Jun 12, 2022
ULTRAKILL - El Oshcuro
Feb 19, 2022
ULTRAKILL - Hakita
  • The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
  • Greatly reduced memory usage of some textures
  • Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
  • Fixed arms not being swappable during freeze frames
  • Sawblades are now included as weight on a magnet's maximum carrying capacity
  • Fixed Stalkers not being launchable
  • Throwing a coin with the dual wield power up will no longer cost multiple coin charges
  • Reduced volume on sawblade bounce sounds
  • Sawblades can now break breakable objects
  • V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
  • Increased Whiplash's auto-aim distance
  • Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
  • The first option of every menu no longer gets highlighted while the player isn't using a controller
  • Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
  • Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
  • Nailgun can no longer shoot through thin surfaces
  • Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
  • Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
  • Fixed the nailgun model sometimes not appearing
  • Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
  • Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
  • Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
  • Gabriel no longer drifts away while Blind Enemies cheat is enabled
  • Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
  • Fixed the bugged mesh of the 0-2 end room
  • Fixed some segments of the end hallway in 0-4 not having collision
  • Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
  • Save files will no longer display 5-1's name
  • Fixed barrel heat lights not working on the nailgun
  • Slightly increased size of nailgun muzzleflashes
  • Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
  • Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
  • Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
  • Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
  • Minos Prime is no longer pulled by magnets while jumping
  • Fixed the dithering slider being offset in some levels
  • Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
  • Fixed the faint player light not affecting outdoors areas
  • Replaced earlier temporary controller support in 2-S with normal menu selection
  • Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
  • Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
  • Fixed weapons not appearing if picking up and throwing a book quickly
  • Fixed the Stalker's spawn effect's light being the wrong color
  • Cooldown between coin throws is now reset when switching to another weapon
Feb 16, 2022
ULTRAKILL - Hakita
Additions:

  • Added Alternate Nailgun
  • Added 4-4 super secret
  • Added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu
  • Added seperate enemy data entry for V2 2nd
  • Added "+MAURICED" style bonus to crushing enemies with a dead Malicious Face
  • Added option to turn off seasonal events

Controller Support:

  • Added controller support for all menus
  • Tutorials and on-screen text have been updated to show controller inputs when using a controller
  • Controller look speed is no longer affected by framerate
  • Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
  • Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
  • Fixed weapon wheel being usable when dead or paused
  • Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in
  • Walking slower will now also make view bob, gun bob and footsteps slower

Changes:

  • Halved the game's filesize
  • Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
  • Players can now use right-click to zoom in while using an in-game screen such as a terminal
  • A screwdrivered enemy can now be punched with the Feedbacker to relaunch the screw, resetting its timer and dealing extra damage to the punched enemy
  • Updated the Shotgun's model and texture
  • Updated the Nailgun's model and texture
  • Variation colors will now also change relevant colors on the weapons themselves
  • Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed
  • Updated previous levels to fix some texture misalignment
  • Sliding no longer loses momentum if in the air or skipping on water
  • Objects and enemies that previously spawned inside a surface when spawned with the Spawner Arm are now offset to spawn correctly
  • Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos
  • Nails that are being affected by magnets will no longer get launched by explosions
  • Reduced auto-aim on Whiplash to allow for greater accuracy
  • Whiplash will no longer auto-aim to dead Malicious Faces
  • Arms can now be swapped during the level intro falling animation
  • Malicious Face's eyes are now properly monocolored when Enemy Silhouettes is enabled
  • Sliding in Clash mode will now count towards the 0-4 slide length challenge
  • Deleting enemies in the sandbox will no longer mark the navmesh as out of date
  • Clash mode Herb skull invincibility now included in the "No Weapon Cooldowns" cheat
  • Player can no longer enter a slide state while being pulled with the Whiplash to cause movement direction conflict
  • Made the Nailgun's animations less extreme when using a Dual Wield powerup to improve visibility
  • Slightly updated jump pad particle effects
  • Updated 1-3 Hideous Mass' eyes to glow in the dark when enraged
  • Increased accuracy of the collision checks for MDK's Full Auto attack
  • The hand encounter in 2-4 will no longer unlock the enemy data entry for The Corpse of King Minos

