LZB Isolation instead.
  • Fixed an issue with the BR 182 so that LZB now correctly sounds an alert when entering an LZB Section.
  • Fixed an issue that results in the wrong HUD indication when doors are opened at platforms.
  • Fixed an issue with control locking that would prevent the player from setting 20% after the first passenger loading instruction.
  • Added a range of Localisation fixes.
  • Safety systems now default to off.
  • Fixed an issue that prevented PZB from functioning as intended.

Long Island Rail Road
  • Added Livery Designer support.
  • Added Scenario Planner support.
  • Added RailDriver support.
  • Adjusted the audio for the M7 so that the horn is now audible inside the cab and is louder when the window is open.
  • Updated audio so that it can now be heard when going over a junction.
  • Renamed collectables so that they have unique names. Removed two NEC collectables from Penn Station and two collectables from Sunnyside Yard.
  • Updated scoring on all scenarios and introductions.
  • Removed text from formations that no longer appear for the player and replaced with formations supplied in the scenario planner.
  • Added formations specifically for the Timetable which will allow substitution with the M3 add-on.
  • Updated instances where some of the subtitles were displaying incorrectly.
  • Added various localisation fixes.
  • Improved the landscape so that the user can no longer access the area between railings.
  • Updated the station meshes after adding the Passenger Information System models so that the light feels natural and evenly cast across the station.
  • Moved spawn points to a better location at Belmont.
  • Added Passenger Information System boards throughout the route.
  • Updated the lights at Belmont so that the lampposts no longer flicker.
  • Improved the location of spawn points for NPC's at Carle Place.
  • Moved spawn points to a better location at Country Life Press
  • Updated the station meshes at East New York after adding the Passenger Information System models so that the light feels natural and evenly cast across the station. (especially at night)
  • Improved the location of spawn points for NPC's at East New York
  • Added climbing tag to platforms from Forest Hills to Hicksville
  • Moved NPC spawn points to a better location at Forest Hills, Kew Gardens and Woodside.
  • Updated spawn points to be smaller and less obvious from the platforms at Hempstead.
  • Fixed an issue with passengers being bottle-necked at Hempstead Station.
  • Updated the spawn location so that NPC's emerge from the staircase instead of popping into view.
  • Players are now unable to cross the bridge to nowhere at Hillside Facility
  • Updated the collision walls at Hollis to stop users from walking off into the scenery.
  • Improved spawn points at Hollis.
  • Improved the location of spawn points for NPC's at Hunterspoint Avenue.
  • Improved Kew Gardens to prevent the player from leaving the platform.
  • Updated station directory names.
  • Improved visuals at Long Island City and you are now eble to explore around the platforms more freely.
  • Improved lighting at Long Island City.
  • Updated spawn points for NPC's at Mineola to a better location.
  • Updated spawn points for NPC's at Merillion Avenue to a better location.
  • Updated the rendering of 3rd rail material to appear from underground so that it no longer pops in at a distance.
  • Improvements have been made to the weather during scenarios.
  • Improved the location of spawn points for NPC's at all stations.
  • Updated the assets on LIRR to allow support and implementation of the Passenger Information System.
  • Improved the textures and colour of the track.
  • Improved the sleepers so that they are in a better position further from the camera.
  • Improved the weather and sky for all areas, scenarios and routes.
  • Updated track rendering so that it is less obvious when it is popping in when looking at sleepers in the distance.
  • Improved spawn points at Nassau Boulevard to a better location.
  • Updated the spawn volume of passengers at Nassau Boulevard.
