Sep 2, 2022
ULTRAKILL - El Oshcuro
ULTRAKILL: IMPERFECT HATRED, the soundtrack to Act 2, is OUT NOW!

Youtube: https://youtu.be/QjV-f-Ew-Bw
Bandcamp: https://heavenpierceher.bandcamp.com/album/ultrakill-imperfect-hatred

^ Buy on Bandcamp to get text commentary as well as the high resolution art.

Enjoy, machines.

https://store.steampowered.com/app/1229490/ULTRAKILL/
Aug 28, 2022
ULTRAKILL - Hakita
General changes:

  • Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu
  • Hard Damage bar now flashes yellow whenever the player takes Hard Damage
  • Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness
  • Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers
  • Spawner arm slot changed from 5 to 6
  • Added a weapon icon for the Spawner Arm
  • Added an "Under Construction" text to the Very Hard difficulties
  • Cyber Grind score font size should now scale down to show more digits if required
  • Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts
  • A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again


Whiplash, Style and Hard Damage changes:

  • Player will no longer descend 2 style ranks when getting hit at S or above
  • Whiplash will now only cause Hard Damage if the current Hard Damage is below 50
  • Whiplash no longer builds up Hard Damage while the player is underwater
  • Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount
  • Reverted player momentum loss when cancelling a pull on a heavy enemy
  • Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank
  • Whiplash now passes through Idols and blessed enemies
  • Blessed enemies no longer give most style bonuses
  • Dual Wield will now reduce the decay of weapon freshness
  • Weapon freshness regain is now also different per weapon


Rocket Launcher changes:

  • Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed
  • Rockets now only track towards magnets that are attached to enemies
  • Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2)
  • Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time
  • Coins will no longer target a rocket the player is riding on


Enemy changes:

  • Punches now properly auto-aim to Idols
  • Idols are now breakable with a Knuckleblaster explosion
  • Added a vertical light shaft on Idols that shows them from a distance
  • Riding on a Malicious Face will no longer rotate the player alongside the Face
  • Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots
  • Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation
  • Soldier terminal now mentions their explosion resistance
  • Soldiers can no longer block explosions while blind
  • Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin
  • Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty
  • Changed most Soldiers in 5-3's final rooms into Strays
  • Added enemy silhouettes and colors for Sentries, Idols and Ferrymen
  • Added custom spawn sounds for Ferryman and Idol
  • Gabriel 2nd now only takes half damage during his juggle phase
  • Altered Cyber Grind spawn rates and waves for multiple enemies
  • Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve
  • Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down
  • Increased tracking speed for Ferryman's lightning bolt


Fixes:

  • Added keybind option for Slot 5
  • Camera no longer clips through the world when shaking
  • Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in
  • Fixed Ferryman's bestiary entry not having a Strategy section
  • Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2
  • Fixed Overheat Nailgun's sound
  • Fixed the restart/quit prompt appearing behind the pause menu in some old levels
  • Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd
  • Fixed resolution sometimes resetting on level load or reset
  • Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat
  • Rocket Launcher and Shotgun weapon orders are no longer linked
  • Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup
  • A rocket has to have been frozen at least once before it can be ridden
  • Rocket riding rotation no longer dependant on framerate
  • Ridden rockets can no longer be rotated while the game is paused
  • Fixed ridden rockets jittering when out of rocket riding time on the surface of water
  • Rocket Launcher now auto-aims correctly
  • Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel
  • Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset
  • Player can no longer clip through surfaces by rotating a frozen rocket while riding it
  • Player can no longer be knocked off a rocket by lag or a low framerate
  • Coins now inherit rocket ride velocity
  • Fixed some typos
  • Cyber Grind end-of-wave heal should no longer be blocked by explosions
  • Fixed 5-4 sea kill plane not being wide enough
  • Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section
  • The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena
  • Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes
  • Ferrymen now have a Stalker and Idol priority rank
  • Spawn rotation for all enemies in the Spawner Arm has been made consistent
  • Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled
  • Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day
  • Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling
  • Fixed fish in 5-1 sometimes appearing where they shouldn't
  • Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered
  • Fixed 5-1 intro cave pits not rendering fog correctly
  • Fixed some holes in 5-1 geometry
  • Arm sprites in 5-2 sea are now affected by fog
  • Fixed a section of the 5-2 ship not rendering fog correctly
  • Fixed the Lust cityscape not rendering fog correctly
  • Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet
  • Fixed alternate terminals in Secret mission and Prime Sanctum not playing music
  • 6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint
  • Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies
  • Fixed Gabriel getting stuck in the environment during his dash
  • Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase
  • Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle
Aug 16, 2022
ULTRAKILL - Hakita
Additions:

  • Added LAYER 5: WRATH
  • Added LAYER 6: HERESY
  • Added weapon colors
  • Added weapon infos
  • Added a confirm pop-up when the player selects Restart Mission or Quit Mission (Can be disabled in the options menu)
  • Added a developer message to the 1-S OOB clipping spot that speedrunners use so people will stop asking me to fix it
  • Added sounds and effects for walking while partially submerged in water

General Changes:

  • Updated the Revolver's model and texture
  • Boosted shotgun projectiles now turn into a redder orange to make them more visually distinct from normal ones
  • Finishing 1-S will now put the player back in 1-1 instead of going to 1-2
  • Improved projectile ricochet physics
  • A magnet attached to an enemy will now pull things towards the enemy instead of the magnet
  • Hitting a coin with the Whiplash will now reset its momentum and bounce it upwards
  • Hitting a shotgun core with the Whiplash will now attach it to the Whiplash for the duration of that throw
  • Auto-aim will now also target coins and shotgun cores
  • Wooden doors in the Limbo layer will now open faster if the player is moving at a high speed
  • Updated difficulty options with some altered text and different category names to give players a more accurate idea of the game's level of difficulty
  • Added a maximum distance limit to the coin trying to hit a core eject to avoid situations where the player would waste a coin shot on a core that's really far away instead of hitting a nearby enemy
  • Dash storage (freezing iframes with a slide) no longer works on iframes caused by damage
  • Parry heals now override the healing nullification from explosions

Enemy Changes:

  • Changed the color and opacity of the Virtue's glow particle effect to not get mixed up with the Idol's blessing particle effect
  • Updated the model of Gabriel's spear to match its depiction in the 1-4 stain glass window
  • Made Malicious Face's invulnerability to explosions clearer by having boosted shotgun projectiles get deflected and explosions make a deflection sound
  • Hideous Mass' mortars will no longer be deflected by explosions
  • Swordsmachines now have a slight delay after spawning before they can attack (excluding boss encounters)
  • Cerberi now have a slight delay after spawning before they can attack (excluding ones that start as stage props)
  • Cerberi will no longer attack unless they have a line of sight to their target
  • Swordsmachine no longer throws its sword if it doesn't have a line of sight to its target
  • Swordsmachines and Cerberi will no longer be able to fall off ledges by attacking (unless Enraged)
  • Hideous Masses will no longer keep trying to do ground slams while in the lowered stance if the player is too high above or below them
  • Hideous Masses will now only start a harpoon shot when it has line of sight
  • Added exceptions to the instakill of a falling Sisyphus or Malicious Face: Insurrectionists will fall over and take damage, Mindflayers and Gabriel will teleport out of the way
  • When unable to reach their desirable range to the player, Husks that use projectiles will now attempt to fire regardless instead of just waiting for the player to come closer
  • Husks that use projectiles can now interrupt walking towards the player to fire at them from outside their desirable range
  • Soldiers will now block explosions if not in the air (except red explosions, interruptions and ones caused by a rocket hitting the environment). Blocking reduces damage by 75% on Standard and 100% on Violent.
  • Schisms will now instantly die from interruptions
  • Reduced texture compression on most enemy textures
  • Killing a husk with an overkill will now spill an appropriate amount of blood

Style Meter Changes:

  • Weapon freshness now has 4 states for determining the current weapon's style point multiplier: Fresh (1.5x), Used (1x), Stale (0.5x) and Dull (0x)
  • Weapon freshness's value is now based on style actions rather than time
  • Changed threshold for style combo ranking to make S, SS, SSS and ULTRAKILL harder to achieve
  • Hard Damage reduction rate is now affected by your style combo rank (S -> SSS increases speed of recovery, ULTRAKILL nullifies all hard damage instantly)
  • Using the Whiplash on enemies will now build up Hard Damage (up to the player's current HP)
  • Added tutorial message to 0-1 explaining Hard Damage
  • Added tutorial message to 4-4 explaining Whiplash building up Hard Damage
  • Bosses now give 1.5x style points to make building and maintaining style during a boss fight viable

Fixes:

  • Fixed the Cyber Grind Editor being unable to export for some people
  • Pressing "Restart Mission" while the game is loading a different assetbundle will no longer start the next mission anyway
  • Fixed the timing for the easter event
  • Fixed a visual bug caused by picking up the Whiplash in 4-4 while already having thrown the hook
  • Fixed Malicious Faces not dying properly from the Kill All Enemies cheat
  • Filth will no longer run at hyper speed if deactivated in the middle of an attack
  • Various projectile husks will no longer kill themselves if blinded via cheat during their projectile charge animation
  • Fixed husks not taking parry damage from punch parries
  • Fixed the Revolver's cylinder not rotating when shooting
  • Fixed non-standard doors that are opened by an arena ending not closing when another door is opened
  • Fixed multiple typos
  • Fixed the falling Malicious Face instakill not working on enemies who were already inside its trigger before it started falling
  • Fixed "Major Assists Enabled" popup reappearing whenever stepping over the spawn position in the Sandbox
  • Items with physics can no longer be pushed off pedestals they've been placed on, causing the pedestal to become unusable
  • Multi-skull doors will no longer close if one skull is removed
ULTRAKILL - El Oshcuro
This is it.

This is what you've been waiting for, machines.

Limbo, LustGluttony and Greed... all gone.

Now Wrath and Heresy await you.

Your kind know nothing but hunger, purged all life on the upper layers, and yet you remain... unsatiated.

BEHOLD THE CONCLUSION OF ULTRAKILL: ACT 2: IMPERFECT HATRED


spoiler alert: Gabriel is like super duper pissed.

Good luck.

https://store.steampowered.com/app/1229490/ULTRAKILL/

P.S don't forget the price is going up after this.
ULTRAKILL - El Oshcuro
August 16th, 2022.

14 days.

https://store.steampowered.com/app/1229490/ULTRAKILL/

Remember: We will be raising the price of the game after Act 2 releases so buy the game before then.
Jun 12, 2022
ULTRAKILL - El Oshcuro
Feb 19, 2022
ULTRAKILL - Hakita
  • The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
  • Greatly reduced memory usage of some textures
  • Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
  • Fixed arms not being swappable during freeze frames
  • Sawblades are now included as weight on a magnet's maximum carrying capacity
  • Fixed Stalkers not being launchable
  • Throwing a coin with the dual wield power up will no longer cost multiple coin charges
  • Reduced volume on sawblade bounce sounds
  • Sawblades can now break breakable objects
  • V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
  • Increased Whiplash's auto-aim distance
  • Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
  • The first option of every menu no longer gets highlighted while the player isn't using a controller
  • Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
  • Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
  • Nailgun can no longer shoot through thin surfaces
  • Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
  • Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
  • Fixed the nailgun model sometimes not appearing
  • Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
  • Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
  • Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
  • Gabriel no longer drifts away while Blind Enemies cheat is enabled
  • Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
  • Fixed the bugged mesh of the 0-2 end room
  • Fixed some segments of the end hallway in 0-4 not having collision
  • Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
  • Save files will no longer display 5-1's name
  • Fixed barrel heat lights not working on the nailgun
  • Slightly increased size of nailgun muzzleflashes
  • Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
  • Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
  • Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
  • Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
  • Minos Prime is no longer pulled by magnets while jumping
  • Fixed the dithering slider being offset in some levels
  • Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
  • Fixed the faint player light not affecting outdoors areas
  • Replaced earlier temporary controller support in 2-S with normal menu selection
  • Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
  • Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
  • Fixed weapons not appearing if picking up and throwing a book quickly
  • Fixed the Stalker's spawn effect's light being the wrong color
  • Cooldown between coin throws is now reset when switching to another weapon
Feb 16, 2022
ULTRAKILL - Hakita
Additions:

  • Added Alternate Nailgun
  • Added 4-4 super secret
  • Added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu
  • Added seperate enemy data entry for V2 2nd
  • Added "+MAURICED" style bonus to crushing enemies with a dead Malicious Face
  • Added option to turn off seasonal events

Controller Support:

  • Added controller support for all menus
  • Tutorials and on-screen text have been updated to show controller inputs when using a controller
  • Controller look speed is no longer affected by framerate
  • Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
  • Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
  • Fixed weapon wheel being usable when dead or paused
  • Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in
  • Walking slower will now also make view bob, gun bob and footsteps slower

Changes:

  • Halved the game's filesize
  • Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
  • Players can now use right-click to zoom in while using an in-game screen such as a terminal
  • A screwdrivered enemy can now be punched with the Feedbacker to relaunch the screw, resetting its timer and dealing extra damage to the punched enemy
  • Updated the Shotgun's model and texture
  • Updated the Nailgun's model and texture
  • Variation colors will now also change relevant colors on the weapons themselves
  • Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed
  • Updated previous levels to fix some texture misalignment
  • Sliding no longer loses momentum if in the air or skipping on water
  • Objects and enemies that previously spawned inside a surface when spawned with the Spawner Arm are now offset to spawn correctly
  • Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos
  • Nails that are being affected by magnets will no longer get launched by explosions
  • Reduced auto-aim on Whiplash to allow for greater accuracy
  • Whiplash will no longer auto-aim to dead Malicious Faces
  • Arms can now be swapped during the level intro falling animation
  • Malicious Face's eyes are now properly monocolored when Enemy Silhouettes is enabled
  • Sliding in Clash mode will now count towards the 0-4 slide length challenge
  • Deleting enemies in the sandbox will no longer mark the navmesh as out of date
  • Clash mode Herb skull invincibility now included in the "No Weapon Cooldowns" cheat
  • Player can no longer enter a slide state while being pulled with the Whiplash to cause movement direction conflict
  • Made the Nailgun's animations less extreme when using a Dual Wield powerup to improve visibility
  • Slightly updated jump pad particle effects
  • Updated 1-3 Hideous Mass' eyes to glow in the dark when enraged
  • Increased accuracy of the collision checks for MDK's Full Auto attack
  • The hand encounter in 2-4 will no longer unlock the enemy data entry for The Corpse of King Minos

Fixes:

  • Enemies no longer get stuck around the stairs of a specific Cyber Grind layout
  • Homing projectile speed is no longer affected by framerate
  • Fixed some weapon sounds not playing correctly in frozen time
  • Fixed some sound effects not playing at the correct pitch if the game speed has been slowed down with major assists
  • Turning on Clash mode while in ground slam state will no longer stop the spin attack from hitting enemies
  • Fixed Mindflayer swipe distance varying inversely per difficulty
  • Fixed Malicious Face's beam charging effect disappearing if enraged while charging
  • Cerberi will no longer keep an enrage particle effect when dying the moment they enrage
  • Fixed a bug that caused Insurrectionists to get stuck horizontally after a jump attack
  • MDK can no longer clip out of bounds if hit with great force the instant he spawns
  • Drones will no longer explode during their death dive when touching a spot where an explosion had recently happened
  • Fixed some options menus not rendering correctly at ultrawide aspect ratios
  • Fixed the Marksman revolver not getting the correct amount of charge if the player skips a cutscene while holding it
  • Fixed the Nailgun's nails and Screwdriver's drill not being aimed at the center of the screen when using centered weapons
  • Fixed the standard revolver's cooldown freezing when switching to another weapon, causing the next time the player equips the weapon to take slightly longer before the player can fire
  • Fixed Stalkers not dying from fall damage
  • Fixed Stalkers not destroying magnets that are attached to them when exploding themselves
  • Fixed a bug where enemies that have no weakpoints would only ever take a single point of damage from coinpunching
  • Fixed a bug where the V2 would be unable to use its shotgun when the player pulls off a specifically timed ricoshot
  • Fixed a bug that caused the player to be unable to spawn a sandbox block unless looking at a nearby surface
  • The last arena of 1-2 will no longer stay locked if the player restarts from a different checkpoint
  • Fixed a Clash mode bug where restarting from a checkpoint immediately after jumping would cause the player to enter an endless falling state
  • Classic HUD will now properly show the maximum HP value as 200 on Harmless difficulty
  • Fixed a bug where resetting to a checkpoint while in front of a locked door would cause it to open after the player has respawned, possibly despawning the room the player is in
  • Black Hole will no longer stay inert if Corpse of King Minos changes phases during its spawn animation on Violent difficulty
  • Fixed a Classic HUD bug where the weapon icon could not be disabled until another HUD icon setting had been changed
  • Fixed the shop terminal in the Cyber Grind not closing the Sandbox window if the player has it open and clicks the Weapons button
  • Fixed fullscreen option appearing to be off on restart even if the game is windowed
  • Fixed the ceiling lantern inside the small house in the first arena of 2-2 not having physics
  • Fixed the game loading the intro on startup if the player is using the second save slot without having any save on their first slot
  • Fixed a bug where throwing coins directly vertically could cause a multi-hit beam to get cancelled by hitting a dead coin
  • Fixed an issue where ground slam waves in 2-1 indoor areas would have outdoors lighting
  • Fixed the spine gib not being visible when destroying a husk's chest
ULTRAKILL - El Oshcuro
Hello Machines, did you have a good Valentine's Day?