Fixes:

  • Enemies no longer get stuck around the stairs of a specific Cyber Grind layout
  • Homing projectile speed is no longer affected by framerate
  • Fixed some weapon sounds not playing correctly in frozen time
  • Fixed some sound effects not playing at the correct pitch if the game speed has been slowed down with major assists
  • Turning on Clash mode while in ground slam state will no longer stop the spin attack from hitting enemies
  • Fixed Mindflayer swipe distance varying inversely per difficulty
  • Fixed Malicious Face's beam charging effect disappearing if enraged while charging
  • Cerberi will no longer keep an enrage particle effect when dying the moment they enrage
  • Fixed a bug that caused Insurrectionists to get stuck horizontally after a jump attack
  • MDK can no longer clip out of bounds if hit with great force the instant he spawns
  • Drones will no longer explode during their death dive when touching a spot where an explosion had recently happened
  • Fixed some options menus not rendering correctly at ultrawide aspect ratios
  • Fixed the Marksman revolver not getting the correct amount of charge if the player skips a cutscene while holding it
  • Fixed the Nailgun's nails and Screwdriver's drill not being aimed at the center of the screen when using centered weapons
  • Fixed the standard revolver's cooldown freezing when switching to another weapon, causing the next time the player equips the weapon to take slightly longer before the player can fire
  • Fixed Stalkers not dying from fall damage
  • Fixed Stalkers not destroying magnets that are attached to them when exploding themselves
  • Fixed a bug where enemies that have no weakpoints would only ever take a single point of damage from coinpunching
  • Fixed a bug where the V2 would be unable to use its shotgun when the player pulls off a specifically timed ricoshot
  • Fixed a bug that caused the player to be unable to spawn a sandbox block unless looking at a nearby surface
  • The last arena of 1-2 will no longer stay locked if the player restarts from a different checkpoint
  • Fixed a Clash mode bug where restarting from a checkpoint immediately after jumping would cause the player to enter an endless falling state
  • Classic HUD will now properly show the maximum HP value as 200 on Harmless difficulty
  • Fixed a bug where resetting to a checkpoint while in front of a locked door would cause it to open after the player has respawned, possibly despawning the room the player is in
  • Black Hole will no longer stay inert if Corpse of King Minos changes phases during its spawn animation on Violent difficulty
  • Fixed a Classic HUD bug where the weapon icon could not be disabled until another HUD icon setting had been changed
  • Fixed the shop terminal in the Cyber Grind not closing the Sandbox window if the player has it open and clicks the Weapons button
  • Fixed fullscreen option appearing to be off on restart even if the game is windowed
  • Fixed the ceiling lantern inside the small house in the first arena of 2-2 not having physics
  • Fixed the game loading the intro on startup if the player is using the second save slot without having any save on their first slot
  • Fixed a bug where throwing coins directly vertically could cause a multi-hit beam to get cancelled by hitting a dead coin
  • Fixed an issue where ground slam waves in 2-1 indoor areas would have outdoors lighting
  • Fixed the spine gib not being visible when destroying a husk's chest
ULTRAKILL - El Oshcuro
Hello Machines, did you have a good Valentine's Day?

Is your heart FULL OF BLOOD?
Good, because it's time to SAW IT IN HALF.




Is that what it looks like? Indeed it is...

BEHOLD, the alternate nailgun:

THE SAWBLADE LAUNCHER



IT SLICES



IT DICES



BUT IT MOSTLY SLICES



(We're not going to tell you where it is and how to get it. It's definitely not in level 4-4)



We also added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu (for practice)




Oh and a "+MAURICED" style bonus to crushing enemies with a dead Malicious Face

And added the option to turn off seasonal events (but WHY?!)

But more importantly... we've added

FULL Controller Support:

And yes we mean FULL

  • Controller support for all menus
  • Tutorials and on-screen text have been updated to show controller inputs when using a controller



  • Controller look speed is no longer affected by framerate
  • Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
  • Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
  • Fixed weapon wheel being usable when dead or paused
  • Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in


  • Walking slower will now also make view bob, gun bob and footsteps slower
  • Steam Deck Verification... SOON?
As for Changes?