  • Improved spawn points for NPC's at Nostrand Avenue to a less obvious location.
  • Added climbing tag to platforms at Penn Station, Long Island City, Hunterspoint, Woodside and Kew Gardens
  • Updated the tunnel and added 1st person lock to prevent the camera from clipping near Penn Station.
  • Improved the lighting in the tunnels from Penn Station
  • The camera is restricted to being inside the cab for the section of track that had clipping issues at Penn Station
  • Updated tracks, steps and roofed areas to stop showing snow during winter weather.
  • Improved spawn points for NPC's at Penn Station to a less obvious location.
  • Improved landscape and vegetation surrounding Queens Park station.
  • Improved spawn points at Stewart Manor to a better location.
  • Improved spawn points at Queens Village to a better location.
  • Improved the landscape at Sunnyside Facility to meet with the track ballast and remove the gap.
  • Improved spawn points for NPC's at Westbury to a less obvious location.
  • Added Passenger Information System throughout the route.
  • Updated lighting in the station and tunnel at Atlantic Terminal
  • Added a collision volume to prevent the player from leaving the platform at Mineola.
  • Improved traffic spawn locations at East New York and Forest Hills to a better location.
  • Updated the bridge at Sunny Side Facility so that you are no longer able to leave the playable area.
  • Removed the possibility for loaded 12 car and empty 4 car M7 trains from being blocked.
  • Moved some signal placements at Penn Station by a few centimetres.
  • Updated the wrong line running between New York and Woodside by adding an internal go-via at East tunnel 3. Services include: 2016, 2018, 2022, 2024.
  • Updated the timetable to correctly match the new track sections.
  • Removed two incorrect 90mph speed limits from the junctions at the western end of Jamaica station.
  • Updated Hunterspoint Avenue to correctly display on the 2D map when selected.
  • Updated the artwork for Long Island Railroad theme file from the Train Sim World 2020 version to Train Sim World 2.
  • Fixed an issue with a Warehouse collision volume at Hollis.
  • Fixed the Passenger Information System and platform signage at Bellerose so that they correctly announce trains arriving.
  • Fixed the Passenger Information System and platform signage at Floral Park so that they correctly announce trains arriving.
  • Updated the tunnel light map at New York Penn so that they now have the correct shadowing on all platforms.
  • Added collision volume so that the player no longer falls through the floor at two locations.
  • Fixed spelling error in the name of the Sunnyside Facility spawn point when choosing to spawn on foot.
  • Fixed an issue with a Map collectable at Bellerose so that it should now be collectable.
  • Fixed an issue with the Tutorial so that it can now be operated using Classic or Immersion control layouts.
  • Added way points for services 2016, 2018, 2020 and 2022 to ensure they take the appropriate track between Floral Park and Hicksville and avoid conflict with approaching trains.
  • Fixed an issue with the HUD and in-train Speedometer so that values displayed correlate.
  • Fixed an issue with a Broken Fence collectable so that it can now be collected.
  • Adjusted some Collectables to make them easier to reach.
  • Fixed an issue that would prevent players from returning to the platform after collecting a collectable at Queens Village
  • Improved the exterior air conditioning audio on the M7.
  • Improved the alerter audio on the M7.
  • Improved the interior air conditioning audio on the M7.
  • Updated the horn audio on the M7 so the horn is louder when the window is open.
  • Improved the axle audio priority on the M7.
  • Improved the horn audio on the M7.
  • Added a range of Localisation fixes.
  • Fixed an issue that prevented the exterior numbering from displaying properly.
  • Aligned train formations so they are consistent with other add-ons for substitution.
  • Updated the LIRR Operator Logo on the UI.