Is your heart FULL OF BLOOD?
Good, because it's time to SAW IT IN HALF.




Is that what it looks like? Indeed it is...

BEHOLD, the alternate nailgun:

THE SAWBLADE LAUNCHER



IT SLICES



IT DICES



BUT IT MOSTLY SLICES



(We're not going to tell you where it is and how to get it. It's definitely not in level 4-4)



We also added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu (for practice)




Oh and a "+MAURICED" style bonus to crushing enemies with a dead Malicious Face

And added the option to turn off seasonal events (but WHY?!)

But more importantly... we've added

FULL Controller Support:

And yes we mean FULL

  • Controller support for all menus
  • Tutorials and on-screen text have been updated to show controller inputs when using a controller



  • Controller look speed is no longer affected by framerate
  • Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
  • Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
  • Fixed weapon wheel being usable when dead or paused
  • Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in


  • Walking slower will now also make view bob, gun bob and footsteps slower
  • Steam Deck Verification... SOON?
As for Changes?

  • We halved the game's filesize
  • Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
  • Punching a screwdrivered enemy with the Feedbacker will relaunch the screw, resetting its timer and dealing extra damage to the enemy.
  • Updated the Shotgun's model and texture



  • Updated the Nailgun's model and texture



  • Variation colors will now also change relevant colors on the weapons themselves
  • Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed and updated previous levels to fix some texture misalignment
  • Sliding no longer loses momentum if in the air or skipping on water
  • Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos.


  • Nails that are being affected by magnets will no longer get launched by explosions
  • Reduced auto-aim on Whiplash to allow for greater accuracy
  • Whiplash will no longer auto-aim to dead Malicious Faces
  • Arms can now be swapped during the level intro falling animation
There were also more than 30 fixes: check out the full patch notes for those.

Oh and...
The New Blood Store is back.





And... we're selling Gabriel body pillows now.



Use code SAWYOURHEART at checkout to save 10% off.

You're welcome.

https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood
Dec 29, 2021
ULTRAKILL - El Oshcuro
Hello again machines, it's been one HELL of a year.

First we brought you "The Soul Survivor Update"


https://store.steampowered.com/news/app/1229490/view/3109147756481118515
And introduced those of you WORTHY enough to a Boss that has left many of you shaking and crying to this day...


(art by VatsOfGoop)

Then we brought you GREED.

The fourth layer of ULTRA HELL that introduced:

DUAL (and quad) WIELDING



THE WHIPLASH ARM



And a final showdown with a MORTAL ENEMY...


(art by SP00FFy)

After that we gave you FREEDOM in the form of "The Sandbox Update"
https://store.steampowered.com/news/app/1229490/view/5175185597183916370
Featuring a very familiar CONSTRUCT

That we've updated several times since.

As well as...

New difficulty options:
https://www.youtube.com/watch?v=827nMuA51v8Subtitles:
https://www.youtube.com/watch?v=Uj4q2fn-CLY And SOAP
https://www.youtube.com/watch?v=LYLpWKnnwPQ
Next up we gave you your first look at Layer 5: WRATH


Which we're still currently in development on.
https://www.youtube.com/watch?v=p0pK9TwD0N0

Alongside things like Twitch Integration!
https://www.youtube.com/watch?v=TlVQ8VRSgjQ
And of course, the "Halloween Clash Update" brought about a CLASH of BRANDS in 4-S as well as the ability to make the game look as DUSK-y as you want with color palette and dithering options.



https://store.steampowered.com/news/app/1229490/view/3094529447384353057
And we've ended the year by showing you the latest enemy design, The Idol.


Which will make enemies invulnerable with a beam of holy light until it is destroyed.

-----------------------------------------------------------------------------------------

2022 will bring you an Enemy AI Update with full controller support, and a new alternate weapon before we deliver you unto Layer 5: WRATH with new weapons and variants and then the final layer of Act II...

HERESY.

(art by Alanide)

Prepare thyselves, machines.

https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood
...