  • We halved the game's filesize
  • Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
  • Punching a screwdrivered enemy with the Feedbacker will relaunch the screw, resetting its timer and dealing extra damage to the enemy.
  • Updated the Shotgun's model and texture



  • Updated the Nailgun's model and texture



  • Variation colors will now also change relevant colors on the weapons themselves
  • Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed and updated previous levels to fix some texture misalignment
  • Sliding no longer loses momentum if in the air or skipping on water
  • Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos.


  • Nails that are being affected by magnets will no longer get launched by explosions
  • Reduced auto-aim on Whiplash to allow for greater accuracy
  • Whiplash will no longer auto-aim to dead Malicious Faces
  • Arms can now be swapped during the level intro falling animation
There were also more than 30 fixes: check out the full patch notes for those.

Oh and...
The New Blood Store is back.





And... we're selling Gabriel body pillows now.



Use code SAWYOURHEART at checkout to save 10% off.

You're welcome.

https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood
Dec 29, 2021
ULTRAKILL - El Oshcuro
Hello again machines, it's been one HELL of a year.

First we brought you "The Soul Survivor Update"


https://store.steampowered.com/news/app/1229490/view/3109147756481118515
And introduced those of you WORTHY enough to a Boss that has left many of you shaking and crying to this day...


(art by VatsOfGoop)

Then we brought you GREED.

The fourth layer of ULTRA HELL that introduced:

DUAL (and quad) WIELDING



THE WHIPLASH ARM



And a final showdown with a MORTAL ENEMY...


(art by SP00FFy)

After that we gave you FREEDOM in the form of "The Sandbox Update"
https://store.steampowered.com/news/app/1229490/view/5175185597183916370
Featuring a very familiar CONSTRUCT

That we've updated several times since.

As well as...

New difficulty options:
https://www.youtube.com/watch?v=827nMuA51v8Subtitles:
https://www.youtube.com/watch?v=Uj4q2fn-CLY And SOAP
https://www.youtube.com/watch?v=LYLpWKnnwPQ
Next up we gave you your first look at Layer 5: WRATH


Which we're still currently in development on.
https://www.youtube.com/watch?v=p0pK9TwD0N0

Alongside things like Twitch Integration!
https://www.youtube.com/watch?v=TlVQ8VRSgjQ
And of course, the "Halloween Clash Update" brought about a CLASH of BRANDS in 4-S as well as the ability to make the game look as DUSK-y as you want with color palette and dithering options.



https://store.steampowered.com/news/app/1229490/view/3094529447384353057
And we've ended the year by showing you the latest enemy design, The Idol.


Which will make enemies invulnerable with a beam of holy light until it is destroyed.

-----------------------------------------------------------------------------------------

2022 will bring you an Enemy AI Update with full controller support, and a new alternate weapon before we deliver you unto Layer 5: WRATH with new weapons and variants and then the final layer of Act II...

HERESY.

(art by Alanide)

Prepare thyselves, machines.