LIRR M3
  • Added Livery Designer support.
  • Added Scenario Planner support.
  • Added RailDriver support.
  • Refactored Medal thresholds so that they are now easier to obtain.
  • Fixed an issue with the Tutorial so that it can now be operated using Classic or Immersion control layouts.
  • Fixed an issue with the HUD and in-train Speedometer so that values displayed correlate.
  • Fixed an issue with AI trains not displaying rear marker lights.
  • Replaced all M3 trains used as AI static with M7 trains.
  • Aligned train formations so they are consistent with other add-ons for substitution.
  • Improved the audio on the M3 so that the wind noise is now at a better volume.
  • Improved the audio for the M3, the horn is now louder when the window is open.
  • Improved audio mixes and volume adjustments so that the horn on the M3 now sounds correct.
  • Added a range of localisation fixes.
  • updated the exterior window viewing into the bathroom. There is now a closed blind behind the glass.
  • Fixed an issue with the Handbrake in the LIRR M3.
  • Updated the deadmans pedal to stop the Emergency brake from being applied when taken off.
  • Added formations to substitute specific M7 services during timetable mode.

DB BR 101
  • Fixed an issue with gangways so they no longer produce gaps whilst the train is in motion.
  • Updated Brake indicators so they display green when Brake Cylinder Pressure is under 0.5 BAR.
  • Fixed an issue with PZB indicators.
  • Fixed an issue with gangway plates so they are now properly seated.
  • Fixed an issue with the Bpmmz brake indicator so that it now works properly.
  • Isle of Wight
  • Fixed an issue with the Doors Close Right control on the BR 483 so that it now closes properly when using RailDriver

The update will download automatically for owners when they become available. Players should allow at least 24 hours after restarting Steam or their console for the update to appear and before contacting Customer Support. Note that some of the updates mentioned above may not be available until the release later in the week.
Train Sim World® 2 - dtg_jd


Pre-order Hauptstrecke Hamburg - Lübeck right here, and get a 10% discount.

https://store.steampowered.com/app/1490111/Train_Sim_World_2_Hauptstrecke_Hamburg__Lbeck_Route_AddOn/

Plans to directly link Hamburg and Lübeck by rail date back to the 1830s, as part of an effort to improve journey times along the cross-border route into Denmark. It would take a further 3 decades until the line actually opened, but once rails were laid, the line quickly became the busiest and most important in Schleswig-Holstein. Today, Deutsche Bahn run regular passenger services along the line, taking commuters and travellers to and from Europe’s 2nd busiest station.





It’s your job to take charge of the services across this route; embark commuters onto Regional and Regional Express services, and keep the industrial scene thriving by operating key freight traffic.
Take control of the classic DB BR 112, either from the locomotive itself or from afar in the cab car, on stopping and semi-fast services between Hamburg and Lübeck. Alternatively, climb aboard the instantly recognisable ES 64 U2 adorning the sleek MRCE Black scheme, and haul a variety of freight trains.







Train Sim World 2: Hauptstrecke Hamburg - Lübeck arrives 13th May on PlayStation 4, Xbox One, and Steam. Watch Nat and Matt's preview stream here.

Train Sim World® 2 - DTG Natster


As platforms fill with passengers and rail traffic increases to meet the growing demand, rush hour begins. Take control of packed trains and navigate the busy network, constantly being checked by signals as you wind your way through station after station - Fighting to keep to time and avoid costly delays. Train Sim World 2: Rush Hour is the ultimate test of nerve and skill.



Rush Hour Passengers
Rush Hour brings a brand-new passenger system to Train Sim World 2. As you drive from station-to-station on Rush Hour routes you will see a greater variety in passengers and higher passenger volumes at peak times. All recreating the hustle and bustle of rush hour on three busy routes.



New Routes
Take on the busiest rail line in the US with the famed Northeast Corridor: Boston – Providence on Amtrak's ACS-64 ‘City Sprinter’ and MBTA's F40PH-3. Navigate the hectic Brighton Main Line: London Victoria – Brighton, with Southern's BR Class 377/4 and Gatwick Express BR Class 387. Master Regional, Express, S-Bahn or Inter-City Express services on Bahnstrecke Riesa – Dresden with locomotives like the iconic DB BR 442 'Talent 2'.



Train Sim World 2 Update
Train Sim World 2 will be upgraded to Unreal Engine 4.26 along with new features focused on immersion. This update will be released free alongside the launch of Train Sim World 2: Rush Hour.

Find out more about Rush Hour and read the full announce FAQ over at http://www.trainsimworld.com

Add to your Wishlist ready for Summer on the Steam Store.
https://store.steampowered.com/app/1490114




Train Sim World® 2 - DTG Natster

Today we are joined again by Joe Burgess who is part of the gameplay team and is an Assistant Technical Designer here at Dovetail.

What have you been responsible for in the creation of Hamburg – Lübeck?


I have been responsible for the timetable service mode that everyone usually enjoys and I have also been assisting the team as a whole.

Service mode touches all parts of the route – if something goes wrong, I’m going to know about it and send feedback to the other teams.

What considerations did you have to think about when creating this service?

There are 252 services running the route (202 of these are playable and 50 are AI) and in service mode everything is happening everywhere at once, because it is my first time doing this I had to think about so much.

In a scenario you can manipulate the AI and what they do, we have the ability to move them in an out of “portals”. When AI trains have passed the player train in a scenario, we don’t really have to worry about them too much usually, and we can send them to the nearest portal.

For this 24-hour timetable I had to think about where they are going to go and make sure everything makes sense. In a scenario, I'd usually try to make sure the passing AI gets to the nearest portal (within reason) to avoid any possible off-path errors.

Where do you start when creating a route like this? How do you begin?


I find this is where the German timetables shine, they group several different services together into a specific route number.