https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood
Nov 4, 2021
ULTRAKILL - Hakita
Changes:
  • Made changing direction in the air in Clash mode slightly faster
  • Stamina and velocity now reset on death in Clash mode
  • Cerberus' and Malicious Face's player prediction will now take into account the environment and large enemies that might block the player's movement
  • The player can no longer parry an unlimited amount of projectiles with a single punch (now only two max: one that's inside a player and one that's infront)
  • Replaced 4-S ending hologram's texture to the default one to reduce confusion
  • Normal spawnables are now removable with the deleter arm
  • Added a tutorial message about holding the jump button to bounce higher in 4-S
  • Added water surface skipping to Clash mode's slide
  • Activating Noclip or Flight cheats will now disable Clash mode and vice versa
  • Added a ceiling to the 4-S final section
  • "Navmesh out of date" message now includes instructions for rebuilding it
  • Spawner Arm now has a notification in the cheats list with instructions for accessing it
  • Slightly raised enemy step height in the sandbox so they can climb onto the lowest possible custom block height
  • Breaking or deleting baked static objects will now mark the Navmesh as out of date
  • Made the orange damaging shockwaves' flat sprite white to make the shockwave easier to track in yellow/orange environments
  • Changed the sentence "Your failure will not be tolerated" to "Your treachery will not be tolerated" in the Act I intermission for consistency and accuracy
  • Changed the phrase "The Chamber of Dreams" to "The Chamber of the feline and the rodent" in the 4-3 tablet to make it easier to understand
Fixes:
  • Fixed most cases of Intel graphics cards crashing from the color palette option
  • Fixed cheats not turning off properly sometimes when exiting Sandbox with the spawner arm equipped
  • Fixed 2-2's water causing movement issues when the player tried sliding in it
  • Fixed Sandbox saving not working if the player had placed a Whiplash hookpoint
  • Breaking a breakable while holding it with telekinesis will no longer break the arm
  • Dead enemies no longer get saved as alive in sandbox saves
  • Fixed 4-2 moon not emitting light when looking down at the secret exit
  • Fixed soldiers in the final rooms of 2-3 and 3-1 spawning early even if enemy spawns had been disabled
  • While in dual wield mode, switching to the spawner arm and then back to the original weapon will now spawn the dualwielded guns correctly
  • Restarting from checkpoint or dying a second time during a Clash mode death animation will no longer cause the player to reset twice
  • Sisyphean Insurrectionists will no longer keep tracking the player if knocked down by a parry while in a horizontal or vertical swing animation
  • Fixed major assists game speed control not working correctly
  • Fixed screenshake continuing indefinitely while paused
  • Game no longer freezes when picking up a new secret soul orb in Clash mode
  • Game no longer freezes when switching to Clash mode during hitstop
  • Hitstop no longer breaks when no arms are equipped
  • Fixed inverted crosshair
  • Fixed the 4-S desert not getting unloaded properly when traversing back and forth between the beginning and end of the level
  • Fixed jumping OOB not killing the player in 4-S
  • Fixed Something Wicked not killing the player when touching them
  • Fixed blue Nailgun not having spread
  • Fixed a Clash mode related bug that would cause the spawner arm to only spawn objects in one specific spot
  • Fixed a terminal issue that would cause telekinesis effects to persist
  • Fixed a spawner arm positioning problem when trying to spawn an object that's outside the spawning range
  • Fixed the Chamber of Dreams in 4-4 not spawning in if circling around through a specific route
  • Fixed the camera unlocking if the player pauses and unpauses in the results screen
  • Fixed mouse invert not working in Clash mode
  • Fixed the underwater filter not working in Clash mode in some levels
  • Fixed the underwater sound filter breaking when the player dies underwater
  • Enemies are no longer killable with parries when the Invincible Enemies cheat is on
  • Fixed the sky not returning in 4-S after going back to the outdoors section
  • Fixed the indoors death pit not being disabled when returning to the outdoors section through a checkpoint restart
  • Fixed hurting surfaces not killing in Clash mode if the player has a protector and doesn't jump off the surface before the invincibility frames run out
  • 4-2 nighttime sand no longer kills in Clash mode
  • Clash mode unlock can now be picked up while in standard mode
  • Fixed pumpkin textures turning blank when an enemy enrages
  • Chapter select buttons for each act will no longer unlock one level too early
  • Nailgun now shoots nails correctly when auto-aimed
  • Railcannon meter is no longer broken on the classic white HUD
  • Fixed dithering slider offset
  • Fixed the red skull hallway in 2-3 not spawning in if the player backtracks through a specific route
  • Fixed the Railcannon meter (no weapon icon version) not updating properly when always on top HUD is enabled or disabled
  • Fixed dashes not working if the player whiplashes towards an enemy without pausing the game at any point during the level
  • Fixed "Keep enabled" cheat remembering wrong cheats when set off and on again
  • Fixed some sounds not lowering in volume in reverbarated zones
  • Fixed the Cerberi in the 4-1 final arena not being lit correctly
  • Fixed the Nailgun not aiming at the center of the screen when using middle weapon position
ULTRAKILL - El Oshcuro
Machines, it's time to get spooky.



Halloween is here! So this year we've decided to go all out and give every damn enemy in the game a pumpkin head. Even some things that aren't enemies. Even some things that aren't things!






Malicious face? More like MALICIOUS GOURD.



Think it's annoying? Well, it'll be gone at the end of the month.
Think it's amazing? Well, it'll be gone at the end of the month.

We've also spookified the main menu (and music), you're welcome.


But none of this is why you're here, is it?

You heard we were releasing 4-S today, didn't you?

WELL YOU HEARD RIGHT.

We're not going to spoil it for you (and you shouldn't spoil it for others)

But turn off the sun, run to the hills and maybe bring a D-Pad for this one, machines.



We've also added Custom Color Palette and Dithering options to the game!

So you can completely customize the way ULTRAKILL looks. For example...

ULTRASZYMANSKI?!


ULTRABOY?!


ULTRANOIR?!


Anyway, you can do that now - so have fun!

Sandbox mode has also gotten some upgrades such as new cheats, a new cheats menu, cheat rebinding, custom blocks, telekinesis, aaaaand saving and loading. Take that, Garry.


Now that this creatively fulfilling update is out of the way...

Hakita and the gang can get back to work on Layer 5: WRATH.

Hope you brought some swim trunks, machines.

ːTRː

And by popular demand there's a bundle of all 3 New Blood FPS games now.

Because We Love You and We Hate Money <3

https://store.steampowered.com/bundle/11357/New_Blood_FPS_Trilogy/
TLDR:
  • Pumpkins.
  • New bundle.
  • New secret level.
  • Custom color palettes.
  • Sandbox mode updates.
  • Back to work on Layer 5 now.
https://store.steampowered.com/app/1229490/ULTRAKILL/

Full Changelog

Additions
  • Added Greed layer secret level 4-S
  • Added timed Halloween event
  • Added "custom color palette" graphics option
  • Added "dithering" graphics option
  • Added "Always on top" HUD option
Sandbox / Cheats changes
  • Remade cheats menu
  • Added cheats rebinding
  • Added new Sandbox tools: Custom blocks and telekinesis tool
  • Added saving and loading to Sandbox
  • Added new cheats: Invincible enemies, fullbright mode and infinite power-ups
  • Added HUD option for changing the Sandbox tool and cheat menu icons
  • Added snapping option for the spawner arm in the Sandbox mode
  • Spawner arm now shows an object placement preview
General changes
  • Updated Virtue's data section with information about the Virtue itself rather than just angels in general
  • Reduced stamina cost of ground slam wave from 200 to 100
  • The tab stats menu can now also be used in secret missions the player has already beaten
  • Damaging shockwaves have now been colored orange to clearly differentiate between damaging and harmless shockwaves
  • Soldiers and Schisms will now move before firing their first shot
  • Shotgun's Core Eject can now also be fired by pressing primary fire while holding alt fire
  • Mindflayer beam warning flash changed to blue
  • 1.5x damage multiplier on burning enemies no longer applies to fire damage or explosion damage
  • 1.5x damage multiplier on airborne enemies no longer applies to fire damage
  • Schisms now have a 50% flame damage resistance so they can no longer be killed by a single normal explosion
  • Made rank time limits on 4-2 slightly more lenient
Fixes
  • Greatly reduced physics bugs that caused the player to clip through a floor or surface (some legacy speedrun clipping spots have been kept manually)
  • Fixed the coin flip animation not being interruptible with a punch while holding a torch
  • Improved performance on 4-4 boss fight
  • Fixed a bug that would break 4-4 if the player restarted after skipping a phase without using the checkpoint
Aug 23, 2021
ULTRAKILL - Hakita
Additions:
  • Added red soul orb to spawnables
  • Holding space or the dash button will now fast-forward through text scrolls
  • Added a tablet that appears in the Mysterious Druid Knight's sarcophagus after the fight
  • Added an early access end screen after 4-4
  • Updated the visuals for dual wield orbs that count as secrets and red orbs that don't count as secrets to have a clearer consistent visual language
  • Skipping a cutscene will now charge your weapons up to the amount where they would be charged if the cutscene hadn't been skipped