I already knew all the services before I started on this project because I am very familiar with the Train Simulator: Hamburg - Lübeck. I gained an interest in this region of Germany while working on Lübeck-Kiel (for TS1) last year, and it gave me an idea of what to expect for this one.

For the areas I wasn’t familiar with I had to research each different route number and find out where they go and where they stop.

I then go on a timetable website and start at a station; I pick a certain route number that I wanted to start with. I go from the beginning of the day, work through the day’s timetable and copy all of them into a spreadsheet.

Once everything is written down, we got to the really hard part. It’s what we call an outline.

If we think about the service from Hamburg – Lübeck, it takes an hour (roughly), one train leaving at 12:00pm. That same train set is not the one that does the 13:00 departure because it can’t get back to Hamburg in time. We have to figure out where that train goes next and what services follow. Timings and journey duration in this paragraph were made purely up for the sake of this example.

Once we have this outline, we use it to implement it into the timetable mode. We start with a formation and then add the services on to that, there's only 10 passenger formations for the 112s and a few more for the freight trains. Each 112 formation has on average of about 20 services each.

What have been some highlights from working on this route?
I like the area and I like the route and I was really glad to be able to make this timetable because I enjoy what the services do.

What made me smile the most is in Hamburg. I had been planning this timetable for weeks before I got to see it actually come to life.

What I was seeing is that I had programmed two trains to be in the platform at the same time which is really cool because that’s of course what they really do at Hamburg. When we play test it, it’s so satisfying to see it all working correctly. All made possible with help from the track and coding teams.



One of the things I like about the included stock is that nearly every service that operates the line is representable without the need of layers.

That being said, I really wanted to get the BR 101 layered onto the line. As it turns out that Intercity service no longer run the line. I spoke to a few of the community members and they were able to get me the timetable for the 101 that used to operate the line back in 2019.

I was also glad to find video evidence that the 101 has at some point run top and tail to Lübeck. So I'm quite glad the formation remains realistic. It's just one a day, in each direction, so it's something special to look out for but I'm glad it's there.


With the DB BR 101 (available separately), you also get two additional services for the upcoming Haupstrecke Hamburg - Lübeck.

We have a tool so we can simulate the 24-hour timetable in 30 minutes, at the end it gives us a log file, and it will tell us of any errors or trains running late. I finally got it to a point where it said no failures and that was a wonderful feeling.

What is it like working with the rest of the team?

We have a great team and we have some people who enjoy creating scenarios more and others who enjoy creating timetables, there’s a nice balance of who enjoys what.

If anyone ever needs help there are always plenty of people within the team ready to assist. The objectives are not my strong point when I’m doing scenarios and I know I can ask for support when I need it.

If someone else in the team isn’t confident about timetables for example, this is where my strengths are and I will offer my help.

All of us on the gameplay team want to do a good job, and we work together to deliver the best product we can.

Apr 22, 2021
Train Sim World® 2 - DTG Natster

Efficient, fast and an icon in every right, The DB BR 101 is ready for service in Train Sim World 2!

Train Sim world 2's DB BR 101 Locomotive features a highly detailed, feature-rich, driving cab, authentic sounds and for the first time, Bpmmz 284.4 and Avmmz 106.1 coaches in DB IC livery! Experience this icon for yourself in Train Sim World 2 across 3 engaging scenarios for Hauptstrecke Rhein-Ruhr and 2 services for the upcoming Haupstrecke Hamburg - Lübeck route!



https://store.steampowered.com/app/1490110/Train_Sim_World_2_DB_BR_101_Loco_AddOn/






Train Sim World® 2 - DTG Natster
Today we are bringing an update for Train Sim World 2 including Preserved Collection. This update brings improvements to a range of products but specifically for Arosalinie and LGV Méditerranée. Please find the full update log below:


Arosalinie: Chur - Arosa:
  • Fixed instances where AI locomotive operate without Headlights and passenger cabin lighting.
  • Changed camera headout angle to be 180 degrees so players are able to look backwards.
  • Driver Camera now changes height when seat height is changed.
  • The AI no longer runs the RhB GE 4/4 II with the pantograph down after the player gives up the controls.
  • Throttle notches now display correctly on the HUD.
  • Updated the Livery Designer so that when selecting the Rhb Ge 4/4 II, the decals are now visible on the left and right side of the loco.
  • Rocks no longer float in the air when a tile is not rendered due to LOD/Distance
  • Updated the final coupling task so that you are no longer required to wait for the train to pass.
  • Added RailDriver functionality to the RhB GE 4/4 II