Sisyphean Insurrectionist changes:
  • Sisyphean Insurrectionist parries now heal and give the parry style bonus
  • Sisyphean Insurrectionist Cyber Grind special token cost has been reduced back down to 1
  • Sisyphean Insurrectionist health has been slightly increased (60 -> 75 normally, 90 -> 110 in 4-2 boss fight)
  • Sisyphean Insurrectionists will now instakill enemies they fall on

Nailgun changes:
  • Improved nail physics
  • Magnets now get automatically destroyed when the enemy they're attached to dies
  • Fixed bug where nails would disappear after 5 seconds even if being pulled by a magnet
  • Very slightly reduced blue nailgun's base damage (0.225 per nail to 0.205)
  • If a nail hits a dead enemy, it will no longer attach to it if in the radius of a magnet to stop corpses from ruining nail traps
  • Magnets attached to enemies are no longer breakable to avoid accidentally breaking them while shooting at the enemy with a hitscan weapon

Bugfixes:
  • Fixed bug where red explosions didn't deal double damage to living enemies
  • Fixed explosive projectiles (Hideous Mass and Cerberus) not colliding with the environment
  • Dual wielded charger revolvers no longer mismatch charge amounts
  • Fixed Mindflayers not giving the "BIG KILL" style bonus on death
  • The blue skull arena Malicious Faces in 4-2 as well as The Cerberus, Malicious Faces and Hideous Mass in 1-3 are now lit correctly
  • Reduced the first 4-2 Stalker's preparation time from 5 seconds to the previous 3 to avoid unnecessary waiting on replays
  • Fixed a bug where a Cerberus' projectile throw would sometimes hit the Cerberus itself
  • Malicious beams (Face and railcannon) will no longer explode on a coin instead of reflecting/chargebacking if the beam just barely misses the coin hitbox
  • Fixed 4-4 outro getting fucky if the player dies while V2 is flying off at the end of the second phase
  • Fixed the spawner arm preview for Cerberus
  • Fixed small gaps in the Sandbox lake geometry
  • Fixed a visual bug where the second weapon would be positioned incorrectly if the player picked up a dual wield powerup while holding a book
  • Swordsmachines in the Cyber Grind now also become red when enraged
  • 0-2 Swordsmachine teases no longer unlock its bestiary entry
  • 0-2 classic-style dead husk decorations no longer unlock the Cerberus bestiary entry
  • The aura around virtues in their first appearance in 4-1 no longer stops emitting after a couple of seconds
  • Fixed the 4-4 to main menu black screen still happening in specific circumstances
  • Fixed a culling issue with the Schism and Swordsmachine, causing them to become invisible at the edges of the screen
  • Hideous Mass will no longer lose the sandification glow effect when enraged
  • Improved performance on 4-4 V2 fight
  • Fixed an issue where sliding into the level exit pit in a specific way would cause the player to get stuck
Aug 14, 2021
ULTRAKILL - El Oshcuro
Aug 13, 2021
ULTRAKILL - El Oshcuro
Hey Machines, have you ever wanted to just play around with all of your weapons and all of the enemies that the world has on offer, without any of that pesky Campaign or Cyber Grind getting in the way?!

Well, now you CAN!

Introducing... The Sandbox!


Thanks, Garry.


The Sandbox is just that, a playground for you to test anything and everything in ULTRAKILL.

Neat, huh?

You know what else is neat?

MULTIPLE SAVE SLOTS:



AND BOSS ABILITY COOLDOWN BARS!



This will allow you to see what bosses like V2 and Flesh Prison are planning to do right before you fuckin' <DIE>

*We've also made a good amount of tweaks and changes you can see below.*

And be sure to tune into Realms Deep 2021 T O M O R R O W to get a FIRST LOOK at Layer 5: WRATH.





See you there, Machines...