LGV Méditerranée: Marseille - Avignon:
  • Fixed an issue with the Crocodile Circuit Breaker so that it can be activated on the TGV Duplex.
  • Fixed an issue with Crocodile ramps to ensure they are always set to a fail-safe state.
  • Added permanent Crocodile ramps in front of fixed speed signs on approach to Marseille.
  • Updated a dead signal near Marseille to ensure it can now display the correct absolute stop aspect.
  • Updated Timetable Mode so that all trains now start in the correct power mode.
  • Updated Timetable Mode so that players are only advised of the power changeover at the tunnels between Aix-en-Provence and Marseille.
  • Fixed an issue with trees so that they now animate correctly in the wind.
  • Updated various signs to show darker text colour.


Clinchfield Railroad: Elkhorn - Dante:

  • Updated the CRR F7 introduction so that the Brake Valve Cutout is now correct from the start and the rear vehicle no longer fights for control.
  • Fixed an issue with the CRR SD40 so that number boards display appropriately when lit.


Southeastern High Speed: London St Pancras - Faversham
  • Updated signals to help stop random AI SPAD instances
  • Fixed a variety of signal aspect display issues.
  • Slightly reduced brake force, and rate of change of effort, on the BR Class 395 to be closer to prototype.

Hauptstrecke Rhein-Ruhr: Duisburg - Bochum:
  • Fixed a variety of outstanding localisation issues.

Core:
  • Fixed several issues with the TVM-430 system to ensure it operates appropriately as per prototype.
Apr 19, 2021
Train Sim World® 2 - DTG Natster

Train Sim Woeld 2: Spring Sale Now On!

Highlights of the sale include -

Train Sim World 2: Hauptstrecke München - 30% Off
Train Sim World 2: CSX C40-8W - 30% Off
Train Sim World 2: Northern Trans-Pennine: Manchester - Leeds - 55% Off
Train Sim World 2: Long Island Rail Road: New York - Hicksville- 55% Off
Train Sim World 2: Isle Of Wight - 30% Off
Train Sim World 2: Hauptstrecke Rhein-Ruhr - 45% Off

https://store.steampowered.com/app/1282590/Train_Sim_World_2/


Train Sim World® 2 - DTG Natster


https://store.steampowered.com/app/1418849/Train_Sim_World_2_Clinchfield_Railroad_Elkhorn__Dante_Route_AddOn/


Experience classic railroading moving heavy coal and manifest freight through the heart of Virginia's coalfields with Train Sim World 2: Clinchfield Railroad.

It’s your job to take charge of the heavy coal and manifest freight services through the rugged Appalachian Mountains. Load coal from one of several mines in peaks of Virginia, and explore not only the main line, but the various local branches, each with its own challenges and character.







Train Sim World 2: Clinchfield Railroad: Elkhorn - Dante is available now!
Train Sim World® 2 - DTG Natster

Explore this historic railroad on 8th April 2021

https://store.steampowered.com/app/1418849/Train_Sim_World_2_Clinchfield_Railroad_Elkhorn__Dante_Route_AddOn


Load coal from one of several mines in peaks of Virginia, and explore not only the main line, but the various local branches, each with its own challenges and character.

Take control of the instantly recognisable EMD F7 diesel locomotive, dressed in the vibrant and coal dust-coated Clinchfield Railroad livery.
Alternatively, get a taste of something then-new, the EMD SD40, before its more recent upgrades to become the loco that exists today.



Train Sim World® 2 - DTG Natster

Experience nail-biting gradients, stunning Swiss scenery and classic motive power with Rivet Games’ Train Sim World 2: Arosalinie!



https://store.steampowered.com/app/1418843/Train_Sim_World_2_Arosalinie_Chur__Arosa_Route_AddOn/
Take control of the classic RhB Ge 4/4 II electric locomotive, manage your speed and stick the timetable as you climb or descend over a kilometre in elevation, slowly drive through the streets of Chur and marvel at the grand Langwieser Viaduct. Arosalinie is available to pre-order now!







Train Sim World 2: Arosalinie: Chur – Arosa is available now.
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