--------------------------------------------------------------------------------------------------------------
FULL PATCH NOTES

Additions

  • New Sandbox level (available from the shop)
  • Multiple save slots (available in the General options)
  • Added secondary boss bars
  • Flesh Prison: displays time until the next heal
  • V2: displays patience
General changes

  • Burning enemies now take 150% damage from all attacks
  • Countdown before a Stalker can explode itself increased from 3 seconds to 5
  • Streetcleaners now have a blue flash instead of a yellow one to signify that their flamethrower attack is unparriable
  • Added a tutorial tip to 1-2 that explains that blue flash attacks are unparriable
  • 4-4 Whiplash tutorial tips are no longer timed and are instead disabled by triggers
  • Whiplash no longer auto-aims to Malicious Face corpses
  • Punches now reset rotation quicker to no longer block the HUD for a long time after a punch to the side
  • Spawning undroppable items (skulls and torches) with the spawner arm will now also create an altar to put them down on
  • Updated music for 4-1 and 4-4
Nailgun changes

  • Greatly decreased the amount of time it takes to be able to shoot when switching to any variation of the Nailgun
  • Attaching magnets to a Stalker will reduce the splash radius of its sandification explosion (0.75x for 1, 0.625x for 2, 0.5x for 3)
  • Nailgun's firerate is no longer slowed down when playing at a low framerate
  • Magnets attached to enemies no longer have a damage penalty
Sisyphean Insurrectionist changes

  • Insurrectionist's attacks are now parriable: Punching his boulder with the feedbacker mid-attack will momentarily turn it into a cannonball
  • Added distinct spawn and death sounds to make Insurrectionists easier to keep track of in the Cyber Grind
  • Insurrectionist's attacks have been slowed down to make parrying possible
  • Insurrectionists can no longer be damaged by enemy explosions
  • Insurrectionists now take up 2 Cyber Grind special enemy tokens instead of 1, meaning spawning an Insurrectionist costs as much as 2 Mindflayers
  • Greatly reduced Insurrectionist's amount of bleeding when not on fire and increased bleeding when on fire
  • Insurrectionists will now play hurt sounds when on fire
  • To explain the Insurrectionist fire changes: Burning an Insurrectionist will now work as an opening for dealing big damage rather than just dealing big damage by itself. This is to stop players from setting Insurrectionists on fire and then running away until they die from the passive damage. The changes to bleeding and hurt sounds are to make the importance of using fire against Insurrectionists clearer and more intuitive.
Bugfixes

  • Improved performance on 2-2 and 4-4
  • Vertexlit enemies will now check for outdoors lighting zones
  • Virtue's cannonball effect when launched after death with a feedbacker punch now works correctly
  • A coin's style multiplier will no longer exponentially increase when punched into the environment causing the game to grant points for the equivalent of thousands of coin shots
  • Fixed an issue where some of the Insurrectionist's attacks could go through walls
  • Scrolling through enemy files is now absolute rather than relative, meaning large enemy files will no longer cause large skips when scrolling
  • Fixed a bug where combat music wouldn't start when the player spawned an Insurrectionist with the spawner arm
  • Fixed coins persisting through checkpoint restarts
  • Fixed secret dual wield powerups not respawning on checkpoint restarts if the player hasn't already found them
  • 4-3 Tomb of Kings lantern can no longer be lit through the closed door with an explosion
  • Can no longer clip outside the 4-4 boss arena by riding the rising columns up
  • Can no longer stop the 0-1 timer from starting by picking up the revolver and running to the glass floor room before the logo disappears
  • Restarting from the final 1-1 checkpoint will no longer keep the preceding room despawned
  • Fixed a rare case that would cause the player to go into a perpetual falling loop at the start of 2-1 by not respawning the intro tunnel after falling into a pit
  • 4-2's red skull arena will now still start even if the player enters from the side
  • Fixed a bug where Insurrectionists would sometimes still keep jumping even if the blind enemies cheat was turned on
  • Can no longer fall perpetually while slamming on the 2-2 dinner table
  • Main menu background will no longer be black after finishing 4-4
  • Insurrectionists will no longer die instantly when spawning in the Cyber Grind's jump pad pit pattern
  • Fixed one of the enemy spawn triggers in 4-1 not failing the challenge
  • Fixed V2 getting stuck if knocked down ontop of one of the lanterns during the phase change
https://store.steampowered.com/app/1229490/ULTRAKILL/
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